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Now that the PS4 has already outsold the Wii U, where does Nintendo go from here?

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LOCK

Member
Because you refuse to accept the idea of one PS4 with Nintendo games on it out of some delusional sense of tribalism. Nintendo games on a rival platform is not some form of capitulation.

Assumptions makes an ass out of you. I said no such thing. There is no reason why Nintendo can't create a system totally different from the competition, which is what they did. I simple stated that they failed to create a message or clarify that. A PS4 from Nintendo, if that was Nintendo's direction, would have been ok as well. But I have no problem buying multiple consoles for multiple experiences.
 

Coolwhip

Banned
slow_clap_vanderbeek.gif


It's sad, but it's true. Too bad that still are a lot of Nintendo fanboys defending this man like him is somekind of a messiah.

Because his replacement could do much worse. Only the last year Nintendo has had red figures, before that NONE.

I'm not saying I like the choices Nintendo has made though. But saying everything will be better with a new CEO is very American.
 

10k

Banned
In all honesty the WiiU makes me sick. I want one but I'm not going o be someone stuck with a console where there are 2 games coming out every 6 months. (Ik, over exaggeration but still......)

You should check your priorities in life if a game console makes you sick because it doesn't appeal to you.
 
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF?

Hah. Every manufacturer gets the daily Negative thread treatment. Noone has got it worse than Sony did at the beginning of this generation. And before that, Microsoft did when the RROD/Mass Effect things were happening. And before that the Gamecube was pretty much the critical darling of GAF and GAF weren't fond of the original Xbox at all. Everyone expected Microsoft to not have a second console entirely.

So humans will be humans. Just deal with it.
 

Raziel

Member
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.


Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.



They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
Excellent post.
 
I'm surprised people aren't getting bored reiterating the same things over again and again. It's pretty much trolling in my eyes, and nothing is being done about it.

I agree that there have definitely been a disproportionate number of threads talking about poor sales of the Wii U (someone should actually count how many there have been since the system launched!) and that it's just the same general arguments repeated over and over.

However, once the Wii U is passed in sales by the PS4 or Xbone (which probably hasn't actually happened yet) it is definitely thread worthy news. Of course the thread will be filled with the same back and forth happening here, but news is news. Just like there will be a thread when the Wii U/PS4/Xbone pass 10 million or other milestones.
 

Anth0ny

Member
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.

il0020pku17.gif


but this is all okay, he made the Wii, right guys? And the DS! All is forgiven.
 

R0ckman

Member
Releasing a new console next year is not the answer unless they just want to enrage the remaining diehard fans they have who already have a Wii U and anticipated them supporting it for a decent amount of time.

Any diehards left now will probably let Nintendo do whatever the hell the want to them and stay loyal. The last sane nintendo fans jumped ship during the Wii era.
 
Pretty much what I'm starting to think.

I'm surprised people aren't getting bored reiterating the same things over again and again. It's pretty much trolling in my eyes, and nothing is being done about it.

You know what could be also considered trolling, according to your definition? A full year of how the 3DS was going to explode, how the Wii U was a sleeping dragon, how the industry was doomed because the Wii U wasn't selling...
 

SmokyDave

Member
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
But apart from that, what have the Romans ever done for us?!
 
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.


Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.



They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
Truth bombs in this post
 

BlackJace

Member
Any diehards left now will probably let Nintendo do whatever the hell the want to them and stay loyal. The last sane nintendo fans jumped ship during the Wii era.

See, it's gross generalization like this that make this threads go south.

Thank you for telling me I'm insane because I still identify as a fan of theirs.
 
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.

Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.

They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.
You never miss an opportunity to criticize Super Mario 3D World, but I have to agree with your sentiments here. The system was poorly designed from the beginning. Nintendo insists that its software is enough to drive systems on its own merit, but the market clearly shows that that is untrue, despite how great I personally think it is. I am pretty tired of seeing Wii games with a U slapped on the title, though, and I don't like how Nintendo is letting its IPs leak into other franchises like Sonic or Tekken. I can't explain why it upsets me, but it does. I, however, have no problem with games like Donkey Kong and Super Mario 3D World.

