Thanks. I was unsure about mind over matter as my mana pool is likely to be very small even with the nodes because of no int.l
I finally beat Piety in normal, first time in hardcore making it that far =/ A lot of near dead moment, I felt like I am either pretty under gear or screwed up my build big time.
I am trying to go for high block tempest shield + lightning trap focusing on lightning damage. It seems like I ran out of mana after 7 or 8 traps (without spamming flask), and even faster if I link it with +lightning damage support gem (only have it linked with lightning penetration atm). I don't run out of mana farming, since the mob refill my flask pretty quick, but it becoming a problem when I am trying to fight a boss.
I have like 200 armor, ~35% block chance, 700 health, 400 ES, resist 75% fire, 40% ice and lightning. 650 mana, 30% reserved by tempest shield.
My build, trying to get all the shield block nodes that I can, along with the trap passive (10% penetration, 6s indestructible, +1 trap)
Any help will be great.
What's the guild stash etiquette? Take one, leave one (or two)?
What's the guild stash etiquette? Take one, leave one (or two)?
I lost my 55 ranger a few minutes ago in Cruel Piety.
Damm frost damage, a bit lag and low reflex to aflt f4
I've been adding quite a lot to the stash - some other have too. I think take-one/leave-one is fair. Unless we end up with extremely valuable items moving through the stash, I don't think we should have much conflict.
I've taken a few things but when I'm done with it I always put it back in. I also put all the rares I find and don't use in unless they really suck but had to sell some stuff there wasn't anymore space.What's the guild stash etiquette? Take one, leave one (or two)?
Well, I ask because there is a pair of unique summoner boots in the stash and don't know if anyone is counting on them, or how much they are worth. I'm doing a summoner build right now (level 41) and I think they might be useful, although I could die and take them with me to standard too.
I do have another pair of boots right now (Shavronne's Pace) that I'm using and I think are more useful at the level I am at, so it's not like I absolutely need them. But I wouldn't want to take them and leave something like a coral ring in return
We've deployed Patch 1.0.0e, which contains several balance changes and quite a lot of bug fixes. We have also decided on a mechanic for the heavily requested ability to respec bandit quests (relatively difficult vendor recipes) and have a version on our testing server. I expect that this will be patched in as a feature of 1.0.1.
It's intentional that bandit quest respecs aren't super easy. I suspect the difficulty will be too high for a level 30 player, but pretty simple for someone who runs end-game content. This is similar to using a lot of Orbs of Regret to change a substantial part of your passive tree.
Version 1.0.0e
Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.
Reduced the damage of Devourers.
Reduced the size of packs of Devourers in end-game Maps.
Rare monsters are now larger.
At higher levels, spells cast by shrines that you have tagged now do more damage.
The slow aura from totems can now be viewed in the UI as a debuff.
The Cast on Crit support gem has been renamed to Cast on Critical Strike.
Changed some map vendor recipes: Mountain Ledge maps now upgrade to a Museum map. Promenade maps now upgrade to a Villa map. Colonnade maps now upgrade to a Labyrinth map. Dark Forest maps now upgrade to a Residence map.
Fixed a bug where auras with larger base magnitudes could override auras that had higher final magnitudes (once passives had been factored in).
When an Animated Guardian is dispelled due to its gem being unavailable, its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
Fixed an abuse case where the Cast on Death support gem could be used as a massive damage bonus with other trigger gems.
Fixed a bug where all classes other than the Scion would look wrong when wearing Hyrri's Ire.
Fixed the speed that NPC dialogue windows scroll at if there's no voice acting.
Fixed a bug where the Gardens would occasionally spawn with the path to the Sceptre of God blocked.
Fixed a bug where a Guild Officer would be shown an option to kick the Guild Leader.
Fixed a bug where the end-game Graveyard Map could spawn its boss (Merveil) in an unreachable location.
Fixed cases where minions would not appear on your minion icon bar after tagging a shrine.
Fixed a bug where a Scion wearing the Crown of Thorns or Asenath's Mark would appear bald.
Fixed a bug where Guild Members and Officers could attempt to change the guild tab ordering. In addition, Guild Leader tab reordering has been disabled until it's fully supported.
Fixed an instance crash related to Spectral Throw.
Fixed an instance crash related to Dominus.
Fixed a client crash related to guild tabs.
Fixed a client crash caused by Lightning Warping away from NPCs while talking to them.
I'd say just grab them. I'm having to throw away rares cause there's no more room in the guild stash
Time to break some builds.
Doesn't seem to be much other than bug fixes. Glad they haven't nerfed Spectral throw yet.
Doesn't seem to be much other than bug fixes. Glad they haven't nerfed Spectral throw yet.
I didn't know there was a cast on crit gem... that sounds fun.
I didn't know there was a cast on crit gem... that sounds fun.
Why would they nerf it?
They will. It shouldn't be shotgunning on the return path and it's crazy unlikely they'll keep it that way. If that's all they do it'll still be viable and good but wont be quite as overpowering.
This is what I'm at with my ST Scion.I like those changes a lot. Great suggestion. Thanks. I was unsure about mind over matter as my mana pool is likely to be very small even with the nodes because of no int.
Completely missed diamond flesh and that cluster of 12% life next to blood drinker. lol
Nope. And there's no cast time, either. OP as fuck. Enjoy it while it lasts.Wait, does the "cast on" still take mana?
Nope. And there's no cast time, either. OP as fuck. Enjoy it while it lasts.
Yeah, it'll only trigger when you use the skill it's linked to.Oh so you have to crit with a certain skill? I thought it applied to every physical crit. So I assume same with "on melee kill"
Yeah, it'll only trigger when you use the skill it's linked to.
All the top Nemesis league guys are doing Poorjoy's Asylum and they're all gonna die.
Kinda bummed at the rarity of non quality gems. Puts a damper on being able to try things out.
Well, I ask because there is a pair of unique summoner boots in the stash and don't know if anyone is counting on them, or how much they are worth. I'm doing a summoner build right now (level 41) and I think they might be useful, although I could die and take them with me to standard too.
I do have another pair of boots right now (Shavronne's Pace) that I'm using and I think are more useful at the level I am at, so it's not like I absolutely need them. But I wouldn't want to take them and leave something like a coral ring in return
the patching system they use on steam is utter shit
Make my first nemesis character, walk down the beach, kill Hillock, and he gives me this
Thank you Hillock.
Grab the summoner bots, i put in the guild stash for members, and is useful for you, just take it