That's strangeRAD owns it and if I'm not mistaken they are developing a AAA title with it.
That's strange
I only played this a couple of months ago and I must say, I thought it was excellent. If you look at successful IPs like Uncharted, Assassin's Creed etc, the first games always show the potential but aren't quite the finished article.
I would replace the Werewolf QTE's with some more exciting gameplay, tweak the shooting and allow real running. Then I think you potentially have a masterpiece, particularly if they manage to flesh out the lore. Who knows, maybe introduce another type of half-breed.
Setting and aesthetic wise open world games have never been this diverse. Compare the New Bordeaux in Mafia III to WD2's rendition of San Francisco or Far Cry Primal's prehistoric location or The Division's New York. Tons of different atmospheres. The Order 1886 seriously represented so many things that were wrong linear third person shooters.If the story bits were a movie it would have made me fall asleep. The writing is dull and the plot is predictable. It's very average fare, like that Paul WS Anderson Three Musketeers movie.
The gameplay is below average third person shooter action. Games like Mass Effect 2 and Gears of War are vastly better and more satisfying.
I do commend the game for its execution and astonishing graphics. They're truly breathtaking. But nothing about the game itself impressed me. It was all flourish and execution.
But I suppose now that I consider it, I'd rather have another The Order game than more derivative bland worlds. They'd really have to step up their game though.
Setting and aesthetic wise open world games have never been this diverse. Compare the New Bordeaux in Mafia III to WD2's rendition of San Francisco or Far Cry Primal's prehistoric location or The Division's New York. Tons of different atmospheres. The Order 1886 seriously represented so many things that were wrong linear third person shooters.
I was mainly thinking of The Order's other TPS contemporaries. I'm getting tired of the "Indiana Jones adventure" of Uncharted and Tomb Raider as well as the "grim dark future" of Gears of War. I still haven't bought GOW4, even though I really like the gameplay of that series.
I agree that open worlds are very diverse. I never said otherwise.
What about Quantum Break?
Resident Evil Degeneration is a terrible film with pretty shitty animation/CGI so no they really shouldn't.They should do a CG-movie a la Resident Evil Degeneration.
Maybe you could actually have some decent werewolf fights in the sequel. Seriously, it's absurd how in a game with the central premise of an organization made to fight supernatural creatures, you fight hundreds of dudes with guns and maybe 10 werewolves... And the werewolf fights suck!
"Wasted potential deserve a sequel" the thread.
In my opinion it absolutely does not deserve a sequel.
I'd love to see another game with a similar setting.
I'd love to see another game using the incredible graphics engine.
But The Order 1886 does absolutely not 'deserve' a direct sequel. The gameplay was unremarkable, the writing was extremely poor and my god the ending was a complete disaster in every respect. They ignored the opportunity to do anything interesting with the cool setting and the copy-pasting of the QTE fights was almost insulting.
Sure, the guns felt good, but that in itself does not earn a sequel. Other games have guns that feel good too. Guns that feel good are not tied to this IP.
A reboot? Maybe. A spiritual sequel? Maybe. A direct sequel? No.
If it does end up getting a direct sequel and it turns out to be good, I'll happily play it, but even then I will still believe that The Order 1886 did not deserve a sequel as it did nothing to earn it.
I feel like the people that think this game should get a sequel are judging this game more for what it could have been than for what it actually was.
Despite it being a bog standard TPS when you actually had control, I think it's biggest mistake was basing the combat around bog standard TPS weapons like pistol, assault rifle, shotgun, and sniper rifle; when the game should've been built around the more interesting science weapons that you only get to use in limited sections, like the lightning gun, thermite rifle, grenade launcher, and bazooka. You could've built more interesting enemy encounters, destructible environments needed to defeat certain enemies or bosses, and gameplay scenarios including puzzles that required either or a combination of fire, electricity, or explosions to solve.
So much wasted potential on a great premise.
This game won the 2015 game of the year vote on neogaf so I agree. The press should be covering this.
I feel like the game would have gone more in that direction if it wasn't rushed out. Sony kinda sent it out to die because they needed more first party games on the shelves. It probably should have been an early 2016 game instead of an early 2015 game.
I guess NeoGAF mods have gone full alt-fact mode.
http://www.neogaf.com/forum/showthread.php?t=1174583