Very early impressions. I've arrived at the Devil's Pit.
- Let's get this out of the way - technically the game does run like shit at times. That's no secret by now, so yeah. At first I thought I got lucky, as there was little screen tearing at first and no frame rate issues... and then I got to the Devil's Pitshop. Oh lawd. It's like the game had been clenching its buttocks since the beginning, couldn't hold it in anymore and decided to shit all over itself. Since then it's been inconsistent. Bizarrely, the first Otherworld segment ran without a hitch, and that's when the game was at its busiest.
- Graphically, game is suprisingly good looking. Murphy's face looks weird in-game, like it's low-res or something, and like Brandon said, the fat guy in the tutorial looked lolworthy. But the environments look terrific, especially the interiors. What's really impressive is how detailed everything is; there's a real sense of 'place' with everywhere you visit.
- Because of that attention to detail, the game is soaked in atmosphere. To me that's vital in a survival-horror, so... that's good.
- Licht's score is excellent. I guess I knew that already, but hearing it in context I must say; I'm not particularly sad to see Akira go.
- Set combat to easy. Kinda wish I hadn't now - those Screamers went down like Thai hookers. Currently have no qualms with the combat; it feels natural more than anything. But we'll see.
I really hope Konami let's Vatra release a patch to aid these performance issues. I'm amazed the game was allowed to be released in its current state, but given Konami's history I guess there's little chance this will be resolved. It's a shame; with the frame rate locked at 30 I'd have little else to complain about right now.