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PDZ Shots

VictimOfGrief said:
So you're the one guy who pauses the game and looks at the walls. Wow. Gaming HAS come a long way. :D

I don't think thats it at all. The thing is, this is next gen - and we expect the graphics to reflect that. Ghost Recon: AV looks next gen, so does MGS4. This, to me, doesn't.

Hell, it looks like some of the foliage on these trees are just flat polygons. It looks like something out of World of Warcraft IMO. I'm not blown away, and there are some games coming out on the 360 that do indeed blow me away.
 
Dr_Cogent said:
I don't think thats it at all. The thing is, this is next gen - and we expect the graphics to reflect that. Ghost Recon: AV looks next gen, so does MGS4. This, to me, doesn't.

Hell, it looks like some of the foliage on these trees are just flat polygons. It looks like something out of World of Warcraft IMO. I'm not blown away, and there are some games coming out on the 360 that do indeed blow me away.

Yeah, and part of the extreme reaction this game generates is a response to the way that Microsoft is trying to position it as a flagship launch title, in lieu of Halo.

I am not the biggest Halo fan, at all, but I'd certainly take Halo 3 over this half-baked crap. There is no compelling reason to buy this crap at this point, imo.
 
Stinkles said:
I am impressed that there is a Donut Lab.

I had to go down to the lounge and grab a bear claw to satiate my donut urge after I saw that. Total immersion. Go Rare!
 
they really need to stop releasing screens. Sometimes they look good, sometimes bad. I interesting to say the least when this game is released...
 
Dr_Cogent said:
I don't think thats it at all. The thing is, this is next gen - and we expect the graphics to reflect that. Ghost Recon: AV looks next gen, so does MGS4. This, to me, doesn't.

Hell, it looks like some of the foliage on these trees are just flat polygons. It looks like something out of World of Warcraft IMO. I'm not blown away, and there are some games coming out on the 360 that do indeed blow me away.
Okay now hang on a sec.....

Without getting into the "Art Style" bullshit.... this is a different game than GR:AW. Not saying that's an excuse for the game looking "sub next-gen" however I think making a comparision on grahpics wise is somewhat unfair, we also have to think about gameplay dynamics. To me.... (and this is NOT fucking damage control) the two games look great, and will play great. One will obviously look better than the other, HOWEVER that being said, the level of detail with these latest screens does give me hope that PD0 is going to be one hell of a gameplay experience. Aside from that, PD0 wasn't meant to be "realistic" like MGS4 or GR:AW or I guess "not on par" with their realism level.

That being said, it looks great for a next-gen title... just needs a bit more polished.


In the end it's the gameplay and the graphics that will make or break the next-gen titles. If GR:AW gameplay sucks but looks pretty, you know GaF is going to shit a brick the size of texas over something like that. :lol
 
I wouldn't buy H3 instead of PDZ. I mean, H3 is nothing but a fart in the air at the moment.
I bet that after the presentation at x05 the scepsis will be gone. Even with those graphics, gameplaywise it is going to rock.
 
Jeez, this is pretty bad.

PD0 has been my most wanted title since IGN and other sites had been claiming that it was much improved visually, but it looks like crap in these shots. I'm still planning on picking up the game, but I might have to wait for a review or two now, this is just disheartening.
 
Jeff-DSA said:
Jeez, this is pretty bad.

PD0 has been my most wanted title since IGN and other sites had been claiming that it was much improved visually, but it looks like crap in these shots. I'm still planning on picking up the game, but I might have to wait for a review or two now, this is just disheartening.


You may want to wait and see a few direct feed movies of this in action before you decide to slit your wrists.
 
IGN's PD0 Impressions: http://xbox360.ign.com/articles/655/655583p1.html

IGN said:
The game runs in 720p, so the imagery is sharp and clean, and the action ran at about 25 FPS. We were assured that the frame rate would settle into a smooth solid 30 FPS in the final build. Although the slower frame rate could have affected the turn radius speed, I couldn't tell. But circling around, either left or right, took a lot longer than I wanted it to. The controls also felt a little sluggish, neither as smooth nor as fast as I had hoped for. Again, I'm not sure if this was because I played a preview build, the frame rate was a little slow, or that's just the game plays. We'll have to wait and see how the final builds turns out.

