Mossybrew
Member
For all the endless discussion about countering characters I don't think I've ever heard anyone state the obvious: if you're having trouble with X character, just pick A, B, or C. Right? How many times have we heard this glib advice? But it's not a 1 on 1 game. If you switch to another character, you may do better against a particular opponent, but now you're weaker to other enemies, and now you're right back in the initial position, now character Y is giving you trouble. And never mind the fact that the opponents are changing characters at will too. It's an endlessly circular situation and I'm starting to think it's the rotten core of this game, the entire rock-paper-scissors idea where you will always be vulnerable to other classes, always questioning your character of choice at that moment.
I've realized that this is the core of my frustration with this game. For an alternate example, Battlefield 4. Played countless hours. Yes each class had different abilities, but I never felt this level of frustration. This constant back of the mind idea of, am I playing the right character for these opponents? I'd switch classes simply on my mood, not in some knee-jerk reaction to a successful opponent or two. I could tailor my guns even within each class to fit my playstyle. There was a level of comfort there that I'm not finding in Overwatch.
I have no doubt this game is a great deal of fun for a lot of people. And I get that fun, in small doses, in rare moments where the stars align. But for me there's too much of the other stuff. I'm thinking for my particular tastes, Overwatch is an incredibly attractive shell around a lifeless, broken husk of a gameplay core. It's the popular, attractive person that everyone seems to like, but leaves me feeling cold. In other words it's the psychopath, that mimics everything but at it's core is a cold, calculating, corporate void.
I've realized that this is the core of my frustration with this game. For an alternate example, Battlefield 4. Played countless hours. Yes each class had different abilities, but I never felt this level of frustration. This constant back of the mind idea of, am I playing the right character for these opponents? I'd switch classes simply on my mood, not in some knee-jerk reaction to a successful opponent or two. I could tailor my guns even within each class to fit my playstyle. There was a level of comfort there that I'm not finding in Overwatch.
I have no doubt this game is a great deal of fun for a lot of people. And I get that fun, in small doses, in rare moments where the stars align. But for me there's too much of the other stuff. I'm thinking for my particular tastes, Overwatch is an incredibly attractive shell around a lifeless, broken husk of a gameplay core. It's the popular, attractive person that everyone seems to like, but leaves me feeling cold. In other words it's the psychopath, that mimics everything but at it's core is a cold, calculating, corporate void.