Anyway, there's really nothing for Nintendo to do than to ride it out, I think. I'm sure it's clear that I'm no business expert, but I think Nintendo should just focus on refining what they have. Release the games they have in development when they are ready, and cut costs when they can. I don't believe in an aggressive strategy like eliminating the GamePad, changing the name, or slashing prices even more than they can handle. As much as I like the guy, I really do agree that Iwata made awful decisions. However, I am not convinced that his departure alone will make things better. I think Nintendo as a whole needs a philosophy change.

By the way, I did hit Reply as soon as I read your post. I just left the PC idling. It's a very good post!
 
man nintendo fans have the worst persecution complex

Pretty much. People whine more about people critcizing Nintendo than actually criticizing Nintendo. And you don't do yourself any favors pretending like year 1 of Wii U isn't representative of this console's future when nothing much is going to change going forward. It's not surprising that a lot of Nintendo fans latch onto the idea that Nintendo just had an off year and not the fact hat Nintendo is systematically broken at the corporate level.

Iwata hasn't done much wrong?

He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
He never expanded the business sufficiently to cover the droughts that have existed since the N64.
Third party support has only gotten worse since he's taken over.
He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
He bet on 3D as a system-seller. It wasn't.
He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.

Hey man Iwata is the smartest businessman alive. You can't question how smart he is because he has proven time and time again why he can fix Nintendo's' mistakes!
 

MYE

Member
slow_clap_vanderbeek.gif


It's sad, but it's true. Too bad that still are a lot of Nintendo fanboys defending this man like he's somekind of messiah.

People always forget that It goes both ways. As CEO, he is responsible for all the bad AND good things. He gets paid the big bucks for that.
Resistence on jumping on the fire-him-bus might have something to do with people wanting to see more of what was done right and/or not risk having those good things stop for an uncertain future with a currently unknown successor with unkown agendas.
 

Mik317

Member
Calling for Iwata head may be just but think about it.

He will either be replaced by someone in house.. Or someone who believes mobile is the only way.
That is why there is a ton of pusjback from some.

Iwata was a developer and that is what make him endearing to many. He isn't just another suit and is quote unquote for the gamers.

People fear the new ceo would take the company to new shitty ways in an attempt to chase a short term gain.

Look at the other Japanese titans and their current outlook.
 

Metallix87

Member
They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.

I was on board until this part of your post. This is nonsense. Aside from Wind Waker HD and Wii Sports Club (remakes) and the NSMB series (which are, admittedly, very basic in gameplay as a means to hook un-experienced gamers), the rest do offer innovations in the gameplay department.

3D World's cat suit may not be a revelation, but to me, the cherry was. It opened up a lot of new ideas and possibilities, even if it wasn't utilized to it's maximum potential. Dreams of Super Mario 128 came rushing back to the forefront of my mind. I'd love to see a game that takes a similar idea and runs with it, and I don't mean in the direction that Pikmin did.

Wii Fit U offers new experiences with the Balance Board, for better or worse. FWIW, my girlfriend loves the game, and says the new games are fun and use the Board in creative ways.

Game & Wario, much like Nintendo Land (which you are much less harsh on), tries several new gameplay ideas because it is, for all intents and purposes, another glorified tech demo.

I have not played Wii Party U, and thus can't comment on that one.

Pikmin 3's innovation comes from the new Pikmin types. The rock Pikmin and winged Pikmin really open up the gameplay, expanding to a truly three-dimensional experience. Suddenly, your options for exploration, item retrieval, and combat are much more robust, and while the loss of the purple and white Pikmin was tragic, the new types offered up so much more.

