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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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MaddenNFL64

Member
Jarmel said:
I'm not disagreeing on that but along with the stuff at E3, it seems they have alot of them to quash. November is only 4 months off.

That is true. Good thing the TOR team is huge. Hope the crunch isn't too crazy.
 
Jarmel said:
I'm not disagreeing on that but along with the stuff at E3, it seems they have alot of them to quash. November is only 4 months off.

That's enough time to squash those bugs. As long as the game is playable start to finish with nothing stopping me, I'll be happy.
 

Jarmel

Banned
Oh and Imperial Agent combat looks boring as all hell. I have no clue why anyone would want to play that. It looks clunky and slow.
 

MaddenNFL64

Member
Jarmel said:
Oh and Imperial Agent combat looks boring as all hell. I have no clue why anyone would want to play that. It looks clunky and slow.

Wha? What I saw was awesome. It's high damage, and has lots ot prep & strat to it.

But whatever. At least you know to avoid the cover classes & stick to moving around.
 

Jarmel

Banned
MaddenNFL64 said:
Wha? What I saw was awesome. It's high damage, and has lots ot prep & strat to it.

But whatever. At least you know to avoid the cover classes & stick to moving around.

I was planning on avoiding the cover classes anyway. Maybe the higher level IA is better.
 

Giolon

Member
Jarmel said:
Oh and Imperial Agent combat looks boring as all hell. I have no clue why anyone would want to play that. It looks clunky and slow.
I've found that it can sometimes be hard to tell just how fun an MMO's combat is based on watching it. I know I'm guilty of thinking I can 100% pre-judge my enjoyment level of a game based on some video. When you're actually pushing buttons and making the things happen, it can feel a lot more exciting and engaging than just watching a video of essentially someone else doing it.

Every video of this game that I saw prior to getting into the beta I thought "Ok...that looks pretty damn boring. WoW's combat is more fun than that looks." (For example, a friend of mine at work said of some of the public videos, "Why would anyone want to play a trooper that justs stands there and fires a gatling gun, when you could be a Jedi who's flipping out all over the place with lightsabers and Force throwing dudes?") Without passing any public judgements, I'll simply say that were I bored, I'd find something else better to do with my time than playtest an unfinished game. My "main" character cannot be qualified as "low level" anymore.

So I'll say, wait until you give it a try before you pass your own judgement on it. You may like it, or you may find that it's boring as sin. At least then you'll have some actual experience under your belt with which to form your opinion on.
 

Emitan

Member
CzarTim said:
I switched my main from Smug to Trooper specifically because the cover system looks lacking. Especially PVP-wise.
My biggest worry. I'm planning on having a tanking Trooper as an alt, especially if they screw up Smugglers.
 

bjaelke

Member
CzarTim said:
I switched my main from Smug to Trooper specifically because the cover system looks lacking. Especially PVP-wise.
I watched some pvp action last night. The IA looked solid using the different cover mechanics in the game.
 

Emitan

Member
bjaelke said:
I watched some pvp action last night. The IA looked solid using the different cover mechanics in the game.
Is there enough cover? The Alderaan video from the Friday update had literally no cover for the Smuggler and she had to throw up those dumb holo chest high walls.
 

bjaelke

Member
Billychu said:
Is there enough cover? The Alderaan video from the Friday update had literally no cover for the Smuggler and she had to throw up those dumb holo chest high walls.
In my opinion, yes. But I'd have to try it before I can fully judge it.
 

CzarTim

Member
Billychu said:
What do you mean?
If you are in cover and an enemy player comes around to the other side (essentially blowing your cover), you still stay in cover and get all the bonuses for it.
 

Emitan

Member
CzarTim said:
If you are in cover and an enemy player comes around to the other side (essentially blowing your cover), you still stay in cover and get all the bonuses for it.
Oh, I see what you mean. It's stupid, but necessary or the class would be worthless.
 

CzarTim

Member
Billychu said:
Oh, I see what you mean. It's stupid, but necessary or the class would be worthless.
Yeah, that's what I mean. It just seems at that point, axing cover altogether would be better.
 

MaddenNFL64

Member
CzarTim said:
Yeah, that's what I mean. It just seems at that point, axing cover altogether would be better.

Nah, I just think of it in raw numbers. A class that is beast while being completely stationary, pretty much a turret is a-ok with me. Adds some spice.
 

