Nuno Pinto
Member
Comp ain't gonna get better when we get Doomfist noobs.
Ugh
Come on, don't use that as an insult. : (
Didn't meant it that way, but I fixed it.
Comp ain't gonna get better when we get Doomfist noobs.
Come on, don't use that as an insult. : (
The hell does that mean?
If you're a functional human being OW should be easyThe hell does that mean?
There was a 4-stack in QP last night and this stupid golden gun Widow on enemy team was destroying my team during Attack when I was trying to practice Doomfist. When we became Attack, they were still on other team so I switched to Zen and focused on countersniping her and managed to kill her a few times. It was great when I did a bunch of charged attacks and killed her from afar. Shame we didn't get the Payload in at the very end cuz my teammates kept dying. Oh well, almost carried the team to victory.
The other team will have a bad doomfist but we'll have me, a doomfist main. Can't lose!
This reminds me of a similar situation yesterday against a five stack that were rocking very accurate Widow, Hanzo and McCree, we dropped point A of Anubis fast.
I was trying to practice Doomfist myself here since I finally got him locked in but I swiftly realised that it was a lost cause, switched to Orisa at point B and the shield completely shut them down, fortunately none of the other team wanted to try and actually heal each other or counter pick in favour of sticking with team sick snipes.
Went from constant one shot deaths to a 20 kill streak, felt wonderful to turn the tables like that.
Doomfist is more fun to play in Doomfist Elim than in actual regular games....
Doomfist is more fun to play in Doomfist Elim than in actual regular games....
I could never quite work out how to initiate with him in solo play, just spent a lot of time ambling around waiting for a moment to actually help.Doomfist is def not a great hero to play as in solo q. He's like a glass cannon and requires some form of coordination with people or at least a team that plays in an organized manner. His Ult is actually a lot harder to kill with than I expected. Seemed easier during PTR but for some reason everyone knows how to dodge it now. def need dat Zarya Ult to work.
Doomfist is more fun to play in Doomfist Elim than in actual regular games....
I could never quite work out how to initiate with him in solo play, just spent a lot of time ambling around waiting for a moment to actually help.
What kind of Overwatch streamers and YouTube channels do people around here follow? I'm currently only watching Seagull's stuff on YouTube. I find him to be a good mix of entertaining and educating.
Any other recommendations?
Doomfist is more fun to play in Doomfist Elim than in actual regular games....
Sorry, but if this is how you think, then the game has a LOT of abilities that do not function antithetically to an FPS.
Lots of things rewards you with damage from things you didn't directly aim. Pharah's rockets have an explosion radius, for example. Junkrat's nades are even more of this kind of problem because they have an arc to them. I can't tell you how many times I've died because Junkrat was spamming grenades over a wall from outside the objective. Those weren't aimed shots, they didn't even know where anyone was and they didn't have to hit me but they did damage with explosions. Then there's the turrets, who the game aims for you. Orisa's pull ability literally functions by not hitting you, but by aiming to the side of you and pulling you off the map. And while Winston's and Symmetra's primary fire technically do hit you, sure, the lack of aiming required on them should be theoretically antithetical by to FPS by your logic too.
So maybe you have an issue with the shards being an instakill rather than the fact that they damage you. Thing is, they're not rng nor are they "Not aimed" at you in situations where they reliably instakill you. To get an instakill, a player has to aim at the ground in front of you, at which point the arrow will scatter in a predictable direction. I don't see why the fact that it being indirect damage rather than direct damage should be offensive to anyone. It's not that you aren't getting hit with the attack, it's that the attack functions in such a way that aiming at the ground is the ideal way to hit you. Unless you're arguing that Pharah's concussion blast should never kill you unless she's directly hit you with it as well, rather than the ground next to you.
Well, I don't care enough to prove whether this was or the case with the pro's or not, but that just makes him situationally viable. But, even so, a 5v6 pick is still an amazing advantage that I would think even in this Meta would be useful to play.
Well, I see him in QP a lot and where I play most other characters, and he doesn't give me any problems with scatter arrow there either. Granted, it's QP, so sometimes you get really bad Hanzo's, but that also means sometimes you get good ones. I was also in Silver and Gold for a long while. Basically, I've been all over the place, and I haven't been anywhere that he's been an actual problem.
