Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Update 2:

i) Gameplay with the sword is amazing and it's the highlight of the game. What I'm really happy with is that I can swing the sword even diagonally, which was impossible before. Swinging lot of times in succession doesn't affect anything. A rotating attack is now incredibly simple to perform and the blow is also much more easier to use. The final blow is also easy and it is impossible to mismatch a final blow with a rotating attack.
Only point to pay attention: since now Link is wielding a true sword, if one wants to make an horizontal or a vertical attack, it is of course much better to put first the sword to the extreme left of right, or up and down, respectively. It requires a fraction of second and as beginning to the action can be not so intuitive (though it's more realistic), but once the first attack given, the following are much easier and faster. An action can keep going for lot of time without any efforts.

ii) Regarding the stamina bar, people who were complaining about it: why do you use it so much? If you don't press the A button to run, Link is exactly as fast as the maximum possible in Twilight Princess. The run button is clearly available mostly to carry out special actions, likt to jump on high places. Run that fast all around the place simply is not necessary and kills the exploration. So, in my experience now, Stamina is not an issue.

More to come.
 
TheCongressman1 said:
Well sky exploration is definitely inspired from WW. Can't tell if that's a good thing yet.
The bird is more fun than the boat if the demo is anything to go by. There's that at least.
 
gamergirly said:
And story. It had a really good, short executed story IMO

Seriously the only time I've ever cared about a story in a Zelda game.

Twilight Princess tried SO DAMN HARD to create a compelling, emotional story and it failed completely at it. So drawn out and so boring.
 
iamaustrian said:
Gamespot's review is laughable and horrible at the same time.
It's only purpose is to create clicks which gamespot seems to lack lately.
way to go....smh

die in a fire, review. burn in hell
Zqkgr.gif
 
gamergirly said:
And story. It had a really good, short executed story IMO
I never thought WW's Link seemed like much of a hero. It's one of the few Zelda games where he just seemed to be there, just a kid in the right place at the right time, being shuffled from place to place by forces outside his control. I never felt like I was doing anything, especially when the Hero of Time gets brought into it.

It's got the series' best Ganondorf, though, that's for sure.
 
Are people still bitching over a review from a site nobody has taken seriously for years?
These guys made the infamous 8.8 score too didnt they?
the game isn't here yet and I had the worst fucking worknight of my life. One asshole called in sick and will be out all week and two of us had to do the work of 3, plus the day people half assed everything. I want to fucking kill something. Zelda SS would soothe my fury.
 
brandonh83 said:
I don't know if that's good or bad! Anyway just trying to have a little fun with it.
Yeah, I guess that can be taken multiple ways so just to be clear I loved it, thought it was the best use of a Dark Knight monologue ever and felt that it should be immortalized in GIF format for posterity. A perfect 10 IMO.

Hopefully no one comes in afterward and rates it a 7.5 as it will forever ruin my enjoyment of your post :(
 
andymcc said:
from the SS OT. lol




what's this from?


I'm tempted to go over and troll with a thread on GameFAQs just for the lulz. I wonder what the appropriate title would be, "just cancelled my preorder and changed it to ______" or something. Or "wow this confirms Zelda is for kids." Hilarious place, that GameFAQs. It's like if the console wars of a decade plus ago were cryogenically frozen and remained in that state over time on one internet site.
 
Majora's Mask was probably the only console Zelda (besides AoL) that actually changed things up. It's more than just masks (though those added a ton, considering it changed the gameplay in 3 of the 4 dungeons).

It was the only game to feature decent sidequests and have npc's that had personality (unless you're one of those people that equate Wind Wakers artstyle with giving absolutely everything in game some otherwise unreachable level of charm, but I'm not). The time limit added another dynamic to the game, and gave a good sense of urgency, while also allowing them to give the world a sense of realism. Sure, the NPC's were all scripted to be at certain places at certain times, but it somehow felt acceptable given the story of the game. It's the closest Nintendo has ever gotten to a living, breathing world in ANY game they've made.

Which is funny, since they've TRIED to accomplish all of this stuff post MM, but all they've really done is made far bigger worlds with much less to do.

Hopefully when Miyamoto leaves Nintendo/bites the dust they'll let Aonuma do something similar to MM again.
 
MikeTyson said:
So SS is a disappointment, knew it.

No?

