Cool that you made it It is possible to make that level without using attack boost by the way. Sometimes you have to press the jump button again at the same split second that you land, this way you dont lose momentum. But there is not exactly any right or wrong ways about it, as long as you make, then you make it regardless =)Doesn't help, since the character doesn't catch enough speed before having to jump. I figured it out either way (you had to do a running attack to get a boost).
The entire story aspect got scrapped probably for getting in the way of the gameplay.
I have and while Mario was damn good it doesn't quite match up due to the lives system potentially cutting other players out of the level.I suggest you to play LBP / LBP2 or NSMBWii with 3 friends.
Yes...yes I would like to know.But hey at least the artbook gives insight on why Globox is blue. BET YOU NON-COLLECTORS EDITION OWNING BASTARDS WOULD LIKE TO KNOW THE ANSWER TO THAT EXCITING MYSTERY, HUH?
Which is entirely cool since the game is GREAT regardless, but being fond with the world R2 set up and irked by Rayman 3's constant 4th-wall breaking atmosphere (among other things) I was looking forward to Ancel continuing (or I guess building up to considering it's a prequel) what Rayman 2 started.
But hey at least the artbook gives insight on why Globox is blue. BET YOU NON-COLLECTORS EDITION OWNING BASTARDS WOULD LIKE TO KNOW THE ANSWER TO THAT EXCITING MYSTERY, HUH?
Today i completed the last levels where i needed maximum Lums, so now i have completed everything 100% Regarding completing all levels with maximum Lums,is there really nothing that gets unlocked or happens? I finished the last level again to see if the credit screen had anything extra, but it didnt. I knew that it wasnt a trophy since i got the Platinum trophy 2 days ago, but i find it a bit dissapointing that it doesnt unlock anything from what i noticed. Oh well, at least i know to myself that i completed the game 100%
I got it on every level.It shure will be highlighted in a way, on which levels you have achieved this? Not too suprising that you don't get a reward, imo.
I've reached the point where my wife just can't really keep up anymore (at the part where 4 new worlds pop up). Although I like the difficulty for the most part, it means we're not going to be able to play anymore without her getting really frustrated. I guess we could go back and mop up medallions on the easier levels, but it's kind of a bummer, especially because she likes the game so much.
Rayman Origins doesn't make me want to kill myself or question how any of this is fun to anybody. Just a frustrating, stupid, ugly pile of shit.
I assume
Galaxy
Galaxy 2
Super Meat Boy (I did not care for this one though)
Rayman
Seriously? I was so much better at games at age 9 than I am now.
Ninja Gaden and Ninja Gaiden 2 on the Xboxes were like this for me. The games were never cheap. I came into it expecting hell, so I never got upset when I died constantly.Stop sucking at games and it won't be frustrating. My advice. All joking aside, it's easily the most rewarding platforming experience all gen and if it was that frustrating for you it IS player error. The game never once entered frustrating territory for me: it was always my fault for dying, never the game's, and my increasing skill level helped me eventually overcome all obstacles. That's the best type of game: one that makes you a better gamer.
man i would take a whole Rayman game like these treasure box chase segments
If an entire game was like that, it might actually par with Super Meat Boy. As it stands, easily the fourth best platformer this generation. What an amazing return for Rayman.
Price drop: 22 pounds at Amazon UK.
Price drop: 22 pounds at Amazon UK.
Price drop: 22 pounds at Amazon UK.
Stop sucking at games and it won't be frustrating. My advice. All joking aside, it's easily the most rewarding platforming experience all gen and if it was that frustrating for you it IS player error. The game never once entered frustrating territory for me: it was always my fault for dying, never the game's, and my increasing skill level helped me eventually overcome all obstacles. That's the best type of game: one that makes you a better gamer.
Gamers fault lulz.
I'm sure like the rest of your typical characteristically bizarre commentary you think you have a point (but, as usual, never really do), but that is in reality the general distinction between a good difficulty and a bad difficulty.
When you know it is the gamer's fault for dying - i.e., your skill level is not up to par to meet the challenges you are facing - then unless you're a whining bitch, the result is not "throw the controller down" but "I must get better and improve my skills."
When it's the game's fault for dying - i.e., things that are virtually impossible to avoid on the first playthrough without dumb luck, lots of 'memorization' rather than skill modifiers - then it gets frustrating because it becomes about a pure reflexive performing of A-B-C rather than an adaptation of your acquired skills to the perils in front of you.
zoukka said:but games (even platformers that "make you a better gamer") have other aspects to them than difficulty curve. Like visuals for example, that have nothing to do with a player "sucking" if he decides to stop playing.
Another non-point from zoukka. I won't speak for ViewtifulJC except to say that with almost all his comments on SMB, the frustrating difficulty has always been the complaint he has issued most... only he would say that difficulty was 'unfair.' I would say he needs to stop sucking, because it is only the lack of skill on the player's end that is inhibiting progress. It's a little playful ribbing to highlight the distinction between bad difficulty and good difficulty, because there IS a difference.
