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Star Wars: The Old Republic [Early Access: December 13th] Thread 2

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Desaan

Member
Well, yeah?

They've never been wrong in the past even with their shitty macho high testerstone podcasts.

Never trust anyone's 'opinion' but your own when it comes to gaming. Some of my most played games in the last 2 years have been lowly rated indie games. (Mount and Blade Warband being the number one)
 

Einbroch

Banned
The problem with mmos is you can't play anything else because youre paying for the sub.. So however good this or wow are it stops me from playing loads of great console games. Will skip it unfortunately.

No? Play an MMO casually if you want. Hell, I think WoW SAVED me from playing a bunch of shitty games and actually saved me money. If you can't put down an MMO because you're afraid of "not getting your money's worth" then that's a problem with your gaming philosophy.

Which is fine, but to lump every MMO player as someone who plays MMOs exclusively is doing a great disservice.
 

Emitan

Member
I have so many 3DS games I want next year, which is great because I might be spending a large amount of time away from home. My plan is 3DS games on campus and then SWTOR at home.
 

gatti-man

Member
The problem with mmos is you can't play anything else because youre paying for the sub.. So however good this or wow are it stops me from playing loads of great console games. Will skip it unfortunately.

Well that makes zero sense. So if you see a movie you cant game for a month? Order a pizza oops no new games for a month! If $15 hurts you so bad you shouldnt be gaming at all.
 
Seriously, I don't get this "must get my money's worth" stuff, it's $15. If I play it for 10 hours a month I'm getting my money's worth. I pay more than that for a 2 hour movie (I usually get a soda).
 

Giolon

Member
The problem with mmos is you can't play anything else because youre paying for the sub.. So however good this or wow are it stops me from playing loads of great console games. Will skip it unfortunately.
You realize that you can play as much or as little as you want and you can stop paying for (and playing) and MMO at any time and just come back to it later right?
 

erragal

Member
Well, yeah?

They've never been wrong in the past even with their shitty macho high testerstone podcasts.

Did you actually listen to their impressions completely? I did when this same thing came up ten pages earlier in the thread; they actually didn't have much negative to say at all EXCEPT "This is an MMO". It was pretty blunt: You're not getting any new exciting gameplay mechanics, the voices/story are well done and compelling, the gameplay is very compulsive but still hotkey based with minimal weight/feedback.

Why do people on this board WAY exaggerate GB's 'negative' impressions? I wonder if most of the individuals that 'quote' them actually listen to the entirety of those segments. This happened with their E3 impressions of DX:HR where people greatly exaggerated a minor negative point but the actual segment was mostly positive.
 

Garryk

Member
I have so many 3DS games I want next year, which is great because I might be spending a large amount of time away from home. My plan is 3DS games on campus and then SWTOR at home.
This would be a good plan for me except replace campus with bathroom at work.

Also, I didn't put any stock in the Bombcast's opinions of SWTOR. Klepek was chomping at the bit to talk smack about the game. Every time Jeff would say something less than positive about the game, he would jump at it. I think Jeff feels burned by MMOs since he bought the lifetime sub to Star Trek Online.
 

Hi2u

Banned
You realize that you can play as much or as little as you want and you can stop paying for (and playing) and MMO at any time and just come back to it later right?

Yeah but mmos are quite addictive and hard to put down. When I played wow for 6 months straight back in 2005, I missed out on lots of other games. But now with Xbox 360 and achievements and social aspects of consoles, mmos just don't do it for me anymore. They all seem the same but dressed up in emperors new clothes.

There needs to be a new type of mmorpg with ideas and designs to push the genre forward. WoW is losing people because the formula is getting old after 7 odd years and hasn't really changed. This game seems like its just banking on the star wars clothes and shine to it all, but in reality it's WoW underneath. That's what I can tell from impressions and seeing it at gamefest.
 
