shadyspace
Banned
There is no difference between Gorons across the series in physiology.apana said:Darunia was an OG Goron who ate rocks. Get your shit straight son or you are gonna be the one eating rocks, if you catch my drift.
There is no difference between Gorons across the series in physiology.apana said:Darunia was an OG Goron who ate rocks. Get your shit straight son or you are gonna be the one eating rocks, if you catch my drift.
EmCeeGramr said:Honestly, if they had to make a Zelda game that was radically different, I'd want them to make a game where it's not Link, it's just some random person who ends up getting screwed over because they didn't hit the destiny lottery and be born Link.
Seik said:Windwaker, shitty?! Hahahahahaha!
Just Some Guy would also work well with some asshole deity/sage(s) convincing some random into thinking they were the next Hero as a last ditch effort to repeal Ganondorf before having to flood Hyrule.AniHawk said:my idea for a prequel to oot would have it set during the unification war, and would star Just Some Guy doing a lot of things that set up oot. but i guess that will never happen due to ss. strangely, some of my ideas seem to have made it in the game according to some of the spoilers i read. the style for this proposed sequel would have been cel-shaded, but in the style of oot (this was pre-e3 2004 days).
i was also planning it to lead into an ocarina of time remake with some added stuff to relate to the new prequel, but nintendo did that too.
the only conclusion is that i am a psychic.
uuuuuuurrrrghEmCeeGramr said:*likes a terrible timed stealth dungeon where you had to repeat really bad puzzles*
*dislikes a neat, novel, and genuinely fun puzzle mechanic that lasted for a few minutes*
shameful
- Gamereactor España - 10/10
http://www.gamereactor.es/analisis/3293/The+Legend+of+Zelda:+Skyward+Sword/
- 4News.it - 97/100
http://www.4news.it/9550-recensione-the-legend-of-zelda-skyward-sword.php&showall=&limitstart=5
- Gamepro Germany - 93%
http://www.gamepro.de/nintendo/spiele/wii/the-legend-of-zelda-skyward-sword/wertung/46338.html
- G4TV - 4/5
www.g4tv.com/games/wii/63180/the-legend-of-zelda-skyward-sword/review/
- jeuxactu.com - 16/20
http://www.jeuxactu.com/test-legend-of-zelda-skyward-sword-77442.htm
- Jeuxvideo.com - 18/20
http://www.jeuxvideo.com/articles/0001/00016041-the-legend-of-zelda-skyward-sword-test.htm
- Nintendo-Universe - 98%
http://www.nintendo-universe.co.uk/2011/11/11/review-the-legend-of-zelda-skyward-sword/
- USA Today - 4/4
http://www.usatoday.com/tech/column...gend-of-zelda-skyward-sword-review/51170246/1
- **Nintendo - 10/10
http://www.**nintendo.com/?mode=viewstory&id=166162
- Techdigest - 5/5
http://www.techdigest.tv/2011/11/review_the_lege.html
- JVN.com - 18/20
http://www.jvn.com/jeux/tests/test-de-the-legend-of-zelda-skyward-sword.html
- Anaitgames.com - 10/10
http://www.anaitgames.com/analisis/analisis-the-legend-of-zelda-skyward-sword-wii
- TheSixthAxis - 9/10
http://www.thesixthaxis.com/2011/11/15/the-legend-of-zelda-skyward-sword-review/
- Godisageek.com - 10/10
http://www.godisageek.com/2011/11/legend-zelda-skyward-sword-review/
- Levelup.com - 9.5/10
http://www.levelup.com/Wii/reviews/16217/The-Legend-of-Zelda-Skyward-Sword/
- Canadianonlinegamers.com - 98/100
http://canadianonlinegamers.com/review/the-legend-of-zelda-skyward-sword-wii-review/
AniHawk said:i was also planning it to lead into an ocarina of time remake with some added stuff to relate to the new prequel, but nintendo did that too.
Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.shadyspace said:Why did G4 request being pulled from Metacritic again?
And he's right; he just seems to ignore the fact that G4 does more harm to the industry than good.ShockingAlberto said:Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.
Anabuhabkuss said:Can someone fucking explain to me why the topic creator insists on keep a gif of Edge magazine in the original post? Makes no fucking sense.
I think he means the jpeg image of the edge cover, but I'm also not sure why he's so mad about it.BY2K said:... What gif?
Hiltz said:I'm still a bit puzzled by Destructoid's review. The part about how Holmes only decided to deduct points because he felt some gamers would prefer to play SS with dual analog and that Nintendo could have included it pretty easily. He reiterated this in his video review as well.
Would this be a case where he's factually wrong ? That dual analog wouldn't be sufficient to use even if it were possible to include support for it? How do you guys feel about it for those who have played the game?
gotta say i dont like g4 at all but man sessler has made a good point there. props to the manShockingAlberto said:Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.
SecretMoblin said:And he's right; he just seems to ignore the fact that G4 does more harm to the industry than good.
I think people are suggesting that sword movement could be mapped to the second analogue stick. I can imagine it working but in a very inferior way compared to M+dwu8991 said:You mean Gamecube controls? From what I've seen, it wouldn't work. The combat system requires too much wrist dexterity.
ShockingAlberto said:Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.
