Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Reuenthal said:
That is not hate. Skepticism or fear or even criticism are different than hate.

Especially as a reaction after E3 and as a reaction to Nintendo's press conference.
don't bother. guy thinks anyone who isn't a zelda apologist and thinks motion controls aren't The Best Thing Ever isn't qualified to review his precious franchise game
 
Nintendo-4Life said:
I can finally see why people like review meltdowns so much, this is fun! :D

tumblr_lmyl7qzZ4X1qgtbp2o1_500.gif
 
I hate the fact that some gaming journalists think that they are some kind of politicians.

You provide reviews to help people buy games not to steer the gaming industry in a certain direction through reviews. If you really want to steer the gaming industry please join a gaming company and become a CEO or something.
 
If you already know enough about a game to be able to recognize factual inaccuracies with a review, before you've played the game, then reviews shouldn't have much bearing on your decision of whether or not to get the game - nor should a 7.5 review 'bother' you.

It's a different story if you're listing off the inaccuracies of a review to be like "so no one is fooled by this review, these things are incorrect".

But to get worked up over this? I don't understand.
 
LosDaddie said:
Indeed.

Gamespot's forums are the worst gaming forums on the internet. I posted there while I waited for my GAF account to be approved, and those forums are a complete joke. There's really only 2 active forums there; System WArs (which lives up to its name: Constant Trolling, no real gaming discussion) and Off Topic (which is lame due to the PG-13 rules there). Quite literally the worst gaming forums out there.

Oh and the site is glitchy as fuck. YOUR HTML IS NOT WELL FORMED. :lol

Their game-specific forums are helpful sometimes, specially when you play games that have zero to little discussion on GAF.
 
Nicktendo86 said:
Having read the GS review I can't help but be confused. Specific elements of the game they say are detrimental other sites and publications say are huge plus points for the game. One example is the fact that you visit the same areas multiple times, GS states this is repetitive while Edge praised the way the areas alter, going as far as saying Nintendo mph have found the way to endless gameplay possibilities or something to that effect. Really confused about the control issues as well, there is no aiming at the screen so how ccan there be IR issues? Nintendo specifically highlighted how good the games feel because you don't have to aim at the screen for item selection. I really am not trying to have a go at GS CAN'T here but I can't work out how this review could be so against what others have said... We won't know of course until we play the final game ourselves and I hope mine will arrive tomorrow :)
quickly using your example, which sounds more plausible? the gamespot review that said revisiting areas is repetitive or the edge review that says nintendo found infinite game possibilities?

ill never understand the love for edge and their wankery.
 
RaySpencer said:
It will just get changed too:

100
75
50
25

or something similar on Metacritic anyway.

lol, it would probably be more like:

Buy now - 100
Buy later - 85
Rent - 75
Avoid - 65

At least that's generally how it ends up being right now.
 
Represent. said:
Well yeah, the artstyle doesn't stand out for me.

I really like the style, I just think it's just not as solid as it could be. I love the painting effect, and I love some of the textures. But on the other hand, some of the character models are kind of bad or out of place, and the environment geometry is awful. Overall, I'd say it looks great, but there are some big problems that hold it back. I think they could have done better.

That being said, I really hope they keep the painting effect, or something similar, in Zelda HD.
 
F#A#Oo said:
Ofcourse it is...in 2 sentences he says Nintendo doesn't make or strive to make good games anymore...and all it's interested in is being different for the sake of being different.

No it doesn't say that. It becomes more and more clear that you are seeing what you want to see. Focusing on the last 2 sentences alone rather than all the article is disingenuous in the first place but in the last part of the article he says
The problem is that Nintendo has put too much emphasis on being different rather than being good. Its focus used to be on making the best games possible, but now it's so invested in offering up gimmicks that I fear it has lost its way.
That comes after he has two paragraphs talking about his disappointment over Nintendo not showing off (or announcing) the games they needed to show in their press conference and how they showed the controller instead. In addition to his complaint over 3DS. He feels that providing a console without inovvation in controll schemes or something like 3D will be more beneficial for some reasons. A focus on games will be for the best.

