Sony opens new Bungie spinoff studio. Team LFG.

It's insane to me that they will do these incubation projects like this, Concord, Fairgame$, and Blundell's studio…. But didn't go all out to acquire the one studio who actually delivered a successful GaaS. Now Tencent has their tentacles in Arrowhead and it's probably too late.

They do own the IP at least so there is that. Maybe they studio just wasn't looking to be fully bought out.
 
Sony has consistently produced both, the narrative that they abandonded SP games is stupid.
For all the shit we give to an obssesive GAAS evangelizer like Men_in_Boxes Men_in_Boxes , fuck me, the single player diehards on this forum are even more fucking ridiculous.
thank-you-the-office.gif
 
Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can't wait to reveal more.

No Way Do Not Want GIF by MOODMAN
i thought it is not the real thing, but dang, it's their own words
 
It's insane to me that they will do these incubation projects like this, Concord, Fairgame$, and Blundell's studio…. But didn't go all out to acquire the one studio who actually delivered a successful GaaS. Now Tencent has their tentacles in Arrowhead and it's probably too late.
I find it crazier that Sony is so focused on GAAS, that even with all the money lost doing it (Bungie $3.6 billion which $1.2 billion went out the door with retention fees and D2 sales tanking), Concord, all the other GAAS games and studios shut down the past couple years - that after buying and shutting down Jason Blundell's Deviation Games (the studio whose home page cared more about watching 3D movies and bowling), they offered him another chance internally with a new studio.

It's like a gambler at a casino. Starts with big bankroll. Blows a chunk right away losing on Bungie, blows more on small studio bets. He already took some lumps. But gets lucky winning some cash back with Helldivers 2. Still down, but a small rebound. Instead of going home with a loss and some money still in his pockets, just keeps going all night. Still trying to break the casino making it back, he's willing to go to the last penny. It's obvious he's not a good blackjack player as he loses almost all the hands, but he keeps playing.
 
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Sony has consistently produced both, the narrative that they abandonded SP games is stupid.
For all the shit we give to an obssesive GAAS evangelizer like Men_in_Boxes Men_in_Boxes , fuck me, the single player diehards on this forum are even more fucking ridiculous.
Here is the problem. Multiplayer games start cannibalizing each other after a while. people can only play so many and they tend to play what their friends are playing. hence why Epic spends billions of dollars a year to keep people in Fortnite by any means necessary. It doesn't make any sense to spend gazillions of dollars working on 800 different multiplayer games. Your game also has to be amazingly spectacular to get people to stop playing Fortnite and that is really hard to do especially for a new team. Does Sony want people to drop Helldivers 2 to play this shit? That doesn't make any sense. Figure out ways to grow Helldivers 2 and keep people in Helldivers 2.

Like, EA was right to cancel the Titanfall extraction shooter. It makes more sense to build that mode in Apex and keep people in Apex.
 
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Sony has consistently produced both, the narrative that they abandonded SP games is stupid.
For all the shit we give to an obssesive GAAS evangelizer like Men_in_Boxes Men_in_Boxes , fuck me, the single player diehards on this forum are even more fucking ridiculous.
They've abandoned new single player IPs

Last gen we've got GOW reboot, Spiderman, Bloodborne, Horizon, Ghost of Tsushima, Days Gone, The Order 1887, Death Stranding and more.

This gen we only got Returnal. And thats it. They are only producing sequels and remakes. And that would be ok if we had a new singleplayer IP here and there, but we dont. Sequels are fine, but they feel like more of the same.

Their next big titles? You guessed, sequels. Death Stranding 2 and Ghost of Yotei.

They are only financing new IPs that are GAAS. And this doesnt make any f*cking sense, since their bread and butter was always singleplayer.
 
They've abandoned new single player IPs

Last gen we've got GOW reboot, Spiderman, Bloodborne, Horizon, Ghost of Tsushima, Days Gone, The Order 1887, Death Stranding and more.

