yes, thankfully i have the option to not play poorly designed games in every aspect. But the arogance in your post, that this is some elevated experience that plebs dont get, my god.
People bitch every time an open world game comes out how its just wastes your time, how its so repetitive, how you have to walk so long to the objective. How Witcher 3 has bad combat and so on. Nier has EVERYTHING at once. But in this game, holly fuck, it doesnt matter. ANYTHING. We're glossing over every aspect. Seems you just have to be a jap game and all is forgiven
The game is repetitive, and so is Automata. Automata was the first game this director's ever released that was successful, so he purposefully designed his games around a limited budget. It is a limitation, but he handles those limitations in both games in increasingly interesting ways.
The levels are small and repetitive enough that you fairly quickly become intimately familiar with the layout and develop emotional attachment, and almost nostalgia for the spaces you're in. When something's wrong and you're running up those stairs to go ask Popola something, I always have that strange sensation like I'm a kid running up the stairs at my parents house, and I know exactly how those stairs turn and twist because I've run up them over and over. The northern plains are like your front yard, and the last line of defense for the village, and you become used to every aspect of it. Then later in the game, when things start to deteriorate more and more, you feel it. The levels take on the function of a stage in a play almost, more than just another throwaway game environment that you run past to your next objective. Plays aren't criticized for being boring and repetitive, because you have limited landscape space. Instead you use the same stage to orchestrate new story beats. The stage influence is even more obvious when you enter buildings and the interior scenes are displayed exactly like a stage.
The combat is not bad in any way. It's honestly fantastic combat on Hard mode. I should apparently upload some videos, because just fighting hordes of small shades, I'm constantly flanked and they only try to attack from behind where my block doesn't work, or attack when I start attacking. The enemy AI feels more aggressive than several action games I've played. You have to really aggressively use parries and sidesteps and then finish downed enemies, all while using a ton of magic that has more weight and player control feel than any magic aside from Dragon's Dogma. Dark Hand feels fantastic, and almost every spell has at least 2 subtle ways to use it with various charges or dashing.
The quests are indeed repetitive fetch quests and the game is grindy. But this was one of the few games I was able to overlook that on because the whole world around you is old and dying, and you're seemingly all that's left with some strength and drive to fight back. The villagers all seem nice, but are so weak they worry about even hunting sheep. I honestly found it fun to take the weight of the whole village on my shoulders and try and get their tasks done.
When this game came out 11 years ago, the story was a huge subversion of the games we were used to playing at the time. The story is incredibly deep and goes places you would not expect. Just small side quests have endings that are darker and more surprising than you would expect, with extremely high quality music and voice acting to accompany it. It doesn't hurt that this game has one of the most original and creative endings in video game history, and does something I haven't heard of. But that creativity starts much earlier, with the combination of grindy JRPGs with action combat, Zelda style puzzles for one part, Resident Evil influence on one part, text adventure and visual novel influence on one part, shmup and rail shooters influenced throughout in 2D and 3D, and more.
What people saw in the game was someone who was a complete underdog that had almost no budget, but was still fearless and took chances constantly to push games into new and surprising territory. The characters are some of my favorites in gaming.
But you're right, I guess we're all just racists who only like it because it's Japanese. Good one!