Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

EmCeeGramr said:
Honestly, if they had to make a Zelda game that was radically different, I'd want them to make a game where it's not Link, it's just some random person who ends up getting screwed over because they didn't hit the destiny lottery and be born Link.

my idea for a prequel to oot would have it set during the unification war, and would star Just Some Guy doing a lot of things that set up oot. but i guess that will never happen due to ss. strangely, some of my ideas seem to have made it in the game according to some of the spoilers i read. the style for this proposed sequel would have been cel-shaded, but in the style of oot (this was pre-e3 2004 days).

i was also planning it to lead into an ocarina of time remake with some added stuff to relate to the new prequel, but nintendo did that too.

the only conclusion is that i am a psychic.
 
To be honestly 7.5 is higher than I would have given WW, TP, PH, ST

WW-I only finished because it was a Zelda game and at that time Zelda games were all good and I couldn't allow myself to not finish it. The sailing was atrocious, especially if you're like me who tries to 100 percent all the Zelda games. Great graphics and atmosphere though.

TP - Wasn't a bad game. I enjoyed it. It just wasn't great but at least it didn't make me hate playing it like WW did. Just wasn't good enough for me to waste my time playing it. My backlog was already way too big with much better games I haven't played.

PH - Holy hell wtf was with going to the same dungeon over and over. First Nintendo/Capcom made Zelda game I didn't finish.

ST - Never really gave it much a chance. Last three Zeldas pretty much ate up all the good will I had for the franchise. Didn't resonate with me within the first couple hours and I dropped it.

How SS turn out I don't know but I pretty much stopped trusting reviews for Zelda games. Like FF games people give it high score because there's a Zelda in its title.

Still buying it though. Nintendo's been on a roll with the Wii. Some of the best first party games since the SNES. Only issue have been forcing waggle in there games that makes perfect games into near perfect games.
 
I dislike that they basically (not a big spoiler, everyone knows this already)
did the opposite of what I expected for the overworld. When they said "yeah the overworld will be more dungeon like" i expected that the exploration will be spiced up with more puzzles etc. What they meant is that the overworld is really really small (if that doesnt change later on, but the world above the clouds is really small and not much is there to explore, even compared to windwaker) and the game throws the dungeon entrances into the sky. just that the "dungeons" are two parts. one outside and if you beat that you go inside. but there is still the distinct "now you go to the forest/fire/whatever"-area. It is more or less a step backwars from wind waker where the islands were part of the ocean and not segregated parts with "entrances"
 
AniHawk said:
my idea for a prequel to oot would have it set during the unification war, and would star Just Some Guy doing a lot of things that set up oot. but i guess that will never happen due to ss. strangely, some of my ideas seem to have made it in the game according to some of the spoilers i read. the style for this proposed sequel would have been cel-shaded, but in the style of oot (this was pre-e3 2004 days).

i was also planning it to lead into an ocarina of time remake with some added stuff to relate to the new prequel, but nintendo did that too.

the only conclusion is that i am a psychic.
Just Some Guy would also work well with some asshole deity/sage(s) convincing some random into thinking they were the next Hero as a last ditch effort to repeal Ganondorf before having to flood Hyrule.
 
EmCeeGramr said:
*likes a terrible timed stealth dungeon where you had to repeat really bad puzzles*

*dislikes a neat, novel, and genuinely fun puzzle mechanic that lasted for a few minutes*


shameful
uuuuuuurrrrgh
 
I recopiled all reviews that aren't in Metacritic yet:
- Gamereactor España - 10/10
http://www.gamereactor.es/analisis/3293/The+Legend+of+Zelda:+Skyward+Sword/
- 4News.it - 97/100
http://www.4news.it/9550-recensione-the-legend-of-zelda-skyward-sword.php&showall=&limitstart=5
- Gamepro Germany - 93%
http://www.gamepro.de/nintendo/spiele/wii/the-legend-of-zelda-skyward-sword/wertung/46338.html
- G4TV - 4/5
www.g4tv.com/games/wii/63180/the-legend-of-zelda-skyward-sword/review/
- jeuxactu.com - 16/20
http://www.jeuxactu.com/test-legend-of-zelda-skyward-sword-77442.htm
- Jeuxvideo.com - 18/20
http://www.jeuxvideo.com/articles/0001/00016041-the-legend-of-zelda-skyward-sword-test.htm
- Nintendo-Universe - 98%
http://www.nintendo-universe.co.uk/2011/11/11/review-the-legend-of-zelda-skyward-sword/
- USA Today - 4/4
http://www.usatoday.com/tech/column...gend-of-zelda-skyward-sword-review/51170246/1
- **Nintendo - 10/10
http://www.**nintendo.com/?mode=viewstory&id=166162
- Techdigest - 5/5
http://www.techdigest.tv/2011/11/review_the_lege.html
- JVN.com - 18/20
http://www.jvn.com/jeux/tests/test-de-the-legend-of-zelda-skyward-sword.html
- Anaitgames.com - 10/10
http://www.anaitgames.com/analisis/analisis-the-legend-of-zelda-skyward-sword-wii
- TheSixthAxis - 9/10
http://www.thesixthaxis.com/2011/11/15/the-legend-of-zelda-skyward-sword-review/
- Godisageek.com - 10/10
http://www.godisageek.com/2011/11/legend-zelda-skyward-sword-review/
- Levelup.com - 9.5/10
http://www.levelup.com/Wii/reviews/16217/The-Legend-of-Zelda-Skyward-Sword/
- Canadianonlinegamers.com - 98/100
http://canadianonlinegamers.com/review/the-legend-of-zelda-skyward-sword-wii-review/