That doesn't mean that he said they don't strive to make good games anymore. Fearing that they have the wrong priorities while they used to have the priority in games, specifically he says making the best games is not the same as saying they don't strive to make good games anymore. Look at his praises for the Wii. You could characterize him as fearful for the future, you can disagree with that fear or views, but to call him a Nintendo hater is really over the top based on that article.


Now I personally don't share that fear that he did in regards to Wii-U, while I don't think Nintendo handled their conference well, still I am also speculating we don't know what the future will bring, but that doesn't make him a hater. To be fair Nintendo did a really bad job with their presentation. The worst you can tell about his article in regard to Nintendo disaproval is maybe his choice of "they used to focus on having the best games but now I don't know if things will be the same" part. So I guess one can disagree with that article but a hater it doesn't make him. Especially for the Wii and its motion controlls which he seemed to consider a successful innovation by Nintendo. A success he doesn't think can be replicated or that trying to be different in that way is sustainable, but that again doesn't make him a hater.
 
From what I've seen so far, Skyward Sword is the best looking Wii game after the Galaxies.

And the Galaxies are the best looking games of this gen.
 
Reuenthal said:
This link has been posted. http://uk.gamespot.com/features/reality-check-the-dangers-of-gimmick-gaming-6319890/

I might have missed something from it but I don't see how the above article shows this guy to be against motion controlls or against Nintendo. In hindsight he might even be correct about A) Games being more important B) the ability to inovvate becoming harder and things like 3DS not bringing much more customers in just because it can have 3D and its feature being a gimmick C) On Nintendo's press conference and how it was handled. I do see personally bigger potential in the Wii-U than he did but I don't see how the above article shows him in any way to be a Nintendo hater. Remember, having concerns or even disagreements does not make you a hater.

I might had been careless so if there is anything in the above that indeed shows him to be against motion controls or a Nintendo hater, show it.

I doubt, he is anti-Nintendo, but the editors probably delayed the review and gave a low score for potential controversy. =P
 
Anth0ny said:
From what I've seen so far, Skyward Sword is the best looking Wii game after the Galaxies.

And the Galaxies are the best looking games of this gen.

See, this is the type of shit that you can't say and expect to be taken seriously.
 
raziel said:
quickly using your example, which sounds more plausible? the gamespot review that said revisiting areas is repetitive or the edge review that says nintendo found infinite game possibilities?

ill never understand the love for edge and their wankery.
Metroid always had revisiting areas and they are one of the best reviewed series. Revisiting areas and post-game exploration were an often-requested feature for SS on GAF, but maybe the mistake is that neither really accounts for the demands of the majority gaming populace.

The fact is that people can explore areas in the game multiple times. I don't see how that it hurts the game, it seems to actually help a lot of games.

Now if Nintendo took like a standard SMG level and presented it as an open-ended playground that might be an issue.
 
SYNTAX182 said:
I doubt, he is anti-Nintendo, but the editors probably delayed the review and gave a low score for potential controversy. =P

You think the guy who wrote the review, which review is negative and positive enough to fit the score, is not the one who gave the score? That the editors did to create controversy? Unnecessary complicated scenario.
 
Reuenthal said:
That is not hate. Skepticism or fear or even criticism are different than hate. The whole article has him praising Nintendo on parts and showing skepticism on some newer moves based on some reasons he offers.

I think in regards to 3DS the man was actually even right.

Also take in mind Nintendo's press conference and the messages it send to people. I think he is also right on regards that Nintendo should have tried to advertise more its games rather than a controller for example.

