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PS5 Pro Specs Leak are Real, Releasing Holiday 2024(Insider Gaming)

onQ123

Member
Total sales US/UK/Japan/rest of the world. Amazon top sales are pretty arbitrary.
In real life I'm seeing people go for the digital PS5 now. I guess it's the fact that they can get a drive later on if they want to but it's no longer being overlooked.
 

Fake

Member
In real life I'm seeing people go for the digital PS5 now. I guess it's the fact that they can get a drive later on if they want to but it's no longer being overlooked.

I don't quite see the total sales being reported at that high. You should search the thread of the month/week sales. They tell the vast difference in term of sales between DE and standart.

In fact IDK how you guys missed that. Is quite important to stop formenting this ideia of people are seeking the DE when the sales are pretty low in comparison with the regular PS5.
 

jroc74

Phone reception is more important to me than human rights
Digital Edition actually been selling pretty good since the slim was released
Exactly, because Sony has now made it more of a priority.
Because go against what the real purpose of PRO means.

And the sales of a console with disk drive vs the sales of a console without disk tell everything Sony need to know.

They still can do a SKU without disk drive? Of course they can. Its just the numbers don't quite justify this move.

I can't really understand why people here love to use sale numbers when whatever suit them.
...if Sony prioritizes an sku more...it gets bought more....

I cant really understand why people here love to just ignore context with sales numbers whenever it suits them.
 

Bernardougf

Member
Even $600 isn't that good of a deal.

Last gen we got PS4 Pro at $400. The same as launch PS4, for a bigger increase in GPU performance.

PS5 should be $400 by now and PS5 Pro should be $500. I'll be selling my PS5 and hoping for a price drop and PS5 Pro replacing the old price (like PS4 Pro).
Im sorry but expecting 499 premium consoles in 2024 is just ludicrous. People need to wake up or next gen will hit you hard.
 

jroc74

Phone reception is more important to me than human rights
I don't quite see the total sales being reported at that high. You should search the thread of the month/week sales. They tell the vast difference in term of sales between DE and standart.

In fact IDK how you guys missed that. Is quite important to stop formenting this ideia of people are seeking the DE when the sales are pretty low in comparison with the regular PS5.
Once again.....if Sony makes it less of a priority on the production line.....how can one even measure the demand?

I'm trying to leave Series consoles out of this...but no PS5 sku has a demand issue. Its a stock, supply issue.

We literally saw/see with our own eyes what happened when PS5 and Xbox stock got better.
 
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Fake

Member
...if Sony prioritizes an sku more...it gets bought more....

More them what exactly? Sales?
We have sales figures already.

Here, just in Japan:
  • PS5 - 34,799 (total 4,647,882)
  • PS5 DE - 4,265 (total 736,531)

I cant really understand why people here love to just ignore context with sales numbers whenever it suits them.

Neither I. I gonna remember everyone console warring of this factor when the next month thread release.
Once again.....if Sony makes it less of a priority on the production line.....how can one even measure the demand?

WTF ae you talking about? Measure the demand? Demand of what?

Demand of a product that are just 20% of the sales in comparison with 80% of the other SKU?

Gonna start to stop this discussion because indeed is going nowhere. Totally waste of time for Chirst sake.
 
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jroc74

Phone reception is more important to me than human rights
More them what exactly? Sales?
We have sales figures already.



Neither I. I gonna remember everyone console warring of this factor when the next month thread release.


WTF ae you talking about? Measure the demand? Demand of what?

Demand of a product that are just 20% of the sales in comparison with 80% of the other SKU?

Gonna start to stop this discussion because indeed is going anywhere. Totally waste of time for Chirst sake.
Same, because this is a waste of time.

Next thing you'll tell me is the Series S is the most popular Series console because of demand and not because MS made it the priority on the production line.
 
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I just want the PS5 Pro to be capable of delivering performance modes at a rock solid 60fps with Ray tracing on (at least in those games that enable the effect) and resolutions equal or at least similar to quality modes of the base system.

I think the PS5 Pro should deliver:

-a flawless 60fps performance mode on Elden Ring (at least without Ray tracing)
-a perfect 60fps performance mode on Final Fantasy XVI
-better image quality and LOD in FF7 Rebirth performance mode

What do you guys think of the exemples above? Do you think I'm daydreaming or are those reasonable expectations?
 
I think Nintendo can do a really funny thing this holiday.

CXQ8ABT.jpg
 

Bojji

Member
I just want the PS5 Pro to be capable of delivering performance modes at a rock solid 60fps with Ray tracing on (at least in those games that enable the effect) and resolutions equal or at least similar to quality modes of the base system.

I think the PS5 Pro should deliver:

-a flawless 60fps performance mode on Elden Ring (at least without Ray tracing)
-a perfect 60fps performance mode on Final Fantasy XVI
-better image quality and LOD in FF7 Rebirth performance mode

What do you guys think of the exemples above? Do you think I'm daydreaming or are those reasonable expectations?

Elden ring should automatically run 60fps on this hardware without any patches even.

I think perfect 60fps in FFXVI is entirely possible, same way as elden ring no patches needed. To improve image quality they would have to patch in this new reconstruction technology.

