PS4 has 8 GB OF GDDR5 RAM

i just read the whole thread

so..

this mean 4K games are possible?
this mean Agni's Philosophy at 1080p60 easily?

why nvidia is going to sell titan at 1000$ having 6GB GDDR5?

i'm clueless about tech specs.

It means you're gonna get some sexy textures. Those other things require processing power not ram.
 
First PS3 game;

resistance-fall-of-man-20071115030603664_640w.jpg


5 years later:

1758306-a28.jpg


First PS4 game:

ibkLh2II7UZlqe.gif



5 years later

?????????
And imagine from something by a studio like Naughty Dog or Santa Monica Studio
 
i just read the whole thread

so..

this mean 4K games are possible?
this mean Agni's Philosophy at 1080p60 easily?

why nvidia is going to sell titan at 1000$ having 6GB GDDR5?

i'm clueless about tech specs.

Wait a sec, Nvidia's card has two less GB and is $1000? Either their margin on that is insane, Sony is running a Producers like farce of a business or this thing will cost a boatload.
 
As someone who doesn't care all that much about graphics, how will having all of this speedy RAM benefit me? Sincere question.

While resolution and fps won't really change, the difference will be in higher quality texturing, particle effects, lighting, draw distance and AI. These will set the PS4 apart.
 
did you see my previous posts?

I am not in a mood to argue or bring up old statements. see my previous posts

Thank You

Bro I didnt want to argue man. Its just that I was slightly confused whether you were saying that just as an example or were relaying some actual true info. Sorry for the confusion.
 
I'm betting the PS4 will have an external power supply from the start.

What has that got to do with the RAM? And why would they start now? To my knowledge the only other PlayStation with an external PSU was the original PS2 Slim. A revision thne put it back inside.
 
I am adding this up correctly right, this is a 16x jump in memory, what were previous generations?

PS1 > PS2 was a 10x increase
PS2 > PS3 was a 14x increase
PS3 > PS4 is a 16x increase

PS1 (3.5MB RAM total)
2MB Main RAM
1MB VRAM
0.5MB Audio RAM

PS2 (36MB total)
32MB Main RAM
4MB VRAM

PS3 (512MB total)
256MB Main RAM
256MB VRAM

PS4 (8192MB total)
8GB Unified RAM
 
I'm betting the PS4 will have an external power supply from the start.
I think there was a rumor that said the power supply would be external. I hope so, the more heat they can keep from this console the better.
 
While resolution and fps won't really change, the difference will be in higher quality texturing, particle effects, lighting, draw distance and AI. These will set the PS4 apart.

Depending on the ability of the GPU to saturate the bandwidth available.
 
Lest we forget, like skin shader, tessellation may play a big role in being learned and seasoned for proper usage as the years go by.

I just hope the LOD object and shadow pop-ins are mitigated as much as possible as the next gen keeps on developing.
 
Alot of GAF personalities lost their credibility tonight

Whose actually showed their face round here? I see certain folks have suddenly stopped posting for some reason.

Past few weeks they couldn't wait to tell us what they'd heard from their 'sources'
 
I don't think going to 8 GB of RAM will be as costly as people are expecting. Blu-ray is cheap now. No exotic custom hardware with bad yields. Hard drives are also much cheaper as well. Plus, there is no integrated PS3 chip like how the PS3 had an integrated PS2 chip. It will obviously be pricey, but I don't think they'll hit the $599 mark again. I think $500 will be the top end model, with a $400 model with no camera and less HDD memory.
 
8gb ram will do a lot of good, I can see a lot of devs going the Sprinkler System route in making the GPU utilize the assumed 6 free gb of RAM to then pull what we call a "back and track" method on the onboard bus for the CPU that drastically cuts down on the turnaround for the rotary e-girder that bridges the ram and cpu. but the gpu is the big player and can only eat as well as the ram can serve up the textures and polys, so we're looking at a complete feast by the end.
 
It means you're gonna get some sexy textures. Those other things require processing power not ram.
Sexy textures, large, reactive open worlds.