I think we ALL have a certain level of skepticism towards the decisions Nintendo has made over this gen because were gamers and we are just more critical on this subject matter, but that's the thing about Nintendo: they do their own thing and we have to accept that lol. This generation has been about the experience of playing a game with the controller for them whether we like it or not, and SS seems to be a great accomplishment in that regard by many. It's not perfect but it's a accomplishment.
 
hyduK said:
See, this is the type of shit that you can't say and expect to be taken seriously.

I'm assuming he means this gen on the Wii.

If he doesn't mean that, I want whatever he's smoking.
 
hyduK said:
See, this is the type of shit that you can't say and expect to be taken seriously.

art>tech

Show me a more impressive looking game than Galaxy 2.

I'll accept Banjo Kazooie: Nuts and Bolts.
 
Anth0ny said:
Well you can say that it's your favourite artstyle, and that Nintendo managed to do pretty well considering the tech at their disposal. But saying it's the best looking game this gen is just objectively wrong.

Better looking games?

Skyrim, Gears of War 3, Assaassins Creed Brotherhood, Tales of Vesperia, Street Fighter 4, Halo Reach, Batman Arkham City, Dark Souls, Uncharted 2, Uncharted 3, God of War 3, Portal 2.

Those are the games on my shelf at the moment.
 
Anth0ny said:
art>tech

Show me a more impressive looking game than Galaxy 2.

I'll accept Banjo Kazooie: Nuts and Bolts.
For some people. I still can't get over the vibrant colorful graphics of Eternal Sonata.
 
Anth0ny said:
From what I've seen so far, Skyward Sword is the best looking Wii game after the Galaxies.

And the Galaxies are the best looking games of this gen.

See this is the type of shit that should be quoted. The Galaxies are by no measure the 'best looking' games of this gen unless you've been completely ignoring the PC and the other two consoles.
 
Dragon said:
See this is the type of shit that should be quoted. The Galaxies are by no measure the 'best looking' games of this gen unless you've been completely ignoring the PC and the other two consoles.
I'd say paying attention to PC actually helps Galaxy's visuals a great deal.

Courtesy of jediyoshi:
dolphin2011-11-1122-1d5uxg.jpg
 
GamerSoul said:
I think we ALL have a certain level of skepticism towards the decisions Nintendo has made over this gen because were gamers and we are just more critical on this subject matter, but that's the thing about Nintendo: they do their own thing and we have to accept that lol. This generation has been about the experience of playing a game with the controller for them whether we like it or not, and SS seems to be a great accomplishment in that regard by many. It's not perfect but it's a accomplishment.

I am not talking about SS but whether this guy is a Nintendo hater.

This guy expresses skepticism about the future in that article specifically Wii-U and 3DS. If he expressed skepticism about the Wii and DS, that still doesn't mean that he would be a hater necessarily. But he hadn't even done that. In fact there seemed to be more praise for DS and Wii than negativity if there was any. So I think it is unfair for people to treat him in that way.
 
hyduK said:
Well you can say that it's your favourite artstyle, and that Nintendo managed to do pretty well considering the tech at their disposal. But saying it's the best looking game this gen is just objectively wrong.

Again, art>tech. We aren't defining 'Best looking' as the highest resolution here.
 
Crunched said:
I'd say paying attention to PC actually helps Galaxy's visuals a great deal.

Courtesy of jediyoshi:
dolphin2011-11-1122-1d5uxg.jpg

You know that's not what he meant at all.

I honestly don't see what's so amazing about that picture anyway.

TheCongressman1 said:
Again, art>tech. We aren't defining 'Best looking' as the highest resolution here.

You can't ignore the tech aspect just because it doesn't fit in with the rest. Graphics should include art direction along with other aspects. Otherwise you're just ignoring a big part of what they are.
 