Seriously. I'm playing it. It's not! Not perfect, but really enjoyable. Especially the gameplay with the sword is well developed and better than the random swinging of Twilight Princess. Way better you know.
 
I don't know how much credibility NintendoLife has here (guessing not a lot), but they reviewed the game too. Never heard of the site before. They gave it a 10.
 
cajunator said:
Are people still bitching over a review from a site nobody has taken seriously for years?
These guys made the infamous 8.8 score too didnt they?
the game isn't here yet and I had the worst fucking worknight of my life. One asshole called in sick and will be out all week and two of us had to do the work of 3, plus the day people half assed everything. I want to fucking kill something. Zelda SS would soothe my fury.
The funny thing is, that infamous 8.8 is the score a lot of Zelda fans most agree with now. Not that I do, I think the game was pretty awesome aside from the 5 hour tutorial and collecting the tears...better than WW at least.
 
Crunched said:
Wind Waker's biggest contribution to the series remains the attack chime.
Honestly, playing through WW now, there's a lot of stuff in here that feels like what SS is supposed to do. One real "town," with tons of sidequests, you get loot items from enemies that can be turned into potions, sold, or handed in for sidequests, you explore islands, you'll sometimes get something (treasure chart/goddess cube) that turn into a reward once you enter the overworld (they're even marked with beacons of light).

TP feels more like an aberration from the general trend looking at the series as a whole.
 
Dragon said:
Listen you want to argue art style, fine. I can't say you're batshit insane for thinking that way, but arguing them having the best graphics is just different to me. Also you're helping my argument with your argument of an HD re-release :).

Your argument is "The visuals of Wii games are not technically on par (or superior) to PC/360/PS3". you're absolutely correct.

I'd love for Skyward Sword and the Galaxies to be released in HD, because their artstyle (which is the best of this gen!) would benefit even more from it ;)
 
hyduK said:
The funny thing is, that infamous 8.8 is the score a lot of Zelda fans most agree with now. Not that I do, I think the game was pretty awesome aside from the 5 hour tutorial and collecting the tears...better than WW at least.
nonsense.
WW is pure joy in a videogame. I feed off it. It completes me.
 
Nintendo Life review gave Skyward Sword a 10.

"The Legend of Zelda: Skyward Sword is a game of stunning creativity: the work of master craftsmen and women, it's a breathtaking technical achievement in many ways, with subtly beautiful visuals and audio blending with rampantly imaginative design. It's as good a Zelda game as we've ever played, and one that fully delivers on the revolution Nintendo promised back in 2005."

There's some spoilers in rest of the review by the way.


http://wii.nintendolife.com/reviews/2011/11/legend_of_zelda_skyward_sword_wii
 
Cygnus X-1 said:
Update 2:

i) Gameplay with the sword is amazing and it's the highlight of the game. What I'm really happy with is that I can swing the sword even diagonally, which was impossible before. Swinging lot of times in succession doesn't affect anything. A rotating attack is now incredibly simple to perform and the blow is also much more easier to use. The final blow is also easy and it is impossible to mismatch a final blow with a rotating attack.
Only point to pay attention: since now Link is wielding a true sword, if one wants to make an horizontal or a vertical attack, it is of course much better to put first the sword to the extreme left of right, or up and down, respectively. It requires a fraction of second and as beginning to the action can be not so intuitive (though it's more realistic), but once the first attack given, the following are much easier and faster. An action can keep going for lot of time without any efforts.

ii) Regarding the stamina bar, people who were complaining about it: why do you use it so much? If you don't press the A button to run, Link is exactly as fast as the maximum possible in Twilight Princess. The run button is clearly available mostly to carry out special actions, likt to jump on high places. Run that fast all around the place simply is not necessary and kills the exploration. So, in my experience now, Stamina is not an issue.

More to come.
It will only get better.
 
Crunched said:
I never thought WW's Link seemed like much of a hero. It's one of the few Zelda games where he just seemed to be there, just a kid in the right place at the right time, being shuffled from place to place by forces outside his control. I never felt like I was doing anything, especially when the Hero of Time gets brought into it.

