Slower how? My last game shots were 54-52 with a 8-7 score
Maybe since I haven't played since early last year it just felt slower. Only played 2 games so far.
Slower how? My last game shots were 54-52 with a 8-7 score
Pretty excited here. Voted with my wallet and skipped last year's version to missing the one mode I play, EASHL, so it'll probably feel pretty fresh.
Still can't believe the craziness of last year...but hopeful this year.
I want to get this but then I realized Cleary is still on our roster...
It's alright,he wasn't on the default online roster. Hopefully he never will be,
I haven't checked all the players. What's connor McDavid at?I'm still trying to figure out how Pulky is a 78 and Andersson is rated an 80... EA sucks at rating players.
I'm still trying to figure out how Pulky is a 78 and Andersson is rated an 80... EA sucks at rating players.
For the first time in years, I'm not really hyped for the game. I'll play it, but the beta left a sour taste in my mouth.
Why?
Connection problems (although bypassing my router seemed to have fixed it for the last day of the beta) mostly. One of the bigger problems I have with the gameplay is the radius with which players intercept passes. It's hard to judge, 'cause my connection was awful for most of the beta, but it felt like players would straight up intercept passes that we're over a stick's length away from them.
The balance between puck control (very high) and pass interceptions (very easy) encourages individualistic play, which is wrong in my opinion.
The friction on the boards is set too high, which discourages cycling.
You should be forced to aim your passes better, like it was on old gen. On current gen you don't have to be careful with your aim, which takes skill away from the equation.
I'm sure there's more but that's off the top of my head.
I didnt think individual play was rewarded much in the EASHL Beta from what I played.
If anything the combination of better puck control and increased interceptions along with more reliable ways to disposses a player from the puck encouraged a more realistic style of play where you were forced to keep the puck to perimeter, along the boards and behind the net to get good scoring chances.
Most players I played against had real trouble danging thru traffic or cutting in and getting clean shots off so passing the puck around the zone rather than trying to be a hero worked more than it did last gen.
As far as the boards friction, they introduced a tuner near the end of the beta where this was apparently addressed. I didnt get many games in after the patch so I can comment on how much this changed things, but the fact that it was and can be changed should give you a little hope that they can get it right at some point this year.
I understand your frustration tho, if I was forced to play EASHL with Milly so often I wouldnt be as excited either
I haven't checked all the players. What's connor McDavid at?
I didnt think individual play was rewarded much in the EASHL Beta from what I played.
If anything the combination of better puck control and increased interceptions along with more reliable ways to disposses a player from the puck encouraged a more realistic style of play where you were forced to keep the puck to perimeter, along the boards and behind the net to get good scoring chances.
Most players I played against had real trouble danging thru traffic or cutting in and getting clean shots off so passing the puck around the zone rather than trying to be a hero worked more than it did last gen.
As far as the boards friction, they introduced a tuner near the end of the beta where this was apparently addressed. I didnt get many games in after the patch so I can comment on how much this changed things, but the fact that it was and can be changed should give you a little hope that they can get it right at some point this year.
I understand your frustration tho, if I was forced to play EASHL with Milly so often I wouldnt be as excited either
I'm still trying to figure out how Pulky is a 78 and Andersson is rated an 80... EA sucks at rating players.
Shots fired
The hype is getting real. Already practicing my pre-game hand stretches with my controller.
Not having Connected Franchise is what's stopping me from buying this. I'd love to do a league with fellow gaffers on here.
Now, what is the difference between the missing "GM Connected" and "Be a GM" modes?
Is this a big issue?
Sorry, I haven't been keeping up with this edition at all. Is this generally considered to right the wrongs of last year's catastrophe?
EA SPORTS HOCKEY LEAGUE
- Ranked Quick Match
[*]The perfect place to play EASHL if you don’t have an EASHL team or if your teammates can’t make it online. Quickly search for a Drop-In game of up to 6v6 to practice your skills or scout players. Play as your created pro, choose position and player class before entering the game.
- Invite Friend
- Send an EASHL Drop-In invite to your friends.
[*]EASHL Player Badges
[*]Introducing EA SPORTS Hockey League pro leveling. Play EASHL Seasons, Playoff games, or Drop-in games and earn Experience Points that unlocks badges for different stat categories and milestones. Earn enough EXP and you will level up your Pro.
[*]Once at Level 50, you will earn a Prestige badge and start at Level 1 again to begin the pursuit of your next badge. This is the ultimate display of your skills. Player levels will be prominently presented for other users to see in the Leaderboards, Dressing Room, and Side Select, so level up and brag to your friends.
GAMEPLAY
- Added NHL 3-on-3 OT rule changes.
- General improvements to defensive AI logic.
- Added an alternate goalie control scheme based on Beta feedback
- Added option to toggle if precision skating is default or not for goalies.
- Hint supports added for alternate goalie controls.
- Improved logic for goalie interference penalties and allowed/disallowed goals.
I preferred monthly myself
Weekly lessened the importance to me
http://www.pastapadre.com/2015/09/1...dline-pre-release-patch-for-nhl-16#more-99875
If the bold means I think what it means, then fucking FINALLY! Choosing your position and class before entering a game is huge, so now I don't have to play with a bunch of asses who select a position they didn't want and then play like bitches to spite the rest of us.
I wonder what the player badges/pro leveling is though. That seems to have popped out of nowhere. Like if we get a level badge to show us how much we play this game that's cool, but I hope it doesn't make your player class better than everyone else's just because.
Ahh my bad I didn't see a lot of this was already in the OP.
Yea ive been waiting for someone to confirm how the dropins work. Sounds like a big improvement.If the bold means I think what it means, then fucking FINALLY! Choosing your position and class before entering a game is huge, so now I don't have to play with a bunch of asses who select a position they didn't want and then play like bitches to spite the rest of us.
I wonder what the player badges/pro leveling is though. That seems to have popped out of nowhere. Like if we get a level badge to show us how much we play this game that's cool, but I hope it doesn't make your player class better than everyone else's just because.
Ahh my bad I didn't see a lot of this was already in the OP.
Losing to shit goals is part of the game of hockeyBy design. Made losing to a shit goal less frustrating if it happened.
Don't mind monthly though. More of a rush than weeklies were, like you said.
YessirIn on this shit - need me some NHL with the gang
Looking forward to players bailing because they don't get the position they want .Uhhh sorry but its still the same old format. Whoever gets in the lobby first gets to pick the position they want. When the captain ready up you are then allowed to pick your build.
Are we going to form EASHL teams in this thread or elsewhere?