NeoRaider
Member
My first ever POTG with Mercy: https://streamable.com/e9j2
It was VERY close, win or lose situation, and we won!
It was VERY close, win or lose situation, and we won!
For anyone curious, on console I switched Mercy's beam to Toggle and it seems to make things a lot easier to manage Heal and Damage
It is a bit awkward that even with toggle it doesn't seem to give me the option to disengage a beam from someone without running out of range or moving to someone else. I guess it's not the worst thing as I can't over heal or over damage-boost someone until someone else needs it.
But luckily you can easily click once to Heal someone then click Damage Boost to instantly swap to a Damage beam without first disengaging the Heal.
Yeah, some heroes are routinely cheated on the cards by silly stats.The card system is completely broken. 4 gold medals and 1 silver...70% enemies hooked.
Seriously? No one cared obviously.
The card system is completely broken. 4 gold medals and 1 silver...70% enemies hooked.
Seriously? No one cared obviously.
Looks like XB1 patch notes leaked. It was posted on Blizzard forums for some minutes. Console players will wait until July 5th...
http://www.overpwn.com/blue-tracker/topic/8882-xb1-overwatch-patch-notes-july-5-2016
wow bastion is the most boring hero
you basically sit in a spot and hope for the best. I remember the good days when I thought he was OP!
Yeah, some heroes are routinely cheated on the cards by silly stats.
It's my feeling that if you get 3 or more golds, top eliminations, or are on fire for >50% of the game, those cards should trump hero-specific ones.
wow bastion is the most boring hero
you basically sit in a spot and hope for the best. I remember the good days when I thought he was OP!
The card system is completely broken. 4 gold medals and 1 silver...70% enemies hooked.
Seriously? No one cared obviously.
Soon and hook fixed in our so it'll come during the comp mode release at least for pcRanked when
Hook fix when
I tip the healers during post game votes. It's just for fun anyway I guess.
Looks like XB1 patch notes leaked. It was posted on Blizzard forums for some minutes. Console players will wait until July 5th...
http://www.overpwn.com/blue-tracker/topic/8882-xb1-overwatch-patch-notes-july-5-2016
lol @ "tipping".
In reality, support players and difference makers should receive an actual tip in the form of extra XP when they are voted for on the post-game card screen. Make checking that box mean something.
They should remove rate match. Doesn't even do anything unless it's secretly marching you with probably better games
Soon and hook fixed in our so it'll come during the comp mode release at least for pc
Yeah, during all the fuss over Bastion in the beta, it was hard to communicate that I didn't think he was OP, I just thought he was boring and the self-heal encouraged him to be boring. If he had to go hunt for health more, and he could do something else cool instead, I bet we'd see his popularity go up.A good bastion will move between kills and try to cut off enemy advances, but other than that it's just pointing and shooting. Sometimes you move while shooting, sometimes you're a tank while shooting.
I wish he had another ability instead of his self-heal. His heal is a good ability, but it's so passive.
Yeah, during all the fuss over Bastion in the beta, it was hard to communicate that I didn't think he was OP, I just thought he was boring and the self-heal encouraged him to be boring. If he had to go hunt for health more, and he could do something else cool instead, I bet we'd see his popularity go up.
Can someone copy paste this? It's hitting my work filter.
[XB1] Overwatch Patch Notes July 5, 2016
PATCH FEATURES
New Feature: Competitive Play
Overwatch is raising the bar for competitive players, giving them the perfect arena to sharpen their skills and hone their strategies. Introducing Competitive Play.
Competitive Play is designed for players who truly want to put their skills to the test, and offers a more serious experience than our Quick Play or Weekly Brawl! modes. To make sure everyone playing the mode has a solid understanding of the games mechanics, maps, and heroes, Competitive Play will be locked until you hit level 25.
Once you reach level 25, the mode will become available under the Play button in the main menu. Simply select "Competitive Play" from the submenu, and youre ready to enter a match. You can join on your own or in a group, and Overwatchs matchmaking system will automatically find the best game possible for your (or your group's) skill level.
Competitive Play is live right now! To learn more about this new feature, click here.
# 3 1 hour ago
Vaneras
GENERAL UPDATES
Gamepad Controls
Players can now swap the left and right sticks on a control pad
"Legacy" controls option has been added:
Left stick up/down moves forward/backward
Left stick left/right turns left/right
Right stick up/down aims up/down (these can be inverted)
Right stick left/right strafes left/right
Sticks can also be switched
Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
Added an option to adjust Aim Assist strength (defaults to full strength)
Players can now configure the user interface display area (Go to Options > Video > Display Margin)
Miscellaneous
"Weapons" section added to the Hero Gallery
Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Disabled "Avoid This Player" functionality and removed option from the game UI
Developer Comments: The "Prefer"/"Avoid" player system was designed with the best intentions; however, it's not currently performing in a way that we feel is healthy for the game. While the "Prefer This Player" option is more or less working as intended (and is thus still enabled), the "Avoid This Player" option has impacted the matchmaker in negative way and led to some very poor player experiences across the board. Although we like the idea of being able to say "hey, I'd prefer not to play with this person," the implementation of the mechanic is not where it needs to be. We're still looking at ways to iterate and improve upon features that empower players to reduce toxicity and harassment in their games; we just want to be sure these features don't accidentally punish positive community members as a side-effect.
