CassidyIzABeast
Member
There's so much stuff in the Order than would have to be completely reworked that you would just end up making a game that was a sequel to The Order in name only.
I feel like the game would have gone more in that direction if it wasn't rushed out. Sony kinda sent it out to die because they needed more first party games on the shelves. It probably should have been an early 2016 game instead of an early 2015 game.
Maybe I should have read the thread replies before I bought this 20 min ago at the PSN Flash Sale for $5
The IP has a lot of potential, and I would love to see more games in this universe. That and this game has the most realistic graphics I have ever seen and will for a while. I hold the opinion that in order to succeed you need to be able to fail and learn from mistakes and I think they certainly deserve an opportunity to learn from mistakes. Ask any developer and you will know that launching an original IP is the single most hardest thing to do.
They not only had the pressure of making a good game which is the most difficult you can imagine, they also had to launch a new IP on top of this which definitely can take away focus from areas that might needed a bit more
I always cringe hard when I see people trash on years of hard work like this, thinking "man if only they would had a different team" These games are team efforts with thousands of variables, and for most you can never fully control the outcome no matter how hard you want to and to just say something like that tells me most of you have no clue what you are talking about.
Read post postmortems on gamesutra, or for example read up on the development of uncharted or the last of us where up until months before release the game was absolute shit. These aren't just cute stories to boast but this demonstrates the unstable nature of game development. There are just too many possibilities and most of them you cant just tick a box for.
Sure, things could have gone a bit different with a bit more focus here instead of here. all development has problems, this isn't a choice between good or bad development. this is simply development that either turns out good or turns out bad. Changing a team makes little difference.
I am just grateful the team did something very brave and launched a new IP and I think they should be celebrated for that instead of being ripped upon by people who clearly have never developed anything in their lives.
This seems like a reach. The game is actually fairly polished for what it is. This is the game Ready At Dawn wanted to make. The focus was on the narrative and visuals over the gameplay. People making the game said as much. "X company sent it out to die" seems like the go to blame deflector whenever a mediocre game is released.
A sequel would be in the same hands of the people that created the first game, so I'm not so sure why people just hand wave away the first game's flaws as if they would automatically be fixed. Game development isn't an rpg where you just have to pump
more XP into the gameplay skill tree next time.
I feel like it deserves a sequel too.
Despite having mediocre shit, the game felt like a good opening sequence (a prologue) of what could have been a great game (the sequel), it has all the right ingredients to explode as a franchise if they are given enough time and are mindful enough to know where to improve and making new design choices
If Knack can get a sequel The Order can too.
If Knack can get a sequel The Order can too.
You could probably make this argument for every bad or mediocre game ever. If every mediocre game was "deserving" of a sequel and got one, this industry would go bankrupt.
"Deserves" sounds as if they wanted to make something different but couldn't because of some restraints out of their reach.
They wanted to make a cinematic press-forward corridor shooter with pretty graphix and that's exactly what they did. Them thinking this kind of garbo would become another Uncharted 2 is their own and only fault.
The two God of War titles they developed before this glorified tech demo were actual games and had an unanimous positive reception. They got what they deserved with The Order. It's what happens when you play Naughty Dog. Only them can make a cinematic AAA game not be complete shit.
I bought this for 5 bucks this morning, I played 10 minutes of it (even if you want to call it playing) and I feel like I wasted 5 bucks. Anytime a game tells me to move the left stick forward to move is a sign of a shitty game.
"Lore exists" is never a reason to make a new game.
"Lore exists" is never a reason to make a new game.
If Knack can get a sequel The Order can too.
Darklands deserves a sequel. Mark of the Ninja deserves a sequel. Sunset Overdrive deserves a sequel. The Order 1886 deserves to be forgotten. There is nothing unique or interesting about its gameplay that warrants any special attention. It's got flawless presentation, a potentially interesting setting and nothing else. Passable shooter mechanics. Enemies that utterly squander the setting's unique features. The story isn't even good, it's completely pedestrian. The rebellion I'm fighting is actually the good guys? My own organization and the Obviously Evil Mega-corp they work closely with have bad people at the top? Earth-shattering stuff, Ready at Dawn. It's lacking in content, it's lacking in creativity. Why did you set the game in 1886 if you were then going to find tenuous excuses for everyone running around with the same assault rifles, submachine guns, sniper rifles and shotguns that every shooter uses? Why did you set the game against a backdrop of Arthurian knights and supernatural monsters if 99.99% of all enemies in the game are baseline humans with guns? When we do fight monsters why are they QTEs?
Maybe they could make a good sequel. But that's true of a lot of shitty games. Ryse could have become some amazing series full of great games. Lair could have had an amazing followup that fixed all the issues. Two Human could have explored its intriguing Cyberpunk-Norse backstory and aesthetic to give us a modern classic. Haze could have done something interesting in its sequel. Daikatana 2 could have made you its bitch.
If the people want a sequel because they like the lore, maybe they can release a novel for you. Or a picture book since without the amazing graphics it never would have been hyped up to begin with.
I'm currently playing this game for the first time, since it's on sale for $5. Does the game get any harder after the first couple chapters? I can literally stand out in the open and headshot every single enemy without worrying about dying.
This seems like a reach. The game is actually fairly polished for what it is. This is the game Ready At Dawn wanted to make.
The game is 6 hours long, has no other modes and only one boss which they have to repeat 3 times.
99% sure that isn't the game they wanted to make.
The game is 6 hours long, has no other modes and only one boss which they have to repeat 3 times.
99% sure that isn't the game they wanted to make.
Definitely one of my biggest issues with the game. You have this relatively unique setting with an interesting tease of lore which even detractors of the game almost unanimously agree is intriguing, but you do almost absolutely nothing to leverage it beyond the story which isn't any better than any other random video game's and yet they lean on it harder than most. The game frustrates me more than most because so much of the concept was wasted.
It feels like there were two different games and they decided to smash them together.