Emitan

Member
CzarTim said:
Yeah, that's what I mean. It just seems at that point, axing cover altogether would be better.
But it's awesome. It's like a stealth mechanic where you get a whole new skillset but it's dependent on your location. It's a really cool feature that I like. I'm willing to accept the fact that it can't work realistically. If getting a cover bonus when someone's behind you bothers you, what's next? Lightsabers should be instant death?
 
CzarTim said:
Yeah, that's what I mean. It just seems at that point, axing cover altogether would be better.

It would be hard to do a cover system in a game like this. It's not really even a cover system as it's something only 2 classes can actually use. It's pretty much just a situational bonus for the classes
 

Morn

Banned
bjaelke said:
BioWare (speculator) has been pretty generous when it comes to the NDA here on this board. It has been violated several times now, but at least the testers here are not interested in spoiling anything. They usually just shoot down rumors and false statements.

Why should people here be allowed to violate the NDA when testers anywhere else who do so would get kicked out of the beta?
 
Morn said:
Why should people here be allowed to violate the NDA when testers anywhere else who do so would get kicked out of the beta?

Hes just saying they have gotten lucky really as the breakers seem to have not gotten the hammer. I don't think anything major really has been blown here though, or they just haven't caught anything they deem to bad.
 

bjaelke

Member
Morn said:
Why should people here be allowed to violate the NDA when testers anywhere else who do so would get kicked out of the beta?
I'm not defending them in any way. Just stating was has happened.
 

Jarmel

Banned
BattleMonkey said:
It would be hard to do a cover system in a game like this. It's not really even a cover system as it's something only 2 classes can actually use. It's pretty much just a situational bonus for the classes

Honestly I would have rather made cover a situational bonus for all the classes. The way it is now just seems like them forcing a gimmick to try and separate IA and Smuggler from the other classes.
 
Jarmel said:
Honestly I would have rather made cover a situational bonus for all the classes. The way it is now just seems like them forcing a gimmick to try and separate IA and Smuggler from the other classes.

Isn't the whole point, to separate the classes? Giving everyone cover ability would defeat that purpose. It's a unique mechanic for the two classes that is also attempting to be somewhat fluffy instead of magical cloaking abilities commonly found with sneaky classes in MMO's. As with most RPG'sand MMOs, it's all just lots of abstraction. It's also meant to be a defensive buff for classes that are meant to be weak. They are vulnerable unlike the tanks and such which can stand in the open and just suck up the damage. The sneaky classes are forced to play more careful, and they get rewarded for such. The other classes don't really need more defensive bonuses, while the Jedi are just not something you see sitting behind crates.
 

CzarTim

Member
BattleMonkey said:
Isn't the whole point, to separate the classes? Giving everyone cover ability would defeat that purpose. It's a unique mechanic for the two classes that is also attempting to be somewhat fluffy instead of magical cloaking abilities commonly found with sneaky classes in MMO's. As with most RPG'sand MMOs, it's all just lots of abstraction. It's also meant to be a defensive buff for classes that are meant to be weak. They are vulnerable unlike the tanks and such which can stand in the open and just suck up the damage. The sneaky classes are forced to play more careful, and they get rewarded for such. The other classes don't really need more defensive bonuses, while the Jedi are just not something you see sitting behind crates.
I'd agree if it didn't seem like such a disadvantage in PVP.
 
CzarTim said:
I'd agree if it didn't seem like such a disadvantage in PVP.

We would have to see the final product and it's actual impact on PVP, which with MMO's its the norm for there to never be a point where it all works well for everyone. Every MMO out pretty much has never reached a final point when it came to pvp balance. The devs already commented also on adding more cover to the pvp areas like Alderaan. With comparisons also to WAR that people have made, the PVP seems like it will be more oriented towards team play and not so much concentrating on a single classes PVP performance as many other MMO's. They already seem to be thinking of pvp since cover also works as a bonus no matter what direction you are attacked from. On the other hand also putting too much cover will just screw other classes over who have to navigate around these obstacles while the sneaky classes are consistently in their prime defensive position. Stealth classes will have to work to get into their prime spots.

Dresden said:
Yeah. Mobility is always a huge advantage and the cover system seems to make them into turrets...

This is the assumption that these classes are useless outside of cover, yet the abilities we have seen for them indicate that lot of what they can do does not require cover at all.
 

