Topher
Identifies as young
That's still 67 FP16 TFLOPS,the PS5 isn't exactly 10TFLOPS even. As long as the final numbers are 67,it can be 67. Whatever.
That's still 67 FP16 TFLOPS,the PS5 isn't exactly 10TFLOPS even. As long as the final numbers are 67,it can be 67. Whatever.
Order 1886 uses effects to simulate cgi . There's no comparison even with your high textures and high resolution on pc
And the screenshot looks like trash...You compared a concept art from AW2 to a cutscene screenshot from The Order 1886....
Alright, so this hasn't changed. Good to know. The numbers suggest 7700 XT but they're just that; numbers.Its around a 4070 real world performance
Why not just say i was wrong but either way PS5 pro doesn't have a dedicated chip and just uses AMD's tech?Check my post above.
Yes the downside of Pro consoles - this will likely only get used for cosmetics - but then again it's not like we got anything more on PC GPUs to date.Only problem is that these TOPs are only going to benefit in AI upscaling.
Sure. pick a 4000 series card thats equivalent to a 3070. i dont know of one so i chose the 3070. i know the 4070=3080, and there is no way a 6800 is a 3080. AMD released the 6800xt to compete with the 3080.No. The PS5 GPU is in the same gen as Ampere,the Pro would be equivalent to a comparable Lovelace GPU.
What has changed about Zenji Nishikawa's 3DGE: Radeon RX 7900 XTX/XT? Explore the secrets of the Navi 31st generation, which has achieved significant performance improvements.That's still 67 FP16 TFLOPS,the PS5 isn't exactly 10TFLOPS even. As long as the final numbers are 67,it can be 67. Whatever.
4070 max Q. Not 4070.Its around a 4070 real world performance
Are you sure about that?You compared a concept art from AW2 to a cutscene screenshot from The Order 1886....
AMD calls them dedicated.Why not just say i was wrong but either way PS5 pro doesn't have a dedicated chip and just uses AMD's tech?
lol what's with people's allergy of being honest and forthcoming?
That an even number,the actual FLOPS could be 67,999,999,999,999.What has changed about Zenji Nishikawa's 3DGE: Radeon RX 7900 XTX/XT? Explore the secrets of the Navi 31st generation, which has achieved significant performance improvements.
The total number of CUs of the Radeon RX 7900 XTX is 96. The operating clock (boost clock) is 2.5 GHz. There are four SIMD32 operators per CU, and each SIMD32 operator can perform integration sum (2 FLOPS) for 32- bit floating point points (FP32).
96 CU x 4 SIMD32 arithmetic units x 32 FP32 arithmetic units x product-sum x 2.5GHz
It can be calculated with . In other words, it is as follows.
96×4×32×2×2.5GHz=61.44 TFLOPS
Let's apply this to the PS5 Pro using 60 CUs.
60 CU × 4 SIMD32 × 32 FP32 × 2 × 2.18GHz = 33.5 TFLOPS
60×4×32×2×2.18GHz = 33.5 TFLOPS
FP32 = 33.5 TFLOPS
FP16 = 2 × 33.5TF = 67 TFLOPS
Clearly you don't understand how to calculate TFLOPS.That an even number,the actual FLOPS could be 67.99999.
60x64x4=15,360. 15,360x2.2= 33,792.
3600 had cooling if I remember correctly and yeah I forgot about ram and ssd. But controller in entirely optional.
Power cable comes with psu, HDMI cables are dirt cheap so we are going into too much details here...
Yeah in 2019 pc comparable to (not yet released) PS5 would be over 1000$.
Very poor, cherry picked shot of AW2. The Order is artistically great, but it's still a PS4 game dude, poor textures and it's soft as all hell. Not to mention that horrendous aspect ratio.
I almost think they might have a better shot at selling this Pro in comparison to the last one. Just because this has been a strange generation, where we are seeing some impressive new effects but they come with such a high cost to IQ that at times IQ can look worse than last-gen. In some instances the payoff is there (the Matrix demo, I would say AW2 and things like that) but in others the effects don't hit hard enough to make the IQ situation seem ok. That's an opening that could be exploited depending on the price.
If this ML implementation gets them from 1080p to 4k as good as DLSS, that could be huge in comparison to FSR (especially the levels that have been being used on console, FSR performance isn't exactly a looker).
If they do that, then that will make the PS6 not look so great in 3-4 years after the pro release.Which IMHO is today’s 3d niche. I’d rather have games run better than have reflective lighting from a trash can. I just really hate how all new tech focuses on some new niche instead of fixing the last gen’s issues first!
Sony should imho double the cpu and gpu components and added 6-8 additional ram. Yes that’s going to cost more. It make the pro 699. Enthusiasts would have no issue paying the premium and the 5 still exists for the peasants.
That an even number,the actual FLOPS could be 67.99999.What has changed about Zenji Nishikawa's 3DGE: Radeon RX 7900 XTX/XT? Explore the secrets of the Navi 31st generation, which has achieved significant performance improvements.
The total number of CUs of the Radeon RX 7900 XTX is 96. The operating clock (boost clock) is 2.5 GHz. There are four SIMD32 operators per CU, and each SIMD32 operator can perform integration sum (2 FLOPS) for 32- bit floating point points (FP32).
96 CU x 4 SIMD32 arithmetic units x 32 FP32 arithmetic units x product-sum x 2.5GHz
It can be calculated with . In other words, it is as follows.
96×4×32×2×2.5GHz=61.44 TFLOPS
Let's apply this to the PS5 Pro using 60 CUs.
