I cobbled together a video of things MMO players should know when starting up and going through SWTOR.
http://www.youtube.com/watch?v=VCQZyokC4b4
Coruscant doesnt even feel like a city >.< its weird.
I really hate it, I went through it last beta, and its probably the main reason I wont play a Republic class if I do get the game.
He makes some valid points, some I don't agree with (cover system, companion AI) and some of the other points that sound too minor to effect whether you play the game or not (World clicking, Dead NPC names). Skill queue, I have no idea what he means, but you can put the combat queue to 0 seconds and eliminate it completely. I have it at 0.25 seconds for a short duration queue ability. No summons is not a backwards mechanic...being upset at CD on non-healer Resurrection (I think one of the best thing SWTOR does is that every class has a self heal and rez but you can't give everybody a no CD rez)
The only upcoming game that may attack the established MMO mechanics is Guild Wars 2. SWTOR is not that game.
As someone who was vaguely interested in this game because I loved the original KOTOR games so much, seeing theRevan video killed nearly all of my hype.
He makes good endgame points as well (unkillable bosses in the hard modes, bugged Eternity Vault).
Holy Shit, apparently, for crafting companions can use items in your ship's storage.
WOOHO
Female Commando Shepard makes it really hard to stick to my Scoundrel/Vanguard plans.
Sucks that Vanguards can't carry Assault Cannons.
Female Commando Shepard makes it really hard to stick to my Scoundrel/Vanguard plans.
Sucks that Vanguards can't carry Assault Cannons.
David Bass said there were achievements in the game. I've been in the beta so long and I've never noticed them. Apparently, they are in the codex. Could anyone check it out?
Holy Shit, apparently, for crafting companions can use items in your ship's storage.
WOOHO
David Bass said there were achievements in the game. I've been in the beta so long and I've never noticed them. Apparently, they are in the codex. Could anyone check it out?
I'm actually kind of tempted to go Vanguard and just tank rather than play Commando. I love the armor but I'm not as fond of the cannon, really. It's not awful or anything but the rifles seem cooler to me. Admittedly I also want to be able to Harpoon people in warzones...
Could someone paste the contents of those two forum links? It keeps saying I don't have permission to read it for some reason.
Wut? From what I've played, the story gets better past level 20. It doesn't "die off".
From what I have seen of the stress tests. His points seem valid.
The game really dies off after lvl 20 or so.
From what I have seen of the stress tests. His points seem valid.
The game really dies off after lvl 20 or so.
It is just Mass Effect with a monthly fee with storytelling that dies off.
From what I have seen of the stress tests. His points seem valid.
The game really dies off after lvl 20 or so.
It is just Mass Effect with a monthly fee with storytelling that dies off.
The classes aren't awfully designed at all, and the quest are much less grindy than other MMOs. They made most of the grind optional bonus missions.
The classes aren't awfully designed at all, and the quest are much less grindy than other MMOs. They made most of the grind optional bonus missions.
I've been thinking about getting this after watching some playthrough videos (not sure if my computer can handle it...). It looks like a great game for an altoholic like me (I got most classes in WoW up to level 30 at least). What percentage of the quests are actually class-specific? If I reroll a bounty hunter after playing an imperial agent am I going to be going through a bunch similar quests in between the main class-specific quests?
While there is a grain of truth to nearly everything this guy said, some of it is just ridiculous.Morn said:
While some of his points may be overblown, the fact remains: what does SWTOR do better than other MMOs? The dialogue system is fun sometimes, I'll give you that. Otherwise? This seems like an incredibly average game to me.
It's mechanically the same as WoW. CC, kiting, AoE, it's all there. Only big difference is the lack of auto-attack, which I like how it is different and how they force the basic attack to be in the rotation. (Remember the hunter solo videos? Already happening in ToR: http://www.youtube.com/watch?v=jZQerOSv7pw)
The classes are awfully designed. Case in point: look at the talent trees for Bounty Hunter Power Tech. Each of the 3 trees has a talent that adds bonus damage to fire. There are also many redundant abilities (why bother using rockets with flame surge or vice versa?). The classes feel like WoW pre-WotLK. There's a reason WoW has been slowly progressing away from the awful talent tree system.