Final fantasy vii rebirth will run in 1440p in 60fps mode, there are places on PS5 where this game runs in maximum resolution and performance mode can look quite good (desert). LOD and further IQ improvements needs patches.

Developers often don't patch their older games so it's good that all of them have room for improvement on stronger hardware without any new involvement from them.

You are totally reasonable 😉
 
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Leonidas

AMD's Dogma: ARyzen (No Intel inside)
Im sorry but expecting 499 premium consoles in 2024 is just ludicrous. People need to wake up or next gen will hit you hard.
I'm full PC next gen, most likely (since 99% of games come to PC), can't see myself ever spending more than $499 for a console that's only a 45% raster improvement from the 4-year old launch console.

If PS5 Pro ain't $499, I'll just wait for a sale, it will eventually hit that price (or lower, if I wait long enough or go used). If there are no improvements to BC though (the only PS5 feature I'm using at the moment) then I have no reason to upgrade.
 

Mr.Phoenix

Member
I'm full PC next gen, most likely (since 99% of games come to PC), can't see myself ever spending more than $499 for a console that's only a 45% raster improvement from the 4-year old launch console.

If PS5 Pro ain't $499, I'll just wait for a sale, it will eventually hit that price (or lower, if I wait long enough or go used). If there are no improvements to BC though (the only PS5 feature I'm using at the moment) then I have no reason to upgrade.
I have never understood this argument. Especially if you really do have a PS5.

If the PS5pro costs $499, then it will only cost me $200. Because I will sure as hell sell my PS5 for $300, and just add the difference to that and get the pro.

And if this is your first PS5 console, then it should make no difference to you how much more powerful it is compared to whatever. All that should matter is that its the best way to get the PS5 console experience.
 

welshrat

Member
I have never understood this argument. Especially if you really do have a PS5.

If the PS5pro costs $499, then it will only cost me $200. Because I will sure as hell sell my PS5 for $300, and just add the difference to that and get the pro.

And if this is your first PS5 console, then it should make no difference to you how much more powerful it is compared to whatever. All that should matter is that its the best way to get the PS5 console experience.
Absolutely. Its what I have always done. recently sold my RX6800 and bought a 7900GRE price difference after sale is £279, Bargain. Also for all those that are thinking this is not worth it. So many of us sold our PS3 Fats for PS3 slims and also Xbox 360s for 360 elites where all we got was a bigger HD drive.

Can't bloody wait for this thing to drop.
 

Jigsaah

Member
If the design is good and the price is right, I might just have to bite.

67 TFlops is nothing to sneeze at. I think my PC is 84....only thing is this would mean I'd need to get a new TV as well. I been overdue.
 
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Gaiff

SBI’s Resident Gaslighter
If the design is good and the price is right, I might just have to bite.

67 TFlops is nothing to sneeze at. I think my PC is 84....only thing is this would mean I'd need to get a new TV as well. I been overdue.
What is your rig?
 
A current ps5 raster game running at average 30fps - expected pro performance average 43fps (based on 0 45x performance uplift.
Except depending on how good upscaler is you can probably run most games at 1080p or sub 1080p and still get excellent beyond 1440p image quality. This will allow for significant fps gains edit: And don't forget that games running at 33 35 40 50 fps can often be locked at 30fps because they didn't reach 60fps
Damn, looks like it will be 134TF next week.
The AI accelerator is said to have 300TOPs That's hefty.
 
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Leonidas

AMD's Dogma: ARyzen (No Intel inside)
I have never understood this argument. Especially if you really do have a PS5.

If the PS5pro costs $499, then it will only cost me $200.
Most people in this thread are saying it will be $599. Won't be worth it at all for me at that price, especially since I'd only use it for BC...
 

StereoVsn

Gold Member
Presumably Sony has two production lines. One is currently doing the Slim, the other is doing the Slim+Disc. At some point they will switch the Slim+Disc production line to the Pro digital.

Retailers could bundle the external drive.
They are not switching. Sony will run separate lines for regular and Pro.
 

HeisenbergFX4

Gold Member


Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

System Memory​

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

CPU​

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

Audio​

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.


More convolution reverbs can be processed
More FFT or IFFT can be processed

GPU (Previously revealed)​

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.


Currently, the PlayStation 5 Pro is running on SKD 9.00, and SDK 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

jm89 jm89

Some more info to add to OP if you like
 
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welshrat

Member


Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

System Memory​

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

CPU​

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

Audio​

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.


More convolution reverbs can be processed
More FFT or IFFT can be processed

GPU (Previously revealed)​

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.


Currently, the PlayStation 5 Pro is running on SKD 9.00, and SDK 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

jm89 jm89

Some more info to add to OP if you like

Sounds ideal. £550 ?
 

Gaiff

SBI’s Resident Gaslighter


Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

System Memory​

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

CPU​

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

Audio​

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.


More convolution reverbs can be processed
More FFT or IFFT can be processed

GPU (Previously revealed)​

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.


