Also, a narrative I don't agree with. While there is some truth to this, I will just say that you are still talking about two completely different markets.
No one is going to have $1000+ to build a PC, but forgo doing that because it's better to get a PS5pro even at $600. No one is going to have $500 to spend, and then decide it's better to save up another $500 to build a PC when they could be just getting the PS5pro for that price or $100 more, or even getting the og PS5 for less. Its the same reason I hate comparisons where they are talking about used or cobbled together PC parts. Cause when doing that they seem to forget you can also buy a used PS5 for just over $300.
The narrative that everyone who buys a PS5pro, is choosing between that and a PC needs to die a quick and painless death. It's just not true. There are a lot of people that will buy it simply because its the "new" or "best" PS5. Consumers are simple like that. There are a LOT of users that can't tell the difference between native 4K and reconstructed 4K. Like there are just so many people that do not care about that shit. And I pointed it out before, but even a cursory glance at PC spending habits will paint a very different real-world picture as to what kinda hardware and resolutions PC gamers are really using vs the general rhetoric pushed around when talking about PC vs Consoles or what is possible here or there.
Oh, and I don't know about their inability to not drop prices, they currently have the DE PS5 slim with SM2 for $399 on
PS direct. This is why I have been saying I expect Sony to drop the price of the PS5 without the DD to $399 flat. I don't see the PS5pro costing $200 more than that.
This is my hope/expectation, though it won't surprise me if this is mostly a First party thing. Unless Sony finds some way to implement it in their SDK that makes its use free and automatic to devs. But if its something that requires any kinda engine rewriting or intrinsic support, I don't see it being generally adopted.
De sales were poor because of how Sony marketed it. Take me for instance, I just sold my DE og PS5 to but the PS5 slim, with SM2 and a disc drive for $500. There were no DE PS5s even at $450 with the game. If there were, I would have got that. And I have never used my disc drive, I do not even have a single disc-based PS5 game.
Only this year are we now seeing the DE PS5 with SM2 being sold for $399.
And I am sorry, but when it comes to consoles.... there is no such thing as "premium hardware". The business model is still the exact same, get them in at cost at best or a slight loss, and milk them through software sales and peripherals. Premium hardware would mean the console, is sold at a healthy markup. Like what they do with their peripherals. It costs Sony all of like $25-$35 to make a controller, yet they sell them for like $70.
A better question would be, if it costs Sony $450-$480 to make a PS5pro, why or what benefit is it to them to sell it for $600-$700? I don't know about you, but I would think Sony would rather have 4M/year buy a PS5pro at $500 (even if at a $50 loss) and then go on to buy 1yr PS+, 5 games, and an extra controller over that year. Than have 1M people buy it for $600 so they can make a $50 profit on the hardware and then have those 1M people spend the exact same the 5M people in the earlier example spent.