Nintendo @ E3 - No Direct, Just Zelda Treehouse Stream

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If some people's hypotheses are correct and this is a remake of zelda 1/2 or it's in the same timeline branch, ganondorf will have permanently become ganon (due to touching the triforce and having his desires come to fruition) so you'd have no choice but to fight pig/board ganon. Unless he somehow gained control over his human self again after being killed in Zelda 1. In zelda 2 you delayed his resurrection by getting the triforce of courage, but he can never be killed permanently.

Never heard of this hypotheses, seems interesting. What are the clues that support it?
 
As a Nintendo fan, I'm already expecting this E3 to be better than the last.
Oddly enough, I also think Nintendo's E3 this year will be more exciting than last year.

The Sun and Moon coverage will likely show new Pokemon, which will automatically make this E3 interesting to me.

And Zelda, while one game, is a bigger deal than anything shown last year, and is still relatively unknown (unlike Yoshi's Wooly World and Super Mario Maker at E3 2015, which had already been shown at E3 2014).

So there's an element of surprise, with a certain threshold of quality that Zelda and Pokemon promise to bring.
 
Peléo;206306609 said:
Never heard of this hypotheses, seems interesting. What are the clues that support it?

Not too much, but a few things, like the maps being similar (though it's also similar to other games, so this is sorta far-fetched!)

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And the game sorta matching zelda 1 key art:

latest


Other than that, really nothing. But I like the idea.

Zelda 1 was about being dropped in an open world and having to explore. This zelda has an open world, but we don't know the focus yet, but it's presumably also about exploration.

We have this from aonuma, but not much else outside of little snippets in interviews:
bp112_1358992383.png


[Not having to] Complete dungeons in a certain order implies a bit of freedom of exploration, which makes me think the overworld will be treated similarly to Zelda 1 or ALttP where you're free to explore and find dungeons on your own.
 
Unfortunately, I don't think you can just be DROPPED in an open world these days.

I also don't think the Green Tunic's happening because it'd clash with the fields of amazing looking grass.
 
Also bear in mind that ALBW was likely an experiment in part to test the waters for a non-linear comeback for console Zelda. Obviously it was received really really well.
 
Let's look at why this year will be better.

There won't be a Digital Event. If they did a Digital Event it would be bad because again they don't have lots of new games to show. This is already a positive.

Zelda U is better than everything from last year. Pokemon Sun and Moon. We get footage of DQVII. There is a good chance for a Mother 3 localization announcement and Mario Kart 8 DLC. Maybe, we'll get a new 3DS game? I still remember Trev leaked one more new 3DS game and Kimishima said there were still more 3DS games coming.
 
Unfortunately, I don't think you can just be DROPPED in an open world these days.

I also don't think the Green Tunic's happening because it'd clash with the fields of amazing looking grass.

Yeah, it won't happen. Sad. Just hope you get a bit more freedom/agency than in SS or TP. I'm expecting wind waker levels, where after a point you're given the whole ocean/world, but certainly not early on.

If we're lucky it'll be like ALBW where areas are blocked off and you need items to progress. Boulders to bomb, bushes/trees to burn, cliffs to climb (w/ hookshot) so at least you're given the ILLUSION of freedom (and don't have a helper saying "hey link let's turn back.")

Also bear in mind that ALBW was likely an experiment in part to test the waters for a non-linear comeback for console Zelda. Obviously it was received really really well.

Oh for sure, I think they'll definitely let you tackle 'sets' of dungeons in any order, like ALBW.

My dream is that I DISCOVER a dungeon before I can do anything in it (and before it's MARKED ON MY MAP), like in Zelda 1. Not counting on it, though. :/

Wind waker let you discover the dungeon islands early, without them being marked on your map, but you could barely set foot on the island (if at all) without the proper gear. The game's island format made this possible, though. Harder to do w/ an open world since things aren't segmented on a grid (with each segment 100% containing an island.)
 
