Quantum Break PC performance thread

And why's that? Before you would only have been able to play QB on XBO. Now thanks to Win10 you are able to play it on XBO and additionally on your PC. This is an enrichment for console gamers already now, and native UWP games will only get better in the future. ^^
What do you work at Microsoft or something?
 
According to the article it's not DX12 but UWP.

UWP forces either the full or the 0.5 * refresh rate of your monitor (16.67ms --> 33.33ms for most people). So if the fps go down from 60 to let's say 59 fps (example from the article) the engine drops all frames in between and directly drops down to 30 fps.

Yeah, i remembered similar problem in AC4:BF which i played recently, game does not have triple buffering support (and poorly optimized generally) and drops to 30 frequently. But alt-tabbing fixes that, strangely.
 
And why's that? Before you would only have been able to play QB on XBO. Now thanks to Win10 you are able to play it on XBO and additionally on your PC. This is an enrichment for console gamers already now, and native UWP games will only get better in the future. ^^

Being able to play a game on PC is no consolation if it can't be played reasonably and without too much of a headache.

I expect that from the normal Win32 games I get from Stean, Origin, and Uplay. I expect nothing less from any game I'd potentially get from the Win10 store.

None of something is better than that something being bad.

I'm playing the game on XB1 right now and loving it, but these technical issues for QB PC are depressing.
 
When did Spencer give that interview where he said (paraphrasing), "Quantum Break, Scalebound and others have been in development for a long time so we dont want to ask the developers to spend resources making ports when they could be finishing the game"..... when was this? December-Januaryish? ?
August.
 
So what exactly are all the issues. Poor FPS with massive stuttering, plus no G-sync or SLI support (G-sync support may eventual come but don't hold your breath for any SLI support ever)? Also, is it not rendering at native resolutions? But then again, sounds like you have to run the game at 1080p anyway to try to achieve 30 fps stable frame rate which isn't even possible?

Also, DX12 has been a huge disappointment so far with every game. It only seems good for people with weak CPUs. Not having built in SLI means SLI support will be even more sketchy/lackluster.
 
Steam got off to an incredibly awkward start too, everyone hated it. Look where it is now. Maybe MS are trying to replicate that?

This is bullshit reasoning. Not only was Steam a pioneer in what it was doing, that was over a decade ago, at the launch of one of the most ambitious, anticipated and critically acclaimed PC games of all time.

By comparison, Microsoft cannot even muster the effort to match even the likes of CDProjekt Red, who can somehow put together a better digital PC storefront with a fraction of Microsoft's budget and market presence.

I don't really understand the way it would work, but i guess there would still be a good degree of freedom for developers to choose how they develop their game. The only thing changing would be that the final state of the game will be in UWP app format.

Microsoft has no interest in making the development process harder. If anything, UWP is an idea of making the development process easier to develop as well as making it easier to develop a game for multiple platforms, from smartphone over PC to gaming console.

This is also untrue. The very act of dropping UWP into the PC platform shows that Microsoft have no concerns about imposing an inferior standard on end users and developers on their platform if it will give them residual benefits to their (and only their) consoles/device businesses. UWP only helps you if the "multiple platforms" you wish to support are Xboxes and Windows phones/tablets only.
 
According to the article it's not DX12 but UWP.

UWP forces either the full or the 0.5 * refresh rate of your monitor (16.67ms --> 33.33ms for most people). So if the fps go down from 60 to let's say 59 fps (example from the article) the engine drops all frames in between and directly drops down to 30 fps.

Hmmmm....so what happens if you create a 1080p-4k 30hz profile and run under that setting?

Surely someone has tried that...?
 
Some people are reporting that it's running fine now, on full settings. Now there are two camps on reddit. "It's completely broken" and "It's working fine."

faH0uSz.png

Is it level dependent or like the same exact level suddenly performing better?

I'm confused.
 
so whats the idea? ms fails at porting, makes people wanna buy xbone version, blames pc as a whole for not having success, game sells well as an exclusive. proft.
 
What do you work at Microsoft or something?

Nop.

Being able to play a game on PC is no consolation if it can't be played reasonably and without too much of a headache.

I expect that from the normal Win32 games I get from Stean, Origin, and Uplay. I expect nothing less from any game I'd potentially get from the Win10 store.

None of something is better than that something being bad.

I'm playing the game on XB1 right now and loving it, but these technical issues for QB PC are depressing.

I get that it doesn't run well in comparison to average PC games. But it does run better than an average console game. That's my point. ^^

My biggest point of criticism is that QB isn't cross buy. You should be able to buy it once, and play it on PC and XBO.
 
Nop.



I get that it doesn't run well in comparison to average PC games. But it does run better than an average console game. That's my point. ^^

My biggest point of criticism is that QB isn't cross buy. You should be able to buy it once, and play it on PC and XBO.