It's got the series' best Ganondorf, though, that's for sure.
He did a hell of a lot, and the fact that the Hero of Time is brought into it is sort of the point. He's just a kid who gets thrown into a quest at first by a personal tragedy and then matures. He never wants to do this, because heroes rarely do, and that's real courage. And the whole time he's being compared to some legendary paragon that apparently can never be reached (COUGH COUGH) while old men talk about the past Hyrule and its greatness (COUGH COUGH COUGH) before the past is washed away for a new future (COUGH COUGH FUCKING COUGH).
 
cajunator said:
nonsense.
WW is pure joy in a videogame. I feed off it. It completes me.
Hey, more power to you. Personally I thought it was a boring world, with the worst dungeons in the series.
 
I didn't mind it. fairies gotta eat.

hyduK said:
Hey, more power to you. Personally I thought it was a boring world, with the worst dungeons in the series.

Wind Temple was my favorite of any Zelda game.
I loved that one.
 
EmCeeGramr said:
Honestly, playing through WW now, there's a lot of stuff in here that feels like what SS is supposed to do. One real "town," with tons of sidequests, you get loot items from enemies that can be turned into potions, sold, or handed in for sidequests, you explore islands, you'll sometimes get something (treasure chart/goddess cube) that turn into a reward once you enter the overworld (they're even marked with beacons of light).

TP feels more like an aberration from the general trend looking at the series as a whole.
Yes.

I always thought Wind Waker had a lot of promise, but it failed in too many ways for me to ever really love it.

Skyward Sword looks like it's capitalizing on that promise.

EmCeeGramr said:
He did a hell of a lot, and the fact that the Hero of Time is brought into it is sort of the point. He's just a kid who gets thrown into a quest at first by a personal tragedy and then matures. He never wants to do this, because heroes rarely do, and that's real courage. And the whole time he's being compared to some legendary paragon that apparently can never be reached (COUGH COUGH) while old men talk about the past Hyrule and its greatness (COUGH COUGH COUGH) before the past is washed away for a new future (COUGH COUGH FUCKING COUGH).
I don't know. It's still tough for me to play. I never feel like I'm in an active role, or that anything has any real urgency.

There are parts of Wind Waker that I really, really like. But overall the game isn't as gripping as I'd like it to be.

Like, look at Majora's Mask. That's gripping and involving, maybe moreso than any other Zelda. Wind Waker was a big letdown for me following that.
 
Regulus Tera said:
Paying Tingle moneys is never joyful.

Considering finding money in the game is pathetically easy, the paying off of Tingle shouldn't take up much time at all.

At least there was a use of the rupees in that game. Was there even a single thing worth buying in Toilet Paper?
 
So we're reviewing ourselves reviewing GS who reviewed Zelda while also being reviewed by Uncharted fans who are reviewing us while reviewing meltdowns?
 
Dragon said:
Thanks for explaining it so well. I totally get where you're coming from now.
To quote our oh so beloved IGN:
It simply means the image resolution is in standard definition rather than high definition - it has fewer pixels per frame, in other words, resulting in a less crisp image than HD.
The HD remake would have exactly the same graphics in a higher resolution. I thought that it was so obvious that you would get it from a simple remark.
 
butter_stick said:
I hate the stamina thing because I, like all TRUE HARDKORE GAMERS, roll constantly in Zelda. Why do Nintendo hate hardcore gamers?
Rolling is alright but even that was vastly improved upon in Majora's Mask with Goron rolling

I say ya'll are crazy if you think rolling and Pegasus Boots are better than a horse or a motherfucking boat or a goddamn firebird

Well I don't know if it's a firebird but it's red and a bird

The Mana Legend said:
Considering finding money in the game is pathetically easy, the paying off of Tingle shouldn't take up much time at all.

At least there was a use of the rupees in that game. Was there even a single thing worth buying in Toilet Paper?
Rupees were power for the Invincibility Armor, if you needed to wear it for the entire time you had it, lol

and strangely enough the DS Zeldas have the most uses for Rupees but they're really unpopular here. Too bad. :(
 
EmCeeGramr said:
Honestly, playing through WW now, there's a lot of stuff in here that feels like what SS is supposed to do. One real "town," with tons of sidequests, you get loot items from enemies that can be turned into potions, sold, or handed in for sidequests, you explore islands, you'll sometimes get something (treasure chart/goddess cube) that turn into a reward once you enter the overworld (they're even marked with beacons of light).

TP feels more like an aberration from the general trend looking at the series as a whole.
I think that's because, as I said, it's trying to be OoT+, and it pretty much succeeds at that. And it turns out that's a different thing than where the series had been progressing.