Maybe I left some, or new reviews will appear soon, but this is the list.
 
AniHawk said:
i was also planning it to lead into an ocarina of time remake with some added stuff to relate to the new prequel, but nintendo did that too.

They did?

Vjghz.jpg


Oh yeah! I guess they did! lol
 
ShockingAlberto said:
Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.
And he's right; he just seems to ignore the fact that G4 does more harm to the industry than good.
 
Now, I can at least understand the dislike of Phantom Hourglass and Spirit Tracks, but I am curious as to why many people here dislike Spirit Tracks more than Phantom Hourglass.

At the very least, I would hope that people would see that Spirit Tracks fixes a lot of the problems in Phantom Hourglass.
 
I'm still a bit puzzled by Destructoid's review. The part about how Holmes only decided to deduct points because he felt some gamers would prefer to play SS with dual analog and that Nintendo could have included it pretty easily. He reiterated this in his video review as well.

Would this be a case where he's factually wrong ? That dual analog wouldn't be sufficient to use even if it were possible to include support for it? How do you guys feel about it for those who have played the game?
 
Hiltz said:
I'm still a bit puzzled by Destructoid's review. The part about how Holmes only decided to deduct points because he felt some gamers would prefer to play SS with dual analog and that Nintendo could have included it pretty easily. He reiterated this in his video review as well.

Would this be a case where he's factually wrong ? That dual analog wouldn't be sufficient to use even if it were possible to include support for it? How do you guys feel about it for those who have played the game?

You mean Gamecube controls? From what I've seen, it wouldn't work. The combat system requires too much wrist dexterity.
 
ShockingAlberto said:
Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.
gotta say i dont like g4 at all but man sessler has made a good point there. props to the man
 
dwu8991 said:
You mean Gamecube controls? From what I've seen, it wouldn't work. The combat system requires too much wrist dexterity.
I think people are suggesting that sword movement could be mapped to the second analogue stick. I can imagine it working but in a very inferior way compared to M+
 
ShockingAlberto said:
Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.

I really like Adam Sessler.

Stuff like that almost makes me wish I had G4 again.

But then that just makes me wish I had TechTV again and then i get sad and that makes me want to just say fuck the whole thing.
 
Damon Bennet said:
I dislike that they basically (not a big spoiler, everyone knows this already)
did the opposite of what I expected for the overworld. When they said "yeah the overworld will be more dungeon like" i expected that the exploration will be spiced up with more puzzles etc. What they meant is that the overworld is really really small (if that doesnt change later on, but the world above the clouds is really small and not much is there to explore, even compared to windwaker) and the game throws the dungeon entrances into the sky. just that the "dungeons" are two parts. one outside and if you beat that you go inside. but there is still the distinct "now you go to the forest/fire/whatever"-area. It is more or less a step backwars from wind waker where the islands were part of the ocean and not segregated parts with "entrances"
I'm at the second dungeon and I share your opinion. The game would be definitly better with a traditional overworld. It lets you rest a little from the dungeon, it gives a breath of fresh air and after a while you just want the next dungeon to come. Here, where you basically have forest temple - dungeon - boss - fire temple dungeon - boss etc i fear I will quickly feel burnt out :(.
Yes, there is a fetchquest of finding some shitty little kid after the first temple, but I'm not going to fuck with that if I don't have to.
I also fear that there won't be any more cities to explore besides skyloft :(. Hope i wrong thought!
 
Lunar15 said:
Now, I can at least understand the dislike of Phantom Hourglass and Spirit Tracks, but I am curious as to why many people here dislike Spirit Tracks more than Phantom Hourglass.