Really, increasing the RAM amount is oe of the most gameplay (as opposed to graphics) focused things you can do in terms of technical specifications. GAF should be ecstatic.
 
Whose actually showed their face round here? I see certain folks have suddenly stopped posting for some reason.

Past few weeks they couldn't wait to tell us what they'd heard from their 'sources'

After what thuway said about PS4, his credibility is also lost on Durango:/
 
Wait a sec, Nvidia's card has two less GB and is $1000? Either their margin on that is insane, Sony is running a Producers like farce of a business or this thing will cost a boatload.

NV's card is their flagship card that no one but people who want the absolutely best will buy. It has absolutely no competition, nothing from AMD has performance like it. Like Intel's obscenely priced i7 980X, its a halo product that probably lacks economies of scale and probably has huge ass profit margins because no one but the insane (who will pay anything for the absolute best) will buy them.
 
All the insiders said 8 was out of the question. I wonder if they too were surprised at the 8gb announcement or if they were being coy and knew all along that it was going to be 8.
 
PS1 > PS2 was a 10x increase
PS2 > PS3 was a 14x increase
PS3 > PS4 is a 16x increase

PS1 (3.5MB RAM total)
2MB Main RAM
1MB VRAM
0.5MB Audio RAM

PS2 (36MB total)
32MB Main RAM
4MB VRAM

PS3 (512MB total)
256MB Main RAM
256MB VRAM

PS4 (8192MB total)
8GB Unified RAM

Excellent, cheers for that, so this is the biggest memory jump we've had then for a Playstation Console.
 
While resolution and fps won't really change, the difference will be in higher quality texturing, particle effects, lighting, draw distance and AI. These will set the PS4 apart.

Ok

Sexy textures, large, reactive open worlds.

Really, increasing the RAM amount is oe of the most gameplay (as opposed to graphics) focused things you can do in terms of technical specifications. GAF should be ecstatic.

GAF is ecstatic. This is probably the most popular new thread on GAF for the PS4. However I think mostly it's because of the graphical fidelity. Glad to hear this will also have a huge effect on gameplay.
 
The non-power parts are extremely cheap compared to 2006:
-BD Drive
-HDD
-Eye
-Power
-Outputs

The processor isn't as meaty as the Cell was at its time, which is no trade off, since it doesn't play that much of a role anyway. The GPU is decent, but not "over the top". They finally realized that the memory is what is important and will probably spend most of the budget on that.

That said, consoles don't sell with profit. and this is a REALLY LONG TERM project, meaning what is expensive now, will be sold with profit in a few years.

They have access to (in comparison) extremely cheap prices, since that is also a long term deal for millions of units.

499$ is absolutely feasible, I'd wager even less is possible. 450$ seems reasonable enough after the initial launch months. There might be a "bare bones" edition, that comes without eye and a small hdd. Tho, if MS releases later, they have every time they need to have an higher price and then drop the price just before nextbox hits the market.
 
Lest we forget, like skin shader, tessellation may play a big role in being learned and seasoned for proper usage as the years go by.

I just hope the LOD object and shadow pop-ins are mitigated as much as possible as the next gen keeps on developing.
Instead of Lod pop in we will have fluid landscapes. As polies are transferred from area to area.
 
All the insiders said 8 was out of the question. I wonder if they too were surprised at the 8gb announcement or if they were being coy and knew all along that it was going to be 8.

I would imagine some developers were even surprised by the announcement if they weren't working on the latest kits and planning on being there at launch.
 
Sexy textures, large, reactive open worlds.

Really, increasing the RAM amount is one of the most gameplay (as opposed to graphics) focused things you can do in terms of technical specifications. GAF should be ecstatic.

Since you are happy, a lot of GAFfers are too.

The thing is however, we still do NOT know just how much is actually reserved for games. It may end up being only 5GB, which although would be a whopping 1.5GB from the previous rumoured amount of 3.5GB is still 3GB short of 8GB.
 
Wait a sec, Nvidia's card has two less GB and is $1000? Either their margin on that is insane, Sony is running a Producers like farce of a business or this thing will cost a boatload.

Umm, that Nvidia card has 2 gpus in it + 6gb gddr5.

