BusierDonkey
"Of course we all know" ""In motion" the way we play.....plus the best replays in the business..."
Then post vids of the games in motion, side by side....This is where all aspects of the rendering comes together....and we can see which is superior or closer to realism...That is; better lighting, dense foliage, superior rendering methods etc...It's an open world game which runs better than Horizon 3, it means it does somethings worse than FH3 like lod pop-in and reduced texture lods. Shadows and foliage are drawn inches from the car at high speeds, it's all there in the DF PC video or pretty much any comparison online at this point...
I seriously have to ask, have you been given notes? I see you pop up all over GAF with a very heavy handed Sony-only agenda, and honestly it comes across as if a focus group were involved. It's all well and good that you like what you like, but you have no objectivity in your arguments and appear to hold outright contempt towards anyone who disagrees. We're all having a good time here, and anytime a new game becomes king, something gets to be better to de-throne it, we all win. most of us play everything anyways
Why are you into baseless accusations instead of discussing the games, and let it be known, this is not a thread about Horizon, it's a thread about all racing games, so H4 just came out and people are stoked, that's fair, but remember, people are just here to discuss the technicals of all games no matter how long they've been released...
Your FH4 images appear to be on it's lowest settings btw. Why? Some dead giveaways are missing occlusion from the leaves on the ground and a bunch of missing plants all over. This is in the same area at the same time of day with the same car. I have to set everything pretty much at low settings to get the image you posted. This is with everything set to Ultra, not extreme which is how I usually play. This is how the X1X displays the game.
These are not my PICS, these are Nib95's pics who happens to have a Beefy PC, you can play this game at 1080 high settings on a lowly 750ti at 30fps, so I don't see why anyone who have much better kit would play at low. This game even runs better than FH3 on account of more pop-in, aggressive lod and a few more compromises. You go look at the DF PC breakdown vs consoles and see how little of a hit this game takes in framerate and IQ generally from best settings to low....So the hit is so inconsequential yet a guy with a beefy PC plays at low? Is that your argument.....but let's see....
The pic I posted...
In-game: high follow cam - Ultra settings..Your pic.
First off, this is not even 1:1 and the comparison I posted was more about tree comparisons than ground textures and you really don't want to go on about ground textures, because it's a real issue for many PC players at max settings...Still in the comparison, I was referring to the quality of the tree rendering in DC which is superior to Forza Horizon, more dense, accepts lights and displays shadows better......and that very argument is maintained with all of your pics as well as the ones I posted...The 2d Crosshatch textures on trees in horizon is clearly inferior to DC on-top of receiving lights and displaying shadows much better. Which is further clarified on the non-comparison zoomed DC foliage pics I posted.....I don't think you want to zoom on these crosshatched trees in horizon btw...
As for the argument.....Your pic is in closer proximity to the car, angles are not quite the same. Should I say that because shadows are not drawn in front of the tree trunks in your pic that your settings are on low? How comes I can clearly see the rocks in background/mountain on your pic, but not on mine. It means they're not angled the same. Did you purposefully do this to try to show some stark difference? You say they're the same, where are the white clouds in your pic, shouldn't that affect how dark a scene appears, which is all blue on yours. Zooming closer to your car to improve lod etc...and you're the one doing the accusing...
How about this pic, your pic. You see that, texture soup just behind the car and you want to pretend that this game does not have issues with textures or drawing them in at any point in the game. Yet, I never railed on horizon for that in particular, regular forza players have though, from the time of the demo... and it is a big issue....Also, where are the shadows in the background, the sun is still peeking in the background there......Yet, I was simply comparing the trees and the rendering tech behind it, which was quite visible in any pic that you can post from lowest settings to highest.
And what exactly is going on here.....What is that supposed to be?