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PS5 HW shipments top 65.6M (+3.8M units), G&NS sales up by 12% YoY, Operating Income up by 184%, Software sales at 77,7M (+15%)


PlayStation5 has shipped 65.6 million units worldwide, Sony announced in its financial results for the three months ended September 30, 2024.
A total of 3.8 million PlayStation 5 units were shipped during the three months ended September 30, 2024, which is down 1.1 million from the same period the previous fiscal year.
Here are a couple of additional statistics:
1.There are 116 million monthly active users on PlayStation Network as of September 30, 2024, which is up nine million from the 107 million active users during the same period the previous fiscal year.
2.PlayStation 5 and PlayStation 4 software combined sold 77.7 million units during the three months ended September 30, 2024, which is up 10.1 million from the 67.6 million software sold during the same period the previous fiscal year. 5.3 million units were first-party titles, which is up 0.6 million from the 4.7 million units sold during the same period the previous fiscal year. 70 percent of software sales were full game software digital downloads, which is up three percent from the same period the previous fiscal year.
3.ASTRO BOT has sold 1.5 million units as of November 3, 2024.
 
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ShaiKhulud1989

Gold Member
Worth noting that the game division is very healthy in general, so people who were lamenting the death of Hulst because Concord should take a cold shower of reality
c5XlWLR.jpeg
 
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astrobot.png

37% of people who bought Astro hadn't purchased any first party games for two years is a pretty good number.

it's a good idea from PlayStation to want to explore new genres with games that have a more reasonable budget because you will attract a new audience.
 
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DenchDeckard

Moderated wildly
I always suck at this equation but being only 24 percent down in hardware yoy isn't too bad really, is it? I think most markets have been 30+ so they are kind of bucking the trend there and have strong software and revenue etc.

Not bad. Not bad at all.

I thought Sony always reported sold in though? When did that change?
 
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pasterpl

Member
Now let’s look at this data without blue tinted glasses;

If I am reading this right without the FX impact they are down 16% in terms of sales YoY. For full year forecast they have negative decrease in first party sales while 3rd party increases. Increase in hardware profit - that sweet margin on PS5 pro :)

Great hardware results that will pick up next quarter for sure. Also Astrobot at 1.5m 🥳

Edit: healthy numbers for gaming division.
they say that q4 negative was decrease in sales of hardware

astrobot.png

37% of people who bought Astro hadn't purchased any first party games for two years is a pretty good number.

it's a good idea from PlayStation to want to explore new genres with games that have a more reasonable budget because you will attract a new audience.
Great for Astro bot, but this means that there is chunk of people that do not like Sony first party releases as much as this form loves them.

Great hardware results that will pick up next quarter for sure. Also Astrobot at 1.5m 🥳

Edit: healthy numbers for gaming division.
Definitely not GOTY material with these sales.
 
If I am reading this right without the FX impact they are down 16% in terms of sales YoY. For full year forecast they have negative decrease in first party sales while 3rd party increases. Increase in hardware profit - that sweet margin on PS5 pro :)
I’ll only do it once since you’re one of the most biased users on this site.

But they’re down compared to Q2 FY2023 which had the launch of the SE Niche-Man 2 PS5 console that sold a lot.

The results are for Q2 FY2024 so they don’t include PS5 Pro numbers

But most importantly, their Operative Income (profits) for Q2 FY2023 were 5% whilst for Q2 FY2024 they are 13%.
 
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bitbydeath

Member
Great for Astro bot, but this means that there is chunk of people that do not like Sony first party releases as much as this form loves them.
Keep in mind that if everyone bought them they’d sell 65M+ per game.

That’s unheard of for any gaming company
 

SweetTooth

Gold Member
Damn. Sony must be selling like crazy to make up for the 1.4 Billion Dollar Loss due to the enormous development budget of the basic pvp MP shooter that is Concord that Colin Moriarty keeps telling us all about

Men_in_Boxes Men_in_Boxes

Sony and especially Playstation division are healthier than ever. Its just when you keep winning and curbstomb competition for 30 years, you create a subset of devoted enemies that make a mountain out of molehill.

Sony is always winning baby, and we are eating good with best lineup this year and just released PS5Pro (The world's most powerful console)
 

StreetsofBeige

Gold Member
Worth noting that the game division is very healthy in general, so people who were lamenting the death of Hulst because Concord should take a cold shower of reality
c5XlWLR.jpeg
Profits increased due to better console profitability, third party games and PS Plus.

First party didnt help. In fact, in the FY fcst section, a drawback of OI is decrease first party game sales.
 

DenchDeckard

Moderated wildly
It does seem that they may actually be making good profit from hardware now?

So if sales slow down they may cut the price....Just wishful thinking.
 
What's interesting is the statistic of AstroBot selling to 37% new users that have not played a Sony first party game in the last two years.

This has to be encouraging to Sony, because it suggests there's a new audience of gamer that likes what they see with AstroBot but otherwise may not be a big fan of their other first party games. Just a different type of gamer that may like Nintendo content, for instance.

Hopefully this highlights to Sony that YES, it IS a good idea to go after the "AA" space that diversifies your lineup and that these smaller scale projects are a good idea to pursue even if they don't sell gangbusters like their AAA titles. Collectively it adds up to more new users and they are still individually profitable due to less budgets allocated to them.
 