This gen we only got Returnal. And thats it. They are only producing sequels and remakes. And that would be ok if we had a new singleplayer IP here and there, but we dont. Sequels are fine, but they feel like more of the same.

Their next big titles? You guessed, sequels. Death Stranding 2 and Ghost of Yotei.

They are only financing new IPs that are GAAS. And this doesnt make any f*cking sense, since their bread and butter was always singleplayer.
Unless there's some big new IP in the works that will for sure release this gen, the only big new IP is Intergalactic. And nobody even knows if it'll release this gen. It might come out when PS6 releases.
 
wtf kinda slop is a "frog-type game"
No idea, so I asked Sora to create a PS5 Box art for their descrption of "a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe"

This is what it came up with...

Ju4enr5.jpeg


Looks exactly how I'd expect from that description. But I will hold off judging until they actually show something.
 
Is Sony not listening? Are they mad? Are they out of touch with there fans on what they really want? Why can't Sony stop with this live service obsession and wasting money which surely flop and will not be appreciated by many Sony fans. Worse this looks like western DEI and woke infested. What i hope too see from Sony is use there money to buy legendary Japanese developers like Yoko taro, Shinji mikami, Fumito Ueda, Hironobu Sakaguchi and revive Japan studio to create PS single player exclusives.
 
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Unless there's some big new IP in the works that will for sure release this gen, the only big new IP is Intergalactic. And nobody even knows if it'll release this gen. It might come out when PS6 releases.
Some of you are never satisfied.

Sony will have Returnal, Intergalactic, Saros, Astro Bot, Stellar Blade, Rise of the Ronin and you're still unhappy and whining.
 
Here is the problem. Multiplayer games start cannibalizing each other after a while. people can only play so many and they tend to play what their friends are playing. hence why Epic spends billions of dollars a year to keep people in Fortnite by any means necessary. It doesn't make any sense to spend gazillions of dollars working on 800 different multiplayer games. Your game also has to be amazingly spectacular to get people to stop playing Fortnite and that is really hard to do especially for a new team. Does Sony want people to drop Helldivers 2 to play this shit? That doesn't make any sense. Figure out ways to grow Helldivers 2 and keep people in Helldivers 2.

Like, EA was right to cancel the Titanfall extraction shooter. It makes more sense to build that mode in Apex and keep people in Apex.
Sony tried this strategy of shotgunning a million MP shooter games on PS3 and it failed. While every other big company had 1 or 2 shooter franchises to focus on at the time (and Nintendo had none), Sony probably released as many or more shooter franchises than MS, EA, Activision combined.

So they are doing something similar with their GAAS strategy. Those old business PPT slides had them pegged in 2025 at like 10 or 12 GAAS (and that didnt even include Bungie at the time), and they are hoping for as many Fortnites or Helldivers 2 successes as possible. As they even stated.... "we just need one big one to carry the rest". Not technically true as H2 cant carry the load of Bungie and the rest of the recent cancelled games and Concord alone, but directionally we all get what the guy meant going big on GAAS looking for a winner.

Sony's typical strategy is buying studios after they have worked with them for a while partnering on games. But the past 5 years, theyve suddenly gone ape shit just buying GAAS studios with nothing but WIP games like it's a gold rush.
 
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Here is the problem. Multiplayer games start cannibalizing each other after a while. people can only play so many and they tend to play what their friends are playing. hence why Epic spends billions of dollars a year to keep people in Fortnite by any means necessary. It doesn't make any sense to spend gazillions of dollars working on 800 different multiplayer games. Your game also has to be amazingly spectacular to get people to stop playing Fortnite and that is really hard to do especially for a new team. Does Sony want people to drop Helldivers 2 to play this shit? That doesn't make any sense. Figure out ways to grow Helldivers 2 and keep people in Helldivers 2.