So I'm gonna be at work during this.

Can I rewind the YouTube stream? I don't remember if you could
Nintendo archived their E3 2014 Treehouse streams, so I'm sure they'll do the same here. The promotion won't do them much good if people can't watch it after the fact.
 
Not too much, but a few things, like the maps being similar (though it's also similar to other games, so this is sorta far-fetched!)

I myself subscribe to the theory that it sorta recreates the map from Zelda 2-

hyrule-map.jpg


Obviously a lot more land since it seems more interconnected but I would think this works about as well as the Zelda 1 map, since it actually contains the full Zelda 1 map.
 
I myself subscribe to the theory that it sorta recreates the map from Zelda 2-

hyrule-map.jpg


Obviously a lot more land since it seems more interconnected but I would think this works about as well as the Zelda 1 map, since it actually contains the full Zelda 1 map.

I mean, the DREAM is that it's zelda 1 + zelda 2 in spirit. Where you beat the game w/ some of the content unexplored, and then either post-game or DLC you use the same world map to gather the pieces of the triforce of courage to prevent Ganon's return, culminating in the shadow link fight. Revisit dungeons (with new enemies) and explore some new ones. Would be a fantastic way to reuse a huge open world.

That's my personal dream, anyway. A double length zelda game reusing the same world efficiently, so you visit every nook and cranny.

Part 1 you gain mostly new items, part 2 you gain mostly new spells.
 
Sorry if this has been asked but is there a spoiler free E3 thread?

I will miss the live streams and I remember there being a spoiler free thread last year with just the links to access them to avoid spoilers etc.

Is there a chance this will be the case this year?

EDIT: NEVER MIND! Found it lol :P
 
I mean, the DREAM is that it's zelda 1 + zelda 2 in spirit. Where you beat the game w/ some of the content unexplored, and then either post-game or DLC you use the same world map to gather the pieces of the triforce of courage to prevent Ganon's return, culminating in the shadow link fight. Revisit dungeons (with new enemies) and explore some new ones. Would be a fantastic way to reuse a huge open world.

That's my personal dream, anyway. A double length zelda game reusing the same world efficiently, so you visit every nook and cranny.

Part 1 you gain mostly new items, part 2 you gain mostly new spells.

Ohhh I like that... though that sounds like it makes more sense as a single game than a bonus quest or DLC. Nintendo hasn't really done game expansion-style DLC before have they? Maybe Fire Emblem counts...

But that would be really cool- essentially a retelling of Zelda 1 and 2, though I think if this were to be in 1 game, and you defeat Ganon halfway through, then there would probably be some plot twist or plot device to bring him back after defeating Shadow Link at the end, for a super-final Ganon showdown.

I'd love to see the Thunderbird reimagined... Zelda 2 doesn't get nearly enough love (beyond the palace theme songs in Smash)
 
I myself subscribe to the theory that it sorta recreates the map from Zelda 2-

hyrule-map.jpg


Obviously a lot more land since it seems more interconnected but I would think this works about as well as the Zelda 1 map, since it actually contains the full Zelda 1 map.

Death Mountain's at the top of this game's map though...

unless it's not the complete map.
 
Ohhh I like that... though that sounds like it makes more sense as a single game than a bonus quest or DLC. Nintendo hasn't really done game expansion-style DLC before have they? Maybe Fire Emblem counts...

But that would be really cool- essentially a retelling of Zelda 1 and 2, though I think if this were to be in 1 game, and you defeat Ganon halfway through, then there would probably be some plot twist or plot device to bring him back after defeating Shadow Link at the end, for a super-final Ganon showdown.

