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Now that the PS4 has already outsold the Wii U, where does Nintendo go from here?

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I doubt the 'one game' story is what they say at their boardmeetings though. If they do, then they are nuts.

In the end Nintendo has a very complex problem. The world has changed a lot in the last few years, on GAF alone there are hundreds of ideas of what Nintendo should do. But before Wii, probably none of us thought re-releasing the Gamecube with a motion remote controller would sell 100 million. What can Nintendo do now? The casual market is leaving Nintendo in the cold, but the PS4/Xbone market isn't right for Nintendo either. MS and Sony aren't making money with their strategy, so why would Nintendo? How Nintendo comes out of this slump is probably impossible to predict.

It's impossible to predict, but based on Iwata's history of promising to fix things for the last decade and many of these issues not being fixed, I don't think he has any clue how he plans on turning the ship around. I do want to hear his answers at the Q3 meeting, but he really tries to say that things are fine and they just need another year than I'll lose the shred of cofidence i have in him.
 

magash

Member
I doubt the 'one game' story is what they say at their boardmeetings though. If they do, then they are nuts.

In the end Nintendo has a very complex problem. The world has changed a lot in the last few years, on GAF alone there are hundreds of ideas of what Nintendo should do. But before Wii, probably none of us thought re-releasing the Gamecube with a motion remote controller would sell 100 million. What can Nintendo do now? The casual market is leaving Nintendo in the cold, but the PS4/Xbone market isn't right for Nintendo either. MS and Sony aren't making money with their strategy, so why would Nintendo? How Nintendo comes out of this slump is probably impossible to predict.

Exactly. It's obvious Nintendo has to do something in order to salvage their console but I don't think mimicking Sony's/Microsoft's strategy is the right thing to do considering how much money both companies have lost.
 
I also don't understand this extreme focus on the business side of things. Isn't the game library the most important factor for gamers? Wii U's library is very decent, so to me the system is automatically also very decent. Seems to me like Iwata is doing a good job from a gamer's perspective. Add to that a promising 2014 and I've got very little to complain. As long as Nintendo keeps bringing the software, I won't care much about sales.


*Looks at Wii U's Q1 2014 release schedule*

We'll see. We are left in the dark with regards to the release schedule so we never really know.

Best Case Scenario
Mario Kart ready for late March, Smash in April-May, Bayo2, Hyrule Warriors, X and a couple surprises for the rest of the year.

Worst Case Scenario

Mario Kart in June with Smash and Bayo2 rounding out the holidays....not much else inbetween. Yoshi and X nowhere in site, not a lot of new announcements.



Either way they are going to tout 'DK, Smash, and Kart in one year', but we all know it's the reading between the lines (aka the 2014 games that AREN'T DK, Smash, and Kart) that will make the difference.
 
I get the feeling you expect them to make up whole new genres with every new entry of a franchise.

I really don't. I loved Pikmin 3, and I'm fine with games like that and Luigi's Mansion. It's nice to revisit those worlds after ten years. But the problem is that revisiting is all Nintendo has been doing lately, both in gameplay and IP.
 
I doubt the 'one game' story is what they say at their boardmeetings though. If they do, then they are nuts.

In the end Nintendo has a very complex problem. The world has changed a lot in the last few years, on GAF alone there are hundreds of ideas of what Nintendo should do. But before Wii, probably none of us thought re-releasing the Gamecube with a motion remote controller would sell 100 million. What can Nintendo do now? The casual market is leaving Nintendo in the cold, but the PS4/Xbone market isn't right for Nintendo either. MS and Sony aren't making money with their strategy, so why would Nintendo? How Nintendo comes out of this slump is probably impossible to predict.

Nintendo didn't know that either. They were backed into the corner after a decade of being dominated and were basically just throwing shit at the wall at that point. And it happened to work. Problem is that when Nintendo consoles don't work out, they follow a very clear trajectory from n64 to GC to Wii U. Throwing shit at the wall hoping something will work out isn't a good business strategy, it's terrible.

Iwata clearly has no strategy for the company, short term or long term. He is completely clueless, like a deer caught in the headlights. He's shown what his limitations are. Nintendo either needs to bring radical change to upper management and bring in new people with bold ideas. Or, if they want to stay largely the same company as they are now, they can go third party. But they can't remain the company they are now under Iwata while continuing to make hardware. That is a surefire way to piss away all the money they have. Because if that happens they're truly screwed.
 

Glass Joe

Member
OP seriously needs to link a credible source or show his work (math) before making such a bold "factual" thread title. Granted it's not impossible and is definitely inevitable in the next few months, but I don't think it has happened yet.
 
That is a good question. Alien: Isolation is even published by SEGA (with whom they should have a good relationship nowadays) and a perfect fit for the Wii U Gamepad. But what can they do, rather then ask them? Moneyhat them? Should they moneyhat every 3rd party developer from now on? Like Iwata said, this would not lead to anywhere.

3rd paties themselves should also help get rid of this stupid stigma that Nintendo is only "for teh kiddeyz".

That's not the responsibility of third parties. Both Sony and MS have poured considerable resources into developing flagship titles in genres that appeal to older gamers. Nintendo have not. Nor have they addressed issues which older/core gamers care about when choosing for a system to play multiplatform titles on: Graphics and online community. If Nintendo cannot compete in these two areas in their next home console, they should not even bother (unless the price is drastically less).
 

Mlatador

Banned
As evidenced by... the rear touchscreen on the Vita?

I do think innovation is sort of overrated (definitely when it's pretty much for its own sake), but let's not get crazy and call Sony as innovative as Nintendo. Not after the Move, not after Remote Play, and certainly not after the recently announced Wii Fit Meter-inspired thingy.



Didn't you get the memo? Online paywalls are allright now that Sony's doing it too.

On a more serious note: To say that Iwata's mistakes "nullify" the Wii and the DS is preposterous. Dismissing 250+ (Million)consoles sold in a single generation like that? Jesus fucking Christ.

Yeah, I just wanted to say that. Iwata WAS respnsible for the Wii = huge success DS= huge success, and he displayed great foresight with the 3DS ambassador pirce cut, with the outcome that the 3DS is doing very well now.

Yes, the Wii U is struggling, but something like that can happen. Iwata's shown that he is a great leader (didn't fire anybody), took an own 50 percent pay cut in 2011 when the 3DS wasn't doing well and, like I said, manged to make the 3DS hugely profitable again.

The problem is not him. I think the weakest part of Nintendo is their marketing right now. It strikes me sometimes that they don't know shit about the market or their consumers. Maybe some people there should go, who knows?
 

Metallix87

Member
I really don't. I loved Pikmin 3, and I'm fine with games like that and Luigi's Mansion. It's nice to revisit those worlds after ten years. But the problem is that revisiting is all Nintendo has been doing lately, both in gameplay and IP.

This is not true. They've pushed several new IPs, including Dillon's Rolling Western, Steel Diver, The Wonderful 101, and Sakura Samurai.