I predict that the next Zelda game will be twice as pretty, ten thousand times longer, and so expensive that only the five richest kings in Europe will own it.
 
MisterHero said:
Rolling is alright but even that was vastly improved upon in Majora's Mask with Goron rolling

I say ya'll are crazy if you think rolling and Pegasus Boots are better than a horse or a motherfucking boat or a goddamn firebird

Well I don't know if it's a firebird but it's red and a bird

Majora's Mask spoiled me. Goron rolling, bunny hood, warping and Epona. You got where you needed to go in the blink of an eye.

Fuck stamina. I want to roll at all times god damn it!
 
Cygnus X-1 said:
ii) Regarding the stamina bar, people who were complaining about it: why do you use it so much? If you don't press the A button to run, Link is exactly as fast as the maximum possible in Twilight Princess. The run button is clearly available mostly to carry out special actions, likt to jump on high places. Run that fast all around the place simply is not necessary and kills the exploration. So, in my experience now, Stamina is not an issue.
This relates to the desire for things to be speedy. I think many gamers have a low attention span and thus need constant stimulation, so they want to get around as fast as possible and experience everything in quick succession. There's a lack of patience, it seems. I've noticed this in regards to platformers too; sometimes people complain when their character isn't agile enough, but in my opinion sometimes platformers are more enjoyable because of the character's limitations in the context of the world.

A person playing a game doesn't always want everything to be slow and calculated. They don't want to take things in all the time. They just want "BAM, BAM, BAM" so that they're constantly stimulated and don't feel like they're wasting their time.

Obviously, I appreciate that you see the lack of need to overuse the stamina bar. I agree that sometimes it's nice to play a game at a certain pace that rewards attention to detail and exploration, rather than play by blowing through things and running through areas.
 
The Mana Legend said:
Considering finding money in the game is pathetically easy, the paying off of Tingle shouldn't take up much time at all.

At least there was a use of the rupees in that game. Was there even a single thing worth buying in Toilet Paper?
The problem with paying Tingle is the freaking long prompt that you have to do for every one of the eight maps he translates for you. It's annoying and an extra step in an already tedious fetch quest that exists only because Nintendo couldn't be arsed to build two extra dungeons.
 
Haziqonfire said:
GameSpot Review

7.5 ... Tom McShea.

I saw this coming lol - I haven't read it ... but I usually always disagreed with his reviews regarding Wii controls and I'm pretty sure this will be no different.


I love finding the exact point where the thread goes to shit. You posted this yesterday = 30 pages added to thread lol.
 
Hiltz said:
The Legend of Zelda: Skyward Sword - Famitsu review details, Miyamoto talks development Spoiler -Free

- The Legend of Zelda: Skyward Sword (10/10/10/10, 40 points): "The game world, offering a variety of tricks and content without being too large, is enough to make you lose your sense of time. The battles, featuring enemies that require you to think of a different approach for each one, are also fun. From the puzzles to the fighting, you can feel your knowledge expanding as you go through the adventure, and you can use it in innovative ways whenever you approach something new, which feels fantastic. I had thought that, in terms of story and content, this game would serve as the new core of the Zelda series. As I played it, though, I felt it was more a new core for video games, period. It's an amazing climax, like a crystal formed by people spending a dizzying amount of time and effort to mix all these various great things together. Just try it!"

Outside of its glowing review, Famitsu also had an interview with Shigeru Miyamoto concerning Skyward Sword.

"It's occasionally the case during game development that the project doesn't proceed along as planned or doesn't turn out as fun as expected when you make it. This Zelda had some of those problems. We ran into this issue of people wondering who really wants to make a Zelda sequel -- whether a sequel was necessary from the company standpoint, or whether it's just me saying 'Let's do it.' A game really gets its start when you have someone who says 'I want to do something like this,' but sometimes it's born simply because it's a series title or there's more story to cover.

For us, games provide a structure for play, and if you're making a sequel, you have to have that desire to improve, strengthen, and expand things right at the core of the project. To put it in an extreme way, the ideal for me is to build the play structure up to a certain point, then decide whether to make it Zelda or Mario. It's like building up the engine and chassis, then deciding later what sort of car you want to use it on.

We went through several fragmentary tests, something which I think was the most important point of this project. The structures we made with this experimentation -- the
Siren world
is probably the best example of this -- we then looked at and said 'Maybe we can use this.' The project was, in a way, driven on how we could take Siren and tie it up with the game's story in a single package. It's a more fundamental ground-up process than we went through with The Wind Waker and later Zeldas.