The problem with mmos is you can't play anything else because youre paying for the sub.. So however good this or wow are it stops me from playing loads of great console games. Will skip it unfortunately.

You can always cancel your sub and just resub and continue whenever you want with a MMO
 
Yeah but mmos are quite addictive and hard to put down. When I played wow for 6 months straight back in 2005, I missed out on lots of other games. But now with Xbox 360 and achievements and social aspects of consoles, mmos just don't do it for me anymore. They all seem the same but dressed up in emperors new clothes.

There needs to be a new type of mmorpg with ideas and designs to push the genre forward. WoW is losing people because the formula is getting old after 7 odd years and hasn't really changed. This game seems like its just banking on the star wars clothes and shine to it all, but in reality it's WoW underneath. That's what I can tell from impressions and seeing it at gamefest.

Who cares if you enjoy it? I skipped on 2 years of console/handheld games during Vanilla, but I caught up when I stopped raiding and paid 1/10th of the price for the games.

MMOs are just about the cheapest form of gaming available that involves actually paying for something. Saying otherwise is crazy talk.
 

Alex

Member
Personally I always liked playing an MMO for a year, quitting then pushing my wheelbarrow into the store/steam/etc and coming out with all of the games I've missed. for 1/5th or less of the cost
 
Meh I preordered the SWTOR CE from gamestop (online) back in Sept. but they never sent me a early access code. I called to complain and they pretty much said tough luck we ran out like the day I preordered yet amazon is still giving them out for regular edition preorders. Ugh if anyone had of still had CE's for preorder at the time I would not have preordered at gamestop.
 

Alex

Member
When you pre-order at Gamestop, only do so because of some pricing or logistics reason, dont do so for bonus content because there's a damn good chance you ain't gettin' it.
 

Jira

Member
Yeah but mmos are quite addictive and hard to put down. When I played wow for 6 months straight back in 2005, I missed out on lots of other games. But now with Xbox 360 and achievements and social aspects of consoles, mmos just don't do it for me anymore. They all seem the same but dressed up in emperors new clothes.

There needs to be a new type of mmorpg with ideas and designs to push the genre forward. WoW is losing people because the formula is getting old after 7 odd years and hasn't really changed. This game seems like its just banking on the star wars clothes and shine to it all, but in reality it's WoW underneath. That's what I can tell from impressions and seeing it at gamefest.

http://www.neogaf.com/forum/showthread.php?t=440171

There's the thread you're looking for.

No talk about the new item mod system?

http://www.swtor.com/community/showthread.php?t=717041
 

Jira

Member
It's a very underrated topic. I think its one of the games strongest points and probably the best itemization system I've seen in a MMO.

No my link above is an article about how they redesigned the entire armor mod system, I wasn't talking about general chatter.
 

Moaradin

Member
No my link above is an article about how they redesigned the entire armor mod system, I wasn't talking about general chatter.

Well, its an obvious improvement for an already great system. Pretty much all their points for improving it were spot on.
 

Allard

Member
Well, its an obvious improvement for an already great system. Pretty much all their points for improving it were spot on.

I know there reasoning for it but I do miss having all the unique modifiable parts even if it was only cosmetic. But I guess the positive change is we no longer have the greens just giving one mod while the blues give 3+, it forced me to keep my starting light saber on Jedi Knight till about Nar Shadda because I just kept upgrading all the slots and the greens only had the crystal slot. Since they have decided to take this route I hope they have a ton more unique moddable components that fit in multiple slots for the future. Like the power augmenters giving more then just stats but add some unique traits that can change rotations up a bit. Maybe it was just too early and those show up in the later levels, but everything was just a constant side upgrade with slightly upped stats on it, I want things like enchanter from WoW where you can imbue effects onto the mods like a poison or triggers to really change the feel up a bit.
 

Giolon

Member
Uh what's happening to Cybertech?

I read the post, but I'm sure mods can still be made, right?