At the very least, I would hope that people would see that Spirit Tracks fixes a lot of the problems in Phantom Hourglass.
I liked PH, only real problem with it (Ocean Dungeon) got shorter each time. And the boat was fast so exploring the overworld was fun.

I quit ST solely because of the fucking train. The third time I got stuck between two enemy trains with no means of escape when I was only trying to go to the next main area, I was done. So I have no idea what you mean when you say it fixed problems from PH.
 
Seik said:
Windwaker, shitty?! Hahahahahaha!

In terms of Zelda games it's in the bottom three with PH and ST. By far the worst 3d Zelda.

Lunar15 said:
Now, I can at least understand the dislike of Phantom Hourglass and Spirit Tracks, but I am curious as to why many people here dislike Spirit Tracks more than Phantom Hourglass.

At the very least, I would hope that people would see that Spirit Tracks fixes a lot of the problems in Phantom Hourglass.

They're just in a big ball of tangled shit (along with Wind Waker). It's not even worth trying to decide which is the lesser of the evils. I mean, I don't even know what Zelda even comes close to being as bad as those three.

Minish Cap would probably be the bridge in the gap of quality for me.

OoT = LttP > MM > LA > OoS/OoA > TP > AoL > LoZ >>>> MC >>>>>>>> ST = PH = WW.
 
faceless007 said:
I liked PH, only real problem with it (Ocean Dungeon) got shorter each time. And the boat was fast so exploring the overworld was fun.

I quit ST solely because of the fucking train. The third time I got stuck between two enemy trains with no means of escape when I was only trying to go to the next main area, I was done. So I have no idea what you mean when you say it fixed problems from PH.
PH had terrible dungeons and bosses, terrible villain, it ruined Tetra, its overworld was essentially a mockery of the WW one since it was basically an 8-bit RPG overworld with oversized icons for towns and islands, and it had forgettable music.

ST had a great soundtrack, better characters, great puzzles and dungeon design, and the only problem with it (the overworld) got better over time as you unlocked more warps and more optional tracks via sidequests that added new areas to explore. It was also ridiculously easy to get away from enemy trains.
 
In the end though I could neither finish Phantom nor Spirit. Phantom due to the Ocean Temple (seriously, a horrible fucking idea no doubt brought about due to system limitations) and Spirit tracks because it just got boring after all the traversal. Wonderful music indeed but it just feels like it didn't need to exist. Bailed after the 5 dungeon or so.

I dunno, thinking about it now, I think another thing that didn't appeal to me about the DS titles was that they felt like they focused on Puzzles above all else. Not combat, exploration, characters, etc. ....I really don't have a tolerance for puzzle games. Just not one of those people.
 
EmCeeGramr said:
PH had terrible dungeons and bosses, terrible villain, it ruined Tetra, its overworld was essentially a mockery of the WW one since it was basically an 8-bit RPG overworld with oversized icons for towns and islands, and it had forgettable music.

ST had a great soundtrack, better characters, great puzzles and dungeon design, and the only problem with it (the overworld) got better over time as you unlocked more warps and more optional tracks via sidequests that added new areas to explore. It was also ridiculously easy to get away from enemy trains.

I think an evil train only killed me once, but it was due to my own poor planning. And honestly I thought the overworld was fun to explore. I feel like some people may have wanted to dislike the train before they even played it, and that hatred carried over. That being said, I can easily see how many would legitimately dislike the mechanic.
 
Spirit Tracks sucks holy balls.

I've been thinking of replaying one of the Zeldas while waiting for SS. Can't decide which though. I've only beaten MM once, so maybe that.
 
AniHawk said:
i can easily remember the st theme music.

i can't remember if phantom hourglass had any music at all.

point goes to spirit tracks.

The only thing that stood out to me, in terms of the Phantom Hourglass OST, is that Bellum's theme uses the motif from A Link to the Past's Light World Dungeons.
 
Nappuccino said:
I really like Adam Sessler.

Stuff like that almost makes me wish I had G4 again.

But then that just makes me wish I had TechTV again and then i get sad and that makes me want to just say fuck the whole thing.
I mostly blame the merger. TechTV should never have become G4.

I don't care what anyone says. I'm ready for Skyward Sword. People critisized MM for not being "OoT 2", but it was a different and fresh experience.
 
Laughing Banana said:
That's alright, Spirit Tracks. No matter how harsh GAF treats you, know comfort that at the very least I will always adore you :)

ZM7cc.jpg


<3

who doesn't enjoy attacking Zelda when she's in the suit of armor? so fucking funny lol
 
AgentOtaku said:
In the end though I could neither finish Phantom nor Spirit. Phantom due to the Ocean Temple (seriously, a horrible fucking idea no doubt brought about due to system limitations) and Spirit tracks because it just got boring after all the traversal. Wonderful music indeed but it just feels like it didn't need to exist. Bailed after the 5 dungeon or so.