Emitan

Member
Obviously the solution is to make smugs and agents really OP for a few weeks and then nerf them completely and leave them horrible for a few months. That's how MMOs usually work, right?
 

Jira

Member
For people who are complaining about the cover mechanic and how it blows, do you have a suggestion on how to improve it? I'm not talking about add +gooder stats when in cover or something, but as far as the actual mechanic goes. As far as I'm concerned, there isn't anything that can be done to it, this isn't a shooter so you're not going to be firing a gun over a wall or something. The cover system exists to allow for the IA/SM to take less damage and so they can use cover-specific abilities, nothing more.
 

CzarTim

Member
Jira said:
For people who are complaining about the cover mechanic and how it blows, do you have a suggestion on how to improve it? I'm not talking about add +gooder stats when in cover or something, but as far as the actual mechanic goes. As far as I'm concerned, there isn't anything that can be done to it, this isn't a shooter so you're not going to be firing a gun over a wall or something. The cover system exists to allow for the IA/SM to take less damage and so they can use cover-specific abilities, nothing more.
Get rid of it. Done.

Maybe allow them to use "distractions" or something. I just know I don't want to be stuck running from rock to wall to tree when the other players get to run around freely.

I especially want to see how a cover vs melee fight plays out. I don't see any why it couldn't look corny.
 

Emitan

Member
CzarTim said:
Get rid of it. Done.

Maybe allow them to use "distractions" or something. I just know I don't want to be stuck running from rock to wall to tree when the other players get to run around freely.

I especially want to see how a cover vs melee fight plays out. I don't see any why it couldn't look corny.
It's a ranged class. Don't all ranged classes just stand in place and shoot? How does cover really make a huge difference?
 

JesseZao

Member
Billychu said:
It's a ranged class. Don't all ranged classes just stand in place and shoot? How does cover really make a huge difference?
Last time I played wow, ranged/casting classes were all migrating towards having mobile pvp specs. Nothing stopping swtor from having more mobile specs for ranged classes. Less damage / more control.
 

Qwomo

Junior Member
Morn said:
Why should people here be allowed to violate the NDA when testers anywhere else who do so would get kicked out of the beta?
Are you the anointed keeper of the holy NDA grail or something?
 

Sigfodr

Member
Ignis Fatuus said:
Of tangential relevance, does anyone know where I can get an MP3 of this? The versions I'm finding are either low quality or incomplete.

I just had my account validated, so I can actually help someone with something. I know it's not completely legit, but if you are trying to the specific sound from that Youtube video and it's not available anywhere, you could try this.
 

quaere

Member
Any leaks on system requirements or performance?

Some screens (the interior ones) make it seem like it could run on the same specs as WoW, while the outdoor ones make it seem like it might need more.
 

Emitan

Member
aswedc said:
Any leaks on system requirements or performance?

Some screens (the interior ones) make it seem like it could run on the same specs as WoW, while the outdoor ones make it seem like it might need more.
WoW came out 7 years ago. I really doubt a system that can barely run WoW will also be able to run TOR on low.
 

quaere

Member
Billychu said:
WoW came out 7 years ago. I really doubt a system that can barely run WoW will also be able to run TOR on low.
WoW's requirements now are very different from when it came out. A system that can run modern WoW at "Good" at 30fps can also run SC2 and Portal 2, for example.
 

Rflagg

Member
CzarTim said:
Get rid of it. Done.

Maybe allow them to use "distractions" or something. I just know I don't want to be stuck running from rock to wall to tree when the other players get to run around freely.

I especially want to see how a cover vs melee fight plays out. I don't see any why it couldn't look corny.
This would certainly be easier to pull off for Bioware. I do really like the idea of the cover system, but I share the concern that it will be silly looking and/or not implemented well.
 

bjaelke

Member
Billychu said:
He's going to collect their heads and turn them in to Bioware in return for beta access.
I already tried that. No luck so far.
aswedc said:
Any leaks on system requirements or performance?

Some screens (the interior ones) make it seem like it could run on the same specs as WoW, while the outdoor ones make it seem like it might need more.
There have been some leaks, yes. Unfortunately it's been conflicting reports coming out. Maybe it has to do with the optimization they did on the last build or maybe they have no clue, what they're talking about!
 
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