You can also block it, don't forget that. Icicle, Reinshield, Zaryabubble, etc.
If you don't have a line of sight to the character, you're going to need a particular angle in which to hit the character. You're exaggerating by saying you can be hit from anywhere and anyhow across the entire map. If there is a straight wall between you and the enemy, scatter isn't going to do anything. If you are the right angle, but the character has walked too far into a corridor, you probably aren't going to get the kill. Scatter Arrow needs to be at a very close and sharp angle to be a reliable kill. Anything past that, it MIGHT hit the enemy, but it's unlikely to do kill damage. Scatter Arrow has different weaknesses than Hog, talking about how Scatter has a longer range doesn't do much for me, especially since, as I said before, the longer range a scatter is, the less likely it's going to be to hit anyone.
Nothing keeps you entirely safe from any ability. There is no such thing as guaranteed safeguards in this game. Even the hardest of counters in this game still offer you the chance to outplay that counter. That's just the nature of the game, you can do stuff that maximize your ability to survive, but there's never anything that straight up can't kill you ever.
It would have to be less coherent.For some reason I envision this as a Trump tweet.
I've seen a scatter arrow go from the defending point A on kings Row, off the statue 90 degrees, and then headshots a widow in the spawn top window.
The move needs a rework. I vote poison arrows, remove headshot ability. It's just 3 stackable poisonous shards that'll do 150 hp over 5 second or something. They can stack too, but the headshots with scatter are the biggest problem with it imo. One shorting an Orissa being the #2.
Last night I was ready to stop playing Overwatch for a long, long time. Had the 2 worst games I've ever had in a row. Like, I've seen a lot of shit, but having 4 people on my team picking heroes they barely played and doing absolutely nothing? And a damn Sombra in every game. I mean, she's great in good hands, but when you see her using EMP when more than half of our team is dead and she's by herself on the payload...come on man. Also it seems that after this year and a couple of months people still don't understand the term GROUP THE FUCK UP. The best of all was when I saw the other team pushing the payload all the way to the first point on Dorado without a healer, having a junkrat, widow and hanzo.
Now I wanna give the game another chance, because I love it and love playing it with friends, and when you get that one match were everything works out, were even if you lose you go "damn that was good", it's an amazing feeling...the problem is that those a rare. The console community is unbearable.
Phara's rockets function like many other rockets in FPS (at least in non power weapon fashion). Yes she does splash damage without a direct hit; but its significantly lower than that of a direct hit which is the exact opposite of how scatter arrow functions. A direct hit with scatter leads to less damage than an instant kill scatter thats right in front of a person. Phara's rocket isn't comparable to that ability because the damage drop off is significant and rewards solid aim for actually hitting your target. Junkrats grenades function exactly how most grenade luanchers work in FPS games; they also require him to hit you with them to do damage so again, not like scatter arrow and not unlike other FPS shooters. Turrets are fine, they dont one shot you and are an essential part of Tjborn which requires set up before a confrontation, otherwise its useless because they'll shoot them down before you can set up. Orisa's grav doesn't do damage to you and requires her to hit the button a second time to activate so it also requires timing. Winston and Sym require getting in at extremely close range; the former doing very little damage without the jump and the latter doing more damage over time as her primary charges but also only has 200 health. None of these examples break the mold or go against my arguments about FPS games and Hanzo's scatter being broken. I pointed out earlier that its the only outlier in the game where it doesn't require a direct hit and elads to an instant kill. All of the above examples are nothing close to scatter arrow and more to the point, have been incldued in FPS games before and are balanced for the playstyles of this game. Whats another FPS where a non power/non killstreak/ultimate (IE normal weapon/ability) kills someone without requiring an actual hit from the original shot?Maybe the Noob tube but given its name and how much everyone hated it, I'd say that only strengthens the argument.