Perfect Dark Zero looks good and is certainly much improved over the sporadic leaks we've seen and those early, rather bleak, screenshots. But even the build we played didn't convince us that Perfect Dark is entirely ready. It looks like Rare will work until the last possible day to put all the finishing touches on it, and in the meantime, we can say it was fun while it lasted. I'm not ready to say it's the killer-app we were hoping it would be.

:\

Damn RARE...
 
IJoel said:

no4ng.gif
 
quetz67 said:
They want to hype at least on launch game (if PDZ really makes it)

actually, its sounding like pgr3 will make it and pd0 wont...

guess we'll find out rather soon whats going to ship along with the console
 
Marconelly said:
Interesting stuff. If this game uses HDR it's another thing that could be taking it's toll. I know Xenos is technically capable of doing MSAA on HDR, bit I wonder how pratical that is in terms of performance hit (I mean, other chips also can do AA on HDR if they must, through supersampling but I don't know how often we'll be seeing that)

Obviously there's extra computational cost, again though bandwidth shouldn't be a problem. Asides from "normal" extra computational cost, anything beyond FP10 HDR may also incur more tiling and thus more penalty. Although I think the vast majority of X360 games will stick to FP10.

dorio said:
And what are these couple of other things?

TheDuce22 said:
Its gofreak your talking to. Thats the equivalent of asking Bill Gates about tech issues with PS3.

Read the Beyond3D article in Xenos, it's nearly all there. The hits are in a few places - 720p at 2xAA will require tiling, and the geometry at the intersection of each tile needs to a degree to be processed twice, once for each tile it is in. So obviously there's duplicate work there, and a hit that will vary depending on how much geometry intersects both tiles - which will change from frame-to-frame, game-to-game, whatever. You're also going to potentially have a rather large draw/command list that the command processor has to check for each tile, and not every command will be relevant (if it doesn't relate to the current tile)/ There's a very small hit to main memory bandwidth, beyond the eDram's bandwidth consumption (in the order of 1-3%). Furthermore, as the eDram is copying a tile to main memory (after it's done rendering it), the GPU is likely to be sitting idle (this should be fast).

That's all asides from the normal computational expense of simply doing the AA or whatever. BW shouldn't be a problem though, obviously.

We don't have any data on how much this all amounts to. ATi have given figures, but some of the above things are inherently variable..there isn't one figure you can take that'll apply across the board like I said earlier. Be the hit bigger or smaller, even a tiny hit can have a big difference if you're running short on time. When you're coming up on a deadline, it could be the difference between an acceptable or an unacceptable framerate.
 
The internet is full of drama queens. If you're not looking forward to playing a FPS by some of the best console FPS designers... fine. FPS's certainly aren't for everyone.

Maybe I'm thinking illogically here, but I really don't care about the graphics. Do they look next gen? Fuck if I know, because next gen isn't here yet. I know it looks better than any console game I'm playing today. The game does look "fun" to me and environments kick ass.

In fact, a lot of the media comments parallel those of Halo right before the Xbox came out. To each his own. I for one am looking forward to playing the hell out of PD0.
 
jedimike said:
The internet is full of drama queens. If you're not looking forward to playing a FPS by some of the best console FPS designers... fine. FPS's certainly aren't for everyone.

Maybe I'm thinking illogically here, but I really don't care about the graphics. Do they look next gen? Fuck if I know, because next gen isn't here yet. I know it looks better than any console game I'm playing today. The game does look "fun" to me and environments kick ass.

In fact, a lot of the media comments parallel those of Halo right before the Xbox came out. To each his own. I for one am looking forward to playing the hell out of PD0.
QFT
 
shpankey said:
most of them left? i thought it was some of them. who all left exactly?

Four or five people during PD development -> Free Radical Design
Martin Hollis, most important man of the Rare development staff at that time -> NoA -> Zoonami
 
I looked at the credits. The marked people left to other companies (most of the to FRD). Martin Hollis formed Zoonami.


Project Leader Martin Hollis
Graphics / Artwork Ross Bury, Karl Hilton, B Jones, Lee Ray
Programming Beau Chesluk, Mark Edmonds, Stephen Ellis
Music Grant Kirkhope, Graeme Norgate
Sound Graeme Norgate, Martin Penny
Design Duncan Botwood, David Doak
Animation James Cunliffe, Jonathan Mummery


Of course it's possible several othe rpeople left, but those weren't listed in credits since PD.


http://www.mobygames.com/game/n64/perfect-dark/credits
http://www.mobygames.com/game/n64/goldeneye-007/credits
 
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