We still dont know how much gddr5 costs. Especially if you order millions of it in bulk.
 
First PS3 game;

resistance-fall-of-man-20071115030603664_640w.jpg


5 years later:

1758306-a28.jpg


First PS4 game:

ibkLh2II7UZlqe.gif



5 years later

?????????

diminishing returns
ps3 had ridiculously bad architecture (i should say complex rather than bad)
ps4 is x86 and much more straight forward so they'll likely reach much higher hardware usage upfront.
 
I would imagine some developers were even surprised by the announcement if they weren't working on the latest kits and planning on being there at launch.

Probably, but the guys on Gaf that claimed to be in the know were basically dismissing anyone that mentioned more than 4gbs of ram.
 
The best thing about the fact that PS4 is using X86 architecture is that, as Carmack pointed out, game engines on PC do not come near tapping the potential of PCs. My crappy $350 PC probably whoops a PS3 but I couldn't play a game that's PS3 quality on it (at a fluid frame rate).

What this means is, imho, that game engines optimized for PS3 should be able to work "OK" on PC, especially if ATI can get their driver architecture up (I know they have a hard time with drivers).
 
i just read the whole thread

so..

this mean 4K games are possible?
this mean Agni's Philosophy at 1080p60 easily?

why nvidia is going to sell titan at 1000$ having 6GB GDDR5?

i'm clueless about tech specs.
The difference is that the 8GB in the PS4 is all the ram the system has in total. Making it all GDDR5 brings advantages, but there are other parts of the equation. The 6GB on the Titan is just the RAM dedicated to the GPU, plus most gaming PCs that use a Titan will have 8GB of DDR3, 16GB, or more.

Plus, the Titan GPU is likely to be much, much faster than the GPU in the PS4 - maybe 2-3 times as fast - if the 7850-ish rumors about the PS4 GPU are true. Hell, 7850 even seems like a lot considering that the PS4 has what's called an APU, which is where they put the CPU and the GPU on the same chip. That's a lot of heat to pull off of one tiny bit of surface area.

And Nvidia doesn't expect to sell Titan to most gamers. They'll continue to do most of their business in the $150-$400 range.
 
The thing is however, we still do NOT know just how much is actually reserved for games. It may end up being only 5GB, which although would be a whopping 1.5GB from the previous rumoured amount of 3.5GB is still 3GB short of 8GB.
This is true. To be honest, after the "always on movie recording" rumours appeared I was always skeptical of the 0.5 GB claim for OS usage. That didn't seem feasible with that feature set. I had resigned myself to 1 GB OS / 3 GB games. This is obviously much better, even if they reserve 2 GB for OS features.
 
He said 100% on PS4 using 4GB GDD5 and that the specs won't change.
Oh ok. I remember him initially saying it would be 4GBs, but I must have missed him saying the specs absolutely wouldnt change. It still seemed like he hit on alot of other stuff though.
 
Umm, that Nvidia card has 2 gpus in it + 6gb gddr5.

We still dont know how much gddr5 costs. Especially if you order millions of it in bulk.

Yeah basically this.

I don't know why people are bringing Titan into the equation. Of course its going to be expensive, its a fucking halo product. Look at halo products from ANY company: they're going to be stupidly expensive because they can be that expensive.

Not to mention that the PS4 is a mass market consumer product. It has economies of scale that the very top end products just don't have.
 
Sexy textures, large, reactive open worlds.

Really, increasing the RAM amount is oe of the most gameplay (as opposed to graphics) focused things you can do in terms of technical specifications. GAF should be ecstatic.
Yeah, when used for that over just higher resolution textures it can really shake things up. I don't care about cramming as much detail as possible on a texture, I want larger more open worlds, especially seamless ones.

As for FPS: I think most likely we'd see 60 FPS initially mainly because they don't really know what to do with all that power just yet, similar to earlier PS2 games and, in a sense, most console ports on PC (assuming they don't lock it due to technical issues or being assholes.) Once they start pushing things more then we'd go back to 30 FPS. Just look at MGS2 to 3, or DMC4 to Dragon's Dogma and DmC.
 
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