I'd love to see the Thunderbird reimagined... Zelda 2 doesn't get nearly enough love (beyond the palace theme songs in Smash)

If there's EVER a Zelda game to warrant DLC, it's this one. Tri-force heroes had free DLC. I think the 'expansion' type dlc would be super well suited for this zelda, being open world. Lets you reuse so much stuff. Would have been really tough in past zeldas, because each area was hand crafted for that particular dungeon set. You can have old caves magically transport you to new dungeons or have new content on the world map (like dungeons appearing from underground emerging, like in the zelda cartoon). You can add new 'roaming' monsters on the overworld, as well. *shrug*
 
The fact that Nintendo will only have ZELDA to show off at E3 and will have the same ImpacT as a console reveal proves that Slaytendo are the real kings in the industry

Slay

oprah-shade-birthday.gif
 
Despite playing the crap out of Zelda II as a kid, I honestly had no idea the maps were supposed to be connected. I mean it makes perfect sense now given Death Mountain's placement, but that map is one of those things that sorta blows my mind that I never knew or saw before.

Part of it is probably that I didn't really play much of Zelda 1 until much later than 2, so I didn't have that point of reference.
 
The fact that Nintendo will only have ZELDA to show off at E3 and will have the same ImpacT as a console reveal proves that Slaytendo are the real kings in the industry

Slay

oprah-shade-birthday.gif
You right but you still took an L in that PS4 neo thread letting the other sis conform you lol. Fact that people said E3 is not for hardware vs NX not showing was enough hypocricy
 
Death Mountain's at the top of this game's map though...

unless it's not the complete map.

Well we don't know for sure that it's death mountain (though you're right, it likely is). Here's a side by side for anyone who wants to see it:

ZeldaWiiUEnhancedMap.jpg


hyrule-map.jpg


For all we know, Death Mountain could be on the western edge of the Zelda U map- that high elevation area with a hole in the center seems like a volcano to me. But then we'd need an explanation for the lava in the northeast... no idea!

If there's EVER a Zelda game to warrant DLC, it's this one. Tri-force heroes had free DLC. I think the 'expansion' type dlc would be super well suited for this zelda, being open world. Lets you reuse so much stuff. Would have been really tough in past zeldas, because each area was hand crafted for that particular dungeon set. You can have old caves magically transport you to new dungeons or have new content on the world map (like dungeons appearing from underground emerging, like in the zelda cartoon). You can add new 'roaming' monsters on the overworld, as well. *shrug*

Someone in this (or one of the many other Zelda threads) had an idea that Nintendo should let another or younger dev team reuse the assets from Zelda U to pump out a Majora's Mask-esque sequel in 2018 or 2019 and I think that's a fantastic idea. I don't know about a whole story/expansion DLC though, as in a world like this that sorta thing would likely need to be planned ahead of time, right? Which Nintendo typically doesn't do.

The fact that Nintendo will only have ZELDA to show off at E3 and will have the same ImpacT as a console reveal proves that Slaytendo are the real kings in the industry

Slay

oprah-shade-birthday.gif

Contrary to this thread title Nintendo will actually be showing off other games like Pokemon Sun and Moon and Go, among others. They confirmed that a week ago I believe.
 
I myself subscribe to the theory that it sorta recreates the map from Zelda 2-

hyrule-map.jpg


Obviously a lot more land since it seems more interconnected but I would think this works about as well as the Zelda 1 map, since it actually contains the full Zelda 1 map.

When are we going to visit Calatia? It's been 30 years!
 
Well we don't know for sure that it's death mountain (though you're right, it likely is). Here's a side by side for anyone who wants to see it:

ZeldaWiiUEnhancedMap.jpg


hyrule-map.jpg


For all we know, Death Mountain could be on the western edge of the Zelda U map- that high elevation area with a hole in the center seems like a volcano to me. But then we'd need an explanation for the lava in the northeast... no idea!

Yeah, the top left could very well be new/old hyrule castle, or something super cool. Like, maybe it's blocked off and eventually you find the ruins of old hyrule that you need to explore.