When there are plenty of other offerings on the same platform that run much better and don't restrict things unecessarily there's no reason to support something like a bad port.
 
Can we stop comparing this to Steam??????

Not only did GFWL exist (sort of) but MS has been managing OS's and digital download stores for AGES. Are you fucking kidding me with this defense shit?

Just say... "Hey, I love my XONE and now that the games are all cross buy and cross play that is awesome for me and gives me more options. It sucks that people who aren't XONE owners are getting shafted paying full price for games where all the back end tech details don't seem to have been worked out yet, but for me, I am happy with this UWP initiative, and having the ability to play these games on my PC once all the kinks have been worked out"

Its a reasonable position that allows you to expound on why UWP is a nice thing for you, without it forcing you to double down on unreasonable positions, or sound like a marketing agent.

You're welcome.
 
so whats the idea? ms fails at porting, makes people wanna buy xbone version, blames pc as a whole for not having success, game sells well as an exclusive. proft.

Microsoft makes the entire $60 when selling on PC since its only available on their own digital store

That's way higher than the X1 physical version which includes retailer margin, manufacturing costs/distribution etc.

So its actually even more profitable for Microsoft than retail X1 games (though the same as X1 digital sales of course)
 
The fact that people are actually bringing up the "day 1 Steam wasn't great either" shit again......................

I get that it doesn't run well in comparison to average PC games. But it does run better than an average console game. That's my point. ^^
TITAN Xs are struggling with this
 
I love how the Windows 10 store is being compared to year 1 of Steam even though MS has been selling PC games digitally for years. They don't deserve the benefit of the doubt.
I feel that only a fucking blind fool would give MS the benefit of doubt when PC gaming is involved.
 
Is it level dependent or like the same exact level suddenly performing better?

I'm confused.

You should be confused. There is a lot of mixed reactions coming out today. It works, it doesn't, it's up scaled, it's better at highest resolutions. It's Windows 10s fault, it's UWP's fault, it's Remedy's fault. etc etc.
 
Except if you want to play QB on your PC.

Sure you can play, I for one don't mind buying games on other platforms, if they perform poorly and lack options that's a whole different matter. Essentially you can put up with mistreatment of the platform but others don't have to if they feel strongly about it.
 
Ugh I dont know if I should buy an xbox one for this game or just buy a new 300 euro graphics card. I want to buy a graphics card but I am afraid this wont help much if it runs very laggy
 
Sure you can play, I for one don't mind buying games on other platforms, if they perform poorly and lack options that's a whole different matter.

I guess the lack of options really is a problem for some PC gamers. But I would guess that an average console gamer doesn't mind those restrictions.

But again all this only works out if the game is true cross-buy, which isn't the case for QB. I hope this will change for future (true) UWP games, else I don't think the UWP games are an enrichment. ;)
 
Except if you want to play QB on your PC.

But what if I'm only willing to pay full price for functional software? I don't think that's absurd stance. I mean, if people are right, and its Batman levels of mess...

that game got PULLED FROM THE STORE. WB pulled their own game from the store because it was so unacceptable.

Will MS do the same? Should they be expected to?

Do you understand how MS has already shit the bed with us, and when their new initiative is:

a. such a mess, and

b. restrictive, even ever so slightly,

do you understand how we might react? Are you young? Do you not know how many times they have pulled the rug out from under pc games?
 
I guess the lack of options really is a problem for some PC gamers. But I would guess that an average console gamer doesn't mind those restrictions.

But again all this only works out if the game is true cross-buy, which isn't the case for QB. I hope this will change for future (true) UWP games, else I don't think the UWP games are an enrichment. ;)

The "average console gamer" has a console to play this game on, who gives a fuck what they think about QB's PC restrictions? They are not the audience for this version of the game, despite what Microsoft seems to think the PC market is.
 
And why's that? Before you would only have been able to play QB on XBO. Now thanks to Win10 you are able to play it on XBO and additionally on your PC. This is an enrichment for console gamers already now, and native UWP games will only get better in the future. ^^
Literally nothing that UWP does was needed for them to get the game on PC.

So nope, try again.
 
I've been keeping up with this thread as much as possible, but I'm at work so I haven't been able to entirely stay up to date. So, I apologize if this has been covered. So far I've only seen people with nVidia GPU's talking about poor performance. Has anyone with an AMD GPU, specifically, the Fury line chimed in?
 
guys, i can`t buy Quantum break because the windows 10 store buy button is grayed out. It tells me to get the newest windows update. I am up to date. There is a link. When i type it into firefox it tells me to download " getwindows10-sds.exe" This File is there to upgrade to windows 10. but i already have and in the windows controls under "activation" it tell me my windows 10 is active...

Does anybody know how to fix this?
 