That's not the responsibility of third parties. Both Sony and MS have poured considerable resources into developing flagship titles in genres that appeal to older gamers. Nintendo have not. Nor have they addressed issues which older/core gamers care about when choosing for a system to play multiplatform titles on: Graphics and online community. If Nintendo cannot compete in these two areas in their next home console, they should not even bother (unless the price is drastically less).

I disagree with this logic, as well. Essentially, Nintendo focuses on kids and family first, but they provide less competition for third parties than the opposition. Graphics don't matter, as has been proven most generations, and online community is much stronger on Wii U than it was on Wii.
 

Drek

Member
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding.
There was plenty of PS3 angst during it's struggles, lets not play revisionist here. Also, the PS3 at it's worst is a water mark the Wii U isn't even within sight of. To cap off those problems, the Wii U is not a contemporary to the PS4 and XB1, where all 3rd party content will be focused, so it isn't even going to build a library by proxy like the PS3 did.

Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.
I think GAF is generally pretty dumb when it comes to console lifespans. Consider the Vita and constant claims that it is "dead". You could have said the same for the PSP early in it's life but after a long grind Sony made a niche for it. The Wii U has a place in the industry as Nintendo's games will always have relevance, but to act like Iwata didn't make a massive error with the Wii U is being far too kind to the single biggest fuck up in Nintendo history, including the Virtual Boy.

Once upon a time a failure this bad got you ran over on a Japanese freeway. Getting fired is comparatively kind.

Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch?
Don't lump the DS, which had a near decade long segment dominance, with the Wii's few year flash in the pan. The DS was right in the Nintendo sweet spot of handheld titles with a family friendly and gameplay first focus. Synergy at it's finest with an extremely competitive MSRP. The Wii caught a blue ocean of casuals who've now all moved on to tablets and smartphones. Hence why the DS' successor is doing well even after a sluggish start and why the Wii's successor is finishing one of the worst first years in industry history.

Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right? :p
Iwata shouldn't be written off, but after breaking the primary directive of Nintendo hardware design (never lose money on the hardware) not once but twice in quick succession, with one of those a sales nightmare, he should be taken to task. This isn't Yamauchi, the man who built the company from the ground up. He doesn't get that kind of slack.

Lucking into the Wii and hanging on to handheld supremacy is nice, but it shows very little ability to fix what ailed Nintendo during the N64 and GC eras. Just caught a break thanks to a new controller that became a fad and absurdly expensive new competition.

I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments.
I'd argue that this largely stems from hardcore Nintendo fans denying that there is a problem and/or getting extremely defensive by responding to all the half assed/troll posts instead of fostering legitimate discussion as the supposedly most knowledgeable parties in the thread.

Instead of saying "why you guys always having this same shitty discussion?" why not do something about it and bring a legitimately new viewpoint to the equation, or find someone else's view you like and trumpet that instead of feeling like you need to defend a company and CEO against criticism.

Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.
And those seeds where planted far too late, with far too little knowledge about how to adequately cultivate them. Nintendo didn't know what they were stepping into with HD development. They can restructure all they want, it isn't going to suddenly make them one of the only Japanese software companies that knows what the hell to do with eight figure budgets and HD art assets. This is why Sony shipped the head of Sony Santa Monica over to Japan, to overhaul the culture. How much change can Nintendo orchestrate with the same guard running the ship unquestioned?

For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter.
3rd parties didn't flock to the insane growth on the Wii because no one knew how to get that audience to by anything more than Just Dance, Guitar Hero, and Wii Sports/Fit/etc..

Why deliver a new core title to an audience that all metrics show is comprised mostly of casual gamers? That isn't a good way to sell software. This is the same reason why kid friendly products and party games were focused on the Wii and not the PS3/360, or why kid friendly products always have a home on Nintendo handhelds. Don't blame 3rd parties for the fact that kids have crap taste and therefore will guy licensed junk regardless of quality over far better less recognizable brands.

Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform.
That ship has sailed. Steam is an open market for indies. Sony is throwing deals around left and right that don't require exclusivity. How exactly is Nintendo going to attract meaningful exclusive content from indie channels when those same indies could go to PC and/or PS4 and get to 1. own their IP and 2. publish on other platforms at their leisure? Nintendo missed that boat, now they'll have to submit to the market standards (namely conditions 1 and 2 above) and have shown no real willingness to do so.

I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.
Except both Capcom and Konami have shown very little ability to still make those games. Consider the digital download Mega Man games from Capcom last generation. They were punishingly hard to make up for a lack of gameplay innovation. The talent at those studios is either now tied up with big budget PS4/XB1/PC titles (Kojima) or has left to do their own thing (Kamiya/Mikami/Inafune). Igarashi is probably still kicking around Konami but they've found a multi-million formula for Castlevania on the ornate presentation boxes so I doubt they'll pass that up for more Igavanias with their six figure sales.

Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.
MK and Smash were both on the N64 and GC. They didn't stop the downward trend then. They both sell very well to core Nintendo fans, but no one else gives a damn and the core Nintendo fan base is shrinking all the time.

Nintendo just isn't living room relevant anymore. That's the real problem. Their core fans will propel home consoles to the 20-30M range eventually and if they don't lose money on hardware they can make a profit on that thanks to crazy high first party tie ratios, but they've already failed at that with the Wii U (losing money on hardware) and the transition to HD is stalling all the high tie ratio first party software, furthering their losses.

They simply need to change the game and get out of the dedicated home console market entirely. A hybrid system with elite tech relative to handheld devices would provide all the horsepower they'd need to deliver impressive games and it would let them unite fans on a single platform for maximum software sales,where the real profits are to be had.
 
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.


Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.



They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.

It really boils down to years of utter incompetence. I mean, these aren't problems that just come and go. They easily had the best position after last gen, as market leader and cheaper than others to produce hardware.
How can it even come to this, did they really never think they'd ever have to expand for more costly HD development? Did the current leadership ever consider talking to 3rd parties outside of Tecmo Koei? How in the world is this even possible... There's no excuse to keep the current staff anymore, there's no way anyone with such a record of blatant failures, which even us pseudo armchair analysts could have avoided, will ever again deliver a thought out, well marketed homeconsole.
You actually forgot to mention the further lack of foresight in the online area when it comes to digital content. Why the fuck did they reboot the Virtual Console two times already and why is it getting drastically worse each time?

And I don't even care that much about whether or not they can beat Sony or whatever, the GCN and Wii had great libraries, but now all that overblown prejudice from the past (,,always rehashing'', ,,no 3rd party support'') is actually becoming the harsh reality, so my sympathy with these people is dying regardless of wacky interviews and Nintendo Direct cosplay for gif material. Because this time, the sales just reflect what they deserve. The droughts are the worst since the N64 days, but that one at least delivered two industry defining titles (Goldeneye, Mario 64) in it's first year. Wii and GCN also started great, and as you've said, what we get now instead between droughts are HD ports marketed as system sellers and direct sequels (lacking generational leaps you'd expect, especially in gameplay) to games that I've already played like a year ago on older hardware, just without the little HD polish (and why the hell did we need that gamepad again?). And after Watchdogs, 3rd parties will literally be gone for good. They must have glanced at their best selling software from last gen, said ,,quick, let's do this again'' and give it no further thought whatsoever once they've realized that they've been swimming in their money without thinking further than one year into the future for too long.
Sure, people might say the same about the current PS4Bone library, but their companies at least still know what marketing/hype building is and they obviously have much more future proof hardware to rely on.
 