Someone in this (or one of the many other Zelda threads) had an idea that Nintendo should let another or younger dev team reuse the assets from Zelda U to pump out a Majora's Mask-esque sequel in 2018 or 2019 and I think that's a fantastic idea. I don't know about a whole story/expansion DLC though, as in a world like this that sorta thing would likely need to be planned ahead of time, right? Which Nintendo typically doesn't do.

I think DLC makes more sense than a standalone, in this day and age, especially if the map is reused.


My quick and dirty comparison
F4X4Zvs.jpg
 
I'd love it if the game planted you in this gigantic world, gave you a sword very early and then set you the task of discovering the locations, where you'd be given clues by talking to people and investigating landmarks or completing miniquests, of seven or eight hidden dungeons before taking on the big one, akin to the structure of the original NES Zelda. You'd be able to reach any dungeon at any time, but having certain items would make things a lot easier. For instance, say you collected the hookshot in dungeon 3, that might allow you to use it to more quickly ascend a cliff where you'd otherwise have to take a much longer, more treacherous route that players earlier in the game might not be ready for. I doubt we're going to get a game much like that, but I'd love it if it came true.
 
I think DLC makes more sense than a standalone, in this day and age, especially if the map is reused.

Standalone expansions have been considered for The Legend of Zelda since the 64DD. We've seen Nintendo favor standalone expansions in games like New Super Mario and Super Mario 3D World. Smaller piece DLC seems better suited for multiplayer games.
 
Standalone expansions have been considered for The Legend of Zelda since the 64DD. We've seen Nintendo favor standalone expansions in games like New Super Mario and Super Mario 3D World. Smaller piece DLC seems better suited for multiplayer games.

Considering it takes them 5 years to make console Zelda games nowadays, a standalone expansion would only delay them further.
 
Standalone expansions have been considered for The Legend of Zelda since the 64DD. We've seen Nintendo favor standalone expansions in games like New Super Mario and Super Mario 3D World. Smaller piece DLC seems better suited for multiplayer games.

Standalone expansions hardly ever re-use the game world. If they plan on re-using the world map, an expansion DLC makes more sense to me. Less uproar from the fans.

If they just wanna reuse the character models and enemies but set in a new location, like majora, then a standalone is fine.

Standalone expansions were kinda necessary in the days before DLC. We're in a different era now. New super luigi U is basically DLC (though also released as standalone) because it reuses the same stages, just remixes them. That's really all I propose - a remixed Zelda U (but with a new story and items) - almost like master quest, just more fleshed out, hence deserving DLC.

Ideally a new standalone majora-style zelda is ideal (more game!) but I think a remixed DLC can have a much much much quicker turnaround. I'm talking 6 months to a year vs 2+ years. On the other hand - why not both!?
 
I myself subscribe to the theory that it sorta recreates the map from Zelda 2-

hyrule-map.jpg


Obviously a lot more land since it seems more interconnected but I would think this works about as well as the Zelda 1 map, since it actually contains the full Zelda 1 map.

Fantastic just looking at that map.

I truly hope Zelda will be great. My no 1 franchise bar NONE.
 
Yeah, the top left could very well be new/old hyrule castle, or something super cool. Like, maybe it's blocked off and eventually you find the ruins of old hyrule that you need to explore.

I think DLC makes more sense than a standalone, in this day and age, especially if the map is reused.
My quick and dirty comparison
F4X4Zvs.jpg

Oh nice, it does match up pretty well doesn't it? And for the record, the town in the northeast in Zelda 2 is called Darunia, and that's where the lava is in the Zelda U map. Maybe the Gorons relocated from death mountain for some reason...

Also that DLC might make sense in that way, yeah. Though I think the idea from the other thread was about making a brand new game in a brand new world, but using more or less the same assets, similar to Majora's Mask. That seems more like a NSMBU->NSLU situation, though that could be done similar to DLC.