And yes as I said, I have less of a problem of how it functions as I do with the outcome. Yes there is an RNG element that is undeniably in scatter arrow and youre the only one who is saying otherwise
https://www.youtube.com/watch?v=mR6EDZY1Sv4
https://www.youtube.com/watch?v=0XorrRS2eFQ
There are tons of videos like this where characters are getting killed by that ability who are not in Hanzo's line of sight. The chances for that to be happening should be 0, not rare, 0. No other ability in this game functions like Hanzo's scatter arrow in that it can straight up kill you on its own (IE non environmental) in one hit without a direct hit in the first place. Any suggestion that there are is a disingenuous position to be taking.
I'll repeat it for you but I've never thought or claimed anything in this game was unfair to the point as scatter. It has RNG elements (It does like Idk what else to say about it), it doesn't require an actual precision shot which is what snipers should be trying to pull off, and it insta kills. There is nothing else in this game that is comparable to that ability.
What kind of Overwatch streamers and YouTube channels do people around here follow? I'm currently only watching Seagull's stuff on YouTube. I find him to be a good mix of entertaining and educating.
Any other recommendations?
I've seen a scatter arrow go from the defending point A on kings Row, off the statue 90 degrees, and then headshots a widow in the spawn top window.
The move needs a rework. I vote poison arrows, remove headshot ability. It's just 3 stackable poisonous shards that'll do 150 hp over 5 second or something. They can stack too, but the headshots with scatter are the biggest problem with it imo. One shorting an Orissa being the #2.
It would have to be less coherent.
We'll win the comp, the comp won't be a problem and we'll win. There will be doomfists and I've been a doomfist longer than any of the doomfist and people ask me about doomfist and I tell them look, you punch and you win and no one wins like Owzers. Owzers wins big with the doomfist, terrific doomfist and everyone knows that, Gaf more than anyone knows this, they say Great Doomfist.
Although that's too long for a tweet, would have to be a serious interview.
I could never quite work out how to initiate with him in solo play, just spent a lot of time ambling around waiting for a moment to actually help.
I didn't realize Zarya no longer got charge for shielding teammates when they fall off the map. When did that change?
The shards from a scatter arrow can't apply headshot damage multiplier to anyone.I've seen a scatter arrow go from the defending point A on kings Row, off the statue 90 degrees, and then headshots a widow in the spawn top window.
It was one of those undocumented changes that went up some time ago.
What kind of Overwatch streamers and YouTube channels do people around here follow? I'm currently only watching Seagull's stuff on YouTube. I find him to be a good mix of entertaining and educating.
Any other recommendations?
I see a ton of folks hiding at entry points with their fist charged waiting for someone to come through. Not the way I think he's intended to be played. They do get some cheap ass kills out of it, but pretty cowardly and not particularly contributory to a team winning overall
I see a ton of folks hiding at entry points with their fist charged waiting for someone to come through. Not the way I think he's intended to be played. They do get some cheap ass kills out of it, but pretty cowardly and not particularly contributory to a team winning overall
What kind of Overwatch streamers and YouTube channels do people around here follow? I'm currently only watching Seagull's stuff on YouTube. I find him to be a good mix of entertaining and educating.
Any other recommendations?
You're throwing out a lot of arbitrary rules for why one is okay and the other isn't. Particularly the traditionalist response confuses me. Why does it matter that Junkrat's grenade spam functions like a lot of grenade spam in other games if the principle of your argument is that shots that a player hasn't intentionally aimed at you are wrong to include in an FPS?
I just don't see what the core principle of your argument is. "Instakill indirects are not okay under ANY circumstances...unless it's an environmental kill. Or it's been done in other games. Or if they need to be close to do it. Or, or, or..." and so on.
You're confusing my argument a little. I'm saying that reliably instakilling with scatter arrow doesn't have much RNG because to do so, you need to aim at a specific location in relation to your enemy. A kill like that is different from kills like these:
Look at the health of the Lucio in the first video, and look at the percentage of the elim that Hanzo got in the second.
Those are only 1 hit kills because those players were already on the verge of dying. Had they been at full health, they'd barely have even noticed the damage. And that's why I don't see a difference between this and other examples, like a turret or a random grenade. I can agree that those players died to a randomness factor, but if you're on low enough health, then EVERYTHING is a one shot kill.