The Lamp

Member
I'm all about harshly punishing game companies for mistakes so I hope Nintendo thinks really fucking hard about the disastrous console they've released and tries harder next time.

I love my Wii U though.
 

Coolwhip

Banned
Yeah, I just wanted to say that. Iwata WAS respnsible for the Wii = huge success DS= huge success, and he displayed great foresight with the 3DS ambassador pirce cut, with the outcome that the 3DS is doing very well now.

Yes, the Wii U is struggling, but something like that can happen. Iwata's shown that he is a great leader (didn't fire anybody), took an own 50 percent pay cut in 2011 when the 3DS wasn't doing well and, like I said, manged to make the 3DS hugely profitable again.

The problem is not him. I think the weakest part of Nintendo is their marketing right now. It strikes me sometimes that they don't know shit about the market or their consumers. Maybe some people there should go, who knows?

To be fair, any problem in the company that doesn't get fixed timely, is him.
 
Nintendo phone/tablets?

If they're aren't going to compete directly with Sony/MS in the home console space, whatever move do they have besides going handheld only.
 

SerodD

Member
Sports have always had passionate fanbases and it's part of the fun. Aligning yourself with a video game company is beyond stupid for a multitude of reasons.

It is stupid and unfortunately it's how most people I know sees videogames.
 

Metallix87

Member
Nintendo phone/tablets?

If they're aren't going to compete directly with Sony/MS in the home console space, whatever move do they have besides going handheld only.

They can keep doing what they're doing, and focus on being profitable right out of the gate.
 

Represent.

Represent(ative) of bad opinions
Truth. This convenient memory lapse to fuel the whole thing is getting obnoxious.

No one has ever insisted that Sony is close to going bankrupt, and is surely in no position to bother releasing an entire new console to the market, and may as well go third party.

No one has ever insisted that MS may back out of the console hardware space when their new system proves financially unsatisfactory to be worth continued support.

No one has ever insisted that PC gaming is dooooooomed when all the good games come to consoles and PC gamers have to settle for begging for shitty ports.

No, it's Nintendo that on the receiving end of most of this. Of course it's poor old Nintendo that gets shit from mean 'ole Gaffers and other people on the internet, and never leveled against any other platform.

Get the fuck over yourselves.

Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.

2 great posts. Couldn't agree more.
 

Drek

Member
They can keep doing what they're doing, and focus on being profitable right out of the gate.

They can't offer competitive home console hardware at a good price point out of the gate. They need to stop trying to support two platforms simultaneously, unify on one device, and make that device focused first on their strongest market, handhelds. Given how well wireless HDMI streaming works now they'll be able to achieve a seamless TV cast option in the very near future for a forward thinking handheld.
 

Nakasan

Member
Cool, I'd like to address these one by one, hopefully adding to the discussion in a positive way, rather than in just a defensive way which I may feel like doing, but know I shouldn't!!

Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
    --Agreed, given that Nintendo themselves confirmed this, specifically regarding Pikmin I believe
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
    --Tough one... Every first party developer has struggled with this. Not sure you can JUST call Iwata out on it
  • Third party support has only gotten worse since he's taken over.
    --What more could have been done? Gamecube's 3rd party output was solid, and Wii's was piss poor because of the exact same reason the Wii was successful, cheap little machine. If it had had the specs third parties were after it wouldn't have retailed at it's original RRP surely, and so wouldn't have been successful. I see Wii's third party shinanegans as almost a result of decisions made to ensure it was a success
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
    --This is the one that originally inspired me to try and address these points. Nintendo has ALWAYS been about making games in a sustainable way. I think Nintendo saw, and still see, online as a money drain. Sony and MS charge for online play, while Nintendo don't. If Nintendo had invested as much as Sony and MS on online infrastructure would they too now be needing to charge little jonny a monthly premium to play his games the way they were meant to be played? (full disclosure, I LOVE PS+). It's always been my thoughts that Nintendo want their games to be toys and so will keep their projected roadmaps of videogames to pricing models where repeat monthly costs are not involved. Which is a long winded way of saying, I doubt online gaming by-passed Iwata, choices were made specifically to only include what could be cost justified, and only in a way that wouldn't require monthly outgoings...
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
    --Not sure what source you're coming from here RE: burning bridges... was there a big falling out I missed where Ninty went all racist and banned western teams from getting Dev consoles? Would be interested to know what this is all about
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
    --Another place where I agree with you. Wii was pretty much bailed upon by Ninty gaming gods. A real drought.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
    --This is double sided isn't it? He took unprecedented steps to correct the 3ds's course which worked phenominally well. Brave and correctly thought out. Right...?
  • He bet on 3D as a system-seller. It wasn't.
    --JUST Iwata here?? C'mon, Nintendo as a company have been desperate to pump out 3d stereo visuals for years. Based on the VB, and the interviews with Miyamoto at the time about the stereo 3d Luigi Mansion on GameCube.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
    --Totally agree. This has been in my eyes the largest mistake under his guidance.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
    --Hmmm... Not sure if I agree here. Nintendo place importance on playing together locally. GamePad does this in new and therefore exciting ways! NintendoLand, Zombie U and NSMBU all had me loving the pad - show me that and I'd be convinced it could be an integral part of a new console!. I'd be more inclined to chastise Iwata for swapping out a CHEAP 'new' control scheme for the Wii, for a relatively expensive one. Price I think has been a bigger factor in Wii Us sales than apathy toward the GamePad (that and brand confusion as mentioned above).
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.
    --Too subjective really to comment on, only that Nintendo's games are still of the highest calibre, with 3d World being my GOTY (easy now... TLOU was 2nd ;-) )

Lastly, I love Nintendo. I'm a card carrying fanboy writing this post on my GamePad even! I want them to win the "console war" yes, but i'm more interested in them continuing to make financial successes of their consoles, that way, they CAN exist in their bubble without paying too much attention to what others are doing and I'll still get my whimsically awesome vidja games, without worry of some other arm of their corporation ever bringing them down! So what should Nintendo do now? Just make sure Wii U earns them money - and then back to the crazy sauce and bring me something new again! And at 60fps to boot!
 

MYE

Member
Hypothetically speaking, why would Nintendo be doomed if they were drawing inspiration from Naughty Dog out of all companies? If we were picking bad companies for Nintendo to draw inspiration from, I don't think Naughty Dog would be close to that list.

