7.5 = sucks and disappointment.Dr. Zoidberg said:Since the title of the thread has said 7.5 for a while now, some casual observers just scrolling through are going to assume the game sucks and is a disappointment. I'm not suggesting a course of action, just thinking about the potential ramifications.
alcabcucu said:Well, I won't continue pressing you with this subject. I just want to thank you for your patience, but please note I do not agree with you and that I think, considering what you have said during our conversation, that what you say in the analisys doesn't correspond to what you're saying here.
BR, and thanks again for answering my questions!![]()
Gigglepoo said:Eh, if even Shigeru Miyamoto has problems with the aiming (see: E3 2011) then I don't feel too bad that I had to re-center a few times.
Jocchan said:Also, it was Bluetooth interference. The demo was reported to work fine on the showfloor.
Gigglepoo said:It's the most troubling because it could have been avoided. The other control elements are either related to technology (imprecise swinging) or stubborness (reusing Ocarina controls)
There haven't been a lot of on-stage presentations of a game so reliant on motion controls.Gigglepoo said:It could have been, I have no way of knowing for sure. But I've never seen another Nintendo E3 demo have bluetooth interference.
I can't admit you truly believe this is a valid argument and makes me wonder if you really are who you claim to be. I'm really disappointed here.Gigglepoo said:Eh, if even Shigeru Miyamoto has problems with the aiming (see: E3 2011) then I don't feel too bad that I had to re-center a few times.
Gigglepoo said:It could have been, I have no way of knowing for sure. But I've never seen another Nintendo E3 demo have bluetooth interference.
The stage demo of Epic Mickey like half an hour later did.Gigglepoo said:It could have been, I have no way of knowing for sure. But I've never seen another Nintendo E3 demo have bluetooth interference.
No one reported issues in the demo booths, or in successive showings of the game, so I'm honestly led to believe it was more likely to be a one-time occurrence than an objective flaw.Gigglepoo said:It could have been, I have no way of knowing for sure. But I've never seen another Nintendo E3 demo have bluetooth interference.
Jocchan said:To be honest, with the way the whole thing was worded, and the mentions of losing alignment with the TV when the TV screen is not even part of the equation, it seems more like a case of misunderstanding how the control scheme works, and "playing the game wrong" by trying to use it differently, perhaps out of habit with how IR aiming usually works. With this I'm not arguing about using a completely different system for aiming being a good or bad idea, in fact if such a misunderstanding ever occurred I'd tend to blame the game for not explaining clearly how it's supposed to work instead.
Disclaimer: I couldn't care less for review scores (in fact, it's the last thing I care about in a review), just pointing out what seems to be a factual inaccuracy. Nothing wrong in not liking how aiming is implemented, of course.
Jocchan said:Also, while you're here, can I ask you for your thoughts about this?
Caring about scores is silly, and the misuse of Metacritic is a cancer.NinjaFromTheFuture said:People still care about scores from "professional" video game reviewers?
Why?
When just about every game with a giant marketing campaign conveniently started getting near-perfect to perfect scores just about everywhere I would have thought that everyone got the big picture. All of these websites and magazines are just hype machines driven by publishers. Adam Spazzler is about the only good reviewer left around.
BY2K said:That's actually why I've been asking about the bow controls. Because if it was only usable like it is in Wii Sport Resort, that would explain why Link was looking at the ground when Tom here was using it.
Someone should explain Tom that Skyward Sword doesn't use the sensor bar to calibrate the wiimote. I think all his problems with the control are because of this.
Now, when you press the button to access the aiming function (entering in first person view or when using certain items) the game will consider you're pointing at the center of the screen, taking as reference the position of the wiimote when you pressed the button. So, if you press the button when your wiimote is pointing to the ceiling, the game will "think" the ceiling is the center of the screen.
Pressing the d-pad down button will reset the central position, taking the position of the wiimote pointer in that particular moment as reference, and giving the false impression that you need to recalibrate the wiimote all the time.
This is easily solved by pressing the "aiming" button (c or B -only with certain items-) RIGHT AFTER you aim at the center of the screen with your wiimote.
Why did Nintendo take this approach? Probably to give fast access to menus. Now you don't need to aim at the screen to move the cursor. With a simple and fast gesture you can choose the item you need in that particular moment. This allows to use the bow or the slingshot with the wiimote in vertical position, too (as in Wii Sports Resort).
So this is, in my opinion, the reason why Tom thought that the wiimote didn't work properly, as he even says that the infrared sensors are faulty. And they are not faulty, they simply aren't used.
As I said, someone should explain this to him. Maybe this is the reason he had issues with the wiimote, and could change his opinion about its controls.
Angry Fork said:If it turns out this game gets a bit of a bad rep in the future like TP do you think Nintendo will do some kind of huge reboot or will the next Zelda have the same formula?
8.8Angry Fork said:If it turns out this game gets a bit of a bad rep in the future like TP do you think Nintendo will do some kind of huge reboot or will the next Zelda have the same formula?
