Silent Hill đť’‡ - Review Thread

This is not a Silent hill game, obviously, and nothing will touch the story of the two, but i will try to remain open minded until i will complete it. Let's see....
 
DF mainly commented on the performance, said it looked a smooth 60 on PS5, which the other video also corroborates.

I don't doubt reconstruction will make it look decent. UE5 has pretty decent up-scaling. Playing Cronos right now and its 800~p looks pretty clean in motion.
This is why I don't understand why people get so hung up on native resolutions when every game now uses reconstruction tech.
If the final image looks great, why does it matter?
You are right too cronos looks fantastic from what I've seen.
 
I was not talking about technical aspect.

And at least on pc the remake was one of the best looking game of the year even if it wasn't super polished (but on pc it felt definitely better than console from what i heard)

The story of Silent Hill 2 won't be topped by anything, you can bet about this, it's too deep, with layers and layers of meanings, and it touches universal themes.
 
Gonna go quality mode on ps5 pro most likely. I doubt the combat needs 60fps. If it's bad frame pacing though I'll go performance.

A game like Batman Arkham knight recently I am replaying is buttery smooth for the ps4 version going 30fps thanks to good frame pacing. If more devs figured out the pacing I'd play 30fps without issues. Then you play borderlands 4 and it feels atrocious.
PS5 Pro only has one mode with PSSR at 60 fps. The same situation as in MGS Delta Remake.......but in SH f performance 60 fps is much more stable.
 
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And on screen like that you can see PSSR flicker even more - I use 55 inch OLED that is 1.5 meters away. And this is youtube, if you can see shit like that in YT video then it's gonna be much worse on actual screen connected to console.

Blame Sony for their shitty upscaler, blame devs for implementing it but don't blame me for pointing it out. If game has more performance options on Pro that allow to turn off PSSR then this is non issue.
I'm with Bojji on the facts. There is more AO flicker on pro, primarily foliage compared to base PS5 quality mode. It's not as bad as SH2 remake though AND it is at 60 fps. I played SH2 remake at 30 fps on pro and that was still worse than SH f at 60. It's basically base quality mode at 60 fps with minor flickering on foliage.
 
I'll live. Footage looked amazing on this and delta.
Fortunately, in SH-f, the 60fps are much more stable, and it does make sense to "forgo" the 30fps quality mode. Even so, an option to choose TSR/PSSR or (on base consoles) a 40fps or 60fps VRR mode would have been ideal.
 
So, Pro players will have to suffer PSSR artifacts. At least framerate is stable this time.
Have they confirmed PSSR though? Haven't seen any material on that. And the AO flickering can also happen simply with low quality lumen accumulation, which may have been a tradeoff for stable-ish 60
 
Have they confirmed PSSR though? Haven't seen any material on that. And the AO flickering can also happen simply with low quality lumen accumulation, which may have been a tradeoff for stable-ish 60

if it wasn't PSSR then the base PS5 would suffer from even worse flicker given that it should run at a lower resolution.
 
The story of Silent Hill 2 won't be topped by anything, you can bet about this, it's too deep, with layers and layers of meanings, and it touches universal themes.
I didn't played the original so it was (kinda) new for me so it hit me like a sledgehammer and i can't stress enough how much the new voice acting made everything worse(better).

This scene would be much duller without the new digital and voice acting

 
Gonna go quality mode on ps5 pro most likely. I doubt the combat needs 60fps. If it's bad frame pacing though I'll go performance.

A game like Batman Arkham knight recently I am replaying is buttery smooth for the ps4 version going 30fps thanks to good frame pacing. If more devs figured out the pacing I'd play 30fps without issues. Then you play borderlands 4 and it feels atrocious.

The cutscenes are locked at 30 fps on console so it will be jarring going to 60 fps gameplay to 30 fps cutscenes and back. In this case I would rather play the game at 30 fps myself, particularly if it is properly framepaced for a more consistent experience. While I absolutely prefer 60+ fps, I can adjust to 30 fps quite quickly and play at that framerate. It only becomes irritating for me if I keep switching to and from 60 fps. This is assuming the PS5 Pro version has a 30 fps mode as it may only support one mode: 60 fps.
 
Have they confirmed PSSR though? Haven't seen any material on that. And the AO flickering can also happen simply with low quality lumen accumulation, which may have been a tradeoff for stable-ish 60

Only that not so very accurate source so far. But Konami for some reason likes that forbidden PSSR+UE5 combo so it's very likely.
 
if it wasn't PSSR then the base PS5 would suffer from even worse flicker given that it should run at a lower resolution.
The base performance mode has similar flickering albeit much less than pro. So you are right, nothing other than PSSR would explain it being worse.
 
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Season 5 Nbc GIF by The Office
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The base performance mode has similar flickering albeit much less than pro. So you are right, nothing other than PSSR would explain it being worse.
yeh nope thats a lie.

anyway base ps5 running almost perfect and i have vrr means im keeping my preorder,cant wait!
 
Gonna go quality mode on ps5 pro most likely. I doubt the combat needs 60fps. If it's bad frame pacing though I'll go performance.

A game like Batman Arkham knight recently I am replaying is buttery smooth for the ps4 version going 30fps thanks to good frame pacing. If more devs figured out the pacing I'd play 30fps without issues. Then you play borderlands 4 and it feels atrocious.
There is only a single 60fps mode on pro, no 30 fps
 
On Series X/PS5. I haven't found a single instance where it was good on Windows. Even when doing user recommendations for the calibration.

