Splatoon |OT| Squidstyler

Cash out now.

I was talking about just our base area, not the whole map. It's hard for chargers to cover everything. And it is hard for blasters as well.

Use the Sprinkler to control a choke point and fill up your special meter.

more asking about placement, they last a long time but they're incredibly fragile and tend to get blasted by random fire pretty easily, at least on the ground. Not sure what kinds of places to put them in terms of verticality.
 
Are we still at the point where we have to point out yet again that the game isn't about killing opponents, but to DYE THE SCENERY?

I don't think Nintendo designed this game for people to camp and kill other players without them understanding what's going on. It's not the behaviour they want to encourage, obviously.

Yeah, it's amazing how desperate people are to try and turn this into another generic shooter. Even Charge weapons are perfectly capable of getting high scores when used appropriately, and your reward when you do have to kill people is a big splat of paint and a delay for the other team. If you're going out seeking to kill people, you're playing the game wrong and letting your team down. It's no surprise that it's nearly always the people with the highest KDR in matches who end up with middling to low scores at the end of the game, as it should be. This isn't COD. Avoiding firefights and heading to reclaim unoccupied territory is vastly better strategy.
 
It's so frustrating when your entire team rushes ahead to engage the enemy at the start without even bothering to ink any of the map on the way.

It usually falls down to me to ink the entire base because nobody else can be bothered.

You don't have to get every inch of the map next to your spawn right out of the gate. Rushing to hold the middle is more important. Of course you do have to get your base eventually.
 
I think the multiplayer is meant to be a portrayal of the sport the Inklings practice. But the game should definitely have a Inklings vs Octolings mode.

Perhaps. They might save the Octolings for DLC, though. Something like... Pay $3 to be able to play as Octolings.

I would DEFINITELY like to be able to either choose to play as an Octoling, or to battle against them more! Let's hope they're expanded upon later indeed!

As I mentioned before, I'd even wish they would include an offline version of Turf War where you fight against Octolings for when your internet isn't working (or when the servers eventually are shut down). Though controlling them yourself might be even cooler for online squid vs octopus rivalries.
 
best style

dynamo roller is hard to use properly and I don't know what to do with Sprinklers really

I really want the ability to make rooms at some point...
Throw the sprinkler in hard to reach places or high contested areas. They're a pain to deal with if placed correctly. On saltspray rig, the bottom on top of the crate or the moving crane on top portion of the map would be the best place to put it. I'm sure there are other areas but these are what annoys me when I fight someone with a sprinkler.

I think chargers are fine but there's definitely a skill requirement to use them effectively. Some gaf players will make you rethink how effective chargers are. I don't think killing enemies should automatically make you top score, but the rewards for killing an enemy could be better. I think it should greatly increase your meter for your special, but that might cause balance issues.
 
Splatoon's objectives are idiot simple, but rarely straightforward.

If your entire team attempts to paint, you'll lose. If your entire team attempts to kill, you'll lose. The key is to prioritise which approach you take given your situation, and increase the likeliness of being successful at both by being in the right place at the right time. The way the paint creates danger spots and opportunities to gain ground in tandem with the stage design, and the way these situations can change in the blink of an eye, is what makes Splatoon so unique and thrilling.

Killing foes is important, since it gives you a good few seconds of enemy downtime, but enemy paint is your number one target in Splatoon. If that GameFAQs guy wants to camp and kill squids all day, that's fine, it's a valid contribution to team play. But he has to recognise that he's always going to be the least important component, especially if his opponent has already dominated the map.

At the end of the day, you gotta kill and you gotta paint in equal measure.

Yup, that's a great way of putting it.

In regards to defence, I get that defending can be useful, but only really if it's in middle or the enemy side of the map. There's not point in defending the lower middle area of Saltspray for example as it takes two seconds to get to from spawn so can be covered at the end.
 
Splatoon's objectives are idiot simple, but rarely straightforward.

If your entire team attempts to paint, you'll lose. If your entire team attempts to kill, you'll lose. The key is to prioritise which approach you take given your situation, and increase the likeliness of being successful at both by being in the right place at the right time. The way the paint creates danger spots and opportunities to gain ground in tandem with the stage design, and the way these situations can change in the blink of an eye, is what makes Splatoon so unique and thrilling.

Killing foes is important, since it gives you a good few seconds of enemy downtime, but enemy paint is your number one target in Splatoon. If that GameFAQs guy wants to camp and kill squids all day, that's fine, it's a valid contribution to team play. But he has to recognise that he's always going to be the least important component, especially if his opponent has already dominated the map.

At the end of the day, you gotta kill and you gotta paint in equal measure.
It's a shame that it's impossible to plan for or communicate this. If everyone on your team has builds meant for killing you're screwed since you can't change weapons. And if nobody realizes they need to change strategy, there's no way to tell them.
 
It's a shame that it's impossible to plan for or communicate this. If everyone on your team has builds meant for killing you're screwed since you can't change weapons. And if nobody realizes they need to change strategy, there's no way to tell them.

There are no "builds for killing". Every build is good for inking too.
 
That feeling when it look like you have done one of your best game, but then you realize someone on your team got deco and you lose by a few percent
 
Okay, this game is officially affecting my sleep. Playing about 2 hours last night, relaxed for 1 hour, and went to bed. And when I closed my eyes, I kept picturing some of the bad situations I got in Splatoon matches and what I should do instead.

I think Splatoon is ruining my life.
 
1337 points as charger :p

YdU3yYD.png


My man!
 
Jesus chrst was just on the end of an absolute beating by some schmuck with a bubble shield, every single time I'd ambush him he'd pop the bloody bubble shield and splat me. GOD! Now I know how it felt to fight me in the testfire :<
 
A hair away from level 10 and I've been having fun playing on and off since Thursday night, but this thing finally "clicked" for me this morning out of nowhere. Basic splatter jr., first or second place every round, positive k:d, not wrestling with controls, able to read map to attack/defend. Good shit.
 
Actually, serious question time: do walls count as "turf" for Turf War tally purposes? Or is it only "walkable surfaces" in human-form?
For all the times this question has been asked, and the definite need for it to be mentioned in the OP or even the thread title, the game actually does tell you the answer to this. When you are on the lobby screen, there is a button "turf rules". In the turf rules it specifically says you need to ink the "ground".

Do bonuses stack? Even if the same bonus is on a piece of clothing multiple times?
This competes for the "wall" question as number one most repeated question here. It is also answered in game by Judd (the cat) at some point. The answer is yes, but with diminishing returns.

Speaking of Judd... "Peace Meowt"
 
If you can't ink with a weapon you're just bad. The perks aren't all that big of a deal.
I wouldn't say that. Splattershot Pro without ink saving perks is really bad, for example.
For all the times this question has been asked, and the definite need for it to be mentioned in the OP or even the thread title, the game actually does tell you the answer to this. When you are on the lobby screen, there is a button "turf rules". In the turf rules it specifically says you need to ink the "ground".
Splatoon |OT| Walls don't count. Seriously.
 
Top Bottom