Angry Fork said:If it turns out this game gets a bit of a bad rep in the future like TP do you think Nintendo will do some kind of huge reboot or will the next Zelda have the same formula?
gamergirly said:I think some of it has to do with technological differences, especially for someone coming off of a 360/PS3 title
Kotaku Review said:This is not a game that would convert a Zelda skeptic wary of bows, arrows and treasure chests, but it should thrill anyone who has ever considered being a fan.
IrrelevantNotch said:Only thing that matters is the $$$
marc^o^ said:Fantastic new review from Kotaku:
http://m.kotaku.com/5860878/the-legend-of-zelda-skyward-sword-the-kotaku-review/
I noticed this earlierand had a similar response to see my post copied exactly...SYNTAX182 said:
richisawesome said:Not really. Wii is my favourite console right now (Kirby 2011 and Xenoblade are my two favourite games of this year, not counting portal 2).
Skyward Sword has been disappointing. It's an average Zelda game IMO - and this is coming from someone who has ALL of the Zelda games in his collection and loves Zelda 2.
I've almost finished the game, and so far it's ranked lower than the others (look in the previous page in this thread).
gamergirly said:The main thing you complain about in SS, puzzles, is something that I've always loved about LOZ series. And one thing I felt that Twilight Princess was lacking in. So, my ratings would be slightly different just based upon that
Foliorum Viridum said:7.5 = sucks and disappointment.
Jeez.
richisawesome said:The puzzles are part of Zelda of course, but in Skyward Sword, it's fucking relentless. The entire overworld is a dungeon of sorts (not counting skyloft), and it doesn't let up for a second.
krYlon said:Wow, that's fantastic. I can't wait to play the game some more. I play Zelda for the dungeons and puzzles.
richisawesome said:When Miyamoto said you wouldnt see the difference between dungeon and overworld, he wasn't joking.
I like it, but I just wish there were more open areas to explore. There seriously isn't any.
krYlon said:Yeah I guess we all look to the series for different things. This one seems like it is almost tailor made for me.
Better not speak too soon though.
Really hate that in a lot of games. Why they don't just have an option to disable them is what I always wonder.Hiltz said:I like Stephen Totilo ,but not Kotaku, especially after its redesign. I still read his review and particularly liked the part where he calls out Nintendo for its bad habit of automatically pausing the the game just to reiterate unnecessary content (like when you collect an item that displays a caption of what it is every time). It's intrusive to the gameplay and makes ya feel stupid.
kunonabi said:yeah I'm having a similar reaction to SS. It really is focusing on the stuff that I like about Zelda. It doesn't hurt that it's bringing back the Zelda theme and the beam sword. It really is the first Zelda game that looks like it has a chance at dethroning Alttp.
richisawesome said:When Miyamoto said you wouldnt see the difference between dungeon and overworld, he wasn't joking.
I like it, but I just wish there were more open areas to explore. There seriously isn't any.
What annoys me about that is that it does it once per play session. Like, I can collect a feather for the first time, get the prompt telling me what it is and be ok with it then not see it for that item for the rest of the play session. They seem to think I'd forget what this collectable is and need to remind me every time I go back to the game.Hiltz said:I like Stephen Totilo ,but not Kotaku, especially after its redesign. I still read his review and particularly liked the part where he calls out Nintendo for its bad habit of automatically pausing the the game just to reiterate unnecessary content (like when you collect an item that displays a caption of what it is every time). It's intrusive to the gameplay and makes ya feel stupid.
Love for the Zelda series is almost universal and the hype surrounding Skyward Sword is unmistakable. Gamers want this game to be brilliant and Nintendo need it to do well and while it is is brilliant and it will likely do well that is not to say it is without its fault. An annoyingly long-winded assistant (although at least she doesn't shout "HEY LISTEN!"), being unable to skip through text, falling back on its own tropes and many more small problems pop up during Skyward Sword. Do they take away from the sheer magnificence of the game? Absolutely not.
Review scores are being scrutinised a lot at the moment and it may seem odd giving Skyward Sword the score it has been given considering the point I made above, but it is unmistakably a brilliant game. For fans of the series it provides a fresh opportunity, for new gamers its a wonderful introduction and as far as Wii games go it is one of the mightiest titles available. A perfect score doesn't mean a game is without fault, because at the end of the day what is? In my own judgement it simply means that it is an outstanding game in spite of any minor flaw and The Legend of Zelda: Skyward Sword is a pleasure to play.
marc^o^ said:
Cygnus X-1 said:Link is dead. Site is banned by GAF is seems.
People are totally overlooking the many sidequests in Skyloft and the hidden Goddess Cubes and Heart Pieces.TheFLYINGManga_Ka said:The lack of exploration compared to past console Zelda games does worry me a bit, but I'm sure the content and gameplay in the game will make up for it.
So far I'm reading that the story, animation, and dungeon designs are the best in the series. As long as those are excellent, I'm excited to play this game this weekend.