Jin
Member
even if you try a free app from the store like twitter?
Found this table in anandtech forums of the benchmarks by pcgameshardware.de
Holy shit. Frametimes everywhere.
even if you try a free app from the store like twitter?
Found this table in anandtech forums of the benchmarks by pcgameshardware.de
For some reason my performance takes a decent hit when running Mirillis Action, but even with it on I'm getting a 50+ fps at 1080P / ultra (the HUD overlay is super small lmao): http://sendvid.com/43fc3muk PresentMon shows my FPS to fluctuate between 57-60.
This is on PC with i5-4690K, gtx 970 and 16gb ram system
What tool are you using for the FPS in the upper right?
even if you try a free app from the store like twitter?
ok tried twitter, wasn't greyed out, but failed when i tried to move it to D drive... :/
Hmm, can you run winver from search or command line? Do you have version 1511?, you may need to update.
http://gamingbolt.com/quantum-break-graphics-analysis-the-xbox-one-version-is-surprisingly-better-than-its-pc-counterpart said:We tested the game on an Intel Core i7 4790 and NVIDIA GeForce GTX 980 Ti. Performance was surprisingly a bit disappointing. We were largely stuck with mid-40fps performance at Ultra settings. We are not quite sure what the issue is here. Frame pacing inconsistency seems to be the culprit. Overall, we are not pleased with how the game performs on the PC. The requirements are hefty and this is a clear cut case of an un-optimized port.
So how does the PC version stacks up against the Xbox One version? Well to be honest, we are quite surprised as to how well the Xbox One build holds up against its more powerful counterpart. To begin with, the game looks like it?s using the same resolution reconstruction technique that we saw on the Xbox One version. Basically what is happening is that when you are running the game at 1080p resolution, the game engine is still using the previous 720p MSAAx4 frames to convert it to 1080p using a shader program.
Overall, we are not really happy with how Quantum Break has turned out on the PC. Given that there is hardly any major difference between the Xbox One version and the PC build, the need for such high end hardware requirements is questionable. This is clearly a game that has been rushed on the PC and simply pushed out for launch. Furthermore, Microsoft really needs to fix the Windows 10 store. We faced a number of issues while downloading the game. At one point, we had downloaded around 23GB of the game only to come back and see that it had been switched back to 0.1 GB.
OK, so I was able to use 6K and get some screenshots in windowed mode resulting in a resolution of 5418x3048, here are the results.
snip
OK, so I was able to use 6K and get some screenshots in windowed mode resulting in a resolution of 5418x3048, here are the results.
[URL="https://c2.staticflickr.com/2/1548/26288165005_4f3ca14a75_o.png"][/URL]
6K, still blurry........ M E S S
How's your framerate at that resolution?
Cheers for suffering through that for the greater goodAbsolute garbage, about 5-10 fps.
http://www.computerbase.de/2016-04/quantum-break-pc-uwp-probleme/What are the high settings like or high to medium?
I only see a few outlets describing their ultra/max setting experience which in most PC games doesn't tell the story as some settings can be silly expensive. Just wondering if we're only getting the max/ultra everything or cry about it on the internet crowd out of the small number who bought the game.
http://www.computerbase.de/2016-04/quantum-break-pc-uwp-probleme/
They wrote about the presets, but it´s german.
Basically they say that there is barely any visible difference between Ultra and the next lower setting Middle (direct translation, perhaps called normal in english).
But the lowest setting should be avoided, because the hit in graphical fidelity is huge.
Yes it's more in terms of frame rate and frame time as well.
I tried to read the article but seems they only do some graphs in ultra. Again one single ultra setting could be crazy expensive and not needed at all.
The benches of gamegpu seem to be doing VHQ or ultra again. Will have to wait for Digital Foundry I suppose.
Not trying to defend the game, it's a shitshower but would like to see a comparison of high and medium benches/frame times to see if the experience can be improved.
I was REALLY looking forward to this game and I will never own a Xbone and I will just wait.But if you like Remedy and you WERE really looking forward to playing this game and will never own an xbone, consider swallowing your pride, and don't deprive yourself of what's still a very fun game.
GameGPU's benchmark:
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Key takeaways:
- fuck 2GB videocards!
- fuck playability in 4K res on anything at all!
- fuck optimal CPU usage in DX12!
- fuck SLI, fuck CF!
- fuck stable frametimes, especially on those rare 60Hz displays!
- fuck no vsync! (okay, UWP's problem here)
- fuck you!
On a more scientific note: Kepler keeping in line with Pascal in DX12 means that there's basically zero optimizations done in this engine for NV's videocards.
On a more scientific note: Kepler keeping in line with Pascal in DX12 means that there's basically zero optimizations done in this engine for NV's videocards.
Yeah, people keep mostly ignoring these comments from a minority in these topics. I have a 2550k/970 and there's jank if I try to max everything out on ultra at 1680x1050. Using a combo of medium/high settings, I don't know if I'm locked at 60, but it's pretty damn close. Yeah the IQ still isn't very good, but it's a perfectly fine experience. Definitely not experiencing any significant frame pacing issues, outside of an odd hitch here or there.
Same as you said, I'm not exactly "defending" the game; it's clearly still a lousy port with a ton of room for improvement.
I know as PC gamers with beefy rigs, we feel 'entitled' to run the game on ultra, at 4k, maxed out, etc etc etc, if we can't we deem it a horrific unplayable train wreck.
There are numerous valid complaints here, don't get me wrong. But I can't really get on board with how extreme a stance some are taking on this.
The bottom line for me: If you weren't really looking forward to the game and were on the fence to begin with, you probably shouldn't bother with this PC version.
