Manmademan
Member
Well, thank you for reading it at least.
Sigh.
That was a brilliant post man, kudos
Well, thank you for reading it at least.
Sigh.
Because you refuse to accept the idea of one PS4 with Nintendo games on it out of some delusional sense of tribalism. Nintendo games on a rival platform is not some form of capitulation.
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It's sad, but it's true. Too bad that still are a lot of Nintendo fanboys defending this man like him is somekind of a messiah.
In all honesty the WiiU makes me sick. I want one but I'm not going o be someone stuck with a console where there are 2 games coming out every 6 months. (Ik, over exaggeration but still......)
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF?
Excellent post.Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
I'm surprised people aren't getting bored reiterating the same things over again and again. It's pretty much trolling in my eyes, and nothing is being done about it.
Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Releasing a new console next year is not the answer unless they just want to enrage the remaining diehard fans they have who already have a Wii U and anticipated them supporting it for a decent amount of time.
Pretty much what I'm starting to think.
I'm surprised people aren't getting bored reiterating the same things over again and again. It's pretty much trolling in my eyes, and nothing is being done about it.
Because his replacement could do much worse.
No it dontthe fact that a lof ot people think GrotesqueBeauty's post was right just show of out of reality some nintendo fans are this days about the whole wiiu fiasco
But apart from that, what have the Romans ever done for us?!Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Truth bombs in this postIwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
Any diehards left now will probably let Nintendo do whatever the hell the want to them and stay loyal. The last sane nintendo fans jumped ship during the Wii era.
You never miss an opportunity to criticize Super Mario 3D World, but I have to agree with your sentiments here. The system was poorly designed from the beginning. Nintendo insists that its software is enough to drive systems on its own merit, but the market clearly shows that that is untrue, despite how great I personally think it is. I am pretty tired of seeing Wii games with a U slapped on the title, though, and I don't like how Nintendo is letting its IPs leak into other franchises like Sonic or Tekken. I can't explain why it upsets me, but it does. I, however, have no problem with games like Donkey Kong and Super Mario 3D World.Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
man nintendo fans have the worst persecution complex
Iwata hasn't done much wrong?
He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
He never expanded the business sufficiently to cover the droughts that have existed since the N64.
Third party support has only gotten worse since he's taken over.
He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
He bet on 3D as a system-seller. It wasn't.
He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
![]()
It's sad, but it's true. Too bad that still are a lot of Nintendo fanboys defending this man like he's somekind of messiah.
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.
Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right?
I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments. Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.
For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter. Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform. I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.
Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.
People always forget that It goes both ways. As CEO, he is responsible for all the bad AND good things. He gets paid the big bucks for that.
Resistence on jumping on the fire-him-bus might have something to do with people wanting to see more of what was done right and/or not risk having those good things stop for an uncertain future with a currently unknown successor with unkown agendas.
500 million?!? That's it?!? Wasn't it at 7 billion a couple years ago?
That's sounds to me like they're screwed in a couple more years at this trajectory
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.
Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right?
I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments. Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.
For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter. Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform. I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.
Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.
I think you don't understand the position a 3rd party Nintendo will be in. I mean, from the games released this year by Nintendo on the WiiU, which are:
NSMBU
Wonderful 101
Pikmin 3
Mario 3D world
Zelda WW
Only NSMBU and M3DWorld and MAYBE Zelda would have released. Of course, forget everything about any "minor" Nintendo franchise, like Fire Emblem, Metroid, etc. etc.
In other words, Nintendo can afford Pikmin 3 selling half a million worldwide despite being a fantastic niche game because they are not paying a single royalty, they're developing everything around their tools and they're getting some extra revenue by the few 3rd party games sold on their system.
Now, you not only speak about a scenario where those factors would disappear, you also speak about a scenario where this situation is reached through them failing with their current philosophy.
It's so absolutely obvious that they would change their philosophy to become much, much, much more mainstream (except for the few games that actually sell, and those are MK, Mario 2D, SSB, AC and maybe Zelda).
People always forget that It goes both ways. As CEO, he is responsible for all the bad AND good things. He gets paid the big bucks for that.
