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Overwatch |OT3| White, White, Blue, White

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Last night on Temple of Anubis, we were on attack and stuck at that first chokepoint with two arches. I switched to Winston and jumped right through and on the objective, set up my barrier and four of their team dropped back from the arches to the objective to kill me.

"Good!" I think. "That's enough distraction for my team to get through."

I see what they're doing while I'm waiting to respawn and they're all flapping about outside the arches trying to kill one Tracer buzzing around them.

-_-

This game, man. This game.

I solo'd the temple of Anubis once with Winston. Literally secured the first point, rushed the second one with ult and killed a Widow twice that was revived to get overtime; I even got an achievement for it. I was happy and pissed off at the same time because both teams were ridiculously incompetent. Literally ninja'd the objective twice.
 
Mercy is one of the characters I'd stick with one of the default skins even if I cgot a legendary

I got the valkyrie one in a box but I still paid 250 for cobalt anyway
0PeEnb8.png
 

peakish

Member
Ran a quick game and ran into a couple of know-it-alls on my team. A Reaper was complaining about us throwing the game when the opposing team ran a single tank and he kept running into the killzones on Lijiang because being on point is more important than winning the team fight so that you can survive on it. At the same time a Zarya was complaining about us having no counter to the 2x Pharah on the other team, only begrudgingly switching to S76 close to overtime on the final point ("Not gonna tank for you losers"). A third person thought it was a bad decision to counter Pharah with S76.

I assume all of these players like me are currently writing some sour posts about bad team mates on some forum lol. (Edit: I don't really think they were bad as much as they were overestimating the impact their performance had in our team). Thinking on what I could have done, I probably should have offered to counterpick Pharah if someone else would have replaced my Lucio. I'm starting to realise that I'm just not very good with him, or rather that I'm more successful playing offense or Mercy when it comes to support.

I got the valkyrie one in a box but I still paid 250 for cobalt anyway
http://i.imgur.com/0PeEnb8.png
Cobalt is an ace colour. I'd pay for it if I didn't already have the gold skin for her, although I'm currently running Sigurd which I got in a box. Many of the epic skins look just as good as legendaries tbh
 

Maserati

Neo Member
yesterday we face a team who picked 3-4 Torbjörn - tank - healer

they was at defence saturation

imagn that at last point they defence in eygbt with 4 Torbjörn -.- and ulty ( q )
omg was funny :d

I hope they restrict the number of heroes in competitive play, I don't want to see this again.

ClRR7sLUYAAW-iF.jpg

happens some time

just relax and tell your team to pick up anti class( maby basten or ) of them and they will be in truble
 

Antiwhippy

the holder of the trombone
I think imp actually suits her to a T if you're thinking lore wise.

Genji and reaper didn't die... for a price.

Girl's into some dark shit yo.
 

Mr Nash

square pies = communism
Not sure if it's been mentioned yet, but here's Kaplan chiming in on sudden death and coin flips for competitive matches.

http://us.battle.net/forums/en/overwatch/topic/20745604460

Changes We’re Looking at Making in the Short-Term
Based on this data and your feedback, here are a few changes we’re looking to make immediately to Competitive Play:

- Initial match time for Assault, Escort, and Hybrid maps will be reduced from 5 minutes to 4 minutes
- Sudden Death Timer will be reduced from 2m00s to 1m45s

These adjustments should make Competitive Play games a little shorter, giving you the opportunity play more of them. They’re also fairly quick to implement, since they don’t require a lot of additional work to the core of the system. As a result, you’ll see these go live with Competitive Play and our Summer season (assuming we like what we see on the PTR).

Changes We’re Looking at Making in the Long-Term
In addition to the above, and because we’ve received a lot of positive feedback on the new Assault map format, we’re going to try to apply the same “time bank” system to Escort and Hybrid maps.

What this means is that, if both teams push the payload all the way to the end of the map with time leftover, you’ll go into a second round on the same map. We’ll remember how much time was on the clock for each team, and then you’ll have that amount of time to push the payload as far as possible. At the end of this second round, we’ll also look at how far your team pushed the payload vs. how far the enemy team pushed their payload. Push it farther than the other team and you win.

The only ties that you’ll encounter in the “time bank” system are if a) neither team pushes the payload at all (an exceedingly rare edge case!), b) neither team manages to “capture” the payload (this is limited to Hybrid maps), or c) both teams manage to push their payloads all the way to end of the map in overtime. If we’re seeing ties happen less than 9% of the time in Assault right now, we should see even fewer Hybrids and Escorts resulting in a tie using this format.
 

kromeo

Member
Where do people find out so much about the backstories? There's pretty much nothing in the actual game..

And what is this overwatch 1.0 I keep hearing mentioned?
 
Where do people find out so much about the backstories? There's pretty much nothing in the actual game..

And what is this overwatch 1.0 I keep hearing mentioned?

Pretty much just the promotional stuff they release. I don't even know how coherent their world building is when it comes to the game since it's basically stuff salvaged from their cancelled MMO.

But there are like four eras of Overwatch.

1. Formation to fight Omnics.
2. Underground operations against things like Talon and Shimada syndicate.
3. Shut down.
4. Recalled by Winston/Athena.
 

Bisnic

Really Really Exciting Member!
My girlfriend got 96% kill participation as Mercy yesterday.

I mean, how did that happen? She was healing/boosting almost everybody when they just happened to kill someone?
 

kromeo

Member
Wow, Mercy is really fun to play as. I just played 3 solo games and got voted MVP twice. Won twice. Super fun hero.

Completely depends on the group, if they want to spread out and play sniper then being mercy can be frustrating

My girlfriend got 96% kill participation as Mercy yesterday.