# 4 1 hour ago
Vaneras
HERO BALANCE CHANGES
McCree
Peacekeeper
Alternate Fire
Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
Bullet damage decreased from 70 to 45
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
Widowmaker
Widows Kiss
Alternate Fire (Scoped Shot)
Base damage decreased from 15 to 12
Note: Scoped shot damage multiplier remains unchanged
Headshot damage multiplier increased from 2x to 2.5x
Players must now wait for the unscoping animation to completely finish before scoping
Infra-Sight
Ultimate cost increased by 10%
When activating Infra-Sight, Widowmaker's voice line will now be audible map-wide
Developer Comments: In the right hands, Widowmaker can often feel unstoppableeven when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.
# 5 1 hour ago
Vaneras
BUG FIXES
General
Fixed a bug preventing players from being able to leave as a group
Fixed a bug that would cause players weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
Fixed a bug that would move players toward the source of a knockback rather than away from it
Fixed a bug that caused Hearthstone-themed sprays to ignore localization
Fixed several framerate issues that could occur when cycling through the hero selection menu
Fixed a variety of issues with and made several improvements to ambient lighting
Made some improvements to how AI heroes respond to one another
Made a variety of performance and optimization improvements across the game
Maps
Players can no longer be resurrected in out-of-play areas on Ilios
Fixed an issue with collision on certain areas of Dorado not blocking line of sight
Heroes
Fixed a bug with the "Junkrat RIP-Tire KillsAverage" lifetime statistic
Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
Fixed a bug that allowed Torbjörn to pick up Scrap while dead
Just had a string of shit games. I don't mind losing, but the worst thing is losing a game which you KNOW you could have won, if only people would listen and respond. Clear the entire objective area as Junkrat, watch as the rest of the team wanders around chasing other enemies instead of rushing together to capture the point? FML.
Every...time.
The amount if times I've cleared an erea either by riptire or by a suicide push, but I leave it clear for anyone in my team to just walk into it but they don't is too damn high.
Hell I can clear a point just by activating my ult, specially on koth maps. I do it and run it into a wall, the opposing team scatters, guess what team, you can run in and start capping and force them back in and make them take the riptire or they respect it and we can get almost a full cap. Either way it's win/win. But no, it's almost as if people don't know there are different voice lines for when your team uses an ult and when it's the opponents.
I'm assuming that's autocorrect for PTR, if so good news wasn't aware of that
Now ༼ つ ◕_◕ ༽つ Give PATCH
Nothing like the abuse you get for playing widow on attack, "Oh we are losing, lets blame the widow being far more useful than any of us, cause we are on attack"
Nothing like the abuse you get for playing widow on attack, "Oh we are losing, lets blame the widow being far more useful than any of us, cause we are on attack"
Lol did they just push the pc balance changes to consoles?
If you're killing it as sniper on offense and your team is still losing, consider yourself the problem.
Looks like XB1 patch notes leaked. It was posted on Blizzard forums for some minutes. Console players will wait until July 5th...
http://www.overpwn.com/blue-tracker/topic/8882-xb1-overwatch-patch-notes-july-5-2016
Of course they did, why not?Lol did they just push the pc balance changes to consoles?
I can't believe they are just now getting the mccree nerf. Also interesting to see the avoid player change, wonder if that'll make it to PC, cause I would not like that
I can't believe they are just now getting the mccree nerf. Also interesting to see the avoid player change, wonder if that'll make it to PC, cause I would not like that
I can't believe they are just now getting the mccree nerf. Also interesting to see the avoid player change, wonder if that'll make it to PC, cause I would not like that
Competitive would be a joke on console with tank destroyers and bodyshot masters.I can't believe they pushed the Widow/McCree nerfs to consoles, when Widow is much less of a problem already and they've already said (I believe?) that they're going to look at McCree again.
But generally having 1/6 of your players sitting back sniping when the point needs to be taken is frustrating. Being useful isn't just getting kills (especially with widow because of hitscan and wallhack), it takes getting asses on the point. Your abuse is valid in my eyes. It's just as abusive dealing with smug people who refuse to switch to a useful hero..
If you're killing it as sniper on offense and your team is still losing, consider yourself the problem.
I can't believe they pushed the Widow/McCree nerfs to consoles, when Widow is much less of a problem already and they've already said (I believe?) that they're going to look at McCree again.
I can't believe they pushed the Widow/McCree nerfs to consoles, when Widow is much less of a problem already and they've already said (I believe?) that they're going to look at McCree again.