Am I saying these are the most innovative gameplay experiences around? No, absolutely not, but to imply that Nintendo simply "plays it safe" with the gameplay of the majority of their games is ludicrous.
 

7threst

Member
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.

Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right? :p

I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments. Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.

For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter. Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform. I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.

Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.

Such a great post. Thanks for this :)
 
What Nintendo does now is continue to carve out their niche, and work on Mobile where they do decently well. A company doesn't need to sell hundreds of millions of units to be successful. They just need to make a worthwhile profit
 

Azio

Member
Is that really the time line of WII U? I think Nintendo planning to bury it as soon as possible to focus on 3DS!
 
People always forget that It goes both ways. As CEO, he is responsible for all the bad AND good things. He gets paid the big bucks for that.
Resistence on jumping on the fire-him-bus might have something to do with people wanting to see more of what was done right and/or not risk having those good things stop for an uncertain future with a currently unknown successor with unkown agendas.

As successful as the Wii and DS were, the things he did or yet the things he did not do during last generation pretty much nullify their success. The Wii U was pretty much doomed halfway through the Wii generation. The later years of the Wii were handled horrendously.
 

SerodD

Member

MYE

Member
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.

Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right? :p

I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments. Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.

For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter. Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform. I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.

Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.

Good post
 

Finalizer

Member
I think you don't understand the position a 3rd party Nintendo will be in. I mean, from the games released this year by Nintendo on the WiiU, which are:
NSMBU
Wonderful 101
Pikmin 3
Mario 3D world
Zelda WW

Only NSMBU and M3DWorld and MAYBE Zelda would have released. Of course, forget everything about any "minor" Nintendo franchise, like Fire Emblem, Metroid, etc. etc.

In other words, Nintendo can afford Pikmin 3 selling half a million worldwide despite being a fantastic niche game because they are not paying a single royalty, they're developing everything around their tools and they're getting some extra revenue by the few 3rd party games sold on their system.

Now, you not only speak about a scenario where those factors would disappear, you also speak about a scenario where this situation is reached through them failing with their current philosophy.
It's so absolutely obvious that they would change their philosophy to become much, much, much more mainstream (except for the few games that actually sell, and those are MK, Mario 2D, SSB, AC and maybe Zelda).

I'm tickled by your continued insistence of the existence of this royalty boogeyman that's somehow so crippling it would prevent Nintendo from publishing their current stable of games on any other platform, as though there isn't already a wealth of indie devs that make a living off titles far further from anything remotely mainstream than Nintendo's current output.
 

tengiants

Member
People always forget that It goes both ways. As CEO, he is responsible for all the bad AND good things. He gets paid the big bucks for that.
Resistence on jumping on the fire-him-bus might have something to do with people wanting to see more of what was done right and/or not risk having those good things stop for an uncertain future with a currently unknown successor with unkown agendas.

I personally don't think Iwata has done anything wrong, and if anything, has done everything right.

I personally think Ballmer and Kaz are just lazy and don't want to speak to us lowly fans via monthly videos. Hence they use their money from their business that actually succeed to market and promote their consoles. Unfortunately in this day and age that means going on to message boards and spreading disinformation.
I don't actually think this. Don't ban me.
 

The_Lump

Banned
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.

Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right? :p

I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments. Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.

For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter. Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform. I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.

Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.

Thanks for this, especially the bold part. I never have the time or patience to air my opinions in these threads, so I'll shamelessly just piggy back on your comments: Well said.
 

Azure J

Member
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.

You know, I initially liked Iwata for being a refreshing contrast to other high publicity CEOs in the business at the time for bringing a bit of appreciation for game development with him into that position. With that said, it really is a wonder how all of this has happened and someone didn't think that maybe they need to fall back and change something.

I'm always in a weird spot when GAF threads get to playing Hurt/Heal: Iwata and Friends Edition, but with a list like this, it gets really hard to support the guy or Nintendo's upper management. I'd still really love to see who'd be called upon to lead the ship in a post Iwata era and what kind of strategies they would go forward with first.