Tbh, what would they take away from ND? You know, as inspiration
 

Effect

Member
Where do they go from here? If they haven't hired an independent firm to look at their actions over the last two to three years then they should be looking for now. They need an non-internal assessment of their strategy and actions in their major markets. The fact that they wasted an entire year and had no advertising leading up to the Wii U's launch and over the course of the year (the advertising was mainly just during that launch week for the most part from what I remember and even then it was extremely limited), just selling the system itself, is an inexcusable failure. Someone should and has to answer for that. They need an assessment of how they went about determining who their customer market was and is.

They can't do this themselves internally and come away with an honest report.
 
Where do they go from here? If they haven't hired an independent firm to look at their actions over the last two to three years then they should be looking for now. They need an non-internal assessment of their strategy and actions in their major markets. The fact that they wasted an entire year and had no advertising leading up to the Wii U's launch and over the course of the year (the advertising was mainly just during that launch week for the most part from what I remember and even then it was extremely limited), just selling the system itself, is an inexcusable failure. Someone should and has to answer for that. They need an assessment of how they went about determining who their customer market was and is.

They can't do this themselves internally and come away with an honest report.

They advertise on the kid channels. Since I had my daughter earlier this year, I've noticed alot more. Granted, the initial commercials (that dance diorama thingy) were beyond awful, and the latest ones for Mario are still atrocious, but at least now they are delivering a coherent message (family friendly software at a good value). I believe Iwata himself said, however, that they didn't bother advertising much in the first half of this year because it would have been wasted money without the software to back it up. I can...understand that.
 
The hardest of the hardcore bought 7.2 million consoles for enhanced ports, do you really think the mass market is paying $400 and $500 to play slightly prettier versions of six or seven multi platform games which are available on consoles they already own and a few lackluster exclusive games ?.
Assuming that everyone who has bought the PS4 and XB1 so far is a hardcore gamer is pretty stupid. There are still plenty of casual or "mass market" gamers that buy consoles at launch, and there's plenty of hardcore gamers that don't.
 
This is not true. They've pushed several new IPs, including Dillon's Rolling Western, Steel Diver, The Wonderful 101, and Sakura Samurai.

First off, I wouldn't say they "pushed" any of them. They released them, sure.

I own Dillon's and Sakura Samurai, and I used to own Steel Diver. All of them are decent experiences with a fairly simple game mechanic that isn't explored much in depth. As for Wonderful 101, it's an extremely niche game with average review scores, pitched to them and developed by a third-party. Nintendo's big input was to tell them to change the art style to a generally unappealing Power Rangers look.

You are indeed correct that those are "new IP from Nintendo." But when people ask for new experiences (personally, I'll even take a truly inventive spin-off), the desire is beyond the semantics of "new IP." Look beyond the semantics and into the substance. Gamers want something fresh in gameplay that truly digs deep and explores new mechanics to their fullest.

We're asking for something ambitious and something that takes a risk. Releasing a tiny one-note eShop game like PushMo isn't risky or ambitious. It's just a pleasant token gesture. Sony didn't just release PixelJunk and call it a day. They got Infamous and Uncharted and Last of Us, and now they have several new franchises that people want to play.

Desire for a new IP comes from a full world to explore and play in and push the boundaries of what is possible gameplay-wise. And ideally, this should come in the form of typical Nintendo polish and, although often unspoken, accessibility. Nintendo is aware that Dillon's and Sakura couldn't be full retail games, and hopefully they realize Steel Diver shouldn't have been one.

If Iwata was dumb, he would look at the stagnation in the software and retort, "But we have released new experiences! Look at Nintendo Land! Look at Dillon and Sakura and PushMo!" If he's smart, he'll realize that doesn't cut it. If he's smart, he'll realize that the general market has gone elsewhere to find new experiences (both on the smartphone side and the traditional console side) and he'll begin offering fresh experiences before the brand is damaged even more.
 
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.


Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.



They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.

What a great rebuttal to inane persecution complex nonsense.
 
The industry kinds of leads itself towards winning from the start or nothing, so I think they just ride it out and try again next time. What else is there to do. They got it wrong, in so many ways.
 

Sorcerer

Member
Nintendo should team up with Mcdonalds.

Give a Wii-U away in happy meals.

Nintendo should then pray that the kiddies get their parents to buy lots of games for the system.
 
Iwata hasn't done much wrong?

  • He lacked the foresight to prepare for HD development, causing huge problems with Wii U delays.
  • He never expanded the business sufficiently to cover the droughts that have existed since the N64.
  • Third party support has only gotten worse since he's taken over.
  • He neglected the importance of online gameplay and building an online community until 2013, which is something a marketing student could've told him in 2005.
  • He shut down the autonomy of the Western arm of the company and burned bridges with Western third parties at precisely the moment the West became far-and-away the largest influence and market for home consoles.
  • He lacked the foresight to properly maintain the Wii's casual audience and wasn't able to see that the bubble was about to burst, even after he let the thing die for 2 years with little-to-no software.
  • He grossly overestimated the appeal of the 3DS and greenlit a grotesque $250 tag that forced them to slash prices and issue an unprecedented "Ambassador" program for the first time in their history.
  • He bet on 3D as a system-seller. It wasn't.
  • He never learned from the potential brand confusion of the 3DS's early days and made the same mistakes with the Wii U's name.
  • He greenlit the GamePad as the centerpiece of his console without a single compelling gameplay concept for it.
  • The software strategy has only become more safe and stagnant with three NSMB games in 2 years, constant remakes, disappointing some people with 3D Land Part II, disappointing others with more Donkey Kong, and turning half their output into minigame collections, harming the one thing that Nintendo still had goodwill for: its games.


Nintendo sells a product. It's wonderful that you don't think the product is poor, but the larger market does.



They almost always innovate gameplay? 3D World doesn't. WindWaker HD doesn't. NSMB doesn't. NSLU doesn't. Wii Fit + doesn't. Wii Sports HD doesn't. Game and Wario doesn't. Wii Party U doesn't. Nintendo Land... sorta does in a mini-game tech demo way. And as good as it is, Pikmin 3 really doesn't either.

Have to say that is a great post. I want them to do well and want to buy their stuff but not what's on offer at the moment.
 

Kimawolf

Member
sorry to say, Iwata does need to go. Nintendo needs to completely reinvent themselves while keeping their audience and remaining gaming for all. they don't have to abandon that to appeal to western tastes, they can do both, they just had poor leadership that's been scared of real change in a different direction. I do have faith they'll fix their shit though and come back ready to go next time. Not that it changes anything for the overall console market though.





Truth. This convenient memory lapse to fuel the whole thing is getting obnoxious.

No one has ever insisted that Sony is close to going bankrupt, and is surely in no position to bother releasing an entire new console to the market, and may as well go third party.

No one has ever insisted that MS may back out of the console hardware space when their new system proves financially unsatisfactory to be worth continued support.

