MightyHedgehog
Member
I think I'll revise my opinion of this game:
RDR>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ANY GTA
This is closer to the game 'coming to the player' feel that I think GTA has always begged for but never gotten. Everything in GTA has always been treated as islands of content to go to and seek out, but as the size of the games got larger, the distance between interesting things happening with the AI and systems also received larger and larger holes of nothingness to cross over. This game brings the world to you with little effort while still maintaining geographically-bound content. The wanted system and the general feel of a world that doesn't just abide crazy player action makes everything better and more valuable on a moment to moment basis compared to any other sandbox action game. Being bad takes more work and skill and is more satisfying because of it and the same holds true for being good...maybe it's even more challenging and satisfying. The temptation to go either way is better-realized in this game than it's ever been in a GTA, that's for certain. Fan-fucking-tastic game. Kudos, Rockstar (San Diego).
RDR>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ANY GTA
This is closer to the game 'coming to the player' feel that I think GTA has always begged for but never gotten. Everything in GTA has always been treated as islands of content to go to and seek out, but as the size of the games got larger, the distance between interesting things happening with the AI and systems also received larger and larger holes of nothingness to cross over. This game brings the world to you with little effort while still maintaining geographically-bound content. The wanted system and the general feel of a world that doesn't just abide crazy player action makes everything better and more valuable on a moment to moment basis compared to any other sandbox action game. Being bad takes more work and skill and is more satisfying because of it and the same holds true for being good...maybe it's even more challenging and satisfying. The temptation to go either way is better-realized in this game than it's ever been in a GTA, that's for certain. Fan-fucking-tastic game. Kudos, Rockstar (San Diego).