Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Feep said:
I liked the motion controls, and were not a significant minus for me. But that's not to say that will apply to everyone. My co-worker, though she did not review the game or affect my opinion, stated she really disliked them.

Why though???

Because she wasn't skilled enough to use them or she just disliked them as a mechanic or both???

Or because of technical issues???
 
butter_stick said:
The game tells you to point at the sensor bar when you boot it up. It's not that crazy to expect the game to actually be using it.
Probably uses it like Wii Sports Resort to center the motionplus. If it is pointed towards another IR source, it will not work correctly. It sounds like he picked up another sensor bar in the office or something...
 
If anyone uses the controls the wrong way during a 35 hours long game, I don't think the user is to blame, the game should teach very clear the correct way to use them.

When someone doesn't understand you when you speak, maybe you are the one that doesn't explain himself well.
 
AniHawk said:
well what did adam think?
Not sure if Adam's even played the game...he's been all Skyrim all the time, I think.

I don't, like, *work* there, I just go in from time to time to pick up fun things and bring them back home.

Not sure why she didn't like the motion controls...she just said she didn't think they added anything.
 
Salih said:
make it a ps3 exclusive too with nice hd graphics and you pretty much have the best game ever.

I've been saying for years Zelda needs some MLAA. I've been stuck with this crummy SSAA with Dolphin.
 
butter_stick said:
If Wii U Zelda has sword swipes on the touch screen, I'm not buying it :(
It's gonna be co-developed by Team Ninja and play just like Ninja Gaiden DS. And Zelda will be submissive to Link.
 
Leonsito said:
If anyone uses the controls the wrong way during a 35 hours long game, I don't think the user is to blame, the game should teach very clear the correct way to use them.

When someone doesn't understand you when you speak, maybe you are the one that doesn't explain himself well.

But...people were talking about how long and time-consuming Zelda tutorials are like 50 pages back so it couldn't be that. And I'm guilty of your second sentence. >.>
 
Leonsito said:
If anyone uses the controls the wrong way during a 35 hours long game, I don't think the user is to blame, the game should teach very clear the correct way to use them.

When someone doesn't understand you when you speak, maybe you are the one that doesn't explain himself well.

i don't think there are alot of tutorials in this game. i played the demo without any kind of help and could beat the mid-boss perfectly. You can even beat Ghirahim in the demo without any motion-based problems. It is really not that hard to understand. It is emulating a sword, ffs.

some people just don't get motion controls. It s like the same guys who think the wiimote swinging for a spin attack in Mario Galaxy should be button-based.
 
Got my copy yesterday (will post photos later if needed), I'm up to the fourth surface area - and....fuck the reviews

this game is incredible. M+ pointer controls work better than IR imo.
 
whats wrong with the GS score exactly? reading through it, sounds fair, havent fixed any issues with series since... well, since it turned 3d
 
There must be a point when they're coming close to putting a review like that out, notice all the 10s, and start going 'shitshitshitshitshit' just because of how much flak they're going to get. Lol.
 
Salih said:
i don't think there are alot of tutorials in this game. i played the demo without any kind of help and could beat the mid-boss perfectly. You can even beat Ghirahim in the demo without any motion-based problems. It is really not that hard to understand. It is emulating a sword, ffs.

some people just don't get motion controls. It s like the same guys who think the wiimote swinging for a spin attack in Mario Galaxy should be button-based.
Well, it should. The "waggle to do an action a button can do" line of thinking is terrible.

Zelda's combat, for better or worse, needs M+. But Mario didn't need the spin attack to not be a button.
 
acm2000 said:
whats wrong with the GS score exactly? reading through it, sounds fair, havent fixed any issues with series since... well, since it turned 3d

Skyward Sword fixes a lot. It technically could be a completely new franchise if it wasn't for the typical link/zelda characters and lore. There isn't even an overworld, for one thing (you have the sky, but everything below is literally like a colossal dungeon.
 
TheGreatMightyPoo said:
Wait til they have to play the game with the tablet----touchscreen style!!!!

They'll be begging for Motion Plus to come back to them.

Link is definitely gonna play the piano for his next instrument then! Fuck yea...he's gonna bust out with this baby.

Keytar1.jpg


You know you would love it.
 
Feep said:
Not sure if Adam's even played the game...he's been all Skyrim all the time, I think.

I don't, like, *work* there, I just go in from time to time to pick up fun things and bring them back home.

Not sure why she didn't like the motion controls...she just said she didn't think they added anything.

i couldn't think of any other way to allude to that the person you were speaking of was morgan. as a joke. sounds like a nice gig to basically work from home, though.
 
GamerSoul said:
Link is definitely gonna play the piano for his next instrument then! Fuck yea...he's gonna bust out with this baby.

http://www.synthfind.com/wp-includes/images/bp4/_3XEPSfq-tHU/SikKBlGuPPI/AAAAAAAAGvw/LFYpkgVXf7s/s400/Keytar1.jpg[img]

You know you would [B]love it.[/B][/QUOTE]

opelucid city black for life
 
AniHawk said:
i couldn't think of any other way to allude to that the person you were speaking of was morgan. as a joke. sounds like a nice gig to basically work from home, though.
Ahah. Never met her. = D
 
Gravijah said:
a button to sword will be back

i better be able to pick up giant rocks and then slam them on the heads of my enemies using the tablet controller.

actually, that's what i want instead of a sword. nintendo, make it happen.
 