No one has ever insisted that PC gaming is dooooooomed when all the good games come to consoles and PC gamers have to settle for begging for shitty ports.

No, it's Nintendo that on the receiving end of most of this. Of course it's poor old Nintendo that gets shit from mean 'ole Gaffers and other people on the internet, and never leveled against any other platform.

Get the fuck over yourselves.

It's a shame these kind of company cheerleaders and types have been growing more bold lately. (yes I am a PC cheerleader, but I admit it heh), makes me wish they were back in the "bad ole days" of the wii. But damn if this is not the most obnoxious, cherry picking post I think i've ever read on this forum. This is the extent of someone who obviously had a LOT of pent up anger over "poor ole Nintendo" and now gets a chance to let it all out.

Hey I get it man, 2006 to 2010 were dark years for you and many others as the Wii rolled over everything. Hell I retreated to PC gaming myself (and will never leave it now, it's marvelous), but damn no need to try to repaint history. Sony IS in financial trouble, its' not "make believe" it's not "fanboy delusions" Sony, as a company have REAL trouble so "get the fuck over yourself and your persecution complex"

And MS is in a state of flux, they don't have a fuckin CEO! how can the company not be in anything but flux without a leader? Again "get the fuck over yourself". You can't compare "fan boy delusions" about Nintendo going 3rd party/out of business etc with real stories about Sony and MS. I get it, you need to do your best to marginalize them for whatever reason, but get your head out the sand and wake up company cheerleader, they do have real problems. And no I have no need to mention Nintendos because it's well known they have A LOT to fix in their home console market, so don't pull that card.

you need to Get the fuck over yourself and drop the persecution complex.

I also get the fanboy wars, it's been going on since SNES and Genesis, and seems to not be ready to die. It's a shame when in any discussion thread (no matter how wrong the basic premise is of said thread) devolves int "har har persecution complex Nintendo, moar salt, etc etc" It seems like some folks really do wait for moments like these to "get it all out" heh.
 

Finalizer

Member
So you want Nintendo to develop games with indie budgets

Point out where I said that.

I mean, they abandon their current business strategy, but you want them to stick with dozens of minor games that wouldn't be viable without a console.

What does this even mean?

As I said, you can forget about anything besides the most famous Mario sagas, and maybe Zelda. Anything else won't get green light unless it's made with an indie budget.

Again, you keep pulling things like this out of your ass in some inane justification of Nintendo software exclusively on Nintendo hardware without any real reasoning. Being on another platform does not suddenly make the software nonviable or unprofitable. You've got this character stepping in to forcibly prevent greenlighting of such projects in this fantasy of yours, merely to justify the narrative you've concocted.

As I said earlier to another poster, I'm not arguing for Nintendo to go third party. I'm exposing your silly insinuations and assumptions for how entirely unsubstantiated they really are.

Effectively what EatChildren was already doing earlier, but eh.
 

Mlatador

Banned
That's not the responsibility of third parties. Both Sony and MS have poured considerable resources into developing flagship titles in genres that appeal to older gamers. Nintendo have not. Nor have they addressed issues which older/core gamers care about when choosing for a system to play multiplatform titles on: Graphics and online community. If Nintendo cannot compete in these two areas in their next home console, they should not even bother (unless the price is drastically less).

Well, at least with Zombi U and Bayonetta 2 they secured two exclusives, with Zombi U probably being the biggest investment for them. Those should appeal to older gamers, no?

Aliens Colonial Marines was also planned for Wii U, but the game turning out complete shit and Sega canning the Wii U Version wasn't their fault.

But what elese can they do? What should they have done? Was it even possible to bring something like GTA V to Wii U?

Anyhow, I remember what I wanted to say now: I think the biggest mistake of Nintendo regarding the Wii U was the overestimation/missunderstanding of their blue-ocean crowd.


First off: Backwards compatibility was definitely made for those casual gamers. For the moms and dads who ask "what about all the Wii games, can the [new device] play those as well!? My child still has so many Wii games!".

That kind of limited them in designing their Wii U GPU massively, I believe.

Secondly: reaching those casual gamers marketing-wise: I've thought about it many times, but it must be pretty frustrating for Nintendo's marketing trying to reach customers (the blue ocean crowd), that actually don't give a fuck about videogames, in the sense that those people just don't follow any gaming related news on the internet, don't read magazines, have next-to no interest in gathering information about these things.

Some of them probably didn't even know the Wii was made by Nintendo... How are you gonna reach those people with a name like "Wii U" and a weak marketing compain completely void of any hype?
 

test_account

XP-39C²
As evidenced by... the rear touchscreen on the Vita?

I do think innovation is sort of overrated (definitely when it's pretty much for its own sake), but let's not get crazy and call Sony as innovative as Nintendo. Not after the Move, not after Remote Play, and certainly not after the recently announced Wii Fit Meter-inspired thingy.



Didn't you get the memo? Online paywalls are allright now that Sony's doing it too.

On a more serious note: To say that Iwata's mistakes "nullify" the Wii and the DS is preposterous. Dismissing 250+ consoles sold in a single generation like that? Jesus fucking Christ.
The idea with PS Move was acctually shown before we even knew about the Wii. I think its very safe to say that the PS Move saw the light of day because of the huge success of the Wii, but its not like Sony doesnt try out different ideas, eventhough that those ideas might not always make it as a commercial product.

By the way, which Wii Fit Meter thingie have Sony announced recently?


If Nintendo had a really thriving online community, having a paywall could have been a good idea for them. We have seen with Xbox Live for years, and now recently with PS+ on PS4, that consumers in general will pay for this. It could have been a nice source of income for Nintendo. But they would have to bring value to it, not just charge for online play only. Offer cloud saving and stuff like that as well. We have seen with both the WiiU and the Vita that having free online play isnt necessarily brining in a lot of users (we can speculate how the sales would have been if online play wasnt free on those systems though, but that would only be speculations and not something that we could know for sure).
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
I've probably countered Grotesque's post in countless other thread, I think everyones done a pretty good job on why pretending the PS3 and Xbone werent ripped to shreds in theres here parts. I need to remember to bookmark more shit from GAF for easy pasting rather than typing this guff out over and over, but heres some choice cuts from me and others that also reinforce Freezie KO's bullet point list for those curious:

On Iwata essentially destroying NOA just as western arms of development become the main global bread winners:
From 1990-2000. Nintendo of America had production and management autonomy from Japan. NOA basically culminated its own production team, along a few co-designers, and started funding and producing games with developers.

DMA Design: Uni Racers, Body Harvest (Nintendo dropped it in 1997, Midway took it)
Angel Studios: Ken Griffey Baseball, Buggie Boogie (canceled)
Bits Studios: Warlocked, Riqa (canceled)
Rare: Donkey Kong Country, Killer Instinct, Goldeneye 007, Perfect Dark
Software Creations: Ken Griffey Baseball, Tin Star
Silicon Knights: Eternal Darkness (N64 version)
Left Field Productions: Kobey Bryant in NBA Courtside, Excitebike 64
Looking Glass Studio: Mini Racers (canceled)
Mass Media: Star Craft 64
H20: Tetrisphere
Saffire Corp: Nester's Funky Bowling, James Bond 007
Midway: Cruisn Series

Nintendo of America also procured the Ken Griffey and MLBPA license, NHL License, Kobe Bryant and NBA license, PGA license, Disney license, James Bond license, StarCraft license. Star Wars Episode I license. They were producing their own first-party games separate from Nintendo of Japan.

