Saudis have just purchased a stake in Capcom. Very unlikely now.
The saudis only bought a very small stake in Capcom, it's only an investment. And basically can't or is extremely difficult to see them buying it. Capcom's treasury plus the Tsujimoto family that runs the company own over half of the company so they have full control. On top of that, the next bigger Capcom shareholders are Japanese banks who also are major stakeholders at Sony, Square, Sega, Bandai Namco, Kadokawa and other big Japanese gaming companies. These banks would prefer to sell to other company where they are also major shareholders because they'd earn a ton of money with the movement.
why would sony buy sega? for what benefit......
Recap:
- $4B market cap
- $350-450M of yearly revenue with a very small operative profit
- Over 3200 employees
- Many iconic classic IPs for the industry including the Sega one itself, tons of content perfect for game subs and PSVR2, or to grow in PC or Japan
- They want to revive dormant IPs, use their IPs on films and tv, open to the west and put more stuff on game subs
- They want o make SUPER GAMES (a.k.a. AAA GaaS)
- They have a very handsome CEO and a good karts series for Knack
They have several series that have been interesting enough to pay moneyhats for them, or would be useful if they want to take a better positioning in Japan and in PC and its strategy genre: Persona, Shin Megami Tensei, Sonic, Yakuza, Bayonetta, Total War, Football Manager, Virtua Fighter, Warhammer 40000, Alien Isolation. Some of these IPs have potential to use them in movies, tv shows or anime.
They could get the FIFA IP and use it in both Football Manager and could ask San Diego to make a soccer game with it with a 2nd team instead of making only baseball games.
Countless retro IPs, specially arcade ones that would be perfect to used for game subscriptions, mobile or even revive a few of them from time to make a AAA game, or specially would be perfect for PSVR2 games, or to let some passionate indies use them: Outrun, Afterburner, Jet Set Radio, Crazy Taxi, Sega Rally, Golden Age, Streets of Rage, Shinobi, Columns, Gunstar Heroes, Thunder Force, Shenmue, Panzer Dragoon, Nights, Puyo Puyo, Columns, Daytona USA, Virtua Cop, Alex Kidd, Wonder boy, Monkey Ball, Space Harrier, Hang-On, Virtua Racing...
Pros: Many iconic classic IPs important for seasoned gamers with potential to use them outside gaming, in VR and tons of game subs content, some important JRPG IPs, tons of arcade IPs, some important PC IPs, many workers.
Cons: small revenue and profit, they are in declining business (same goes with other companies like Capcom or Konami) that may not interest the purchaser like arcade, pachinko, pachislo or resorts. Would be great to secure all this stuff from becoming Nintendo or MS exclusive.
In terms of financials it would make more sense to get Capcom or Square, but in terms of mindshare and IPs would still be really powerful.