multiplayer-wise, yes it is.SolidSnakex said:Yeah I remember that. It seems they feel CoD4 is the current benchmark for FPS on consoles.
Wollan said:Posted by Sean in the SurferGirl thread.
She admits that she has been 'given' inaccurate info in regards to Resistance 2.
http://softrockhallelujah.blogspot.com/2008/01/there-were-truths-eternal-in-gab-and.html
mysticstylez said:During my demo downloading spree I dl'd resistance as well, and I wasn't too impressed with it visually. Then again I just got finished playing Uncharted before playing resistance. Does the final game look any better, everything else about Resistance was solid.
You don't need to play this game for the visuals, except for a few exciting vistas. The gameplay with the weird guns is the best thing and gets better as you 'learn' them, though some more enemy variety and behaviour wouldn't hurt.mysticstylez said:During my demo downloading spree I dl'd resistance as well, and I wasn't too impressed with it visually. Then again I just got finished playing Uncharted before playing resistance. Does the final game look any better, everything else about Resistance was solid.
mysticstylez said:During my demo downloading spree I dl'd resistance as well, and I wasn't too impressed with it visually. Then again I just got finished playing Uncharted before playing resistance. Does the final game look any better, everything else about Resistance was solid.
I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!
Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)
EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.
EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"
EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...
EDIT 4: Chameleon.. Stalker with total cloaking ability
EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..
EDIT 6: Eight player coop over PSN, two player local
EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic
I'm READING FAST!
EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..
EDIT 9: Partially randomized geometry... levels are different with each playthrough
EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.
Doel said:Apparently someone on the IGN PS3 boards got the latest issue of GameInformer where the cover story is Resistance 2. Details so far are:
Doel said:Apparently someone on the IGN PS3 boards got the latest issue of GameInformer where the cover story is Resistance 2. Details so far are:
Doel said:Apparently someone on the IGN PS3 boards got the latest issue of GameInformer where the cover story is Resistance 2. Details so far are:
Doel said:EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.
EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"
EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...
EDIT 4: Chameleon.. Stalker with total cloaking ability
EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..
EDIT 6: Eight player coop over PSN, two player local
EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic
I'm READING FAST!
EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..
EDIT 9: Partially randomized geometry... levels are different with each playthrough
EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.
Smokey Bones said:Over at the PS3GB someone has the latest issue of GI w/ Resistance 2 and it sounds F.U.CK.IN.G AMAZING:
I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!
Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)
EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.
EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"
EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...
EDIT 4: Chameleon.. Stalker with total cloaking ability
EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..
EDIT 6: Eight player coop over PSN, two player local
EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic
I'm READING FAST!
EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..
EDIT 9: Partially randomized geometry... levels are different with each playthrough
EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad
8 PLAYER CO-OP ONLINE, 60 PLAYER ONLINE BAT.TLES
INSOMNIAC WHAT THA FUCK IS WRONG WITH YOU
EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.
EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.
EDIT 13: Aiming to deliver mobile-phone-quality sound.
Doel said:EDIT 6: Eight player coop over PSN, two player local
The Jer said:HAHHAHAHHHA
AHHHH
AHHHH
*wipes tears from eyes*
I love you guys.
This is unbelievable. I mean, we all knew this game was coming in fall '08, but this, this is incredible. This game is going to be amazing. AMAZING.
jstevenson said:
Resistance tonight, you sooo need to be there.jstevenson said:
Aeon712 said:Resistance tonight, you sooo need to be there.
Wollan said:While we have you here..
Big mountain tall kudos and applause to you and the whole of Insomniac.
Expectations blown away absolute.
Thirded.TTP said:I second this message.
Big-E said:Props to you JS and the rest of Insomniac. I still can't fathom how you guys were able to show so much improvement in such little time.
Wollan said:While we have you here..
Big mountain tall kudos and applause to you and the whole of Insomniac.
Expectations blown away absolute.
jstevenson said:Tech Site Presentation that serves as a de-briefing for how we made Resistance.
http://www.insomniacgames.com/tech/articles/0108/RFOM_Debrief.php
Dr. Kitty Muffins said:Haven't had a chance to read the thread but:
I'm a little late to the party but I just got the game earlier today. So far, I think it is good- very good. Not quite Halo 3, but I think Insomniac has it in them to make Resistence 2 on par with the best of the FPS genre.
Frankly, I'm impressed that Insomniac has put out what appears at first blush to be a solid 9'er in their first attempt at a FPS in a long time. They are not particularly known as a FPS dev powerhouse.
Any word on who was on the Resistence team? I'm assuming Insomniac has more than one group working on games at a time.
dalin80 said:Just wanted to say that playing through this game again with a dualshock 3 is awesome. I wouldn't have thought such a small thing would add so much feedback and depth to the game.