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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Blackface

Banned
Vigilant Walrus said:
Simply not true. Yes, the servers were unstable, incredible que's but we all knew the game had unparalleled success and changed gaming and pop culture.


From a gameplay stand point it was considered one of the most polished games ever. I clearly remember back in beta, hundreds of people saying the game was more polished than retail games that had been out for years(like DAOC and SWG)... of course it had flaws, but the low tech, low requirements, and simplicity of it, with everything considered was a very polished experience, with a empathy on "real" quests that had never been seen before.


as for the end game comment - yes, absolutely. but thats not uncommon for most games. I remember people being flamed to bits, and told to go back EQ, after the first people hit 60. idiots should have taken their time the census was, when they complained on the forum 15 days into retail that they had capped and had run out of things to do.

the first patches were quick. I think the issue was in the end-game mantra.. the whole EQ shit turned of many players at that point, along with the initial honor and BG system. those were dissapointing. not the PvP revolution we all had hoped for.


I have been playing WoW since beta, so has my clan.

When WoW came out the combat was terrible. None of the classes were balanced. Casters had NO way of scaling at level 60 since SP was not in the game. No end-game dungeons existed, Mara wasn't even in the game for mid level toons. All the servers crashed non stop. There was 10 minute loot lag for the first half of a month. PVP systems were not in the game, blue tier gear had place holder art, MC wasn't finished. The gear that dropped in MC was once again place holder, it was so unbalanced in quality they removed some of it and placed it in BWL, which didn't come out for another year.

Nothing was balanced, You had to depend on one single person to get into UBRS, the auction house was bugged and often didn't send the item you purchased for multiple days.

Want me to keep going? I could.

WoW was broken when it launched. People stayed around for the look and feel and it turned into something great. Rose colored glasses are awesome.
 

Vlodril

Member
Was hoping for space combat. From screens game looks good allready. Really am hyped for this one lets hope it wont disappoint with a gazilion fetch quests.
 

Spire

Subconscious Brolonging
Vigilant Walrus said:
Simply not true. Yes, the servers were unstable, incredible que's but we all knew the game had unparalleled success and changed gaming and pop culture.


From a gameplay stand point it was considered one of the most polished games ever. I clearly remember back in beta, hundreds of people saying the game was more polished than retail games that had been out for years(like DAOC and SWG)... of course it had flaws, but the low tech, low requirements, and simplicity of it, with everything considered was a very polished experience, with a empathy on "real" quests that had never been seen before.


as for the end game comment - yes, absolutely. but thats not uncommon for most games. I remember people being flamed to bits, and told to go back EQ, after the first people hit 60. idiots should have taken their time the census was, when they complained on the forum 15 days into retail that they had capped and had run out of things to do.

the first patches were quick. I think the issue was in the end-game mantra.. the whole EQ shit turned of many players at that point, along with the initial honor and BG system. those were dissapointing. not the PvP revolution we all had hoped for.

What do you mean honor and BG system? Those weren't in the game at launch, the only pvp was open world pvp on PVP servers. The questing, which was good initially, had huge gaps later on and the game required a lot of pure mob grinding in order to hit level cap. Not that there was anything to do at endgame. MC was a total fucking mess, the game didn't even have a raid UI, it was extremely unpolished for quite awhile.
 
I think, in general, people want this to be better than it's going to be. I really don't care if it is a WoW clone (and neither should you, as WoW is the most polished MMO out there regardless of what it was in Vanilla Beta). Bioware just has really strange ideas for an MMO that seem to clash with the overall idea of an MMO.

Smuggler still baffles me. Short walls everywhere!

Edit: Space Combat looks pretty standard fare as well. Would rather see something that didn't work like your cookie cutter Star Wars vehicle game.
 

Spire

Subconscious Brolonging
Freyjadour said:
I think, in general, people want this to be better than it's going to be. I really don't care if it is a WoW clone (and neither should you, as WoW is the most polished MMO out there regardless of what it was in Vanilla Beta). Bioware just has really strange ideas for an MMO that seem to clash with the overall idea of an MMO.

Smuggler still baffles me. Short walls everywhere!

Edit: Space Combat looks pretty standard fare as well. Would rather see something that didn't work like your cookie cutter Star Wars vehicle game.

What exactly are these strange ideas?
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Freyjadour said:
Edit: Space Combat looks pretty standard fare as well. Would rather see something that didn't work like your cookie cutter Star Wars vehicle game.

Where did you see the space combat? The Hero Engine video was posted, but that doesn't really mean if that is the exact kind of space combat we'll get in TOR.

Like I said earlier, I actually expect cockpit view type combat based on BioWare's previous comments and how they want the space combat to feel like Star Wars (in the movies the only space combat we really get is from the view of the cockpit).
 

Shanadeus

Banned
I'm a bit miffed about troopers being "equals" to frikking jedis. It doesn't matter if they're special or elite, jedis should always rule supreme.

Aside from that, the game looks pretty ace and fun.
And hopefully with a good story with minimal grind.
 