Standalone expansions have been considered for The Legend of Zelda since the 64DD. We've seen Nintendo favor standalone expansions in games like New Super Mario and Super Mario 3D World. Smaller piece DLC seems better suited for multiplayer games.

Right, though I guess there's not as much of a distinction between an expansion like NSLU and DLC these days.

Considering it takes them 5 years to make console Zelda games nowadays, a standalone expansion would only delay them further.

I think the plan was to give it to a younger team, not necessarily forcing the main Zelda team to do it. And if they're reusing the Zelda U/NX assets, it shouldn't take nearly as long as a standard Zelda sequel.
 
Considering it takes them 5 years to make console Zelda games nowadays, a standalone expansion would only delay them further.

Not if they use the same graphic engine and game system. A standalone expansion basically "allows them to make a straightforward sequel" instead of this perpetual reinvention of 3D Zelda every stinking time.

Think of Majora's Mask to Ocarina. Spirit Tracks to Phantom Hourglass. it's the only way to get a sequel or 1.5 expansion in a decent span of time.
 
Oh nice, it does match up pretty well doesn't it? And for the record, the town in the northeast in Zelda 2 is called Darunia, and that's where the lava is in the Zelda U map. Maybe the Gorons relocated from death mountain for some reason...

Also that DLC might make sense in that way, yeah. Though I think the idea from the other thread was about making a brand new game in a brand new world, but using more or less the same assets, similar to Majora's Mask. That seems more like a NSMBU->NSLU situation, though that could be done similar to DLC.

Yeah, the best comparison I can make is a NSLU-style expansion - a remixed game w/ a slightly new story - the macguffins would change, the dungeons would be remixed, and you may get new items/weapons/magic, but the overworld would remain largely the same and the end-game purpose would be different (keep ganon from coming back, rather than putting him down and saving zelda).

I'd love a standalone sequel reusing the engine/assets, as well. Gimme my NSLU AND give me my Majora :) All within 3 years.

Not if they use the same graphic engine and game system. A standalone expansion basically "allows them to make a straightforward sequel" instead of this perpetual reinvention of 3D Zelda every stinking time.

Think of Majora's Mask to Ocarina. Spirit Tracks to Phantom Hourglass. it's the only way to get a sequel or 1.5 expansion in a decent span of time.

Wind waker and twilight princess use the same engine, but look very different. Took them what, 3 years to make TP after WW? So best case we get 3 years if reusing the engine, 2 years if reusing the engine AND assets (OoT > MM). I think they can do better if they reuse the entire world and just remix it. Maybe not what most people want, but an excuse to play the game even more is always good in my book. What I wouldn't give to play newer/remixed versions of all the other console zeldas. OoT Master Quest was great - add a bit more effort and it could have been a masterpiece.
 
I still think the Zelda U map is most similar to OoT.


All of the regions match up very well and more importantly the majority of the waterways align almost the exact same. Even the minor waterway/waterfall in Kokiri Forest looks to match. The major difference here is that Lake Hylia's tributary comes from the east and not the west anymore and that its hourglass shaped instead of just round.

In the end we'll all be wrong and this will be a sequel to ST or something.
 
#teamreuseassets

they need to get out of this "new 3d zelda every 5 years" cycle. it's torture and not doing them any favors. Zelda isn't GTA.
 
I still think the Zelda U map is most similar to OoT.



All of the regions match up very well and more importantly the majority of the waterways align almost the exact same. Even the minor waterway/waterfall in Kokiri Forest looks to match. The major difference here is that Lake Hylia's tributary comes from the east and not the west anymore and that its hourglass shaped instead of just round.

In the end we'll all be wrong and this will be a sequel to ST or something.

This is actually way more realistic than the Zelda 1+2 map comparison, mainly the lava rivers matching up w/ death mountain location in ocarina.

I just wanna live my zelda 1+2 dream :/

#teamreuseassets

they need to get out of this "new 3d zelda every 5 years" cycle. it's torture and not doing them any favors. Zelda isn't GTA.

