bill0527 said:
The problem is that almost every MMO released is built on a PvE engine. These are primarily PvE games at their core and PvP is almost always tacked on or crammed to fit inside the PvE space. I still don't get the fascination with PvP in MMOs. There are many genres of game out there that do PvP much better and in a much more balanced fashion if you feel the need to get your gank on.
PvP has never worked, nor made sense to me in a MMO. Seldom is there any balance. You have level disparities, gear disparities, class balance disparities, and when the MMO matures, you have usually have sheer number disparities in addition to the first 3 problems.
Like some have mentioned, my time is pretty valuable to me. Some days I only may get 1-2 hours to play and I certainly do not want to spend that time watching some doucheflake teabag my corpse and camp me to no end ruining what time I have available to play.
Plus, this is a story driven game, and that's a big appeal to me. I'd like to be able to enjoy the stories without the headaches that come with playing on PvP servers.
Because no competitive game really offers the type of play you can get out of MMO PvP, as close as you really get is something like a DotA-type, which is why there's a lot of cross over between MMO players and things like League of Legends.
It's a very appealing feature to some people. Ultima Online back in the day really nailed it, in my opinion, but it was a
very different type of MMO that worked more within the confines of exploring a cutthroat world rather than the modern loot n' levels fare.
Dark Age of Camelot RvR was also magnificent, DAoC was crippled in other areas but they really got a good piece of kit going with RvR and it's trappings. WAR should have followed it up but faceplanted.
WoW had... flashes of greatness, they have the best and most responsive combat system in the genre but they never truly commited to PvP and it's just been butting heads with their see-saw PvE systems for years. Convolution and ridiculous burst and control/interrupts has finally overtaken any fun factor as of Cataclysm. Also, as Rob Pardo himself admitted, arenas were a giant mistake and they've pretty much (along with the above) ruined any future for PvP in WoW as they refuse to back out of them.
Either way, I don't think I'll be trying a world PvP server for TOR, I don't buy into that rhetoric working for a level-based MMO. But I assume the organized fare is open to PvE servers, and that'll scratch the itch fine enough. Hopefully it's a fun diversion and they keep tinkering with it. TOR seems less dependant on the trinity role type, so I think they have some room to grow.