It was exactly the same with PS3 during those early days. Wii U is selling worse at $299 than the PS3 was at $599. These numbers are historically bad. Of course there are going to be doom and gloom posts. Of course there are going to be "Fire Iwata!" posts.

Nintendo is fine. They are in such a position that they can endure 2 or 3 more Wii U level failures. But the Wii U is failing. Hard. It's going to be a topic of discussion on a board like this. A frequent topic of discussion.

And it absolutely is "what have you done for me lately?" in the business world. If you can't produce, and you can't reach expectations (or even come within the same fucking realm of expectations), you can't be surprised when changes are made. No matter how great you've done 6 years ago.

This.
 

Ty4on

Member
Sega lost money on Saturn too.
It's just that the losses carried by SoA were writedown later.

Not too surprising I guess, but I wonder how big they were in comparison. I feel the DC still shows why trying to revive a dead console with tons of money isn't the brightest idea.

Late reply again:
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding.
They did, in 07. It is even where the chalkboard meme came from:
PS3chalkboard.png


We care about the present and Sony changed. Their finances didn't all turn black, but the PlayStation managment and corporate ideology did. The PS3 had an Nvidia GPU and not because it was that good (the 360 GPU was better), but because it would make porting games from the PS3 harder. The PS2 similarly had very strange HW that made DC games beat it graphically early on. With the PS4 they took a u-turn and made it specifically for the third party and asked them what they wanted.

I don't know how many on NeoGAF I speak for, but I also want Nintendo to change in much the same way. Give us great HW the games deserve and make games that strive to change industry standards. I know the last one is really hard, but they could start with a little less remakes and direct sequels. And no I don't think it is good when CoD does it either which is why the only CoD I ever bought was MW.
 

Stumpokapow

listen to the mad man
Where is the Wii U number from? Their financials from the quarter ended Sept 30 2013 only show 3.91mil shipped.

3.91 is correct, sorry, I read the wrong column when I opened up the IR PDF just to sanity check the numbers. I would still argue that it's fairly likely PS4 hasn't quite passed Wii U, but with the revised number I'd say it's going to occur Q1 rather than Q2.
 

10k

Banned
If Nintendo did go third party they could possibly be the biggest publisher in terms of revenue and total worth. And they could become exclusive publishers of niche Japanese games (kind of like Sega from last gen). And getting new IP's to publish could make up for lost console sales and royalties. But layoffs would occur and maybe more milking of safe franchises would occur.
 
I was on board until this part of your post. This is nonsense. Aside from Wind Waker HD and Wii Sports Club (remakes) and the NSMB series (which are, admittedly, very basic in gameplay as a means to hook un-experienced gamers), the rest do offer innovations in the gameplay department.

3D World's cat suit may not be a revelation, but to me, the cherry was. It opened up a lot of new ideas and possibilities, even if it wasn't utilized to it's maximum potential. Dreams of Super Mario 128 came rushing back to the forefront of my mind. I'd love to see a game that takes a similar idea and runs with it, and I don't mean in the direction that Pikmin did.

Wii Fit U offers new experiences with the Balance Board, for better or worse. FWIW, my girlfriend loves the game, and says the new games are fun and use the Board in creative ways.

Game & Wario, much like Nintendo Land (which you are much less harsh on), tries several new gameplay ideas because it is, for all intents and purposes, another glorified tech demo.

I have not played Wii Party U, and thus can't comment on that one.

Pikmin 3's innovation comes from the new Pikmin types. The rock Pikmin and winged Pikmin really open up the gameplay, expanding to a truly three-dimensional experience. Suddenly, your options for exploration, item retrieval, and combat are much more robust, and while the loss of the purple and white Pikmin was tragic, the new types offered up so much more.

Am I saying these are the most innovative gameplay experiences around? No, absolutely not, but to imply that Nintendo simply "plays it safe" with the gameplay of the majority of their games is ludicrous.

