Dynamite Ringo Matsuri
Member
God I hate you guys so much. Shoulda bailed when I had the chance. Gonnna head out to Wal Mart now. Play maybe 1 or 2 hours and head to bed :/
I received the game today and only played about two hours thus far (enough to activate the Skytram and pass the starting area). The technical problems are once again worth mentioning. It really is a bit of a mess. The framerate is all over the place the more you progress and it takes the worst hit in the outdoor areas. It also suffers from the texture pop-in we've become so familiar with for games that use the Unreal Engine. More proficient developers are able to reduce how noticeable it is or make it disappear entirely. Vatra isn't that developer. You can tell this is a team that hasn't had much of any experience with the Unreal engine and that's a shame, really. Even with the added time, they weren't able to correct these issue so I shudder to think what the state of the game was before the delay.
Having laid that out on the table, it's a frustrating problem because underneath the technical problems appears to be a pretty damned good Silent Hill game so far! The atmosphere is just drenching from every location and the music is spot on (Thank you Daniel Licht!). I was actually creeped the hell out exploring the motel! Something I truthfully haven't felt since Silent Hill 3 (the subway *shudder*).
The first time you're launched into the otherworld is wonderfully executed, too. Murphy distinguishes himself by being the first Silent Hill protagonist that actually comments on how things are spinning out of control. "What the hell is going on!?" he yells. Or "Christ, I'm losing my mind" he proclaims half in tears. The Otherworld is a combination of what we're familiar with in the first three games with an insane Andy Warhol painting. The chase sequences here are actually tense thanks to the level design (something Shattered Memories failed miserably at) and make for a nice change of pace from the slower exploration segments.
Most importantly, the game is a complete throwback to survival horror of old. Puzzles and exploration are the name of the game. It won't take long until your solving obscure riddles and exploring endless rooms and buildings. Thank god, too because the combat is terrible. It's downright clunky and at times unwieldy! Forgot taking on multiple enemies because you'll find yourself dead more often than not. This works in the games favor in that the enemies are actually menacing but it feels artificial.
For all of its warts, I'm genuinely engaged in its story and the stronger points of the experience. I *WANT* to explore the town and I want to find out the secret behind Murphy being drawn to Silent Hill. I'm actually excited to play this based on what Vatra has established early on and that's a good sign.
i just reached the first pre-order chest, so i'm just at silent hill. 3D seems to work pretty damn well on the 360 version. if there's a resolution drop it doesn't look to be much of one. i'm guessing it's reprojection because even at max it's not uber deep and performance is so dang good... and i know UE3 has that 3D middleware available for it that is reprojection.
I gotta say...three hours in and this isn't nearly as offensive as I thought it will be.
But it still feels like it's really slow to get started, especially with the story aspect. Three hours in and I still don't really know what's going on.
IIRC the numbers are in a dead man's body EDIT: No they aren't they are in a dead man's room in a desk, it's a bunch of paper sheets you have to rearrange.Same.
I've made it to the archives/centennial building.. Stuck for now.. I've scribbled a bunch of numbers down on my notepad and can't get any of the combinations to work. Any help?for the keypad and the vault on the second floor
edit: i'm playing on normal difficulties
Three hours in and I still don't really know what's going on.
Since they're so hard to deal with, you need to run away most of the time and they seem to follow you everywhere. Looking back at chasing enemies somehow creeps me out a lot.
IIRC the numbers are in a dead man's body EDIT: No they aren't they are in a dead man's room in a desk, it's a bunch of paper sheets you have to rearrange.
That part almost made me quit, but, as with every Silent Hill, the best way is just check the map and enter every door.
So is it closer to SH2 or SH3 in that regard?I gotta say...three hours in and this isn't nearly as offensive as I thought it will be.
But it still feels like it's really slow to get started, especially with the story aspect. Three hours in and I still don't really know what's going on.
Time to worry man, they went for me the first time Are you sure like SURE SURE??Right. That's where I've gotten 6 of these numbers.8511, 63 are the numbers I've come up with from rearranging letters for 30 minutes.. still no go, lol
360 here.henhowc said:Xbox or PS3?
Outside of maybe the elevator downward spiral, she never seemed terribly scared or bothered by it. It just sort of was. I always laughed that James had the same reaction in 2. Oh, big guy with a pyramid head and butcher knife the size of my body? No problem!henhowc said:Also...I think Heather sort of commented on the strange shit that was going on in SH3...some of the time?
If you like how he reacts aerly in the game, wait for some escenes in the Hospital, Murphy is unarguably the most human SH character IN HISTORY.
I hate to ask this but does playing on easy affect achievements in any way?
I hate to ask this but does playing on easy affect achievements in any way?
I gotta say...three hours in and this isn't nearly as offensive as I thought it will be.
But it still feels like it's really slow to get started, especially with the story aspect. Three hours in and I still don't really know what's going on.
Is it the same Trioviz 3D used for AC:R and Batman:AC? The one where you can view with some cheap red and blue paper glasses or does the 3D require you to have a 3D TV set?
You should. If you're already experiencing problems, you'll be eternally stuck later.Man, the combat really is wretched and unfun. I just got to devils pit and Im seriously considering starting over on easy.
I can't think besides SH2 of a better entry point in the franchise. If you're curious, absolutely, then play Sh2 (While it's /better/ its mechanics are dated like 10 years, still enjoyable though!). Combat is bad if you are expecting, well, combat, it's more of a defensive tactic, but it's better to avoid and RUNHaving not actually played an SH game before... should I pick this up? I generally stick to shooters, though I love the stories in Alan Wake, Dead Space, etc. I like psychological horror films. I've watched those SH recuts on YouTube. I think the narrative looks really interesting, enough to check out, but I'm almost sure that I will get super-frustrated if the combat is as sucky as a few people are implying.
You should. If you're already experiencing problems, you'll be eternally stuck later.
I can't think besides SH2 of a better entry point in the franchise. If you're curious, absolutely, then play Sh2 (While it's /better/ its mechanics are dated like 10 years, still enjoyable though!)
Having not actually played an SH game before... should I pick this up? I generally stick to shooters, though I love the stories in Alan Wake, Dead Space, etc. I like psychological horror films. I've watched those SH recuts on YouTube. I think the narrative looks really interesting, enough to check out, but I'm almost sure that I will get super-frustrated if the combat is as sucky as a few people are implying.
Is it suggested that ou play on easy or normal?
Oh, I'm not experiencing problems. I wasn't really in any danger, it's just, well, I can't seem to figure out what determines a hit or a miss or a successful block.
Is it suggested that ou play on easy or normal?
Hit = they shreek
Your block absorbs the first hit, and then they have a chance to break it after that.
One thing I wish the new Resident Evil and Silent Hill games would stop doing:
Please PLEASE stop making the load screens have the title of the game, random screen grabs, tutorial info, hints, or whatever, and just make normal load screens that fit with the atmosphere of the game.
Also stop putting the words "loading" on the screens.
One thing I wish the new Resident Evil and Silent Hill games would stop doing:
Please PLEASE stop making the load screens have the title of the game, random screen grabs, tutorial info, hints, or whatever, and just make normal load screens that fit with the atmosphere of the game.
Also stop putting the words "loading" on the screens.
My playthrough has had some really strange loading screen messages... One said STOP DOING THAT.
lmao
Turns out the Gamestop pre-order code is just a number you type into the in-game keypads!
So here you go for the items. The lockers are located at:
Entrance of Silent Hill after the Devil's Pit
House with Basement on Campbell St.
Pearl Creek Subway (off Laymond Ave.)
Code is 171678