The Legend of Zelda: Skyward Sword - Famitsu review details, Miyamoto talks development Spoiler -Free

- The Legend of Zelda: Skyward Sword (10/10/10/10, 40 points): "The game world, offering a variety of tricks and content without being too large, is enough to make you lose your sense of time. The battles, featuring enemies that require you to think of a different approach for each one, are also fun. From the puzzles to the fighting, you can feel your knowledge expanding as you go through the adventure, and you can use it in innovative ways whenever you approach something new, which feels fantastic. I had thought that, in terms of story and content, this game would serve as the new core of the Zelda series. As I played it, though, I felt it was more a new core for video games, period. It's an amazing climax, like a crystal formed by people spending a dizzying amount of time and effort to mix all these various great things together. Just try it!"

Outside of its glowing review, Famitsu also had an interview with Shigeru Miyamoto concerning Skyward Sword.

"It's occasionally the case during game development that the project doesn't proceed along as planned or doesn't turn out as fun as expected when you make it. This Zelda had some of those problems. We ran into this issue of people wondering who really wants to make a Zelda sequel -- whether a sequel was necessary from the company standpoint, or whether it's just me saying 'Let's do it.' A game really gets its start when you have someone who says 'I want to do something like this,' but sometimes it's born simply because it's a series title or there's more story to cover.

For us, games provide a structure for play, and if you're making a sequel, you have to have that desire to improve, strengthen, and expand things right at the core of the project. To put it in an extreme way, the ideal for me is to build the play structure up to a certain point, then decide whether to make it Zelda or Mario. It's like building up the engine and chassis, then deciding later what sort of car you want to use it on.

We went through several fragmentary tests, something which I think was the most important point of this project. The structures we made with this experimentation -- the
Siren world
is probably the best example of this -- we then looked at and said 'Maybe we can use this.' The project was, in a way, driven on how we could take Siren and tie it up with the game's story in a single package. It's a more fundamental ground-up process than we went through with The Wind Waker and later Zeldas.

I had wanted to keep it within three years, really. When you have a development period of five years, it's often the case that around two of those years wind up being completely wasted effort. With this game, though, I think all the work that everyone put into this project gets fully seen in the final product. I did say it was five years, but the first two of those were spent with assorted experimentation, so essentially it was three years. We went through kind of a long experimentation period, I suppose.

You may think the Wii remote is just used as a pointer in this game, but it's not. Wii MotionPlus allows us to detect how the remote is being tilted, so you don't have to point it right at the screen to get it detected any longer. In other words, all you have to do to move the cursor is change the angle of your wrist. It's kind of like a 3D mouse that way. You can also press down on the control pad if the cursor's offscreen to reset its position to the center of the screen.

In previous Zeldas we had players assign items to specific buttons in order to make it as instinctive as possible. Just having multiple buttons, though, opens up the possibility of making mistakes. With this game, you use the B button to switch between items and A to use all of them, which cuts down on mistakes. We're able to do this because you don't use A to swing your sword any longer; that comes from flicking the remote. That's really important, and it makes it feel like that much more of an action game.

With previous Zeldas, we took what we thought was good from the past and used that as a base to build on. Sooner or later, though, we need to add some new play structure to the thing, or else people will say 'Well, Zelda's just the same old puzzles going across the same
eight dungeons
.' I don't feel a need to stick with that system, because I think Zelda's core lies in playing around in the same world over a period time, gradually learning more about it and building experience as you discover new secrets. The NES Zelda had a small map so that worked, but as hardware progressed, the scale got large enough that often you'd see places that you only visited once in the game. I wasn't entirely sure that made for a real Zelda-like experience.

That thought drove us to structure this game so you play in the same places many times through the game and the story is built on top of that. Outside of Link's home turf, there are essentially only three major sections -- but there are lots of events in each of these sections, as well as dungeons to explore. It's not a set system of
eight
dungeons, but instead
three sections
that gradually open themselves more as you dive deeper in. Maybe it sounds complex, but as you play, it'll basically feel like you have the sky, and then
three different areas
to play in.

