If only they had designed Cindy like this,
A pretty good compromise I think, she would be sexier dressed this way, without everything on show (did nobody teach her the rules of legs or cleavage not both?). But i'm a straight female, what do I know? lol
Those sketches are quite better than the final design. When I saw Cindy indy design. A normal mechanic suit with a sport bra, something similar to the clothes Winry uses in Full Metal Alchemist. It's fanservicy enough, it shows a bit, but in the end of the day, while she is working she shouldn't worry about ending up covered in oil and stuff because of how much skin she shows.
About the slap, it's really weird. It's completely out of context, and is preceded and followed by a bunch of short clips that are supposed to be hype-inducing. I dunno. It feels like they are just slapping Luna to "raise the stakes" because she is a woman, but you don't really know why.
Now lets imagine something like this:
- If Luna dies, Leviathan disappears.
- Bad guy wants to use the power of Leviathan for evil uses.
- She says she would rather die than allow him to do it.
- He slaps her as a burst of frustration because, even if she is supposed to be captive, she has some control over the situation. And she knows it.
It's much better, since you make people see that, even captive, she (kind of) is in a position of strength. You could have thrown this between one of the scenes where we see signs of Noctis' weaknesses (which he will overcome during his journey, where he will grow up and all that).
The game is really weird. Is a game about a group of 4 dudes that totally look like a boy band. Which I guess have been made to appeal to some women. Yet it treats its female characters like this... I dunno. It's just weird.
-Female characters do not need to be strong. This idea that all female characters should be role models of some sort that we should be able to look up to is an idea that is damaging to female representation. Being human doesn't mean being strong and male characters have the advantage of being able to be all sorts of disgusting without being labeled as sexist representations that should be excised from fiction. Female characters should be given the room to breathe, to be completely wrong, weak, to not 'rise above what society would have them be, etc.' The issue is when female characters are presented as intrinsically not human in the ways men are.
Ideally, a game as long as this could have different archetypes. I agree that you don't need a character to be "strong" in a traditional sense. But it's weird seing how inconsistent Luna charaterization so far is. In one scene you have her facing a giant monster. In the next you have her slapped with no context. Then she pass by the gunners side while leaving the bedroom. Then something else happens. It's weird.
The problem (I think) is that we've seen some red flags before, and the released content doesn't really prove those were wrong. So there is some pessimism.