tamaster92
Member
Loving it so far!
He should be passionate :] He set out to make something and was funded beyond his wildest dreams by fans.http://www.gamespot.com/videos/e3-2014-star-citizen-stage-demo/2300-6419567/
SC at E3. Man, you can really feel Chris' passion for the project.
He should be passionate :] He set out to make something and was funded beyond his wildest dreams by fans.
Speaking of funding...
This reminds me, I better get going and pick up a "UEE Environment Coat" (only available until next monday). You know, for when I aim to misbehave.
One thing to bear in mind - I read a CIG post saying that we'll be able to get the coat in-game for credits as well, so you don't necessarily need to spend real money on it.
We've reached 46 million btw
The aurora LN is the badass version of it, more guns better engine and all that. It costs just a little bit more. You can always upgrade later if you want too.
https://robertsspaceindustries.com/store/318-aurora-ln
Upgrade: https://robertsspaceindustries.com/store/306-rsi-aurora-ln-upgrade
Edit: In fact it's only five more dollers.
This reminds me, I better get going and pick up a "UEE Environment Coat" (only available until next monday). You know, for when I aim to misbehave.
Did they actually open the multiplayer to the 250 first player when AC was released ( or by now ) ?
Helmet animation plays when putting on the helmet now
In a way yes, but there is so little space between the aiming reticle and the obscured part, that it doesn't feel like it at all when dogfighting.( the ****** dead zone doesn't help either )Eh? The 300i has pretty much completely un-obscured cockpit visibility...
Ok, thank you. I'm not That much in an hurry to try it before they put some more work into the flight controls ( give me vertical and lateral control without toggle please ), but I still want to see what comes up from the multiplayer.I'm pretty sure the answer is no. Chris Roberts said at E3 yesterday that multiplayer will open up this week to hundreds of players, then open up to thousands of players next week.
Megaton
Edit: Jesus these patches are huge.
It's official: they've run out of ideas what to do with the money. Guess they need it all for normal production to finish.
Why they just don't use it to make more worlds? Hundreds of different planets and stuff?It's official: they've run out of ideas what to do with the money. Guess they need it all for normal production to finish.
Why they just don't use it to make more worlds? Hundreds of different planets and stuff?
Indeed! Appears to be a mock-up loading screen: Different pilots, their ships, their load outs, the map, etc...Has this been posted yet? Found it rather interesting to look at. This was found in the new patch's files.
Megaton
Edit: Jesus these patches are huge.
So uuuuh.. Will Star Citizen actually be like this? I mean seeing a planet > entering it's atmosphere and exploring. And that all without loading?
https://www.youtube.com/watch?v=EEln23kDJxw
They're researching procedural tech to make this feasible at some point down the line, though.
If I had to guess, I'd say it's a mock-up of the MobiGlas UI.
So, looks like I was wrong about that - in the last patch this was also dug up which most certainly is the MobiGlas UI mock-up:
Gonna need THIS LINK TO WORK.
Ahem ¬_¬
Thx for updating. FOr some reason it was broke originally
Chris Roberts said:In Arena Commander V1.0 (and Star Citizen as a whole) there will be both fixed weapons and gimbaled/turreted weapons. The fixed weapons will have a slow auto convergence of perhaps -/+ five degrees to allow them to focus at a point that is user definable (defaults to half maximum range) or will adjust to the distance of the current target. We didn’t have time to finish this feature so for v0.8 we just made all fixed weapons gimbaled in order to not give the Hornet a huge advantage over the Aurora and 300i. This is not the long term plan.
Fixed weapons will have a lead indicator (just like in a real combat aircraft). We are also considering altering how the gimbaled guns look reticle operates. Right now you just have to place it over your target and the targeting computer gimbals the guns to achieve that firing solution, when the dotted lines collapse inside the reticle it means that all guns have achieved the solution. We are thinking about making it so you have to place the look reticle over the lead indicator in order to achieve the firing solution.
Chris Roberts wrote a big article addressing the biggest concerns people have had with the dogfighting module so far. In it, he says that fixed weapons are coming and just weren't ready yet, and gimbaled weapon targeting may change to using the reticle. Teknopathetic (and many of the rest of us) rejoice!
Oh, and this is worthy of inclusion in all future Star Citizen OPs:
This one, too!
GamesBeat: Which elements of the game are going to finish first? What targets are you looking at right now?
Roberts: Its hard to say. This year were going to show the first-person combat. We have a couple of big iterations on the Arena Commander, with things like multi-crew ships and some other functionality. Next year were going to be showing the planetside stuff. Were starting Squadron 42, the first set of episodes there. Then well have the persistent universe. Well start with a smaller elements, like one system, and then well add more systems and keep on adding until the contents complete.
The backers should be able to fly around in a small version of a persistent universe toward the end of next year. By the end of next year, the beginning of the following year, everything will be feature and content complete. All along the way, though, theyll be playing. They can play this, go head to head against other people. Thats kind of the content curve.
Pretty optimistic IMO.[I guess the fully playable game is coming around mid 2016... Ugh...