It is the last proper handheld console. Weak hardware (but who cares ?), low resolution, good battery, passive cooling. Vita also had some good exclusive efforts, but started seeing shit ports with no optimization for the handheld screen. Switch nowadays is 100% this (games for TV but on a small display) so that's basically unpractical as a handheld.
When the 3DS died, many studios and types of games died with it. It was not viable anymore to make small RPGs. Remember when Atlus made games such as Radiant Historia, Etrian Odyssey, Persona Q, Strange Journey ? All of this was thrown away, which sucks, because they were great handheld games.
Thankfully I still have a nice library of physical games for both 3DS and Vita, but I will run out eventually.
There’s nothing stopping developers from creating those games on Switch, and they have: Bravely Default 2, Octopath Traveler, Triangle Strategy, etc.This is quite sad, and true.
I understood Nintendo's reason for unifying their portable and home consoles, and at the time it seemed brilliant (I thought we'd get more unique first-party titles since they could now deploy to both home and to portable with the same game), but in reality we have seen a huge loss in the category of games that thrived on portable Nintendo devices. Everything has to be some kind of headliner that can stand alongside home console offerings, and that's a terrible pattern.
Looking back at this situation, I find myself hoping that they spilt their platforms again in the future, and create a handheld that is dedicated towards the kinds of titles which have no interest in being console-ready compelling TV experiences. I'd even like to bring back the concept of a portable differentiator like the 3D screen, making portable experiences feel decisively different from TV games. But that seems unlikely.
AR was already a thing on DSi, by the way. And by 2011 it was a fading trend, very exploited on iOS or even Symbian S60v3.
The depth doesn't add anything to the experience. Just 3D models floating around and shattered glass effects layered on top of the video footage, regardless of the depth of the image. It's just the same kind of game as on iOS/Symbian, 5-7 years before, but with the 3D gimmick.While the little bit of AR they included with the 3DS was just a fun and simple toy, I wouldn't compare it at all to other AR of its era. The 3D is the clear differentiator here. Watching AR on a flat screen is totally pointless and just looks like a video background with characters drawn on it, but having it draw 3D objects onto your table with depth preserved by the 2 cameras was really a neat thing unlike any other experience around at that time. The new AR frontier will obviously be in VR/AR combination... flat screens still have absolutely nothing to offer.
Strongly disagree. AR with flat screens is totally pointless IMO. Its only use is to test paint colors on your wall in a Home Depot app or something, where immersion isn't a factor at all.The depth doesn't add anything to the experience. Just 3D models floating around and shattered glass effects layered on top of the video footage, regardless of the depth of the image. It's just the same kind of game as on iOS/Symbian, 5-7 years before, but with the 3D gimmick.
The depth doesn't add anything ? In this about AR specifically ?The depth doesn't add anything to the experience. Just 3D models floating around and shattered glass effects layered on top of the video footage, regardless of the depth of the image. It's just the same kind of game as on iOS/Symbian, 5-7 years before, but with the 3D gimmick.
What I mean is that AR was already FAR more complex than anything showcased on 3DS, several years before 3DS.
It was the age of Frutiger Aero.I was not sold on its price and specs, but when I actually played Zelda: TOoT remake at a mall before launch I was hooked. 3D effect was real. The console had DS BC and had lots of charm. So did the Wii U.
The Switch, while it is a great console for what it enables and it is successful, does not have much Nintendo charm in its UI and system built in apps. Apple is the same in its modern OS UI’s too, more and more sterile :/.
I always turned the 3D slider all the way off on mine. It's okay to look at for a very short time, but when you're playing a game and you move even slightly out of the sweet spot and the picture breaks up, it's just nasty. My daughter uses it now, and she soon wanted to give up on it until I showed her how to get rid of the 3D.Only tried once inside a gamestop because i was curious about the 3d effect and i wasn't let down one bit, it was as gimmicky\useless as i was expecting
Good 3d, that is actually immersive and without stress for the eyes is extremely difficult to achieve even for imax movie theaters, there was no chance in hell that the 3d inside a portable console was any good unless you have lower than low standards, it was a neat gimmick to make people buy the console for the novelty, like the 3d inside flat panels or the infamous curved screens for "better immersion" from some years ago.I always turned the 3D slider all the way off on mine. It's okay to look at for a very short time, but when you're playing a game and you move even slightly out of the sweet spot and the picture breaks up, it's just nasty. My daughter uses it now, and she soon wanted to give up on it until I showed her how to get rid of the 3D.
Apparently the new 3DS was a bit better in that regard, but I never tried one of those.
I don't know what's your problem with the 3D, but it simply works. And no shitty glasses that ruin the colors. You don't have to put the slider at the top, it depends of the level of depth you want.Good 3d, that is actually immersive and without stress for the eyes is extremely difficult to achieve even for imax movie theaters, there was no chance in hell that the 3d inside a portable console was any good unless you have lower than low standards, it was a neat gimmick to make people buy the console for the novelty, like the 3d inside flat panels or the infamous curved screens for "better immersion" from some years ago.
Ah, youth.
I only tried super mario bros in 3d and it was barely noticeable.I don't know what's your problem with the 3D, but it simply works. And no shitty glasses that ruin the colors. You don't have to put the slider at the top, it depends of the level of depth you want.
Which one ? In 3D Land the effect is very well implemented and extremely useful for precise platforming. Every time I play a 3D platformer without the 3D effect of the 3DS, there are moments where I find that the depth is greatly missing to make some precise jumps.I only tried super mario bros in 3d and it was barely noticeably.