Like, EA was right to cancel the Titanfall extraction shooter. It makes more sense to build that mode in Apex and keep people in Apex.
What is the most common thing with all those games you mentioned? They're all (third-person) shooters.
It's why Gran Turismo 7, Helldivers 2 and MLB The Show are all able to coexist, multiplayer games in general will not inherently compete with each other. And sure, I can agree that Sony producing several shooters was not the best idea, but Team LFG's project isn't like that by the sounds of it.
They've abandoned new single player IPs

Last gen we've got GOW reboot, Spiderman, Bloodborne, Horizon, Ghost of Tsushima, Days Gone, The Order 1887, Death Stranding and more.

This gen we only got Returnal. And thats it. They are only producing sequels and remakes. And that would be ok if we had a new singleplayer IP here and there, but we dont. Sequels are fine, but they feel like more of the same.

Their next big titles? You guessed, sequels. Death Stranding 2 and Ghost of Yotei.

They are only financing new IPs that are GAAS. And this doesnt make any f*cking sense, since their bread and butter was always singleplayer.
The definition of goalpost moving. "Sony hasn't abandoned single-player games, only new single-player IPs!".
This is what happens when your games sell in the 10-20M range and not in the 5M< range like they used to, this is why Polyphony Digital (Sony's most important studio) has only been doing Gran Turismo for the past 25 years.
And fuck me if Spider-Man and God of War somehow count more than Rise of the Ronin, Stellar Blade and Lost Soul Aside; without mentioning actual stuff made internally like Saros and Intergalactic.
 
What is the most common thing with all those games you mentioned? They're all (third-person) shooters.
It's why Gran Turismo 7, Helldivers 2 and MLB The Show are all able to coexist, multiplayer games in general will not inherently compete with each other. And sure, I can agree that Sony producing several shooters was not the best idea, but Team LFG's project isn't like that by the sounds of it.
Well, they're not all and just third person shooters. Fortnite is much more than a third person shooter at this point because, again, Epic is trying to keep people in this game. They have acquired studios and had those studios build their games into Fortnite so instead of say leaving Fortnite to play game XYZ they play that mode in Fortnite. GTA Online has also implemented a lot of stuff into the game for a similar reason.

Yea, Gran Turismo 7 people are not going to pick up MLB The Show. That is obvious. But let's look at this. Right now Sony has Destiny 2 and Helldivers 2. I know Destiny 2 is long in the tooth but then they have Marathon coming out in a few months. Then they have whatever the fuck Fairgame% is, but it seems like another action game. This is another action game with elements of other games people already play. So, I don't know. That's five action games. How many battle passes do they expect Sony fans to grind every night.
 
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Here is the problem. Multiplayer games start cannibalizing each other after a while.
The problem with this kind of thinking is the assumption that these big companies haven't already thought of that, studied that, discussed that, monitored that, and hired firms to consult on that.

It's the assumption that you (the collective gamer) has considered an angle that these massively successful, massively profitable companies haven't.
 
This is good. Get these studios to make your GAAS and leave your flagpole studios like Insomniac, Naughty Dog, Santa Monica and SuckerPunch on what they do best with single-player games.
 
Sony has consistently produced both, the narrative that they abandonded SP games is stupid.
For all the shit we give to an obssesive GAAS evangelizer like Men_in_Boxes Men_in_Boxes , fuck me, the single player diehards on this forum are even more fucking ridiculous.
Apologies I shouldn't have said single player titles, simply because Sony published a bunch of great multiplayer games during that era too.

That being said, Sony's output this generation has been dog shit compared to previous generations and they even double down on things they have a bad track record in.

First they released a couple of crap multiplayer titles that crashed and burned (destruction all stars and that fucking foam shit they released a couple years ago) and then dropped Concord, arguably one of the biggest disasters in modern entertainment. Now they're on the brink of releasing Marathon, which (to put it as nicely as possible) hasn't had much good press at all. To open another studio for multiplayer games despite these failures is scratch head worthy at best.

I'm fully aware that they haven't abandoned single player titles, but this chase for the next big multiplayer game isn't doing them any favours. I think they would be better off going back to making a good game with both single and multiplayer modes using an existing IP (Killzone, Warhawk, Twisted Metal, Wipeout, Resistance, take your pick) and reducing their risks.
 