But if you like Remedy and you WERE really looking forward to playing this game and will never own an xbone, consider swallowing your pride, and don't deprive yourself of what's still a very fun game.
even if you try a free app from the store like twitter?
Found this table in anandtech forums of the benchmarks by pcgameshardware.de
Welp, that 6K doesn't look like 6K.
I don't know how much is entitlement and how much is wanting devs to do a decent job. I'm sorry, but you having to settle for medium at 1680x1050 with a 970 isn't acceptable, even more because the game doesn't look that much advanced to be murdering rigs this way.
I can love the developer and want to play a game as much as i want, but i'll not accept a subpar product when I know that if they really wanted they could have made a much better job.
I don't even. These must be the most blurry "6K" screenshots I've ever seen.OK, so I was able to use 6K and get some screenshots in windowed mode resulting in a resolution of 5418x3048, here are the results.
I can guarantee that we're listening to you guys and trying to fix things the best we can. I've been forwarding the crash and performance issues you've reported to the dev team, so they're actual bug tickets in our QA system. It just takes time to get the fixes into a build update candidate, get the candidate through certification process and finally delivered to the players. Thank you for your patience.
Cross posting from the other thread...
This just in from their official forums:
http://community.remedygames.com/fo...-quantum-break-win10-plans-for-the-pc-version
Let's see what they manage to come up with.
I don't know how much is entitlement and how much is wanting devs to do a decent job. I'm sorry, but you having to settle for medium at 1680x1050 with a 970 isn't acceptable, even more because the game doesn't look that much advanced to be murdering rigs this way.
I can love the developer and want to play a game as much as i want, but i'll not accept a subpar product when I know that if they really wanted they could have made a much better job.
I stopped reading the moment he mentioned his resolution. If you're going to defend something then at least try to make it look good.
I hear you, but I guess I'm not "principled" enough (or whatever you want to call it) to deprive myself of fun for that reason.
wat.. That's the native resolution of my monitor, yes I know it's an old ass 22 incher. It's close enough to 1080p not to invalidate my experience though.
As I said, yes, it's shitty that the 970 doesn't cut it on ultra and i have to use half and half high/medium. It sucks and should be complained about. But I'm not going to deprive myself of a game I've been anticipating for years on account of this. I'm having a blast so far. I hope they fix that shit, and I'm not defending the sub par port.
Just trying to convey to the "I was really interested, but if it's an unplayable mess on a 980ti lol" crowd that if they WERE really that interested, they maybe shouldn't dismiss it out of hand.
Anybody with no xbone, and a 970 or better that was really anticipating this doesn't necessarily have to miss out on it. It's not necessarily the "hands are tied" situation some people are making it out to be. That's all.
Look, the game won't even be rendering at 1650x1050. If you are "happy" with that then more power to you, but don't make it out like the rest of us who are waiting to see if they can fix this mess are not in their right minds.
The frametime graphs and videos are there for everyone to see. Nobody is suggesting anybody should miss out on it entirely, but why the hell would you buy it in its current state at its current price when you would be far better off waiting until it's actually fixed (and maybe a bit cheaper) and have an overall better experience?
GameGPU's benchmark:
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Key takeaways:
- fuck 2GB videocards!
- fuck playability in 4K res on anything at all!
- fuck optimal CPU usage in DX12!
- fuck SLI, fuck CF!
- fuck stable frametimes, especially on those rare 60Hz displays!
- fuck no vsync! (okay, UWP's problem here)
- fuck you!
On a more scientific note: Kepler keeping in line with Pascal in DX12 means that there's basically zero optimizations done in this engine for NV's videocards.
They did not event bother to add a proper quit button to the main menu...I still can't believe they left the reconstruction stuff in without even an option on PC. Crazy.
http://www.pcgamer.com/why-scalebound-crackdown-3-and-quantum-break-arent-coming-to-pc/ said:"In the case of things like (...) Quantum Break, (...) we started those games before we really looked at expanding into Windows in the way that I wanted to bring as part of becoming head of Xbox.
"Going to those teams mid-cycle and saying: ‘Hey, by the way, I want to add a platform,’ didn’t really feel like necessarily the best way to end up with the best result for the game. They had a path that they were on. It’s not to say those games could never come to Windows, but right now we’re on the path to finish the great games that they’ve started, and I want that to be the case.
Some of the screens I've seen put it on par with The Last of Us...PS3 version.
Why am I getting better performance than them with a 970 on a lesser CPU?
Why am I getting better performance than them with a 970 on a lesser CPU?
"Going to those teams mid-cycle and saying: Hey, by the way, I want to add a platform' didnt really feel like necessarily the best way to end up with the best result for the game" - and then Spencer went and did EXACTLY that.
Well not if that video you posted earlier is exactly how you see your game. From your video, it looked like 30fps. I can feel the input lag as you barely turn the cam in that vid and that's in a room with nothing happening.
This would be Maxwell, right?
If vsync cannot be disabled, how are they getting an average of 68 fps?
If there is no triple buffering, how are they getting an average of 43 fps? Is it because of playing on a 144Hz monitor?
If there is no triple buffering, how are they getting an average of 43 fps?
Thanks for clarification, the minimum framerate also is an average?Yes, of course, getting ahead of time here thinking on how GP104 chips may end up =)
Yes, you can get above 60 on a 144Hz monitor obviously.
As for 43 fps - these are averages, they are counted from all frametimes you've had, DB vsync will only create steps in frametimes themselves, not average fpses.
Does buying via foreign windows store still works, cause no way in hell am I paying full whack for this PoS.