I dunno, thinking about it now, I think another thing that didn't appeal to me about the DS titles was that they felt like they focused on Puzzles above all else. Not combat, exploration, characters, etc. ....I really don't have a tolerance for puzzle games. Just not one of those people.

You saying you could not finish PH even though it's 6hours long! How will you ever manage to finish SS then?
 
dwu8991 said:
You saying you could not finish PH even though it's 6hours long! How will you ever manage to finish SS then?

I know I was near the end for both of them.
What can I say, I played them VERY casually (which tends to happen when something can't hold my interest). My playtime was longer than 6 hours, that's for usre.
 
Zelda fans' hatred for Zelda games never ceases to amaze me.

I'm actually glad I wasn't on GAF when I played PH and ST, I was able play the games without overthinking every aspect and comparing every bit to previous installments in the series.

I liked both games, I LOVED the radically different interface, and PH is a 9/10 game for me (I reviewed ST for an online mag and gave it 8.5). I never want to play another (handheld) Zelda where I can't draw on my in-game map.

The only Zelda that truly disappointed me was Minish Cap. I played ti back-to-back with the original Zelda on the NES, and I enjoyed the letter much more.

Also, I'm picking up the game today. Can't wait, but thanks to most comments here I also can't help but expect flawed controls, a boring overworld and sidequests, dungeons and puzzles that seem to be overshadowed by the negative aspects of the game.
 
Just watched it. Guy seems reasonable and critiques without denying the quality of the game.

Edit: Also I bet the original zelda game that will be made for the 3ds is a top down 2.5D 3D game mixing A Link to the Past with touch screen features of the DS Zeldas.
 
Rehynn said:
Also, I'm picking up the game today. Can't wait, but thanks to most comments here I also can't help but expect flawed controls, a boring overworld and sidequests, dungeons and puzzles that seem to be overshadowed by the negative aspects of the game.
No

Yes

No
 
EmCeeGramr said:
PH had terrible dungeons and bosses, terrible villain, it ruined Tetra, its overworld was essentially a mockery of the WW one since it was basically an 8-bit RPG overworld with oversized icons for towns and islands, and it had forgettable music.

Best Ghoma and Best Dodongo bosses in the series. And lol at ruining Tetra. Sounds like you didn't beat the game bro.
 
Rehynn said:
Also, I'm picking up the game today. Can't wait, but thanks to most comments here I also can't help but expect flawed controls, a boring overworld and sidequests, dungeons and puzzles that seem to be overshadowed by the negative aspects of the game.

Jesus christ man, the response to this game has been overwhelmingly positive, with most reviewers saying the game is great, and many saying it's the best Zelda game yet... and you get this impression? Sorry but this is getting ridiculous, I can't help but think that all of this negativity stems from a single review... which is preposterous.
 
linko9 said:
Jesus christ man, the response to this game has been overwhelmingly positive, with most reviewers saying the game is great, and many saying it's the best Zelda game yet... and you get this impression? Sorry but this is getting ridiculous, I can't help but think that all of this negativity stems from a single review... which is preposterous.

I'm talking about gaffers' comments. Also, I'm pessimistic by nature, and I prefer to have it that way.
I haven't read magazines' reviews, I don't want to risk coming across spoilers. So Gamespot's review didn't influence me either.
 
ShockingAlberto said:
Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.

Maybe Sessler isn't ALL bad

Also Spirit Tracks had way better dungeon design/puzzle design than Phantom Hourglass, which is why even though its train shit was perhaps even WORSE than PH's trace-a-line boat shit, the game itself was overall significantly better.

But it is still a telling comparison when you even just bring up Minish Cap, which demolishes both games put together.

Whose Cloud Dungeon, btw, is >>>>>>>>>>> TP's much overrated sky dungeon. And I love Twilight Princess, so don't you go there!
 
Amir0x said:
Maybe Sessler isn't ALL bad

i like sessler, although he seems kinda bipolar sometimes. and he's not exactly a great spokesperson for the industry due to how worked up he gets.

Also Spirit Tracks had way better dungeon design/puzzle design than Phantom Hourglass, which is why even though its train shit was perhaps even WORSE than PH's trace-a-line boat shit, the game itself was overall significantly better.

But it is still a telling comparison when you even just bring up Minish Cap, which demolishes both games put together.

well yeah, because half of the minish cap is the best 2d zelda ever (the back half).

i should play it again. i remember very little, and i don't want to replay a link to the past because i didn't actually love that game.
 
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