I can't remember what mario it was, sorry, it was eons ago.Which one ? In 3D Land the effect is very well implemented and extremely useful for precise platforming. Every time I play a 3D platformer without the 3D effect of the 3DS, there are moments where I find that the depth is greatly missing to make some precise jumps.
In New Mario Bros 2, the effect is useless and simply adds stupid blur.
Of course. It had to be implemented by each development team. Sometimes there were some issues, but in many games it is very well done.Bit i get that some games were better and some not much, right?
It works in that it does look 3D when you look at it from exactly the right angle, but if you move it even a tiny bit you get the image for one eye going into the other eye and it looks like shit.I don't know what's your problem with the 3D, but it simply works. And no shitty glasses that ruin the colors. You don't have to put the slider at the top, it depends of the level of depth you want.
Clear.Of course. It had to be implemented by each development team. Sometimes there were some issues, but in many games it is very well done.
Well try playing without moving then ? I have a standard 3DS XL and it is not an issue.but if you move it even a tiny bit you get the image for one eye going into the other eye and it looks like shit.
Who exactly is talking about the depth in 3D games? We are talking about AR here.The depth doesn't add anything ? In this about AR specifically ?
Because the depth is awesome and helps a lot in 3D games. It makes platformers such as Mario much better since we can evaluate precisely were things are. You never wonder where you are going to fall. AR was the useless feature here, but 3D was great and worked perfectly well.
Very innovative was the wrong fact I was arguing about. If you are fine with that firmware mini-game, ok. But, again, it is exactly the same thing as previous generations devices, including DSi.Strongly disagree. AR with flat screens is totally pointless IMO. Its only use is to test paint colors on your wall in a Home Depot app or something, where immersion isn't a factor at all.
It's also weird to call the stereoscopic 3D part a "gimmick" when even the best produced AR was always far more gimmicky as a gaming feature than anything I've seen in 3D since the early days of red-blue glasses. How could 3D somehow make AR more of a gimmick. Unless you just categorically hate stereo 3D, which is what I'm picking up as theme above.
Anyhow, I'm not sure what the argument is, because AR on the 3DS was just a cool toy, even it felt totally new since most of us had never interacted with a 3D AR implementation (VR obviously exceeds it now). I don't remember anyone saying the AR was a technical masterpiece--was that somewhere in this thread that I missed?
I don't know if there're scientific studies about perception of 3D, but to me it seems like it's clear that some brains react totally different to the effect, just like perception of color, shapes, harmony can be totally off for some people. Unfortunately, most people dislike 3D in any situation, except maybe for 3D cinema, and we probably won't be seeing more developments of the technology.I've discovered that people see 3D very differently. It's strange, they'll act like turning on the slider doesn't change anything and for me it's 100% qualitative difference that completely changes the visuals into something unlike any other device screen, even on the more subtle games (eg. 2D to 3D conversions with layers, like Kirby's Adventure). It's like going from a black and white image to a color one.
Anecdotally, people all on one extreme or the other. So there appears to be a real difference in 3D perception.
I grew up loving 3D, by the way -- every 3D thing I could get my hands on in those days, from red-blue glasses to stereographs ("Magic Eye" -- I even learned to create my own by reverse engineering them). I immediately see the 3D prominently when I turn on the slider, and I never have even a moment's difficulty staying in the correct position to view it.
3D depth in the live footage is barely noticeable
There are many reasons this display tech never took off, but that’s probably one of the biggest.Well try playing without moving then ? I have a standard 3DS XL and it is not an issue.
The 3DS is gamecube-like with enhancements and released in 2011. So it's nothing surprising it plays PS2 era games with improvements. It's expected.It was truly amazing the graphical achievements they were able to pull off on that little system.
I still can't believe they fit the entirety of MGS 3: Snake Eater (with improvements) on the system...and in competent 3D!
Sad thing is they force locked.the framerate at 20-something. Wven playing it on the n3DS i couldn't force brute above the steady sub 30fps. Shame, cause some of the shaders and graphicsl updates were very nice to look atIt was truly amazing the graphical achievements they were able to pull off on that little system.
I still can't believe they fit the entirety of MGS 3: Snake Eater (with improvements) on the system...and in competent 3D!
This is quite sad, and true.
I understood Nintendo's reason for unifying their portable and home consoles, and at the time it seemed brilliant (I thought we'd get more unique first-party titles since they could now deploy to both home and to portable with the same game), but in reality we have seen a huge loss in the category of games that thrived on portable Nintendo devices. Everything has to be some kind of headliner that can stand alongside home console offerings, and that's a terrible pattern.
Looking back at this situation, I find myself hoping that they spilt their platforms again in the future, and create a handheld that is dedicated towards the kinds of titles which have no interest in being console-ready compelling TV experiences. I'd even like to bring back the concept of a portable differentiator like the 3D screen, making portable experiences feel decisively different from TV games. But that seems unlikely.
Ever Oasis deserves much more appreciation and deserves a proper sequel. The last game I bought for the 3DS I think was Persona Q2.This made me realize I bought Ever Oasis and Sushi Striker not that long ago and have yet to play them!
The 3DS is gamecube-like with enhancements and released in 2011. So it's nothing surprising it plays PS2 era games with improvements. It's expected.
Sad thing is they force locked.the framerate at 20-something. Wven playing it on the n3DS i couldn't force brute above the steady sub 30fps. Shame, cause some of the shaders and graphicsl updates were very nice to look at
Indeed. What the heck ??? Link to the past had beautiful 2D. What is that cheap 3D shit ???What the heck????