So keep up with the debate and who we're talking about here. If you want to insert your own self in the crossfire for why you don't like SMB, that's fine, but it's ViewtifulJC's complaints I was responding to and it is those primary issues we're analyzing. SMB is a fantastic looking product... but let's say you disagree and think it's ugly. If it was anything other than the difficulty that was truly splitting the two sides of this debate I'd genuinely be amazed. I've not once had a debate with any person who didn't like SMB who focused on anything but what they believe is 'unfair' difficulty. And it usually just lies on how shitty they are at overcoming the game's challenges.
Rayman Origins doesn't make me want to kill myself or question how any of this is fun to anybody. Just a frustrating, stupid, ugly pile of shit.
Indeed there is, in fact you might say that the Mario series has quite the perfect difficulty when even the most casual of players can learn during it and complete the game. I can't say the same about Meat Boy. Maybe the initial learning curve is too steep combined to the fact that the rewards given to players, once they complete a level is not satisfying enough. Another POINT to discuss actually. Something is inhibiting players from advancing and if the difficulty in fact is "good" like you say, then the fault lies some place else.
It might be that the player has short nerves or it might be that the game is lacking in some aspects.
Also I liked SMB and the intense speed you could move around. Can't say I finished it, but then again I don't "complete" many games nowadays that I work and study and all that jazz.
I guess it's just your super elitistic and condescending attidude and use of language that irks me.
The problem is the idea that every player must get to the end. That is NOT good skill curve. The idea that everyone must be able to finish something is a recent, horrifying trend in game development (and it's also a terrible trend in the American education system and with much parenting. Your child ISN'T exceptional if it gets third place in a spelling bee. You AREN'T great if you get a B. Stop treating these as accomplishments and start demanding more). Some people are better at things than others. In SMB, provided you keep at it and aren't, like, handicapped in some ways, the end result will be you can beat it. You just need to keep trying. The fact that you have to try a LOT more at it than you're used to is just an example of the systemic problem plaguing game development today: you're not used to it because developers like Nintendo love to treat you like a simpering retard.
I am neither being condescending or elitist when I make the simple point that if you really do need to stop sucking at SMB to enjoy it.
But the sheer number of new people who haven't played all those super hard (and often very unfair) games of the 80's is so big, that you just cannot ignore that. Also there is nothing inherently wrong about trying to design a game, that anyone can finish. If however this somehow makes the game worse to more seasoned gamers, then it's a different matter. The numerous helping aspects of SMG series are a good example (even more so when you seem to like them) of stuff that doesn't bother me, but helps my girlfriend for example.
How would SMB be a worse game if it had some ways that would help players to finish a level more easily, but it would mean that they couldn't gain best times because of this?
Maybe. But calling people "shitty/whining bitches/retards" when in most cases it means "not have as much free time, obsession for games or some urge to complete the game as Amirox, doesn't strike me as good reasoning. I will skip your allegations towards me, because like you said about yourself, I don't let internet douchery bother me either.
Because there needs to be no fucking safety net. That lulls people into a sense of security that is unnecessary. These people have the capacity to get better. It is this near endless desire to coddle them and act like they're retards that makes them unable to face the more difficult challenges in the end.
I'm not telling these people to spend X amount of time getting better, I'm telling them to stop blaming the game for their lack of effort or lack of skills. It's their fault they aren't a better gamer. They have no one to blame but themselves.
Sad news I'm afraid
Rayman: Origins across all platforms only managed to sell 50,000 units in it's first month.
http://www.eurogamer.net/articles/2011-12-10-rayman-origins-sells-50-000-in-debut-us-month
Sad news I'm afraid
Rayman: Origins across all platforms only managed to sell 50,000 units in it's first month.
http://www.eurogamer.net/articles/2011-12-10-rayman-origins-sells-50-000-in-debut-us-month
Zoukka said:How would SMB be a worse game if more people could enjoy it and your own enjoyement is not hindered?
Sad news I'm afraid
Rayman: Origins across all platforms only managed to sell 50,000 units in it's first month.
http://www.eurogamer.net/articles/2011-12-10-rayman-origins-sells-50-000-in-debut-us-month
Stop shitting up this thread with that crappy Super Meat Boy game. This is now a funeral zone for the awful sales of Rayman Origins.
Good night, sweet prince.
This is really sad. This is even worse for Beyond Good and Evil 2 development. Rayman Origins had to sell well for B&GE2 to gain a larger development team/studio.
Wasn't that a mistranslation or an accidental mincing of words?
Ultimately, Rayman is [Ancel 's] original creation, and if all the people that love Beyond Good & Evil understand he is more than a one trick pony and that if Rayman Origins does well, it gives him more leeway for other opportunities because he has to build up his studio.