HDR is exactly the same between PS5 and Windows 11.

I don't get why people talk about some bad HDR on PC, it's the same HDR10 standard.
 
Another one who's graphics do not match performance. You could have done this easily with a PS4 grade engine and had it run magnificently. Why even use UE5 if you're not trying to make something graphics focused? Is the cross training really that bad that devs cannot staff up for other engines? Game is not for me, so I won't critique anything beyond that, but it seems to be pleasing the people it set out to. Looks like a solid release if you like this part of the genre.
 
Man i dont know if its because i have literally just been playing Resi Evil 4 remake maxed out on PC but this looks very mid graphically.
It's a game made with Unreal Engine, so you can often improve its visual quality beyond the shipped in-game settings simply by editing the Engine.ini file available on PC. Shadows, ambient occlusion, ray tracing, draw distance, and other post effects are all up for grabs here to scale however high you want to take it.

While the core game assets will remain the same, I have no doubt this game can become even more visually stunning if you take the time to engage with what UE has to offer.
 
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It's a game made with Unreal Engine, so you can often improve its visual quality beyond the shipped in-game settings simply by editing the Engine.ini file available on PC. Shadows, ambient occlusion, ray tracing, draw distance, and other post effects are all up for grabs here to scale however high you want to take it.

While the core game assets will remain the same, I have no doubt this game can become even more visually stunning if you take the time to engage with what UE has to offer.
Have any examples of this config tweaking making a really pedestrian game look eye popping? I don't think this game even needs to. The director set most the scenes in some gnarly grey overcast, so maybe it doesn't have to be a graphical powerhouse. I think the critique is that they could have achieved this with a much lower performance spec. Not seeing anything they couldn't have pulled off in CryEngine or even modern Source. If only Konami had an in-house engine that rhymed with Box Engine that had great performance characteristics.
 
Steam price is very reasonable. Costs exactly double that amount on the Xbox store down here (PSN too), strange.

Same story with Metal Gear, wonder if Konami got tired of not getting sales in Africa.

It's difficult to justify buying new AAA titles when prices are flatly hard locked to the Dollar, especially with backlogs, affordable indies and deep sales of quality older titles.
oh absolutely, games reaching that R1600 sometimes even R1800 price tag is insane.

i member getting that shit from reggies for R700 :messenger_tears_of_joy:
 
I was kinda hoping it would get a 90 and a goty nomination. Now we'll have to sit through another Sony iterative sequel (death Stranding 2) getting a nomination when so many other deserving teams worldwide that have never recieved one, and clearly worked much harder than Kojima, won't (this, KCD2 etc).
 
HDR is exactly the same between PS5 and Windows 11.

I don't get why people talk about some bad HDR on PC, it's the same HDR10 standard.
Then myself and others are doing something wrong, as this hasn't been the case for me.

Not a single instance have I found HDR on Win11 looks as good as it does on consoles.
 
Have any examples of this config tweaking making a really pedestrian game look eye popping? I don't think this game even needs to. The director set most the scenes in some gnarly grey overcast, so maybe it doesn't have to be a graphical powerhouse. I think the critique is that they could have achieved this with a much lower performance spec. Not seeing anything they couldn't have pulled off in CryEngine or even modern Source. If only Konami had an in-house engine that rhymed with Box Engine that had great performance characteristics.
Even with its issues, I'm sticking with Unreal Engine. Its ability to execute commands and change its presentation during runtime makes it uniquely flexible to a user's every whim. And it's so damn easy to do, too. That's something that I treasure. No other modern game engine is offering players that degree of control over their game's presentation.
 
Then myself and others are doing something wrong, as this hasn't been the case for me.

Not a single instance have I found HDR on Win11 looks as good as it does on consoles.
I've had good luck with hdr on pc as well. Very rarely have I had issues. I can only think of one game I've played where it was a little buggy as far as when it would engage. RE8.
 
I don't care about the game...will pick it up on discount maybe.

What I DO care about is the EmOtIoNaL DAMAGEEEEEEEEEE this image caused.
Since I am no peasant or ruffian I have a smooth-scroll mouse...and this day that feature has betrayed me.

My brain stuttered for several seconds as I scrolled down and what SHOULD have been fingers which were replaced with sausages. The timing was sublime and for 1.98878987 seconds I was subjected to mental revulsion.

While the game is probably not scary...your response in this thread very much was.

While not your intention well done...you'll pay for this one day...but well done.
 
Then myself and others are doing something wrong, as this hasn't been the case for me.

Not a single instance have I found HDR on Win11 looks as good as it does on consoles.

Are you using the same screen?

I have PS5 Pro and PC connected to the same tv and use the same settings. HDR is the same i games that I tested.


This guy is doing good HDR analysis on all platforms and rarely there are differences between XSX, PS5 and PC.
 
Are you using the same screen?

I have PS5 Pro and PC connected to the same tv and use the same settings. HDR is the same i games that I tested.


This guy is doing good HDR analysis on all platforms and rarely there are differences between XSX, PS5 and PC.
All connected to my Sony OLED. My PC monitor is OLED and HDR, but the TV looks much better.
 
how are people in US already streaming this as the early release is set for midnight tonight?

It got to stores like a week early. Just gotta know a guy that works there. Especially the ones that are not a chain store.
King Thrash on youtube for example has some buddy at a non-chain video game store, he put a stream on his youtube a day ago.
 
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