That all changed when Iwata transitioned from Global Marketing Chief to President. NOA Production was killed, and Nintendo of Japan's SPD Department took over all Western development (Star Fox Adventures, Geist, Eternal Darkness GC).

Henry Sterchi, Brian Ullrich, Ken Lobb, Ed Ridgeway, Jeff Hutt, Faran Thomason, and the whole crew left NOA to Microsoft and other developers. Since then, we've seen the Western model we have today. Western developers reporting directly to Japanese management, and pretty much making B/C sequels to Nintendo IPs.

Why the Wii isn't Iwata's success:
What many people fail to realise is that Iwata wasn't the sole driving force behind Nintendo DS, and a lot of the tech that went into Wii. For instance it was Yamauchi that strongly recommended creating a system with a second screen which lead to the DS, perhaps his final legacy of influence. I cant find many articles indepth on who mandated what on the touchscreen front of DS with the stylus and such, and I seem to remember that was added late as a reaction to PSP and the DS needing an edge there. If it was Iwata, good call, but i cant find an article giving such credit.

Next, the main body of the Wii's motion control tech was acquisitioned in 2001 by buying their way into tech start up Gyration while Sony and Microsoft ignored it and secretly plugged away at their own projects on a slower time-frame. 2001, a period in time before Iwata started steering the ship. Indeed it was Atsushi Asada that met with Quinn (due to a Golf connection).


"And then, in the middle of this debate that was getting louder and louder, Asada barked something and there was total silence. That was it. He decided to license our patents for motion control, as well as buy some of our company."

Thus began the pathway to Wii. Now obviously Iwata can be awarded success for his no doubt large input along the way and steering the ship to insane success, but in both instances his roadmap had already been provided. In the same period then, to scout out the next tech that needed to be acquisitioned, the next investments to be made, and the next innovative spin on hardware, where did Iwata lead Nintendo?

We have the 3DS which required a gargantuan price slash and its now trashed 3D aspect with the machine selling purely as a more powerful DS capable of 3D games but experiencing a turbulent battle against kids tablet adoption, and the total market mismatch of the WiiU. Meanwhile, tech such as Oculus Rift, Sony's answer, and Microsofts X-specs continue apace, smartphone makers start scrambling into the wearables gen too with Google Glasses, watches, etc. Has Nintendo made any interesting tech purchases in recent years? Was the streaming tech in WiiU a wise investment when its seemingly added no USP the mass market wants to push the system?

Iwata lead a good company when he was provided with the materials for a comeback before he controlled the entire company, but now under his rule he hasnt made wise use of his time to ensure the right people were in the right positions for the company to benefit from on the pulse acquisitions and more this time around. Instead we have Miyamoto still in control of software despite showing his age and failing grasp on trends, and the older still Tekada making poor hardware calls. Iwata lacks the urgency to change things before they get worse, as can be seen by his constant wait and see approach with something as absurd as 9 million WiiUs suggested to be sold this fiscal year.

(Interestingly enough, Asada provided the kernel that lead to Brain Training too, which Iwata then took on board as a good suggestion to target seniors as well as younger ages. Does anyone know if Asada is retired these days? I dont even know how old he is, and if he's even still kicking! Big influence guy that doesnt get his dues)

Why is Nintendo's doom status more frequently discussed? Nintendo right now is two platforms, and their entire business model rests on those two platforms. One is dead/dying, the other is experiencing a slight downturn. Theyre also showing no grandiose signs of changing direction and tackling all their myriad problems before they get worse and have even longer lasting effects/consequences. For comparison, they are not making the moves Sony did to rescue PS3 despite the WiiU wishing it could enjoy the PS3's worst periods as a baseline.

2014 is going to be a fascinating year for the company if major things do happen, and equally fascinating as to how fucked it is if nothing of note changes at all. Post Mario Kart (Spring?), there will also be no more "wait til ______" delaying tactics on the opposing side of the argument, just grim acceptance.
 

havokt

Member
It really boils down to years of utter incompetence. I mean, these aren't problems that just come and go. They easily had the best position after last gen, as market leader and cheaper than others to produce hardware.
How can it even come to this, did they really never think they'd ever have to expand for more costly HD development? Did the current leadership ever consider talking to 3rd parties outside of Tecmo Koei? How in the world is this even possible... There's no excuse to keep the current staff anymore, there's no way anyone with such a record of blatant failures, which even us pseudo armchair analysts could have avoided, will ever again deliver a thought out, well marketed homeconsole.
You actually forgot to mention the further lack of foresight in the online area when it comes to digital content. Why the fuck did they reboot the Virtual Console two times already and why is it getting drastically worse each time?

This to me has been a long time coming. Digital content in numerous industries have had exlosive growth over the years. Over the last decade id say easily the most interesting aspect of the video game industry is online/community. Connectivity and community add many potential aspects to a game and new game styles. Hell third parties have been rolling out all new ways in trying to monitize games under these principles. I am not in agreement with monitizing it, but for third party support the one area you need a strong foundation in is a online ecosystem for. No such guarantee exist on a Nintendo consel. To me personally the lack of third parties and lack of online community are massive holes to Nintendo.
 

Coolwhip

Banned
I've probably countered Grotesque's post in countless other thread, I think everyones done a pretty good job on why pretending the PS3 and Xbone werent ripped to shreds in theres here parts. I need to remember to bookmark more shit from GAF for easy pasting rather than typing this guff out over and over, but heres some choice cuts from me and others that also reinforce Freezie KO's bullet point list for those curious:

On Iwata essentially destroying NOA just as western arms of development become the main global bread winners:


Why the Wii isn't Iwata's success:


Why is Nintendo's doom status more frequently discussed? Nintendo right now is two platforms, and their entire business model rests on those two platforms. One is dead/dying, the other is experiencing a slight downturn. Theyre also showing no grandiose signs of changing direction and tackling all their myriad problems before they get worse and have even longer lasting effects/consequences. For comparison, they are not making the moves Sony did to rescue PS3 despite the WiiU wishing it could enjoy the PS3's worst periods as a baseline.

2014 is going to be a fascinating year for the company if major things do happen, and equally fascinating as to how fucked it is if nothing of note changes at all. Post Mario Kart (Spring?), there will also be no more "wait til ______" delaying tactics on the opposing side of the argument, just grim acceptance.

Interesting post. What role does Atsushi Asada have at Nintendo?

So if it's true what you are saying, then yeah Iwata's role is a lot smaller in DS and Wii than I thought. Hmm.

