I was expecting something along these lines, but spoiler that :<
Whoops sorry.
I was expecting something along these lines, but spoiler that :<
Cash out now.
I was talking about just our base area, not the whole map. It's hard for chargers to cover everything. And it is hard for blasters as well.
Use the Sprinkler to control a choke point and fill up your special meter.
But are you playing in GAF rooms?10 wins in a row and best player in all of them.
Really starting to get the tactics right in every map.
best style
dynamo roller is hard to use properly and I don't know what to do with Sprinklers really
I really want the ability to make rooms at some point...
A page that shows when the maps will rotate in your timezone.
https://dl.dropboxusercontent.com/s/w2w380hh7odb7t0/timetosquid.html
No kidding! I had an 11 or something, best so far.Wish the game would let you cash in your streak before the maps switch over
stay freesssh!
The rest of the week I'll be playing on a tv with bad input lag so I won't be using chargers then I thinkBack with roller, you can snipe me easier now.
Are we still at the point where we have to point out yet again that the game isn't about killing opponents, but to DYE THE SCENERY?
I don't think Nintendo designed this game for people to camp and kill other players without them understanding what's going on. It's not the behaviour they want to encourage, obviously.
Wish the game would let you cash in your streak before the maps switch over
stay freesssh!
Talk to the cat after a win streak, he'll reward you with money.I've got an hour or so to play, so I'd like to get some GAF games in. People playing now add me.
ID is in my profile.
What's this about?
It's so frustrating when your entire team rushes ahead to engage the enemy at the start without even bothering to ink any of the map on the way.
It usually falls down to me to ink the entire base because nobody else can be bothered.
I think the multiplayer is meant to be a portrayal of the sport the Inklings practice. But the game should definitely have a Inklings vs Octolings mode.
Perhaps. They might save the Octolings for DLC, though. Something like... Pay $3 to be able to play as Octolings.
Throw the sprinkler in hard to reach places or high contested areas. They're a pain to deal with if placed correctly. On saltspray rig, the bottom on top of the crate or the moving crane on top portion of the map would be the best place to put it. I'm sure there are other areas but these are what annoys me when I fight someone with a sprinkler.best style
dynamo roller is hard to use properly and I don't know what to do with Sprinklers really
I really want the ability to make rooms at some point...
Not yet.But are you playing in GAF rooms?![]()
Splatoon's objectives are idiot simple, but rarely straightforward.
If your entire team attempts to paint, you'll lose. If your entire team attempts to kill, you'll lose. The key is to prioritise which approach you take given your situation, and increase the likeliness of being successful at both by being in the right place at the right time. The way the paint creates danger spots and opportunities to gain ground in tandem with the stage design, and the way these situations can change in the blink of an eye, is what makes Splatoon so unique and thrilling.
Killing foes is important, since it gives you a good few seconds of enemy downtime, but enemy paint is your number one target in Splatoon. If that GameFAQs guy wants to camp and kill squids all day, that's fine, it's a valid contribution to team play. But he has to recognise that he's always going to be the least important component, especially if his opponent has already dominated the map.
At the end of the day, you gotta kill and you gotta paint in equal measure.
I've got an hour or so to play, so I'd like to get some GAF games in. People playing now add me.
ID is in my profile.
What's this about?
What's the most you can get for cashing in?
It's a shame that it's impossible to plan for or communicate this. If everyone on your team has builds meant for killing you're screwed since you can't change weapons. And if nobody realizes they need to change strategy, there's no way to tell them.Splatoon's objectives are idiot simple, but rarely straightforward.
If your entire team attempts to paint, you'll lose. If your entire team attempts to kill, you'll lose. The key is to prioritise which approach you take given your situation, and increase the likeliness of being successful at both by being in the right place at the right time. The way the paint creates danger spots and opportunities to gain ground in tandem with the stage design, and the way these situations can change in the blink of an eye, is what makes Splatoon so unique and thrilling.
Killing foes is important, since it gives you a good few seconds of enemy downtime, but enemy paint is your number one target in Splatoon. If that GameFAQs guy wants to camp and kill squids all day, that's fine, it's a valid contribution to team play. But he has to recognise that he's always going to be the least important component, especially if his opponent has already dominated the map.
At the end of the day, you gotta kill and you gotta paint in equal measure.
It's a shame that it's impossible to plan for or communicate this. If everyone on your team has builds meant for killing you're screwed since you can't change weapons. And if nobody realizes they need to change strategy, there's no way to tell them.
I wouldn't agree with that. It especially depends on the level as well, which is likely why they do these rotations.There are no "builds for killing". Every build is good for inking too.
How do you control the kracken?
I wouldn't agree with that. It especially depends on the level as well, which is likely why they do these rotations.
Beacon proved useful.
If you get dominated early in the warehouse, it's already over.
For all the times this question has been asked, and the definite need for it to be mentioned in the OP or even the thread title, the game actually does tell you the answer to this. When you are on the lobby screen, there is a button "turf rules". In the turf rules it specifically says you need to ink the "ground".Actually, serious question time: do walls count as "turf" for Turf War tally purposes? Or is it only "walkable surfaces" in human-form?
This competes for the "wall" question as number one most repeated question here. It is also answered in game by Judd (the cat) at some point. The answer is yes, but with diminishing returns.Do bonuses stack? Even if the same bonus is on a piece of clothing multiple times?
I wouldn't say that. Splattershot Pro without ink saving perks is really bad, for example.If you can't ink with a weapon you're just bad. The perks aren't all that big of a deal.
Splatoon |OT| Walls don't count. Seriously.For all the times this question has been asked, and the definite need for it to be mentioned in the OP or even the thread title, the game actually does tell you the answer to this. When you are on the lobby screen, there is a button "turf rules". In the turf rules it specifically says you need to ink the "ground".
I wouldn't say that. Splattershot Pro without ink saving perks is really bad, for example.
I hate the position of the X buttonStandard movement, but jump to attack with it. It does a spiral type jump and it should be an instakill so long as they don't have a shield or anything.
Without perks? I will take your word on that, then.I have done completely fine with that weapon.
Without perks? I will take your word on that, then.
Your nnid is cendou, right? I will add you later, I am not playing atm.Join me sometime and we'll see how it goes.