Gamespot said:
It's a shame that you spend so much time fighting the controls in Skyward Sword because the content is quite enjoyable.
Those yearning for something new will be disappointed, but anyone thirsty for another exciting adventure will find plenty to enjoy here.

The review actually makes it sound good, even someone that hates the motion controls could still see that it's well made and enjoyable.
 
AniHawk said:
i better be able to pick up giant rocks and then slam them on the heads of my enemies using the tablet controller.

actually, that's what i want instead of a sword. nintendo, make it happen.

I've been playing Wind Waker and now all I need is a boomerang, make it happen Nintendo
 
Feep said:
He was factually incorrect in that he stated that the infrared capabilities were used, but understanding the technical details of what the Wii remote is doing is irrelevant...the recalibration is annoying. And while I found every other aspect of motion control functional and fun, it's certainly a valid statement to say he didn't *enjoy* them. You can easily say something like, "They were not engaging," or, "They did not draw me into the experience," and those statements are perfectly valid.

I liked the motion controls, and were not a significant minus for me. But that's not to say that will apply to everyone. My co-worker, though she did not review the game or affect my opinion, stated she really disliked them.
I didn't say that he enjoyed them or not, he said they are 'broken'.

Also, if he didn't know how it worked,and was trying to aim the bow using IR, which fits with both his complain about IR and broken controls, whole of the review should be revised.

Broken controls, means that you won't be able to control the sword the way you want, or the bow, or the bee; re-centering is annoying, but that's what it is, annoying, it doesn't break the controls and only needs some extra attention. It is not used in every type of the control either.
 
Gigglepoo said:
The aiming is messed up in Zelda no matter how its handled. And that"s all from me tonight

Y'see, this statement is problematic. I'm not going to say it's *wrong*, but it does fly in the face of what many other reviewers state; they did not find the aiming to be 'messed up'. I'm assuming the aiming was fine for them, because if it's as bad as you were experiencing for everyone, I'd strongly expect other reviewers to have encountered that - and most just *haven't*.

There's a discrepancy here, and there must be a key to it somewhere - and it'd be helpful to figure out what it is so we know what to avoid while playing the game.

My hunch - and I stress it's solely a hunch - is that it's a quirk of how you're holding things. I'm wondering if a photo of your hands (relative to the screen) in the aiming pose would help.
 
Salih said:
i don't think there are alot of tutorials in this game. i played the demo without any kind of help and could beat the mid-boss perfectly. You can even beat Ghirahim in the demo without any motion-based problems. It is really not that hard to understand. It is emulating a sword, ffs.

some people just don't get motion controls. It s like the same guys who think the wiimote swinging for a spin attack in Mario Galaxy should be button-based.

I didn't play this game, but I had a similar experience to what we are talking here when I tried Grand Slam Tennis, I played a match vs my father-in-law (50 years old) and I lost, my WM+ wasn't calibrated, of course I told that to him but didn't understand shit what I was talking about.

I calibrated the WM+ and beat him 6-0 6-0.

I know the conversation here is not all about the calibration of the WM+, or the lack of it, but this shows that some people play games the way they think they should without knowing nothing about technical stuff, if the game does a good job, they never notice any problem and have fun with it.

When I create games on Unity3D, it's my task to ensure that people can get it and enjoy it without even know anything besides what button is for what action, the rest of gameplay has to flow naturally from the user, and if used incorrect (waggle) I have to show them that they are doing it wrong, and correct that behavior, put warnings on screen, detect waggle movements...

I know I won't have too much problem with Skyward Sword, because I know I have to use a sword like a real one, but in a Tennis game is more easy to show the correct movements than in an adventure one, everyone knows how to move a racquet, but people tend to asociate actions in fantasy games with pushing buttons.
 
Green Scar said:
I've been playing Wind Waker and now all I need is a boomerang, make it happen Nintendo

come to think of it - i haven't seen a boomerang in any skyward sword trailer/footage (mind you i haven't watched the new ones).
 
Green Scar said:
I've been playing Wind Waker and now all I need is a boomerang, make it happen Nintendo

hmm..Master Boomerang. I like it.

Anyways, the more that I think about it, i think the tablet could probably be used only for certain items and not nessesarily as the main control scheme. But that would seem rather cumbersome.
 
Metroid Killer said:
No your analogy doesn't work.

It would be like a food critic saying that the grip of his steel fork was rather clumsy, when in reality it was a silver fork...


The reviewer felt the aim was bad in the game... That is how he felt. Stop saying that his feelings were factually wrong.
My analogy was more in regard to knowing something basic about the field your in rather than making a direct parallel.
Also I never said he was factually wrong, I'm just perplexed that a man paid to write about videogames didn't know IR was not involved. By mentioning IR it make me wonder if he pointed the end of the remote at the sensor and then wondered why it didn't work properly.

Despera said:
He reviews games, not hardware.
...
Must suck for the hardware reviewers then who can only do their jobs every couple of years.

Well I'll just wait for my copy to arrive and check what the manual states. Oh wait no one reads the manual anymore. HA HA and then we wonder why tutorials make their way into games.
 
Motion controls have their pluses and minuses. After TP I don't want to go back to aiming a crossbow with a stick. But I also know from the demo I don't want motion controls for sword gameplay. I think Wii U will probably be a pretty good replacement for IR aiming while still providing a traditional controller, which is why I'm positive on the console's potential.
 
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