I think this Zelda offers a new adventure, a new type of gameplay. I think we were able to bring multiple things that are important to Zelda into a single package. We've evolved Zelda without having to turn it into an epic thing."

http://www.1up.com/news/japan-review-check-zelda-metal
http://www.1up.com/news/miyamoto-twists-turns-skyward-sword
 
I saw the title of this thread and I thought oh, it's one of those jokes, from like a joker or something. Then it hit me. This is Neogaf. Those kind of jokes don't exist on Neogaf like they do on other forums and if they do, they'll be edited or deleted almost instantly.
 
Reuenthal said:
No it doesn't say that. It becomes more and more clear that you are seeing what you want to see. Focusing on the last 2 sentences alone rather than all the article is disingenuous in the first place but in the last part of the article he says That comes after he has two paragraphs talking about his disappointment over Nintendo not showing off (or announcing) the games they needed to show in their press conference and how they showed the controller instead. In addition to his complaint over 3DS. He feels that providing a console without inovvation in controll schemes or something like 3D will be more beneficial for some reasons. A focus on games will be for the best.

That doesn't mean that he said they don't strive to make good games anymore. Fearing that they have the wrong priorities while they used to have the priority in games, specifically he says making the best games is not the same as saying they don't strive to make good games anymore. Look at his praises for the Wii. You could characterize him as fearful for the future, you can disagree with that fear or views, but to call him a Nintendo hater is really over the top based on that article.


Now I personally don't share that fear that he did in regards to Wii-U, while I don't think Nintendo handled their conference well, still I am also speculating we don't know what the future will bring, but that doesn't make him a hater. To be fair Nintendo did a really bad job with their presentation. The worst you can tell about his article in regard to Nintendo disaproval is maybe his choice of "they used to focus on having the best games but now I don't know if things will be the same" part. So I guess one can disagree with that article but a hater it doesn't make him. Especially for the Wii and its motion controlls which he seemed to consider a successful innovation by Nintendo. A success he doesn't think can be replicated or that trying to be different in that way is sustainable, but that again doesn't make him a hater.

The last 2 sentences are his summary/closing comments...and they are not positive and show some deep seeded dislike of the direction Nintendo is headed.

Even the title is something straight out of the period after where the DS was selling like hot cakes...where people were all like "DS is gimmicky" blah blah blah...

He's essentially 6 years behind in his opinion...it's the same retread criticism of Nintendo...

Nintendo's E3 was lame ofcourse but I could never muster such things as saying Nintendo is different but not good and that they longer care to make good games...that's just utter ignorance...
 
VivaciousSoul said:
I saw the title of this thread and I thought oh, it's one of those jokes, from like a joker or something. Then it hit me. This is Neogaf. Those kind of jokes don't exist on Neogaf like they do on other forums and if they do, they'll be edited or deleted almost instantly.
Man now you've made me nostalgic for 2005-7 era GAF.

Also, now we're on Dolphin screenshots and "art vs graphics" debates. Wrangle up a possum and get a stew goin', because we've got ourselves a hoe-down here.
 
Reuenthal said:
You think the guy who wrote the review, which review is negative and positive enough to fit the score, is not the one who gave the score? That the editors did to create controversy? Unnecessary complicated scenario.

I tried =P
 
Dragon said:
See this is the type of shit that should be quoted. The Galaxies are by no measure the 'best looking' games of this gen unless you've been completely ignoring the PC and the other two consoles.

I own PS3 and 360, and no other art style looks as good as the Galaxy games. No, I don't care about Crysis or Battlefield or Uncharted. Of course they're technically superior, but that's not important to me.

On topic: Skyward Sword looks freaking gorgeous. HD re-release for Wii U Nintendo plz.
 
Miyamoto said:
With previous Zeldas, we took what we thought was good from the past and used that as a base to build on. Sooner or later, though, we need to add some new play structure to the thing, or else people will say 'Well, Zelda's just the same old puzzles going across the same eight dungeons.' I don't feel a need to stick with that system, because I think Zelda's core lies in playing around in the same world over a period time, gradually learning more about it and building experience as you discover new secrets. The NES Zelda had a small map so that worked, but as hardware progressed, the scale got large enough that often you'd see places that you only visited once in the game. I wasn't entirely sure that made for a real Zelda-like experience.