Resistence on jumping on the fire-him-bus might have something to do with people wanting to see more of what was done right and/or not risk having those good things stop for an uncertain future with a currently unknown successor with unkown agendas.
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.
Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right?
I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments. Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.
For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter. Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform. I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.
Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.
Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
It was exactly the same with PS3 during those early days. Wii U is selling worse at $299 than the PS3 was at $599. These numbers are historically bad. Of course there are going to be doom and gloom posts. Of course there are going to be "Fire Iwata!" posts.
Nintendo is fine. They are in such a position that they can endure 2 or 3 more Wii U level failures. But the Wii U is failing. Hard. It's going to be a topic of discussion on a board like this. A frequent topic of discussion.
And it absolutely is "what have you done for me lately?" in the business world. If you can't produce, and you can't reach expectations (or even come within the same fucking realm of expectations), you can't be surprised when changes are made. No matter how great you've done 6 years ago.
Sega lost money on Saturn too.
It's just that the losses carried by SoA were writedown later.
They did, in 07. It is even where the chalkboard meme came from:Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding.
Where is the Wii U number from? Their financials from the quarter ended Sept 30 2013 only show 3.91mil shipped.
I was on board until this part of your post. This is nonsense. Aside from Wind Waker HD and Wii Sports Club (remakes) and the NSMB series (which are, admittedly, very basic in gameplay as a means to hook un-experienced gamers), the rest do offer innovations in the gameplay department.
3D World's cat suit may not be a revelation, but to me, the cherry was. It opened up a lot of new ideas and possibilities, even if it wasn't utilized to it's maximum potential. Dreams of Super Mario 128 came rushing back to the forefront of my mind. I'd love to see a game that takes a similar idea and runs with it, and I don't mean in the direction that Pikmin did.
Wii Fit U offers new experiences with the Balance Board, for better or worse. FWIW, my girlfriend loves the game, and says the new games are fun and use the Board in creative ways.
Game & Wario, much like Nintendo Land (which you are much less harsh on), tries several new gameplay ideas because it is, for all intents and purposes, another glorified tech demo.
I have not played Wii Party U, and thus can't comment on that one.
Pikmin 3's innovation comes from the new Pikmin types. The rock Pikmin and winged Pikmin really open up the gameplay, expanding to a truly three-dimensional experience. Suddenly, your options for exploration, item retrieval, and combat are much more robust, and while the loss of the purple and white Pikmin was tragic, the new types offered up so much more.
Am I saying these are the most innovative gameplay experiences around? No, absolutely not, but to imply that Nintendo simply "plays it safe" with the gameplay of the majority of their games is ludicrous.
I'm tickled by your continued insistence of the existence of this royalty boogeyman that's somehow so crippling it would prevent Nintendo from publishing their current stable of games on any other platform, as though there isn't already a wealth of indie devs that make a living off titles far further from anything remotely mainstream than Nintendo's current output.
You better give a very well elaborated explanation for why this would happen.
Any diehards left now will probably let Nintendo do whatever the hell the want to them and stay loyal. The last sane nintendo fans jumped ship during the Wii era.
![]()
It's sad, but it's true. Too bad that still are a lot of Nintendo fanboys defending this man like he's somekind of messiah.
Only because you jumped off with the Wii doesn't mean you were a sane nintendo fan.Any diehards left now will probably let Nintendo do whatever the hell the want to them and stay loyal. The last sane nintendo fans jumped ship during the Wii era.
Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
Under Iwata Wii and DS happened. Under someone else, that probably wouldn't have happened, someone else might have chosen the easier and less risky path. Who is to say that after the Wii U Nintendo doesn't strike gold again under Iwata?
Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
Iwata hasn't done much wrong?
- He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
- He never expanded the business sufficiently to cover the droughts that have existed since the N64.
- Third party support has only gotten worse since he's taken over.
- He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
- He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
- He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
- He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
- He bet on 3D as a system-seller. It wasn't.
- He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
- He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
- The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
If we're counting these as significant innovations, then Nintendo is no more innovative than anyone else.
That's only part of the picture but here a link:Not too surprising I guess, but I wonder how big they were in comparison. I feel the DC still shows why trying to revive a dead console with tons of money isn't the brightest idea.