The problem with this kind of thinking is the assumption that these big companies haven't already thought of that, studied that, discussed that, monitored that, and hired firms to consult on that.

It's the assumption that you (the collective gamer) has considered an angle that these massively successful, massively profitable companies haven't.

The problem with this kind of thinking is the assumption that these big companies are intelligently run. Quite often they're not and they run on inertia and trend-chasing.

We've seen this in the game industry many, many, many times.
 
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Well, I think we are maybe judging all this too soon. Yeah the logo looks like ass but the who knows? Maybe they have some fire in th-

The "LFG" in "teamLFG" stands for "Looking For Group." We are driven by a mission to create games where players can find friendship, community, and belonging.

Oh my god, this is not only "millenial/zoomer naming", and their mission... uffff, get ready for some exciting 4 player multiplayer only co-op game like REPO, Lethal company or whatever is trending at the moment.

I saw some people on X getting really hyped like the Sony-Smash game (whatever the name was, all stars something) was doing a comeback...

Lmao
 
Western headquarters of Sony is killing Sony gaming development. Nintendo is the only remaining company very based.
 
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What is the most common thing with all those games you mentioned? They're all (third-person) shooters.
It's why Gran Turismo 7, Helldivers 2 and MLB The Show are all able to coexist, multiplayer games in general will not inherently compete with each other. And sure, I can agree that Sony producing several shooters was not the best idea, but Team LFG's project isn't like that by the sounds of it.

The definition of goalpost moving. "Sony hasn't abandoned single-player games, only new single-player IPs!".
This is what happens when your games sell in the 10-20M range and not in the 5M< range like they used to, this is why Polyphony Digital (Sony's most important studio) has only been doing Gran Turismo for the past 25 years.
And fuck me if Spider-Man and God of War somehow count more than Rise of the Ronin, Stellar Blade and Lost Soul Aside; without mentioning actual stuff made internally like Saros and Intergalactic.
Rise of the Ronin, Stellar Blade and LSA arent first party. I believe it was pretty obvious why I havent mentioned them (you can exclude Death Stranding from my post then, forgot Kojima was solo)

Saros and Intergalactic dont even have release dates yet. And you talk about me moving goalposts.

Yeah, keep making sequels to your million sellers, of course. But keep pumping new singleplayer IPs. Saros, Intergalactic and Returnal make for 3 IPs. How many we've got last gen in comparison?
 
Now close it before u have to cancel a project lose money. Save ya some time.
 
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I find it crazier that Sony is so focused on GAAS, that even with all the money lost doing it (Bungie $3.6 billion which $1.2 billion went out the door with retention fees and D2 sales tanking), Concord, all the other GAAS games and studios shut down the past couple years - that after buying and shutting down Jason Blundell's Deviation Games (the studio whose home page cared more about watching 3D movies and bowling), they offered him another chance internally with a new studio.

It's like a gambler at a casino. Starts with big bankroll. Blows a chunk right away losing on Bungie, blows more on small studio bets. He already took some lumps. But gets lucky winning some cash back with Helldivers 2. Still down, but a small rebound. Instead of going home with a loss and some money still in his pockets, just keeps going all night. Still trying to break the casino making it back, he's willing to go to the last penny. It's obvious he's not a good blackjack player as he loses almost all the hands, but he keeps playing.

D2 is literally the #2 game on Steam right now...

They doubled the dev time on Helldivers 2, they didn't just get lucky. Some cash? It's one of the fastest selling games in sony history, and probably has generated the most revenue of any individual SIE title...

It's wild how people try to manipulate reality.
 