I don't know what's worse, finding out that those of us who pre-ordered the X1 version, potentially, have to wait a week to a week-and-a-half to play this version, or that this is one of the worst ports on the platform...ever.
 
guys, i can`t buy Quantum break because the windows 10 store buy button is grayed out. It tells me to get the newest windows update. I am up to date. There is a link. When i type it into firefox it tells me to download " getwindows10-sds.exe" This File is there to upgrade to windows 10. but i already have and in the windows controls under "activation" it tell me my windows 10 is active...

Does anybody know how to fix this?

Well then it's doing you a favour.

have any of the remedy guys on here commented about this?

All we've had is this gem so far:

Lack of a proper Exit Game option is an UWP thing, just click the X on the windows corner to shut down properly.
 
I've been keeping up with this thread as much as possible, but I'm at work so I haven't been able to entirely stay up to date. So, I apologize if this has been covered. So far I've only seen people with nVidia GPU's talking about poor performance. Has anyone with an AMD GPU, specifically, the Fury line chimed in?

click me
 
do you understand how we might react? Are you young? Do you not know how many times they have pulled the rug out from under pc games?

I do know about GFWL and all that stuff, but the Windows 10 and UWP initiative is something different. It clearly is a long term strategy, of which we are witnessing the first steps. We haven't even seen the first true UWP games. Wait for Forza to judge the platform, QB just happens to be a sub average port.

The "average console gamer" has a console to play this game on, who gives a fuck what they think about QB's PC restrictions? They are not the audience for this version of the game, despite what Microsoft seems to think the PC market is.

Literally nothing that UWP does was needed for them to get the game on PC.

I for instance don't really care about the fancy stuff of PC gaming. I just want to be able to buy a game and then play it in my living room on my console, and during the week being able to play it on my laptop + controller. So for me this new platform is exciting.

Right now, the only alternative would be Steam Machines, but then I don't really like SteamOS.
 
Well optimised on my end, can do Ultra above 30fps for a 970M (MSI GT 70). Stunning game. Glad I got it for PC instead of buying a Xbox One :P

Anyone know how to get capture working? I use Mirillis Action and Shadowplay.
 
The fram pacing in ever single PC vidoe there. Oh man oh god oh man oh god oh man oh god oh man

Hey Dictator, remember when we discussed if the recommended settings where for gaming at 1080p/30fps (as if the game was doing something really incredible)?

It looks like Remedy read your post, but got it the wrong way =/

Will this look and run better or worse than the Xbox One version on a 2gig 770?

If we go by this poster experience, much worse:

Okay, proper Master Race people, laugh and laugh and laugh.

So I was trying to play this on:

i7 4770k @ 3.5ghz
8 GB RAM
GTX 770 2gb

Fine, it's not super high end like everything people seem to have on here, and I haven't overclocked anything, but I can play things like the recent AssCreeds or Witcher 3 at 60fps in 1080p with lots of settings on high/ultra.

HAHAHAHAHAHAHA no. Quantum Break laughs in the face of this setup.

The first bad sign was when all the graphics settings defaulted to "low". DO NOT TRY AND PLAY QUANTUM BREAK ON LOW SETTINGS. I have no understanding at all of most of the Digital Foundry stuff that "proper" PC gamers go on about so I can't tell you about anti-aliasing or ambient occlusion or whatever the hell those things are - I can tell you that at sub-HD resolution and with everything turned to low it looks like Vagrant Story with better character models. It would, however, run at something like 60fps (I would love to record footage or something like that, but... the Geforce Experience's footage recording thingy crashed the game when I tried to use it).

Basically I seem to be able to cope somewhere between "low" and "medium" pre-settings. I have no idea which is the magic combination of things to use to make the game look as attractive as possible in a crappy situation, but basically it's going to be worse than the Xbox version. I shan't bother until I've sighed, pulled out my credit card, and worked out which bit to upgrade first...
 
I do know about GFWL and all that stuff, but the Windows 10 and UWP initiative is something different. It clearly is a long term strategy, of which we are witnessing the first steps. We haven't even seen the first true UWP games. Wait for Forza to judge the platform, QB just happens to be a sub average port.





I for instance don't really care about the fancy stuff of PC gaming. I just want to be able to buy a game and then play it in my living room on my console, and during the week being able to play it on my laptop + controller. So for me this new platform is exciting.

Right now, the only alternative would be Steam Machines, but then I don't really like SteamOS.

"Wait for the games to release before judging"... Gears releases and has a lot of problems.

"Wait for Build so that Phil Spencer can bless you with his kind words of PR wisdom"... Build comes and goes and nothing changes.

"Wait for Quantum Break to release, Remedy know what they are doing!"... Quantum Break is a shitshow.

And now we have "Wait for Forza to judge the platform"? Seriously?

Get outta here, we've seen enough. It's shit.
 
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