That thought drove us to structure this game so you play in the same places many times through the game and the story is built on top of that. Outside of Link's home turf, there are essentially only three major sections -- but there are lots of events in each of these sections, as well as dungeons to explore. It's not a set system of
eight
dungeons, but instead
three sections
that gradually open themselves more as you dive deeper in. Maybe it sounds complex, but as you play, it'll basically feel like you have the sky, and then three different areas to play in."

That's... interesting considering some of the responses to SS.
 
Cygnus X-1 said:
Update:

I played it for almost 3 hours and I confirm what I said. Additionally:

a) Graphics of some environment is a bit disappointing. It feels a little bit too much like a Gamecube game, especially concerning the outside places. Textures particularly are not that great. The insides are impressive though. Considering Xenoblade as example, I think Nintendo could have done better. It is technically possible.
So now you are opening your eyes?...good :)

But seriously did you see that some sites and reviews had a point when critisizing some of the visual aspects of Skyward Sword. Honest opinions and not some sort of pushers of the so called "HD" agenda.
 
Anth0ny said:
I own PS3 and 360, and no other art style looks as good as the Galaxy games. No, I don't care about Crysis or Battlefield or Uncharted. Of course they're technically superior, but that's not important to me.

On topic: Skyward Sword looks freaking gorgeous. HD re-release for Wii U Nintendo plz.

Very much agreed. The Galaxies and Epic Yarn look better to me than almost any other game on the HD consoles I've played this gen.
 
EmCeeGramr said:
Also, now we're on Dolphin screenshots and "art vs graphics" debates. Wrangle up a possum and get a stew goin', because we've got ourselves a hoe-down here.

Oh, you're right. What topic do you approve of discussing, then?
 
Killer said:
Wearing masks and sailing in a big boring sea.
If you thought Majora's Mask's biggest (only?) thing was "wearing masks" then I'm afraid you either don't remember the game at all or we can't see eye to eye. As to Wind Waker, it added a bunch of mechanics, big and small, ranging from the entire overworld structure being different, to control changes, to some great new items and reworked versions of old ones, and a bunch of other stuff.
 
I have played Skyward Sword and it handles wonderfully, so I know that complaint will not bother me.

And I love the Zelda formula, so the archaic nature of it all will not bother me either.

Basically, both are valid arguments against the game, but having had experience with both, I know this will not at all bother me. I'm sure there will be a few frustrating moments with the motion controls, but there were a bunch of frustrating moments in SMG2 with motion controls, and that didn't stop me from loving the shit out of it.
 
Anth0ny said:
I own PS3 and 360, and no other art style looks as good as the Galaxy games. No, I don't care about Crysis or Battlefield or Uncharted. Of course they're technically superior, but that's not important to me.

On topic: Skyward Sword looks freaking gorgeous. HD re-release for Wii U Nintendo plz.

Listen you want to argue art style, fine. I can't say you're batshit insane for thinking that way, but arguing them having the best graphics is just different to me. Also you're helping my argument with your argument of an HD re-release :).
 
EmCeeGramr said:
If you thought Majora's Mask's biggest (only?) thing was "wearing masks" then I'm afraid you either don't remember the game at all or we can't see eye to eye. As to Wind Waker, it added a bunch of mechanics, big and small, ranging from the entire overworld structure being different, to control changes, to some great new items and reworked versions of old ones, and a bunch of other stuff.
Wind Waker's biggest contribution to the series remains the attack chime.
 
Twilight Princess was really the only Zelda game after OoT that was like OoT+.

Even then I don't see why following a formula is a bad thing when you do it well.
 
Gamespot's review is laughable and horrible at the same time.
It's only purpose is to create clicks which gamespot seems to lack lately.
way to go....smh

die in a fire, review. burn in hell
 
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