If we're counting these as significant innovations, then Nintendo is no more innovative than anyone else.
 
Also this crazy idea that Nintendo can have multiple consoles fail and still be fine is just not true. They would be a shell of themselves if they continually invest money into failed consoles. Just because they won't go bankrupt does not mean they will be fine.
 
I'm tickled by your continued insistence of the existence of this royalty boogeyman that's somehow so crippling it would prevent Nintendo from publishing their current stable of games on any other platform, as though there isn't already a wealth of indie devs that make a living off titles far further from anything remotely mainstream than Nintendo's current output.

You say that as if you have all of Nintendo's financial data in front of you. It is easy to speculate on the benefits Nintendo would lose by producing only games whereas it is much more difficult to ascertain exactly how much money Nintendo would make as a 3rd party. Give us your knowledge, oh wise one.
 

Coolwhip

Banned
You better give a very well elaborated explanation for why this would happen.

Under Iwata Wii and DS happened. Under someone else, that probably wouldn't have happened, someone else might have chosen the easier and less risky path. Who is to say that after the Wii U Nintendo doesn't strike gold again under Iwata?
 

Azure J

Member
Any diehards left now will probably let Nintendo do whatever the hell the want to them and stay loyal. The last sane nintendo fans jumped ship during the Wii era.

Gee, thanks. I totally thought I just liked games. Now I find out I'm insane.
g901f24f4.png
 

phanphare

Banned
slow_clap_vanderbeek.gif


It's sad, but it's true. Too bad that still are a lot of Nintendo fanboys defending this man like he's somekind of messiah.

I'll say this, if Iwata does get sacked they better still have him host the Nintendo Directs

and then if he's ever forced to say "please understand" he can smirk on the inside because some other schmuck is causing the problems
 

Celine

Member
Any diehards left now will probably let Nintendo do whatever the hell the want to them and stay loyal. The last sane nintendo fans jumped ship during the Wii era.
Only because you jumped off with the Wii doesn't mean you were a sane nintendo fan.
 

Epcott

Member
*sigh* Another day, another "Nintendo is in twubble" thread. I get so tired of these da...


clapping-ha-ha-wtf-shocked-laughing-13538573029.gif




Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.


Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.



They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.

But hey, at the end of the day, Nintendo gonna Nintendo... at least until March when we'll see if Iwata is gonna still Iwata.
 

Eventide

Banned
Make a good Mario game...oh wait they did that...make another good mario game...well dang they did that too. I don't know, just hope mario kart and DK TF do well I guess.
 

Enosh

Member
you know out of all the threads today about the sales etc I don't think the PS4 sales is what we should focus on but instead this:

Alien: Isolation (CA/Sega, late 2014) [PC, PS3, PS4, Xbox 360 & XB1] (Amnesia-like)
Game Informer: Evolve (TurtleRock(L4D)/2K, PC/PS4/XB1, CryEn, 4v1 PvP) [Screenshot]

does nintendo not talk to third parties? why isn't the wii u in any of those tittles? christ one is a cross gen game so the "can't be done on wii u" thing flies out of the window
 
Under Iwata Wii and DS happened. Under someone else, that probably wouldn't have happened, someone else might have chosen the easier and less risky path. Who is to say that after the Wii U Nintendo doesn't strike gold again under Iwata?

What, the DS was designed primarily under Yamauchi. And your business strategy is to pray that you strike gold you are insane as that is a terrible strategy to hope you end up coming up with some magical innovation.
 

BY2K

Membero Americo
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.


Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.



They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.

I can't defend him on everything, but Iwata greenlit the 3DS initial price based on our reaction to its reveal at E3 2010. People in general reacted VERY positively to that. He didn't take into consideration that the price could be a turn off or something...
 

DieH@rd

Banned
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.

iOXNMK9gyJOUI.gif
 

Celine

Member
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