From N-Sider: http://www.n-sider.com/personnelview.php?personnelid=398

"With dwindling sales of GameCube, Asada and president Satoru Iwata began having discussions about the large consumer base being ignored due to the industry trend of only developing sequels or new titles that were more complicated versions of games already released. These discussions molded a vision that required the creation of new video games and intellectual properties that would spark appeal and interest of new gamers. The Nintendo DS and Wii are an extension of those goals. Games such as Brain Age, Nintendogs, and Animal Crossing are the results."

If Iwata started the discussion, then his role is big as I thought. So what is it?!
 
Give up console hardware and become game dev and publisher. Start releasing Nintendo IPs on PS4 and/or XB1. Apart from the few Nintendo IPs, there is nothing there for WiiU. And even those IPs are not selling well as we saw for the new Mario. I bet it would have sold tons more for e.g. on PS4.

Just let it die. But of course this would never happen.
 

Morfeo

The Chuck Norris of Peace
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.

Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right? :p

I'm starting to wonder when this topic will get its own community thread, because it seems to pop up 10 times a week in various thinly veiled ways. I keep thinking one day I'll click and be welcomed to some brilliant new break down of the state of Nintendo, but the crux of the conversation always seems to revolve around parroting the same wildly reductive arguments. Here's a reminder- Nintendo is already restructuring. It's also apparent that Wii U software took a hit while resources were dedicated to bolstering the 3DS, which is now stabilized. As insular as Nintendo's decisions are in some regards I don't personally believe that they operate in a complete vacuum like a lot of people seem to. Wii U has plenty of untapped potential, and not just in an abstract pie in the sky way, but you can't just right a ship overnight. Development takes time. It remains to be seen what seeds Nintendo has planted, but already there's a few signs of things to come.

For the most part I think it's accepted that 3rd party support is never going to blossom outside of a handful of cool niche games every now and then. If the insane growth of the Wii userbase couldn't get companies to pull their heads out of their asses and produce something better than shit ports and C quality spin-offs there's no reason to suspect they'll leap from their seats to do Wii U exclusives that matter. Imo Nintendo should start money hatting promising young indies. Tell the old guard to fuck off unless they bring the goods, and get fresh talent locked by providing them with an opportunity to grow and flourish on the platform. I also think Nintendo should make sweetheart deals with companies like Capcom and Konami to do comparatively modest retro revivals, retail, not digital. Let the other companies chase after the crowd that's more wowed by ornate presentation than the fundamental joy of interaction. Put the focus on well paced pick up and play experiences and tickle that nostalgia bone with cool franchises that have sat dormant. Differentiate yourself from your competitors arms race. That's what I'd do with the Wii U if it were my choice.

Then there's the obvious. Mario Kart, Smash Bros., and to a lesser extent Tropical Freeze. Nintendo knows what its money makers are, and it's leaning on them heavily during the Wii U's second year. Alone I don't think they'll have all the pull in the world, but as games like that accumulate in the library in concert with more niche stuff like Wonderful 101, Bayonetta, Pikmin, etc. I think more hitherto ambivalent enthusiasts will start seeing Wii U as a viable secondary platform. Sometimes it only takes a few "must-haves", but a library of unique supporting software definitely helps.

Such a great post. The difference with how forumers in general and especially the media is treating Nintendo and Sony is baffling to me really. Nintendo seemed to be doomed even when they were at the height at the Wii/DS - while Sony not even got that treatment when the PS3 burned back in 2007 and 2008. Its ridiculous, annoying, and it destoys a lot of the very interesting discussions about the future of both those companies, who clearly, are both in quite a bit of trouble these days.
 
That is a good question. Alien: Isolation is even published by SEGA (with whom they should have a good relationship nowadays) and a perfect fit for the Wii U Gamepad. But what can they do, rather then ask them? Moneyhat them? Should they moneyhat every 3rd party developer from now on? Like Iwata said, this would not lead to anywhere.

3rd paties themselves should also help get rid of this stupid stigma that Nintendo is only "for teh kiddeyz".

Nintendo should meet third-parties half way. Getting your hardware up to par (or a bit north) of the prior generation of hardware still leaves third-parties in the same place they were with the Wii: forced to deal with underpowered hardware.

Does Nintendo offer a good tools and good documentation of their hardware and APIs, do they send developers out to help address issues third-parties are having, are the OS and services for Wii U well designed and easy to work with, are the licensing and certification processes easy to understand?

Sony and Microsoft has been working on all of that stuff for years, if Nintendo is harder to work with then they have themselves to blame from top to bottom.

-He turned around and is currently maintaining a fairly successfull portable system in a market heavily gearing toward phone games and f2p shit.
-He is working with multiple studios to release exclusive third party stuff by funding and/or publishing their titles on his systems, instead of moneyhating timed exclusivity or making anti consumer deals with the bigger, money loving-anti consumer studios.
-His company was just recently considered the best publisher of 2013 by popular opinion, mainly due to the unmatched ratio of quantity and quality of their output in two consoles.
-He is the only one not hiding online gaming behind paywalls.
-He is the only one still supporting full, 100% true backwards compatibility to previous gen software and most peripherals.
-His company made arguably the most interesting community based system around with Miiverse.
-He is still promoting the culture of waiting/delaying games in order to not compromise its quality. Even in face of having a low selling machine to deal with, that could use less droughts.
-His company is well enough managed that they are known to rarely, if ever, go on firing sprees.
Etc...

Some of these things are big, others small and maybe unimportant to some, but they are all right choices that everyone just takes for granted just because.

Turning around the 3DS is something any goon with a clue could have done. He cut the price of the system, in what way is that some bold amazing feat that nobody else could have managed?

Nor is funding games amazing, or even surprising when they lack third-party support. Even Microsoft (since I assume that is who you're referring to) funds games instead of just buying exclusivity.

Their online is also poor compared to what Sony and Microsoft offer and from a business perspective not charging for it is a bad thing. The bit about Miiverse means nothing of any importance.

None of your points mean anything of any importance to any stock holder of any importance. Companies are judged based on current and future expectations of profit, they aren't judged based on what people might like. Nintendo has an increasingly irrelevant console, a handheld that is tracking closer to GBA than DS numbers, developer relations that are and have been awful for years, no real value-added services of any great importance, and software that isn't carrying hardware like it arguably used to do.

By any reasonable measure the last few years have been disastrous for Nintendo's future outlook. They have a lot of cash so they can ride out quite a few mistakes, but so did Blackberry once. Eventually you have to fix things or all the money in the world won't save you as a company.
 

MYE

Member
First off, I wouldn't say they "pushed" any of them. They released them, sure.

I own Dillon's and Sakura Samurai, and I used to own Steel Diver. All of them are decent experiences with a fairly simple game mechanic that isn't explored much in depth. As for Wonderful 101, it's an extremely niche game with average review scores, pitched to them and developed by a third-party. Nintendo's big input was to tell them to change the art style to a generally unappealing Power Rangers look.

