My thoughts exactly.
There were so many designs that I preferred in the eliminated pool.
Not saying the winner isn't sexy, but I thought the others deserved more love ):
Anyone else feel the same?
Total noob question but are you supposed to do when you run out of ammo? I got to about wave 5 and then I couldn't do anything other than fly around and get blasted since I couldn't fight back.
I think that's a known bug.
Was flying around chasing drones and cursing I couldn't hit shit for 20 minutes
Then I found the target lock on system XD
If anyone's interested when the multiplayer becomes available, I can host teamspeak on my server. We're up to 114 members in the org now
I find it astounding that a good portion of the RSI forums are defending the 'everything is a gimbal now' weapon approach
Was flying around chasing drones and cursing I couldn't hit shit for 20 minutes
Then I found the target lock on system XD
I don't think you can exit the Aurora pilot seat at this time. It's a flaw that needs to be patched. And to target and fire a missile you press the mouse wheel button once to target and again to fire it.Quick question for my fellow Aurora pilots, I know it's not possible to eject out of the Aurora but is it possible to leave the pilot seat to go to the bed or just walk around in the shit area, and what is the button to arm the missiles?
Well, judging from reactions like this:
It may frustrate people if they provide manual weapon aiming. Perhaps a compromise would be manual weapon aiming with some sort of computer-calculated leading cursor, as some suggested.
As has also been discussed, "realistically" everything would presumably be computer-enhanced or computer-controlled. But, as with stealth games, making things actually "realistic" would probably make it pretty unpleasant, boring, or not-fun.
"I find it astounding that a good portion of the RSI forums are defending the 'everything is a gimbal now' weapon approach"
My impression (hope, a very strong hope) is that this is temporary. The Scythe doesn't have any gimballed weapons and I hope once that's available to players it *stays* that way.
Quick question for my fellow Aurora pilots, I know it's not possible to eject out of the Aurora but is it possible to leave the pilot seat to go to the bed or just walk around in the shit area, and what is the button to arm the missiles?
Oh ok, thanks. Great so far though, I just fly around with my jaw on the floor since it runs pretty damn sweeeet on my rig.
Am I the only one who has issues with the greycat in the hangar? When I start a game it flies around, and then once I try to drive it it's all messed up and I can't exit it until it hits an obstacle. It was fine before the dogfight module upgrade.
One can only hope, or this will be a very shortlived game for me.
That thread is why game skill ceilings have been plummeting for over a decade.
What is gimbaled?
A device consisting of two rings mounted on axes at right angles to each other so that an object, such as a ship's compass, will remain suspended in a horizontal plane between them regardless of any motion of its support. Often used in the plural
That logic does follow a slippery slope, and I agree developers on a whole have been leaning on the easier side of things for awhile.That thread is why game skill ceilings have been plummeting for over a decade.
What's your rig?!
That logic does follow a slippery slope, and I agree developers on a whole have been leaning on the easier side of things for awhile.
I think they should make the non-gimballed weapons do more DPS, so it could create a healthy environment of new players who choose gimballed weapons until they are confident enough in their ability to hit to choose the more rewarding non-gimballed weapons.
If you wanted you could even take it a step further with projectile speed. If you put more power into weapons each shot could pack more punch, but the projectiles would travel slower (do these lasers even obey momentum laws?). It would be a cool mechanic where you want to do the most damage possible when the opponent's shields are down and when you know you will hit the opponent. This could even help solve the entire reason why auto-locking gimballed weapons were created (multiple lead indicators for weapons with different projectile speeds), just let the players tweak the weapon power vs projectile speeds to make sure all their weapons shoot at nearly the same speed... I think I'm getting a bit OT here .That sounds like a healthy approach. Some sort of in fiction like... no gimbal means more room for the capacitors or something.
I think they should make the non-gimballed weapons do more DPS, so it could create a healthy environment of new players who choose gimballed weapons until they are confident enough in their ability to hit to choose the more rewarding non-gimballed weapons.
2)Right now you can only have lateral thrust in decoupled mode.Is there a plan to change that"?
-Absolutely.Even the base flight controls don't feel perfect right now.Lateral thrust is a "plus" control (more advanced flight control) and the focus right now has been on the base controls.But,yes,6DOF is coming,true Newtonian will be turned on.Right now you push one way and the thrusters will stop you as soon as you stop pushing with IFCS.They can do "no counter thrust" but it's just a question of getting it tuned to the point where people don't rage about it.
I lean towards this feeling. Plus, if you're realistically in space traveling at crazy speeds and crazy distances, isn't it going to be nearly impossible to land any sort of projectile?So people are complaining about that it isn't "future and realism" if the weapons aren't gimballed, but then don't complain about the simple fact that the ships have cockpits or windows? That the larger ships have bridges with huge glass windows looking out? That it simply isn't EVE Online and you just point and click at an enemy, activate a weapon and let it shoot for you while you are inside a huge jelly egg deep inside the belly of your ship hooked into the computers?
I don't think they should cherry pick what they like out of their so called "realistic future".
I want to get into this game, it looks great.
What would the best package to purchase be? There are so many options on the website its a bit confusing...
I expect my head to do the job of that third hand.You would need a third hand to be able to lead targets at the same time.
This would be my preferred solution as well. I get where the "fuck gimbaled" folk are coming from, I really do. However I think there's room for both in SC and that it is mostly a balancing issue. Although I'm not exactly sure how do you make gimbaled work in a HOTAS setup.
I lean towards this feeling. Plus, if you're realistically in space traveling at crazy speeds and crazy distances, isn't it going to be nearly impossible to land any sort of projectile?
Plus, real life lasers are instant instead of Star Wars plasma-blast blobs.
I think it comes down to people wanting a WWII-style, X-Wing vs. Tie Fighter-esque dogfight mechanic regardless of other factors, and that's understandable.
The game looks gorgeous, but I can't help but feel that the controls feel kind of clunky. Both joystick and kb/m versions, though the game does seem obviously designed around kb/m first.
It also really bothers me how there is no apparent feedback from taking hits. You just eventually get shield/damage warnings, but there's no sound of you actually getting hit. Unless it's a bug or setting that I'm missing?
Yeah. The good thing is that they have plenty of time to digest all this feedback and work on it. It is definitely a very early alpha and they just wanted to show us something of what they were working on, and htey did accomplish that.Alpha is alpha I guess.
Buy the Aurora MR+ package (which comes with beta access) and buy the Arena Commander pass and you're good to go.