I mean, how did that happen? She was healing/boosting almost everybody when they just happened to kill someone?

I would guess she was boosting a Bastion that was involved in pretty much every kill
 

maouvin

Member
My girlfriend got 96% kill participation as Mercy yesterday.

I mean, how did that happen? She was healing/boosting almost everybody when they just happened to kill someone?

No idea how it works, but you can get over 100% too. Got 140% or something once, seem several other players going over 100% too.
 

Apt101

Member
Wow 96%? The best I saw was an enemy Mercy during a match where my team were goofing off and all went Mei. That player was over 70%.
 

Bisnic

Really Really Exciting Member!
Wow 96%? The best I saw was an enemy Mercy during a match where my team were goofing off and all went Mei. That player was over 70%.

The only thing unique about our enemy team during that match was that they had 4 Symmetras(they were on Defend Anubis). Not sure if it had something to do with the beams or turrets lol.
 
Wow, Mercy is really fun to play as. I just played 3 solo games and got voted MVP twice. Won twice. Super fun hero.

Mercy and Reinhardt are my two most played. Both really fun heroes and both can be the difference between winning and losing. If the team has a tank I go Mercy. If we have a Mercy already I go Reinhardt and if we have a Zen, Lucio or Symmetra I go Mercy there as well. Zen with a backup Mercy can cause problems.
 

Apt101

Member
finally got something gud

I got that skin as well as the one that's the same visually but like white stone. Maybe silver? Anyways, that gold one is the one I rock and prompted me to learn Reinhardt - who I feel is the best tank. It feels so good to smush the enemy tank then wallop them to death.
 
I really want Widowmaker's Huntress skin. I have 910 coins now, I'll probably buy it. Dunno.

A Widowmaker player?
image.php


-------

I got a random drop for Anubis for Pharah. She is one of the few characters in this game that has great legendary skins and great purple skins.

I like the Mech and Thunderbird ones, but the all black look and dog head of Anubis are pretty bad ass.
 

Mupod

Member
I don't know if I want Gaogaigar Reinhardt or Gurren Lagann Reinhardt. The latter has an axe though...

I'm sitting on 1100G right now so I could get either. But spending it would be foolish as I am about level 98. Not gonna buy anything until I get through my easy loot boxes.
 

Apt101

Member
A Widowmaker player?
image.php


-------

I got a random drop for Anubis for Pharah. She is one of the few characters in this game that has great legendary skins and great purple skins.

I like the Mech and Thunderbird ones, but the all black look and dog head of Anubis are pretty bad ass.

I play pretty much every character except Hanzo - I just don't like the way he works. Oh, and that Russian tank, I think she's Russian anyways. Could never get used to her.
 
There are some gems on the official forum, holy shit !

http://us.battle.net/forums/en/overwatch/topic/20745654463

This pretty much says it all.

Aeris - 2.94 K/d Ratio

47.35% Winrate
#59,793 (Top 87%)

You're winrate is only higher than 13% of the playerbase.

Maybe focus on winning instead of KDR.. just a thought.


I want people on my team that plays to win. Im in the top 2% winning, and top 14% K/D with top 4% kills per game. When i see somebody like that above me, it just reminds me of those useless widows sitting in the back not doing a thing to help the team.
 

Mupod

Member
I never paid any attention to my K/D...I'm the guy who stalls the point at all costs knowing full well I'm gonna die afterwards.

Last night I was on King's Row and I took a point as Reinhardt by doing nothing but walking forward with my shield - the S76 and Hanzo on the other team could have saved it by walking forward 3 steps but they were so scared of dying they decided to flee behind the arch instead.

I actually just looked up my masteroverwatch stats. I'm legitimately shocked my K/D is so high on Zenyatta (2.23) considering that I play him very aggressively and do things like block captures with Transcendence. Highest is Zarya at 2.94, I die a lot there too but she's probably skewed by all the unstoppable rampages I go on when I'm 100 energy.
 

LiK

Member
I never paid any attention to my K/D...I'm the guy who stalls the point at all costs knowing full well I'm gonna die afterwards.

Last night I was on King's Row and I took a point as Reinhardt by doing nothing but walking forward with my shield - the S76 and Hanzo on the other team could have saved it by walking forward 3 steps but they were so scared of dying they decided to flee behind the arch instead.

I actually just looked up my masteroverwatch stats. I'm legitimately shocked my K/D is so high on Zenyatta (2.23) considering that I play him very aggressively and do things like block captures with Transcendence. Highest is Zarya at 2.94, I die a lot there too but she's probably skewed by all the unstoppable rampages I go on when I'm 100 energy.

K/D is useless in this game, imo. I would gladly sacrifice myself to push for the contested points. Done that many times when my teammates are respawning.
 
I found myself unable to counter-pick on numerous occasions because I was the only tank or healer.

I realized recently that sometimes, it doesn't matter. If your team isn't making any progress and is just bashing its collective head against the objective, whatever your team is doing isn't working, and that includes you taking one for the team and playing a role no one else wants to play but seems important. I was playing a Volskaya match in PTR competitive where it looked like we were never going to capture the first point, and it occurred to me that we couldn't push people off the point because we didn't have enough damage, and that Lucio's trickle healing wasn't doing much to help. Switch to Pharah, kill a bunch of people, and suddenly we're in despite having no healer. It was apparently shocking enough to the other team that they all left the game shortly thereafter.

I'm not saying I singlehandedly altered the outcome, because that's ridiculous. My point is less that Pharah helped, and more that she helped more than Lucio in that situation, which goes against the conventional wisdom of "supports always help." Worst-case scenario if you switch, your team was already losing anyways.
 
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