Profits increased due to better console profitability, third party games and PS Plus.

First party didnt help. In fact, in the FY fcst section, a drawback of OI is decrease first party game sales.

They did for this quarter:

"5.3 million units were first-party titles, which is up 0.6 million from the 4.7 million units sold during the same period the previous fiscal year."

Their forecast for the year overall is down for first party, which should be obvious why without having a Spider-Man 2 level release.
 
I’ll only do it once since you’re one of the most biased worst users on this site.

But they’re down compared to Q2 FY2023 which had the launch of the SE PS5 that sold a lot.

The results are for Q2 FY2024 so they don’t include PS5 Pro numbers

But most importantly, their Operative Income (profits) for Q2 FY2023 were 5% whilst for Q2 FY2024 they are 13%.
Fixed it for you.

Plus Sony released Spiderman 2 last year, which obviously sold a lot more units and hardware than Astrobot and Concord.
 
Astrobots doesn't have enough sales. Such a well made game with no BS.

True. 1.5 M is a good result, brought in probably $80M in revenue so far. No sure what the budget was but Asobi is small and in Japan, so should be pretty cheap. I bet they've made a profit already.

I was hoping for the game to ultimately sell 4-5M copies. I am hoping the Christmas period continues to push sales, in addition to the potential GOTY winner at The Game Awards.
 

Killjoy-NL

Banned
True. 1.5 M is a good result, brought in probably $80M in revenue so far. No sure what the budget was but Asobi is small and in Japan, so should be pretty cheap. I bet they've made a profit already.

I was hoping for the game to ultimately sell 4-5M copies. I am hoping the Christmas period continues to push sales, in addition to the potential GOTY winner at The Game Awards.
Didn't Astro Bot sell 10M?
 

Codeblew

Member
Really? For it's budget 1.5m in 9 weeks is actually a very healthy result. That's why Sony is highliting Astro so much in the earnings.
Not saying they didn't scrape by some profits, just saying the game is awesome and more people should buy it. If this game was on Nintendo, it would have selled 10x more.

Fixed it for you.

Plus Sony released Spiderman 2 last year, which obviously sold a lot more units and hardware than Astrobot and Concord.
Concord sold 0 units. Why even mention it, lol.
 
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jm89

Member
Concords losses would be more spread out(duh), and probably will disappear from the balance sheet now as they aren't putting any more money into it.

But some folks where probably expecting a $200-$400 million hole to appear out of nowhere.
 
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Concords losses would be more spread out(duh), and probably will disappear from the balance sheet now as they aren't putting any more money into it.

But some folks where probably expecting a $200-$400 million hole to appear out of nowhere.

Sony has to be encouraged that the MAU has increased significantly.

Also - they are selling a LOT of third party games - there weren't even that many notable releases and yet they sold a ton of third party software.
 

Elios83

Member
Game division had a record Q2 for operating income and they upped their forecast. Profit margin at 13% for the quarter.

They thanked Wukong for growth during the quarter.
Sales promotions are coming but they're happy that without price cuts they're selling in line with PS4.
PS5 Pro targets high end enthusiasts so they're not expecting huge numbers.
About Concord they said that earlier play tests could have caught the situation in time, but that gaas is more risky than SP which is their core.
 
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Game division had a record Q2 for operating income and they upped their forecast. Profit margin at 13% for the quarter.

They thanked Wukong for growth during the quarter.
Sales promotions are coming but they're happy that without price cuts they're selling in line with PS4.
PS5 Pro targets high end enthusiasts so they're not expecting huge numbers.
About Concord they said that earlier play tests could have caught the situation in time, but that gaas is more risky than SP which is their core.


Yeah I keep forgetting about Wukong. I wonder how much they sold in total on PS5 for that game. You don't hear about it much since it's just a much bigger game in Asia than it is in the west.

And yes on Concord...they should have had much better playtests. Anyone that knows the GaaS space could play it and say "yeah, it controls competently and plays decently" but has ZERO artistic appeal or depth/longevity/progression/uniqueness...you literally get everything out of the game in a weekend beta. Helldivers 2 = unique, does something new, and has some decent progression to keep players motivated to continue playing...and also very appealing to gamers from an aesthetic standpoint....just make fun, appealing games you have a reason to come back to.....not that hard
 
Concords losses would be more spread out(duh), and probably will disappear from the balance sheet now as they aren't putting any more money into it.

But some folks where probably expecting a $200-$400 million hole to appear out of nowhere.

Concord's development costs have already been realized in real time.

You'll have minimal costs for severance packages, getting out of building leases, asset management/destruction.

People don't realize that Sony has a continuous operating cost and its not like they get a bill when a game releases. This is why delaying games is difficult.

Where there would be a hole is in revenue expectations, but fortunately for Sony it's been a strong quarter and a strong year and Helldivers more than makes up for the difference.
 

ShaiKhulud1989

Gold Member
Where there would be a hole is in revenue expectations, but fortunately for Sony it's been a strong quarter and a strong year and Helldivers more than makes up for the difference.
No fortune is involved here. Sony's signature business practice (not only in gaming) is to never lay all eggs in one basket, so even when GaaS kinda underperformed, SP, live services and 3rd party saved the day. Hardware margins are also up, partly thanks to blistering high-margin accessory sales like Pulse Elite and Portal.
 
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