If NX is one platform that allows easy porting, you don't need to alternate between console zelda and handheld zelda dev anymore, either. Money/time/focus can go into the remix or dlc or majora counterpart instead.

Here's my ideal timeline, one bullet per year:
  1. New engine + game
  2. DLC for game
  3. Majora style sequel
  4. DLC
  5. New game, same engine, new location/assets
  6. DLC
  7. Majora style sequel
  8. DLC
  9. New game, new (or improved) engine, new location/assets
  10. go to step 2

I envision DLC as being the equivalent of new super luigi U or maybe even an expansion. Worst case (but still good) would be a master quest equivalent.


I am a 9 - 5 er and was wondering if there will be a way to watch the tree house event after it has taken place? Anyone recording the stream?

Nintendo usually uploads their stuff to youtube, but within a few days. I'm sure someone will archive it, though. Spoiler free thread (linked above) should have what you need?
 
I am a 9 - 5 er and was wondering if there will be a way to watch the tree house event after it has taken place? Anyone recording the stream?
 
This is actually way more realistic than the Zelda 1+2 map comparison, mainly the lava rivers matching up w/ death mountain location in ocarina.

I just wanna live my zelda 1+2 dream :/

I'm with ya man... and to be fair Ocarina's map was likely based loosely off of the map of Zelda 1+2, so we can all be right! Yay!
 
I'd love a standalone sequel reusing the engine/assets, as well. Gimme my NSLU AND give me my Majora :) All within 3 years.

I think this will happen. It might be one of the reasons the game is taking so long. They want to nail down the core engine and game mechanics, so they can release multiple Zelda entries on NX. It'd make sense.
 
I think this will happen. It might be one of the reasons the game is taking so long. They want to nail down the core engine and game mechanics, so they can release multiple Zelda entries on NX. It'd make sense.

Zelda is seemingly such a time/money sink - they always have to pause and churn out a handheld version to keep the franchise alive. They need to restructure badly and work out a good way to keep zelda releases consistent and alive. Give spin-offs to other devs (like capcom on bandai namco) and have nintendo focus on releasing new titles every couple years.

I think YEARLY is bad for any franchise - you get fatigue (see CoD/Asssasin's creed), but 2 years is a sweet spot for new entries, especially if you're changing things up dramatically every 4-5, also.
 
I think this will happen. It might be one of the reasons the game is taking so long. They want to nail down the core engine and game mechanics, so they can release multiple Zelda entries on NX. It'd make sense.

They are going to have to recoup their expenses somehow. They can't keep a sustainable 3D Zelda by reinventing one every 5 years.
 
Zelda is seemingly such a time/money sink - they always have to pause and churn out a handheld version to keep the franchise alive. They need to restructure badly and work out a good way to keep zelda releases consistent and alive. Give spin-offs to other devs (like capcom on bandai namco) and have nintendo focus on releasing new titles every couple years.

I think YEARLY is bad for any franchise - you get fatigue (see CoD/Asssasin's creed), but 2 years is a sweet spot for new entries, especially if you're changing things up dramatically every 4-5, also.

They are going to have to recoup their expenses somehow. They can't keep a sustainable 3D Zelda by reinventing one every 5 years.

Yep, agree with you both.
 
Yep, agree with you both.

Hopefully it works out. Right now console zelda games are EVENTS since they happen so infrequently (other franchises would be presumed dead/abandoned after 4 years of no-shows), so we'd all welcome more frequent zeldas - but maybe after getting a new one every 2 years some would get tired?

If you count handheld zelda games, though, we really HAVE been getting them every 2~ years or so, and the hardcore fanbase doesn't seem to have fatigue (but maybe that's because handheld games are so DIFFERENT from console ones?) Maybe every other zelda is just a radically different experience (like majora) to keep things fresh. Don't like the change? Don't worry, it'll be normal zelda next time.
 
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