So we can see all the TNGS finalist ships in our hangar?! WOW
Why hello there. I have an Avenger I want to burn down. I have a Freelancer I want to upgrade.This patch is awesome, can't wait to get home and download it. I can't believe a new patch came out so soon!
Freelancer MIS, $180, "For when you aim to misbehave!"
This patch is awesome, can't wait to get home and download it. I can't believe a new patch came out so soon!
Freelancer DUR, $140:
Freelancer MAX, $155:
Freelancer MIS, $180, "For when you aim to misbehave!":
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Ask and you shall receive, inadvertently, heh
So do they charge you for the Ship + Game access? And once I have game access is there any other way to get a new ship other than to buy it with real money?
I'm not sure I follow how they have this all configured. ELI5
I haven't bought into this project before now, how do I buy and play this? Aurora MR+ package and the Arena Commander pass are required ($45 total). Later test module releases will require separate $5 tokens for each one (different module details follow this section). Buying the Aurora MR+ package will give you access to the games beta state (which would be the Persistent Universe) and the final game, including the Squadron 42 campaign, Star Citizen PU, and private servers.
Not being able to go inside is seriously disappointing. Maybe they'll still get a patch for that out, the interiors are a big part of the competition.
Buying the game is buying the Aurora MR, other things are a bonus for people that want to throw money at the project. There isn't much of a game at the moment, but when the game launches in a year or two playing it will be the only way to really buy things, you wont be able to purchase ships after it releases.
Until then, though you'd have to pay to play around with other ships in the pre-release test modules.
From the OP:
Ok thank you! I may pick this up to compliment my DK2 next month, it looks incredible!
So after launch there will be no other way to get a new ship? You're stuck with the beginner ship if you did not buy one by then?
Ok thank you! I may pick this up to compliment my DK2 next month, it looks incredible!
So after launch there will be no other way to get a new ship? You're stuck with the beginner ship if you did not buy one by then?
Do things in game, get in game credit, buy new ship.
You can get whatever ships you want after launch, much like you could buy whatever car you wanted now if you had the credits for it. Star Citizen's persistent universe will have a large scale simulated economy in which you could do all sorts of things for credits.
How big a deal is not having LTI? I'm interested in jumping in but worried I've already passed on something I'll regret by not jumping in earlier. I should've gotten a 300i when they were still offering LTI, durn it. =/
How big a deal is not having LTI? I'm interested in jumping in but worried I've already passed on something I'll regret by not jumping in earlier. I should've gotten a 300i when they were still offering LTI, durn it. =/
Blame the wallet. It was his fault anyway.I dunno... the DUR (terribad name) doesn't look like it'll have that much of an advantage over the vanilla v-- what just happened to my wallet? Why do I have a 15USD charge from RSI on my credit card!
Joking aside, I know I really shouldn't spend any more on this, but I just could not resist the DUR upgrade to round out my "portfolio". Now I have all bases covered, sort of. Exploration with the DUR, smallscale skirmishes with the Cutlass (&Aurora LX+LN while the Cutlass is on cooldown), racing with the 350R, and being a juicy target with the Starfarer.
Still, feels really bad to fail a self-imposed spending ban. :-/
How do I upgrade my hangar? Seeing the deluxe one was crazy and I think I would like a business one.
How do I upgrade my hangar? Seeing the deluxe one was crazy and I think I would like a business one.
I was too late for LTI too. It's not really a big deal though. You get insurance for your ship when you purchase a game package and you can simply extend it by paying a small ingame fee. Similar to a car insurance. The early backers simply don't have to pay these small fees for the ship hull insurance.
Not a big deal. LTI only applies to a ship's hull and not any modifications or cargo onboard. Everyone will have to pay insurance fees for their ships. Early backers just pay a bit less. It will not be any sort of significant advantage.
How do I refill my Hornet's minigun ammo? They seem to have run dry and I can't see how you refill them. I tried restarting the client, but it did nothing.
Probably can export/open them if someone has the subscription version of CryEngine, 3.5.7 sure as hell didn't work.Not being able to go inside is seriously disappointing. Maybe they'll still get a patch for that out, the interiors are a big part of the competition.
Every ship is like that currently. That's a problem with using the joystick/gamepad, where you have to point the nose of the vehicle directly at the target for the gimbal to activate, mouse users can just aim the gimbal while they're otherwise not perfectly lined up. In the current state, even though they're gimbaled, it really shouldn't be that you focus directly at the target, it should still focus from a lead.So what is up with the Hornet's weapon systems? The idea is to keep your target centered in your crosshairs and the weapons will automatically focus on your target's projected path? That's... really uncomfortable when you're used to basically every space sim ever.
Freespace, Wing Commander and TIE Fighter all require you to manually lead your target. Firing while your prey is in the center of your crosshairs would be an almost certain miss in those games.
I don't like it. No sir.
Buy the stuff you need like a starter package and the access pass.Guys, how is the best way to go about gifting this to someone?
Even I-War.So what is up with the Hornet's weapon systems? The idea is to keep your target centered in your crosshairs and the weapons will automatically focus on your target's projected path? That's... really uncomfortable when you're used to basically every space sim ever.
Freespace, Wing Commander and TIE Fighter all require you to manually lead your target. Firing while your prey is in the center of your crosshairs would be an almost certain miss in those games.
I don't like it. No sir.
Every ship is like that currently. That's a problem with using the joystick/gamepad, where you have to point the nose of the vehicle directly at the target for the gimbal to activate, mouse users can just aim the gimbal while they're otherwise not perfectly lined up. In the current state, even though they're gimbaled, it really shouldn't be that you focus directly at the target, it should still focus from a lead.
There are supposed to be fixed weapons in the game, with the proper UI elements to go along with it.
I posted a thing on this on the forums: https://forums.robertsspaceindustries.com/discussion/comment/2701130/#Comment_2701130
Did I really not just put this in an edit -.-? woops.
Elite: Dangerous has them too, maybe it's like regenerating health to space sims? I don't know why they didn't bother putting any fixed weapons in the game yet, seems much more basic than the gimbaled ones.I feel like I'm going crazy. Practically none of the space sims I've played have this gimbaled weapon garbage going on. The key to getting kills has always been figuring out exactly how far ahead you should be leading your (slow-moving) shots.
That's definitely how it was in Freespace which was basically the last great space sim.
Have I missed something? I don't like giving so much control to an autotargeting system. I feel like an aimbot. And it doesn't seem to be possible to account for someone turning or decelerating or whatever. The targeting computer takes over and aims where they would have been had they kept going straight.
Those Freelancers make me look at my Cutlass with a questioning eye....maybe I could melt you down....but I wont, I really think the Cutlass has more character, plus I get the awesome asteroid hanger when its ready.