Sony has such easy wins and a more sustainable ecosystem of games just waiting and they REFUSE to take it. More studios with less games people wanna buy compared to PS3 will never not scream bad management to me
 
Well, they're not all and just third person shooters. Fortnite is much more than a third person shooter at this point because, again, Epic is trying to keep people in this game. They have acquired studios and had those studios build their games into Fortnite so instead of say leaving Fortnite to play game XYZ they play that mode in Fortnite. GTA Online has also implemented a lot of stuff into the game for a similar reason.
Yeah, of course, Fortnite is more akin to a general platform like Roblox these days. It doesn't completely negate my point, though.
Yea, Gran Turismo 7 people are not going to pick up MLB The Show. That is obvious. But let's look at this. Right now Sony has Destiny 2 and Helldivers 2. I know Destiny 2 is long in the tooth but then they have Marathon coming out in a few months. Then they have whatever the fuck Fairgame% is, but it seems like another action game. This is another action game with elements of other games people already play. So, I don't know. That's five action games. How many battle passes do they expect Sony fans to grind every night.
Right, I already said that Sony focusing on similar type of games for this initiative isn't the best idea. The only thing hoping is for this to go for another niche that doesn't necessarily have to overlap with Helldivers or Destiny.
Apologies I shouldn't have said single player titles, simply because Sony published a bunch of great multiplayer games during that era too.

That being said, Sony's output this generation has been dog shit compared to previous generations and they even double down on things they have a bad track record in.

First they released a couple of crap multiplayer titles that crashed and burned (destruction all stars and that fucking foam shit they released a couple years ago) and then dropped Concord, arguably one of the biggest disasters in modern entertainment. Now they're on the brink of releasing Marathon, which (to put it as nicely as possible) hasn't had much good press at all. To open another studio for multiplayer games despite these failures is scratch head worthy at best.
The studio has been existing for a year making a project that was in development before they were established, now separate from Bungie's questionable management.
Destruction AllStars (which was barely a live service game, honestly) was a flop where Gran Turismo 7, Helldivers 2 and MLB The Show were successful, so I don't think their track record is as bad as peopke make it to be.
I'm fully aware that they haven't abandoned single player titles, but this chase for the next big multiplayer game isn't doing them any favours. I think they would be better off going back to making a good game with both single and multiplayer modes using an existing IP (Killzone, Warhawk, Twisted Metal, Wipeout, Resistance, take your pick) and reducing their risks.
Considering that a good chunk of these flopped back in the day, I don't think it helps the argument that much.
Rise of the Ronin, Stellar Blade and LSA arent first party. I believe it was pretty obvious why I havent mentioned them (you can exclude Death Stranding from my post then, forgot Kojima was solo)
Yet Spider-Man 2018 somehow is? Say all you want about them not owning the IPs, it's completely ignoring the fact that they're basically funding and publishing them, which should be exactly what you want.
Saros and Intergalactic dont even have release dates yet. And you talk about me moving goalposts.
"They are only producing sequels and remakes" is inherently false, thank you.
Yeah, keep making sequels to your million sellers, of course. But keep pumping new singleplayer IPs. Saros, Intergalactic and Returnal make for 3 IPs. How many we've got last gen in comparison?
It's easier said than done when games just take a lot more to make these days. If your disappointment is purely about the lack of new single-player IPs, major publisher output is not where you should be looking at.
Western headquarters of Sony is killing Sony gaming development. Nintendo is the only remaining company very based.
Sony Japan gave us stuff like Everybody's Golf Online and The Tomorrow Children, which both had their servers killed soon after.
Sad that I have to be the one to tell you this, yoga, but you look ridiculous everytime you bring up this "le based japs!!!!" take.
 
The problem with this kind of thinking is the assumption that these big companies are intelligently run. Quite often they're not and they run on inertia and trend-chasing.

We've seen this in the game industry many, many, many times.
We can only assume they're intelligently run judging from the fact that they've outcompeted 99.999 percent of their competitors over the last 30 years.

Obviously that doesn't guarantee every decision they make is correct, but when all the top players in a field see the same data, and react to it in similar fashion, it lends credence to the idea that most gamers are smooth brained.
 
Their first game is this.



I still don't know wtf a frog-type game is, and this blog post 2 years later still uses that term.

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games."

Frogger?
 
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