I'm going Cybertech for my Imperial Agent.Speaking of crafting what skill is everyone gonna aim for? I don't know if I want to do biochem or cybertech for my BH. Whatever secondary character I may make will get the other.
Tom's Hardware has an article today which is mostly benchmark with a light opinion piece attached: http://www.tomshardware.com/reviews/star-wars-gaming-tests-review,3087.html
I wonder if FXAA can be forced with this engine. There's no way I'll pull off adaptive with a single 5850 and I'm not going to bother with MSAA if there's so many transparencies.
Even though I'm late to the convo about MMOs and how they affect other game purchases. When I played WoW in college I saved SOOOO much money because I didn't play anything else, and I didn't go out nearly as much.
I'm willing to bet that 99% of all Jedi are going to take Artifice b/c everybody and their brother wants to make their own Lightsaber (which it won't let you do, but you can still make mods and crystals for them).
I'm debating myself and trying to decide between practicality and RP.
If this ends up having an economy anything like WoW, the only Crafting profession that will stay eternally relevant is Biochem for the Stims (buffs). All other crafted gear from every other profession will likely be eclipsed by raid gear.
There also seems to be an extreme imbalance between the various Mission skills. Underworld Trading we now know can produce schematics for fully moddable gear. Investigation yields special gather Missions for all skills. Meanwhile the only special things Treasure Hunting gets you are soulbound Relics, so you can't sell them, and tokens for high-quality Companion Gifts, and Diplomacy yields only Light/Dark side points. (yes I'm specifically omitting the common rewards from the Mission skills - I'm only talking about what they get that is rare, and high value for cross-profession use).
Speaking of crafting what skill is everyone gonna aim for? I don't know if I want to do biochem or cybertech for my BH. Whatever secondary character I may make will get the other.
I'm willing to bet that 99% of all Jedi are going to take Artifice b/c everybody and their brother wants to make their own Lightsaber (which it won't let you do, but you can still make mods and crystals for them).
I'm debating myself and trying to decide between practicality and RP.
If this ends up having an economy anything like WoW, the only Crafting profession that will stay eternally relevant is Biochem for the Stims (buffs). All other crafted gear from every other profession will likely be eclipsed by raid gear.
There also seems to be an extreme imbalance between the various Mission skills. Underworld Trading we now know can produce schematics for fully moddable gear. Investigation yields special gather Missions for all skills. Meanwhile the only special things Treasure Hunting gets you are soulbound Relics, so you can't sell them, and tokens for high-quality Companion Gifts, and Diplomacy yields only Light/Dark side points. (yes I'm specifically omitting the common rewards from the Mission skills - I'm only talking about what they get that is rare, and high value for cross-profession use).
Reading this thread is making me realize I have no idea how the intricate details of crew skills work...
About crafting: how exactly do the companion bonuses work now? Did they change them when the put them back in the game? Do you have all of their bonuses cumulatively or is it just for the missions/crafts that particular companion performs?
There's Efficiency and there's Critical.
I think Efficiency increases the success rate of crew missions.
Critical increases the chance at getting better stuff from crew missions.
So they don't affect the actual crafting of items?
There's Efficiency and there's Critical.
I think Efficiency increases the success rate of crew missions.
Critical increases the chance at getting better stuff from crew missions.
We getting our OT tomorrow since early access is the 15th.
Three or four builds ago, there were crafting Critical Successes that added a 4th "Modulator" slot on the items. For things that weren't moddable, it simply made 2 or 3 of them instead of 1.
I didn't witness any Critical Successes in the last two build so they may have been removed. I've also only ever seen failures on crafting Missions, but not actually on producing products.
But-but-but I want to have an active subscription!
Are you, like, checking if you can play at every hour?
It's what I would do.
No, I was just downloading the latest build/retail release/whatever and took a screenshot of the final screen.
So glad this is coming out the week after finals.
So glad this is coming out the week after finals.
Sorceror/Sage looks fun but feels like they only use like 4 skills over and over which seems kinda boring.. also not using your lightsaber makes me sad
AFAIK, nobody can make Lightsabers. Artifice makes Crystals and Hilts (and Foci, Shield Generators, and Force-user Enhancements).I don't know what I'm gonna do either, but as long as I can make lightsabers, I'm good.
Between healing myself and my companion, and doing damage at the same time, I count no less than 15 skills used in this battle I previously posted:
Corellia Bonus Kill
Between healing myself and my companion, and doing damage at the same time, I count no less than 15 skills used in this battle I previously posted:
Corellia Bonus Kill
A question to those that have played more of the beta than I did:
You can only have three tradeskills, but you can have more than one companion/crew? So in theory I could be sending various people on various missions and have others craft stuff at the same time?
I only had the one companion in the beta, but the interface seems to point at there being a whole lot more later on.
Please confirm.
Awesome, thanks.Yes you can.
Awesome, thanks.
Another clarifying question: each crew member has its own levels in the three tradeskills available?
I can not wait until this is released. I'll have WoW and TOR to take up any gaming time and I can ignore consoles and their bullshit for a long, long time. Throw in Guild Wars 2 and Diablo 3 and its over. A next generation of consoles will pass me by.
Going to look into that Razor keyboard. Anyone have any thoughts on it?