I had wanted to keep it within three years, really. When you have a development period of five years, it's often the case that around two of those years wind up being completely wasted effort. With this game, though, I think all the work that everyone put into this project gets fully seen in the final product. I did say it was five years, but the first two of those were spent with assorted experimentation, so essentially it was three years. We went through kind of a long experimentation period, I suppose.

You may think the Wii remote is just used as a pointer in this game, but it's not. Wii MotionPlus allows us to detect how the remote is being tilted, so you don't have to point it right at the screen to get it detected any longer. In other words, all you have to do to move the cursor is change the angle of your wrist. It's kind of like a 3D mouse that way. You can also press down on the control pad if the cursor's offscreen to reset its position to the center of the screen.

In previous Zeldas we had players assign items to specific buttons in order to make it as instinctive as possible. Just having multiple buttons, though, opens up the possibility of making mistakes. With this game, you use the B button to switch between items and A to use all of them, which cuts down on mistakes. We're able to do this because you don't use A to swing your sword any longer; that comes from flicking the remote. That's really important, and it makes it feel like that much more of an action game.

With previous Zeldas, we took what we thought was good from the past and used that as a base to build on. Sooner or later, though, we need to add some new play structure to the thing, or else people will say 'Well, Zelda's just the same old puzzles going across the same
eight dungeons
.' I don't feel a need to stick with that system, because I think Zelda's core lies in playing around in the same world over a period time, gradually learning more about it and building experience as you discover new secrets. The NES Zelda had a small map so that worked, but as hardware progressed, the scale got large enough that often you'd see places that you only visited once in the game. I wasn't entirely sure that made for a real Zelda-like experience.

That thought drove us to structure this game so you play in the same places many times through the game and the story is built on top of that. Outside of Link's home turf, there are essentially only three major sections -- but there are lots of events in each of these sections, as well as dungeons to explore. It's not a set system of
eight
dungeons, but instead
three sections
that gradually open themselves more as you dive deeper in. Maybe it sounds complex, but as you play, it'll basically feel like you have the sky, and then
three different areas
to play in.

I think this Zelda offers a new adventure, a new type of gameplay. I think we were able to bring multiple things that are important to Zelda into a single package. We've evolved Zelda without having to turn it into an epic thing."

http://www.1up.com/news/japan-review-check-zelda-metal
http://www.1up.com/news/miyamoto-twists-turns-skyward-sword
I'm calling this threadworthy
 
MisterHero said:
Rolling is alright but even that was vastly improved upon in Majora's Mask with Goron rolling

I say ya'll are crazy if you think rolling and Pegasus Boots are better than a horse or a motherfucking boat or a goddamn firebird

Well I don't know if it's a firebird but it's red and a bird
I'm talkimg about when I'm in dungeonsc or an overworld where no massive red bird is available. Then it's roll roll roll time. Link's grunts are the true soundtrack to Zelda.
 
MisterHero said:
Rolling is alright but even that was vastly improved upon in Majora's Mask with Goron rolling

I say ya'll are crazy if you think rolling and Pegasus Boots are better than a horse or a motherfucking boat or a goddamn firebird

Well I don't know if it's a firebird but it's red and a bird


Rupees were power for the Invincibility Armor, if you needed to wear it for the entire time you had it, lol

and strangely enough the DS Zeldas have the most uses for Rupees but they're really unpopular here. Too bad. :(

Yeah, the DS Zeldas had a nice use for rupees, but they are bad games overall.

And your Bob Saget demon thing is scaring the shit out of me.
 
dankir said:
I love finding the exact point where the thread goes to shit. You posted this yesterday = 30 pages added to thread lol.

That's a lot of pages, lol.
 
If Wind Waker had

1)The two missing dungeons instead of the fetch quest

2)At least OoT level of difficulty

3)One-button instant wind direction switching

I think it would have been the greatest Zelda ever.
 
BGBW said:
So we're reviewing ourselves reviewing GS who reviewed Zelda while also being reviewed by Uncharted fans who are reviewing us while reviewing meltdowns?
After 8.8gate I expected worse but I think most people aren't as fazed by bad Wii review scores since the Wii has been a love it or hate system from the beginning.

Now if the first WiiU Zelda gets a 7.5 that could kick off WWIII.
 
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