Every crafting profession makes mods. Nowhere in his post did it say that mods aren't craftable. I don't know where you picked this up.
 

Emitan

Member
Uh what's happening to Cybertech?

I read the post, but I'm sure mods can still be made, right?

Sounds like you can't make high level armor to just take the mods out from it. You can either make the armor with all it's slots empty or made the mods themselves, but you don't get both at once.

Anyway, hoping to work on the OT some more tomorrow. Got a final tomorrow to study for.
 

JWong

Banned
Every crafting profession makes mods. Nowhere in his post did it say that mods aren't craftable. I don't know where you picked this up.

Well he said Cybertech is obsolete.

Oh, right, man I'm thinking modulators, not modifiers. Yeah I know every crew skills gets to make that stuff.
 

theta11

Member
From my understanding before you could make armor/weapons with mods and then extract them manually. Now you cause either make empty armor for the visual or unmoddable armor with crafting. The fully customizable armor will be orange/bronze quality type so it's easy to identify. The changes don't seem to change anything about how Cybertech mod crafting works, only Armor/Weapon crafters.
 

Giolon

Member
Well he said Cybertech is obsolete.

Oh, right, man I'm thinking modulators, not modifiers. Yeah I know every crew skills gets to make that stuff.

Cybertech is no more obsolete than any other crafting skill (they're not).

All crafting skills make mods. All crafting skills can make Epic mods through enough Reverse Engineering (RE crafted green mods until you learn blue, RE blue until you learn Purple/Epic).

Whether those are of the same or lesser quality as raid dropped mods remains to be seen (odds are raid dropped mods will be higher quality - but it's not really any different than WoW's periodic raid-only gems).

If I remember correctly, the current mod slot types are:

Triggers (unique to guns)
Hilts (unique to lightsabers)
Armoring (unique to armor)
Modification
Enhancement

I haven't seen any critical crafting successes, and thus no "Modulator" slots in the last two builds, but I wasn't concentrating on crafting as much as I did earlier due to all the frequent wipes.
 

Kettch

Member
Sounds like you can't make high level armor to just take the mods out from it. You can either make the armor with all it's slots empty or made the mods themselves, but you don't get both at once.

Anyway, hoping to work on the OT some more tomorrow. Got a final tomorrow to study for.

Yeah, when you craft an armor with mod slots it comes with them empty. Some other things to note:

-I reverse engineered one of them for an Artifact schematic with mod slots, but it crashed the game whenever I clicked on the schematic. This probably got removed entirely when they changed all moddable items to their own color.
-I made about 30ish of these and not a single one came with the Modulator slot, so either I had really bad luck or you can't have normal mod slots+the crafting modulator slot.
 
Speaking of crafting what skill is everyone gonna aim for? I don't know if I want to do biochem or cybertech for my BH. Whatever secondary character I may make will get the other.
 

Giolon

Member
Speaking of crafting what skill is everyone gonna aim for? I don't know if I want to do biochem or cybertech for my BH. Whatever secondary character I may make will get the other.

I'm willing to bet that 99% of all Jedi are going to take Artifice b/c everybody and their brother wants to make their own Lightsaber (which it won't let you do, but you can still make mods and crystals for them).

I'm debating myself and trying to decide between practicality and RP.

If this ends up having an economy anything like WoW, the only Crafting profession that will stay eternally relevant is Biochem for the Stims (buffs). All other crafted gear from every other profession will likely be eclipsed by raid gear.

There also seems to be an extreme imbalance between the various Mission skills. Underworld Trading we now know can produce schematics for fully moddable gear. Investigation yields special gather Missions for all skills. Meanwhile the only special things Treasure Hunting gets you are soulbound Relics, so you can't sell them, and tokens for high-quality Companion Gifts, and Diplomacy yields only Light/Dark side points. (yes I'm specifically omitting the common rewards from the Mission skills - I'm only talking about what they get that is rare, and high value for cross-profession use).
 
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