Currently, the PlayStation 5 Pro is running on SKD 9.00, and SDK 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

jm89 jm89

Some more info to add to OP if you like

Sigh, same piece of crap CPU. Fucking hell. I hope this isn't true but at this point, the dev kits are out and about and that probably is true. I knew it'd be Zen 2 but I was hoping for something like a cache or frequency increase.
 

jroc74

Phone reception is more important to me than human rights


Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

System Memory​

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

CPU​

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

Audio​

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.


More convolution reverbs can be processed
More FFT or IFFT can be processed

GPU (Previously revealed)​

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.


Currently, the PlayStation 5 Pro is running on SKD 9.00, and SDK 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

jm89 jm89

Some more info to add to OP if you like

Detachable disc drive identical to the latest PS5...interesting.
 
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PS5 - $499 +
PS5 Pro - $599 +
PS+ (8 years x $80) - $640 =
-------------------------------
$1740 for consoles this gen to keep up with midrange PCs

I dunno boys... PC gamers can also sell their parts and reduce the upfront costs of upgrading too.

Used to be that you spent $350 on a console, lasted you for 7 years, and the thing was $99 by the end. Game devs used to get better with the hardware and visuals drastically improved over the gen too.. Now, they've got you spending $500+ every 3-4 years.
 
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ChiefDada

Gold Member

System Memory​

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

Far more CU/bandwidth efficiency this time around compared to PS4 Pro which doubled CU count with only a 21% bump in memory bandwidth.
 

HeisenbergFX4

Gold Member
Sigh, same piece of crap CPU. Fucking hell. I hope this isn't true but at this point, the dev kits are out and about and that probably is true. I knew it'd be Zen 2 but I was hoping for something like a cache or frequency increase.
I have tried telling people for awhile they were going to be let down when they see the specs on paper but wait until they see how it runs the games.
 

Neofire

Member
PS5 - $499 +
PS5 Pro - $599 +
PS+ (8 years x $80) - $640 =
-------------------------------
$1740 for consoles this gen to keep up with midrange PCs

I dunno boys... PC gamers can also sell their parts and reduce the upfront costs of upgrading too.

Used to be that you spent $350 on a console, lasted you for 7 years, and the thing was $99 by the end. Game devs used to get better with the hardware and visuals drastically improved over the gen too.. Now, they've got you spending $500+ every 3-4 years.
Are you trying to convince us or yourself to buy a PC?
 

sncvsrtoip

Member


Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

System Memory​

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

CPU​

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

Audio​

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.


More convolution reverbs can be processed
More FFT or IFFT can be processed

GPU (Previously revealed)​

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.


Currently, the PlayStation 5 Pro is running on SKD 9.00, and SDK 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

jm89 jm89

Some more info to add to OP if you like

same amount of ram and cpu with almost same clocks ? gpu looks promising but this is letdown, looks like 549$ console now
 
PS5 - $499 +
PS5 Pro - $599 +
PS+ (8 years x $80) - $640 =
-------------------------------
$1740 for consoles this gen to keep up with midrange PCs

I dunno boys... PC gamers can also sell their parts and reduce the upfront costs of upgrading too.

Used to be that you spent $350 on a console, lasted you for 7 years, and the thing was $99 by the end. Game devs used to get better with the hardware and visuals drastically improved over the gen too.. Now, they've got you spending $500+ every 3-4 years.

You trade in the old console before getting the Pro. Playstations keep value well.
The Premium stings, though, that's for sure.
 

Gaiff

SBI’s Resident Gaslighter
PS5 - $499 +
PS5 Pro - $599 +
PS+ (8 years x $80) - $640 =
-------------------------------
$1740 for consoles this gen to keep up with midrange PCs

I dunno boys... PC gamers can also sell their parts and reduce the upfront costs of upgrading too.

Used to be that you spent $350 on a console, lasted you for 7 years, and the thing was $99 by the end. Game devs used to get better with the hardware and visuals drastically improved over the gen too.. Now, they've got you spending $500+ every 3-4 years.
No one cares.
 

welshrat

Member
I have tried telling people for awhile they were going to be let down when they see the specs on paper but wait until they see how it runs the games.
Although sony must have done a fair amount of analysis to determine that the CPU is enough. You don't just throw silicon out there in the hope it will work. More would have been nice but I still think it will provide enough of an upgrade to make people want one.
 
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jroc74

Phone reception is more important to me than human rights
Yeah...looking like $549-$599 is back on the menu boys!!

Detachable disc drive is the split PS5 design, even if its the size of the OG. I think...unless something changed to the internals that makes the split design not possible on the OG model.

I cannot wait for the debates after the price is revealed.
 

jm89

Member
Used to be that you spent $350 on a console, lasted you for 7 years, and the thing was $99 by the end.
A base ps5/xbox series x can still last you the entire generation.

Nobodies being forced to upgrade.

Feel free to give the top engineers at sony and ms your advice on how you can make a console for $350 this gen that lasts 7 years and it will be $99 by the end of it.
 

winjer

Gold Member
Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console

I wonder what this means?
Is it more cache? RDNA3 does have bigger L2 and instructions caches.
Or could it be a better delta color compression for RDNA4?
Or maybe some Infinity cache?
 
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