60 CU × 4 SIMD32 × 32 FP32 × 2 × 2.18GHz = 33.5 TFLOPS
60×4×32×2×2.18GHz = 33.5 TFLOPS
FP32 = 33.5 TFLOPS
FP16 = 2 × 33.5TF = 67 TFLOPS
I don't understand what's so confusing?Clearly you don't understand how to calculate TFLOPS.
Was my thinking as well it might be the same size as the launch PS5Interesting....might hint at the size being the same as the OG or maybe even the Slim...
Sony did do several low key revisions to the heat sink and just overall internals of the PS5.
If that was the case, it would of been stated.That an even number,the actual FLOPS could be 67.99999.
60x64x4=15,360. 15,360x2.2= 33,792
I don't understand what's so confusing?
Forget the slight error,we were giving an even amount of FP16 of 67 TFLOPS, 67.5 or 67.9 is 67. The PS5 and Series X aren't exactly 10-12 TFLOPS even.
Interesting....might hint at the size being the same as the OG or maybe even the Slim...
Sony did do several low key revisions to the heat sink and just overall internals of the PS5.
I think it's simpler than that.Those are questions about perceived value to the Pro I think Sony have to answer with outside of the console itself. Part of it'd require substantive changes to policy they've been running with the past couple of years now.
If that was the case, it would of been stated.
How about this, believe it's 2.18GHz now?
Exactly.I think it's simpler than that.
The multi-SKU strategy is nearly 2 decades old now, and it worked much the same before as it does now. People focus a lot on spec deltas but both MS and Sony had no problem selling 'added value' SKUs at 100$+ before, and Nintendo did a lot of it (at smaller deltas) for a good decade before the first 'Pro' console arrived as well.
I think all of the companies have good data on how/why SKU-options work on the market by now.
Halo/premium product is there to increase ASRP, and increase engagement with core userbase (users are more active around the time when they buy new hw, so it re-engages 'upgraders') - but it's not there to drive volume - expect other SKUs to be repositioned downwards when this comes out.
Of course.So is PS4 compatibility going to be maintained with this?..
I don't see why not? Nothing will come out, compatibility wise, for the 5 Pro that couldn't run on PS4/PS4 Pro. I could see the PS4 being completely phased out when PS6 is launched, however.So is PS4 compatibility going to be maintained with this?..
But it is using 54 CU's for better yields so it is clocked higher: 2.42 GHz. That is my theory and I have seen others mention this as well.In order to get 33.5 TF with 60 CUs it has to be clocked at 2.18 GHz.
Do the math.
Wasn't PS4 BC contingent on a hardware butterfly design of 36 CU's. Both PS4 Pro and PS5 had 36CU's no?I don't see why not? Nothing will come out, compatibility wise, for the 5 Pro that couldn't run on PS4/PS4 Pro. I could see the PS4 being completely phased out when PS6 is launched, however.
Most of the PS+ games are still the PS4 versions.
It's coming next week. Probably a Direct specialWonder how long it takes DF to do their breakdown video of the specs.
And the pain Alex will be in during
Because you're going with his 60/64, so you have to go with his 2.18GHz.We are only talking about 0.72 MHz difference. Also,if that's your proof of Kepler being correct then why are you so insistent that Pro is going with 54 CUs when Kepler already stated the CU count is going to be 60/64?
That's my idea as well.But it is using 54 CU's for better yields so it is clocked higher: 2.42 GHz. That is my theory and I have seen others mention this as well.
Not on my platformHellblade 2 has the same aspect ratio, just sayin'
Let's watch a tech channel telling us again how new and cool tech is not needed.Wonder how long it takes DF to do their breakdown video of the specs.
And the pain Alex will be in during
I get what your saying now. I'm sure whatever games were/are PS5 only will be interchangeable on the platform, but I don't think Sony is ready to stop making a PS4 version(s) because they have the Pro. Of course, they could severely limit the amount of last gen titles producedWasn't PS4 BC contingent on a hardware butterfly design of 36 CU's. Both PS4 Pro and PS5 had 36CU's no?
do they report on rumors/leaks?Wonder how long it takes DF to do their breakdown video of the specs.
And the pain Alex will be in during
I have no doubt that they would like to keep it. But I'm saying it may be technically difficult once they move off that 36CU design. As far as I remember PS4 BC is running on half of the chip (ie 18CU's) of both PS4 Pro and PS5. There was stronger amount of hardware design dependency with PS BC than with Xbox.I get what your saying now. I'm sure whatever games were/are PS5 only will be interchangeable on the platform, but I don't think Sony is ready to stop making a PS4 version(s) because they have the Pro. Of course, they could severely limit the amount of last gen titles produced
Live look at Alex seeing Tom confirming the leaks were real.Let's watch a tech channel telling us again how new and cool tech is not needed.
Richard mentioned in one of their videos he would likely do a sort of "what to expect" from the PS5 Pro based on the leaks but now they have a lot more info to breakdown.do they report on rumors/leaks?
well, i gues they are going to talk about it in their podcast, but to make a dedicated video with this info i dunno. i think they are going to wait until something official.
I have no doubt that they would like to keep it. But I'm saying it may be technically difficult once they move off that 36CU design. As far as I remember PS4 BC is running on half of the chip (ie 18CU's) of both PS4 Pro and PS5. There was stronger amount of hardware design dependency with PS BC than with Xbox.
I'm not saying it's technically impossible..... but on a 60CU chip with newer architecture it may be more difficult to implement.... and this being a niche product maybe they said fuck it...
I'd think PS4 game sales are too lucrative to say "fuck it".
Nothing says Sony needs to make a profit on it they can break even or take a small loss like they did the base ps5It would be, but we're missing the point: if we assume that the whole thing won't cost more than $700 and Sony must make a profit on it, we shouldn't expect a GPU worth $600 inside.
Xbox evangelizer, Colteastwood teasing real performance and price of PS5 Pro.