You are indeed correct that those are "new IP from Nintendo." But when people ask for new experiences (personally, I'll even take a truly inventive spin-off), the desire is beyond the semantics of "new IP." Look beyond the semantics and into the substance. Gamers want something fresh in gameplay that truly digs deep and explores new mechanics to their fullest.

In other words, those new IPs he mentioned "don't count".
Love how you brushed off 101.

Sony didn't just release PixelJunk and call it a day. They got Infamous and Uncharted and Last of Us, and now they have several new franchises that people want to play.

There ya go. It always boils down to people wanting a Nintendo Uncharted of Us.
I'd say stuff like Xenoblade is more ambitious than those but it probably doesn't count either.

Desire for a new IP comes from a full world to explore and play in and push the boundaries of what is possible gameplay-wise.

Nintendo has a habit of doing just that. Only it happens within their huge catalog of IPs.
They are a business after all, and in a thread of people calling them out for their stupid mistakes, putting the Mario name on the 3DWorld game template probably sold them 10x the copies it would if it was about a bunny, a sad girl or whatever.

And ideally, this should come in the form of typical Nintendo polish and, although often unspoken, accessibility. Nintendo is aware that Dillon's and Sakura couldn't be full retail games, and hopefully they realize Steel Diver shouldn't have been one.

If Iwata was dumb, he would look at the stagnation in the software and retort, "But we have released new experiences! Look at Nintendo Land! Look at Dillon and Sakura and PushMo!" If he's smart, he'll realize that doesn't cut it. If he's smart, he'll realize that the general market has gone elsewhere to find new experiences (both on the smartphone side and the traditional console side) and he'll begin offering fresh experiences before the brand is damaged even more.

I'm pretty sure most of the upcoming Wii U releases have a very strong chance of feeling fresh/new.
That is if you don't arbitrarily disregard known IPs, for whatever reason.

Ever thought that the reason for Sucker Punch and Naughty Dog's habit of dropping IPs has something to do with the fact that at its core, most of their games simply borrow a serviceable-to-good template of something that has been done a million times, but with an expensive coating of cinematic and/or impressive presentation?

Jak was dropped because it had nothing else to offer. Same thing for Crash and I suspect its gonna happen soon to Uncharted.
Its smart really. If the gameplay side can't evolve or change, drop the name, launch and market something else until people get tired of it.
 

Log4Girlz

Member
Why is it exactly that Sony can go entire generations bathed in red ink and you wont see the sheer number of alarmist threads like this that Nintendo typically gets in a month on GAF? You know, chalkboard meme and Amirox meltdown not withstanding. Not that Nintendo is beyond cold hard analysis, but these threads always seem to gravitate towards the same hackneyed talking points about how the only way for Nintendo to move forward is to fire Iwata and scrap a console that's been out for one year, blah blah, blah, blah, blah. It's hard to take anything the OP says seriously after that.

Another question that begs to be asked is why Wii and DS are considered anomalous luck, but when a system doesn't burst out of the gate on fire all the sudden Iwata is completely incompetent and out of touch? Imagine if shareholders were gaffers, particularly after the middling launch of the 3DS. I have my own questions about Nintendo's trajectory, but it's preposterous to write off Iwata's business acumen, which had led to some of the most profitable systems in Nintendo's history. Guess that doesn't matter in an industry with a memory the size of a goldfish. What have you done for me lately, right? :p.

A couple of things.

First. They had commanding sales leads with their first two consoles and that devision was quite healthy.

Second. The PS3's only real systematic problem was the stupid choices made for its components that made it absurdly expensive to produce and required a high price tag. All of the system's problems stemmed from that. Despite this, the PS3 is a sales success.

So Sony has had three generations in a row with quite healthy sales.

Nintendo has had a history of collapsing hardware sales with the sole exception of the Wii, which sold on a novel (at the time) gimmick. So looking historically, the sales figures for Wii U come as absolutely no surprise to anyone paying attention to their business for any substantial amount of time.

Nintendo ONLY has videogames to prop them up. Now they have a horrific failure of a console which will take at least 4 years to rectify, which is eons in the electronics world.

Wii U is done. If Nintendo doesn't play their cards right, they are done manufacturing consoles. So I'm hoping their next console is cool as fuck but sales trends indicate we should expect even worse sales than the Wii U.

Investors are all about "What have you done for me lately". Steve Ballmer left MS despite record profits that Nintendo can only dream of.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Nintendo could probably make due with an Uncharted of Us since nobody is making any games for their platform besides them. They've got to fill in the gaps. It's not in their wheelhouse I think and you could easily build a case why they shouldn't, but it is obvious that it is critical that, going forward, they broaden their software lineup since they will be going it largely alone.

I am lolling at all the Nintendo fans quoting GrotesqueBeauty and everyone else flipping out.
 
Before the next system get a proper account system going and by some huge effort really bring a strong online infrastructure to the table, with a library Nintendo has they could even offer a PS NOW stream service replacing Virtual Console
 
Well, at least with Zombi U and Bayonetta 2 they secured two exclusives, with Zombi U probably being the biggest investment for them. Those should appeal to older gamers, no?

Aliens Colonial Marines was also planned for Wii U, but the game turning out complete shit and Sega canning the Wii U Version wasn't their fault.

But what elese can they do? What should they have done? Was it even possible to bring something like GTA V to Wii U?

Anyhow, I remember what I wanted to say now: I think the biggest mistake of Nintendo regarding the Wii U was the overestimation/missunderstanding of their blue-ocean crowd.


First off: Backwards compatibility was definitely made for those casual gamers. For the moms and dads who ask "what about all the Wii games, can the [new device] play those as well!? My child still has so many Wii games!".

That kind of limited them in designing their Wii U GPU massively, I believe.

Secondly: reaching those casual gamers marketing-wise: I've thought about it many times, but it must be pretty frustrating for Nintendo's marketing trying to reach customers (the blue ocean crowd), that actually don't give a fuck about videogames, in the sense that those people just don't follow any gaming related news on the internet, don't read magazines, have next-to no interest in gathering information about these things.

Some of them probably didn't even know the Wii was made by Nintendo... How are you gonna reach those people with a name like "Wii U" and a weak marketing compain completely void of any hype?

They need something on the order of a Goldeneye or Halo that they develop in house and reaches a certain standard of quality. Zombi U, despite having its cheerleaders among the hardest of the hardcore due to its difficulty, is just not a very good, polished game. Anyone who looks at it as a substitute for a Halo or even a Killzone is fooling themselves. Bayonetta is also quite a niche title. That game is a bone they threw us (only because they could acquire it on the cheap I am sure).

I agree BC restrained what they could do with the system architecture, but it seems to be an important bulletpoint for their market. I still believe that the Gamepad is the main culprit in the fail. They could have stuck with the same basic system design and just beefed everything up if they didn't pack in the Gamepad and insist on a small form factor.
 
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