I'm at the second dungeon and I share your opinion. The game would be definitly better with a traditional overworld. It lets you rest a little from the dungeon, it gives a breath of fresh air and after a while you just want the next dungeon to come. Here, where you basically have forest temple - dungeon - boss - fire temple dungeon - boss etc i fear I will quickly feel burnt outDamon Bennet said:I dislike that they basically (not a big spoiler, everyone knows this already)
did the opposite of what I expected for the overworld. When they said "yeah the overworld will be more dungeon like" i expected that the exploration will be spiced up with more puzzles etc. What they meant is that the overworld is really really small (if that doesnt change later on, but the world above the clouds is really small and not much is there to explore, even compared to windwaker) and the game throws the dungeon entrances into the sky. just that the "dungeons" are two parts. one outside and if you beat that you go inside. but there is still the distinct "now you go to the forest/fire/whatever"-area. It is more or less a step backwars from wind waker where the islands were part of the ocean and not segregated parts with "entrances"
I liked PH, only real problem with it (Ocean Dungeon) got shorter each time. And the boat was fast so exploring the overworld was fun.Lunar15 said:Now, I can at least understand the dislike of Phantom Hourglass and Spirit Tracks, but I am curious as to why many people here dislike Spirit Tracks more than Phantom Hourglass.
At the very least, I would hope that people would see that Spirit Tracks fixes a lot of the problems in Phantom Hourglass.
Seik said:Windwaker, shitty?! Hahahahahaha!
Lunar15 said:Now, I can at least understand the dislike of Phantom Hourglass and Spirit Tracks, but I am curious as to why many people here dislike Spirit Tracks more than Phantom Hourglass.
At the very least, I would hope that people would see that Spirit Tracks fixes a lot of the problems in Phantom Hourglass.
PH had terrible dungeons and bosses, terrible villain, it ruined Tetra, its overworld was essentially a mockery of the WW one since it was basically an 8-bit RPG overworld with oversized icons for towns and islands, and it had forgettable music.faceless007 said:I liked PH, only real problem with it (Ocean Dungeon) got shorter each time. And the boat was fast so exploring the overworld was fun.
I quit ST solely because of the fucking train. The third time I got stuck between two enemy trains with no means of escape when I was only trying to go to the next main area, I was done. So I have no idea what you mean when you say it fixed problems from PH.
EmCeeGramr said:PH had terrible dungeons and bosses, terrible villain, it ruined Tetra, its overworld was essentially a mockery of the WW one since it was basically an 8-bit RPG overworld with oversized icons for towns and islands, and it had forgettable music.
ST had a great soundtrack, better characters, great puzzles and dungeon design, and the only problem with it (the overworld) got better over time as you unlocked more warps and more optional tracks via sidequests that added new areas to explore. It was also ridiculously easy to get away from enemy trains.
AniHawk said:i can easily remember the st theme music.
i can't remember if phantom hourglass had any music at all.
point goes to spirit tracks.
I mostly blame the merger. TechTV should never have become G4.Nappuccino said:I really like Adam Sessler.
Stuff like that almost makes me wish I had G4 again.
But then that just makes me wish I had TechTV again and then i get sad and that makes me want to just say fuck the whole thing.
Laughing Banana said:That's alright, Spirit Tracks. No matter how harsh GAF treats you, know comfort that at the very least I will always adore you
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<3
AgentOtaku said:In the end though I could neither finish Phantom nor Spirit. Phantom due to the Ocean Temple (seriously, a horrible fucking idea no doubt brought about due to system limitations) and Spirit tracks because it just got boring after all the traversal. Wonderful music indeed but it just feels like it didn't need to exist. Bailed after the 5 dungeon or so.
I dunno, thinking about it now, I think another thing that didn't appeal to me about the DS titles was that they felt like they focused on Puzzles above all else. Not combat, exploration, characters, etc. ....I really don't have a tolerance for puzzle games. Just not one of those people.
dwu8991 said:You saying you could not finish PH even though it's 6hours long! How will you ever manage to finish SS then?
NoRehynn said:Also, I'm picking up the game today. Can't wait, but thanks to most comments here I also can't help but expect flawed controls, a boring overworld and sidequests, dungeons and puzzles that seem to be overshadowed by the negative aspects of the game.
EmCeeGramr said:PH had terrible dungeons and bosses, terrible villain, it ruined Tetra, its overworld was essentially a mockery of the WW one since it was basically an 8-bit RPG overworld with oversized icons for towns and islands, and it had forgettable music.
Feep said:No
Yes
No
Rehynn said:Also, I'm picking up the game today. Can't wait, but thanks to most comments here I also can't help but expect flawed controls, a boring overworld and sidequests, dungeons and puzzles that seem to be overshadowed by the negative aspects of the game.
linko9 said:Jesus christ man, the response to this game has been overwhelmingly positive, with most reviewers saying the game is great, and many saying it's the best Zelda game yet... and you get this impression? Sorry but this is getting ridiculous, I can't help but think that all of this negativity stems from a single review... which is preposterous.
ShockingAlberto said:Sessler convinced those in charge of such things that Metacritic does more harm to the industry than good.
Amir0x said:Maybe Sessler isn't ALL bad
Also Spirit Tracks had way better dungeon design/puzzle design than Phantom Hourglass, which is why even though its train shit was perhaps even WORSE than PH's trace-a-line boat shit, the game itself was overall significantly better.
But it is still a telling comparison when you even just bring up Minish Cap, which demolishes both games put together.
dwu8991 said:GAMESPOT video review incoming: http://www.youtube.com/watch?v=j4_1TWzVWAc
Editor's note: This review originally stated that aiming was handled through the Wii Remote's infrared sensor, which is incorrect. The review has been amended accordingly. GameSpot regrets the error.