My point is that you can call a scatter arrow a 1 shot kill at full health characters, but that's only if you aim it at a specific location and the player isn't smart enough to counter it OR you can call it an RNG ability that kills players who can't see it coming if they're unlucky enough to be in low health where they'd be killed from being sneezed at anyway. You can't say that it's an instakill AND RNG at the same time as if a single random shard is a death sentence 95% of the time.
Not to mention, kills like those happen ALL the time, from all kinds of weapons and abilities. Again, the nature of the game is that they allow you to spam fire freely and you get luckly kills and unlucky deaths from all sorts of situations where someone just happened to be at the wrong place at the wrong time with no intentional aiming or skill on part of the player. If you think that should NEVER happen, then I don't know what to tell you, because this isn't the game for you. Even Soldiers randomly spam their fire in a general direction for no reason other than that maybe someone will come around the corner and sometimes someone does and is on low enough health to die from a single bullet.
I'm not sure why you think I'm trying to put words into your mouth. I'm not saying you said anything, I'm just saying that you're not giving me logic that I can apply exclusively to Scatter Arrow. I agree that it's a unique ability, but that can be said of several abilities in the game because the entire point of the game is that each hero has their own unique abilities. But the thrust of the principle of every argument you've given me can be applied to several other abiltiies, because there are other abiltiies that are either 1. indirect, 2. can instakill you, 3, you can't see coming, etc, so when I point that out, you have to atleast amend your argument to juggle why those are all okay, but scatter isn't.
And in my opinion, these amendments are flimsy and arbitrary. I can't see why I would care that Junkrat's grenade launcher functions like other grenade launchers do in other games if the principle of the argument was that I don't like abilities that kill me with indirect hits. Why would I care that it's an environmental kill if the principle of the argument is that indirect kills shouldn't be an insta-kill? And if we include things that kill us at low health as 'instakill' abilities, then a lot of uncontrollable attacks are instakill RNG BS. Essentially your argument is slowly becoming "Scatter Arrow is bullshit because it is an indirect, non-environmental, long-distance, easy, instakill shot that also has a RNG factor that can kill you if you're close to dying, attached to an otherwise precision based character and hasn't been featured in many other games" And those are a lot of qualifiers to have to specifically make before deciding the ability is wrong.
Either way, suffice to say, we can agree to disagree. I do not see anything wrong with the ability. I don't think that the small RNG factor is in any way significant since it only really makes a difference in very specific circumstances, and while it's powerful, it can be played around a lot of the time. Other times, you just die and can't do anything about it, I agree, but that's the nature of the game and I'm fine with it.
What kind of Overwatch streamers and YouTube channels do people around here follow? I'm currently only watching Seagull's stuff on YouTube. I find him to be a good mix of entertaining and educating.
Any other recommendations?
No, they do not. If you're within 2 meters of their explosion, then you get damaged without them ever touching you. Unless your now counting the explosion as part of the hit, in which case I don't see why you don't count the shards as part of the attack. And, like any attack, they can one shot you if you're on low enough health to be oneshotted by the small explosion, which is the standard you set with the videoes you linked here.Junk rat can fire grenades over areas into players that they didn't see-but do you take damage from them even if they don't hit you? No, they have to hit you.
Further in the second video, Junkrat was killed on lijang coming out of spawn with full health by a scatter while 100% not in Hanzo's line of sight. That was to your argument that you have to be in Hanzo's line of sight to be killed by scatter; clearly that isn't the case. If you want, I could easily find more to support that claim but to that example should be enough to dispell your notion that you have to be in his line of sight for it to one shot you with full life; it doesn't..
....
Scatter can kill regardless of where you are on the map so long as you don't have 400+ life
I never said anything about the percentage of time but I can absolutely say that there are RNG components to scatter because literally everyone in this game understands that it has RNG functionality but you, apparently.
Like you keep thinking that spam fire is the same as an active shot RNGing to death. I really don't know what else to say but those are entirely different problems.
those throws and abilities while performed blind still adhere to a set of in game physics unlike the RNG nature of the ensuing scatter shot arrows
The hell does that mean?
Patiently refreshing Gaf and /r/Overwatch for leaks of the upcoming event...