IcedTea

Member
Shanadeus said:
I'm a bit miffed about troopers being "equals" to frikking jedis. It doesn't matter if they're special or elite, jedis should always rule supreme.
Well, they're following Star Wars canon. Even in the movies far more Jedi are killed by troopers than by other Jedi/Sith.
 

Shanadeus

Banned
IcedTea said:
Well, they're following Star Wars canon. Even in the movies far more Jedi are killed by troopers than by other Jedi/Sith.
But that's just when they gang up on them, I've never seen a trooper defeat a Jedi in a one-on-one fight. It'd make more sense canon-wise if you controlled a group of troopers, RTS-style, rather than some sort of elite trooper equal to a Jedi.
 

Spire

Subconscious Brolonging
Jedi should not be a god class, or better than any other. SWG taught us this lesson the hard way.
 

Safe Bet

Banned
Shanadeus said:
I've never seen a trooper defeat a Jedi in a one-on-one fight.
"Fett tracks the Millennium Falcon to Cloud City, where Vader captures its passengers and tortures its captain, Han Solo. Wanting to collect a bounty on Solo from Jabba the Hutt, Fett confronts Vader about whether Solo will survive. Vader's decision not to elevate the confrontation marks the only time a character other than Emperor Palpatine makes Vader 'quail'."

http://en.wikipedia.org/wiki/Boba_Fett
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Safe Bet said:
"Fett tracks the Millennium Falcon to Cloud City, where Vader captures its passengers and tortures its captain, Han Solo. Wanting to collect a bounty on Solo from Jabba the Hutt, Fett confronts Vader about whether Solo will survive. Vader's decision not to elevate the confrontation marks the only time a character other than Emperor Palpatine makes Vader 'quail'."

http://en.wikipedia.org/wiki/Boba_Fett

Not really a trooper, but still the same kind of deal. Bounty Hunters are the equivalent of the Trooper on the Empire side so your point still stands TOR wise.
 

Safe Bet

Banned
Also...

The Jedi who killed Jango Fett was one of the most powerful Jedi that has ever lived.

Shrinnan said:
Not really a trooper, but still the same kind of deal. Bounty Hunters are the equivalent of the Trooper on the Empire side so your point still stands TOR wise.
Yup..

He may not be a Trooper but he is a humanoid non-force user.

Or if he is using the force, he's doing it unknowingly without being trained to use it.
 

JWong

Banned
Blackface said:
I have been playing WoW since beta, so has my clan.

When WoW came out the combat was terrible. None of the classes were balanced. Casters had NO way of scaling at level 60 since SP was not in the game. No end-game dungeons existed, Mara wasn't even in the game for mid level toons. All the servers crashed non stop. There was 10 minute loot lag for the first half of a month. PVP systems were not in the game, blue tier gear had place holder art, MC wasn't finished. The gear that dropped in MC was once again place holder, it was so unbalanced in quality they removed some of it and placed it in BWL, which didn't come out for another year.

Nothing was balanced, You had to depend on one single person to get into UBRS, the auction house was bugged and often didn't send the item you purchased for multiple days.

Want me to keep going? I could.

WoW was broken when it launched. People stayed around for the look and feel and it turned into something great. Rose colored glasses are awesome.
That's strange. When WoW came out, there was barely any downtimes that took an entire day, Onyxia and Molten Core were out with Scholo, Strat, BRD, BRS as end game 5 man dungeons, you can do open world PVP, and Tier 0.5 looked pretty good.

You sound like you're talking about pre-open beta times because all of that good stuff was in.

TOR is not at launch status, so there's no need to compare them.
 

Spire

Subconscious Brolonging
JWong said:
That's strange. When WoW came out, there was barely any downtimes that took an entire day, Onyxia and Molten Core were out with Scholo, Strat, BRD, BRS as end game 5 man dungeons, you can do open world PVP, and Tier 0.5 looked pretty good.

You sound like you're talking about pre-open beta times because all of that good stuff was in.

TOR is not at launch status, so there's no need to compare them.

If you're talking about server downtimes, then that's just flat-out wrong. Plus half the issue wasn't the server being down, it was the massive queue's that would form. You'd have to wait hours just to log in and this was a problem that persisted for months. I remember Penny Arcade (who worked on the original Brady strategy guide for the launch) loudly proclaiming they wouldn't play the game anymore until the problem was fixed, it got so bad.

Also Scholo, Strat, and BRS weren't 5-mans when they launched, but that's neither here nor there.
 
Shanadeus said:
I'm a bit miffed about troopers being "equals" to frikking jedis. It doesn't matter if they're special or elite, jedis should always rule supreme.

You realize that you don't play a high powered jedi, and your a noob like everyone else.

Characters you play as are heroes, they are not your average random dudes, like the main characters of SW movies, they have plot armor that protects them and makes them better. Notice how a lowly farmboy or senator kick more ass than most of the "trained" soldiers fighting along side of them. A trooper being played by a player is not your throw away trooper, but a heroic character who is a focal point of the story.

Many instances of non force users killing Jedi, and the prequels also further showed the point that Jedi were not all mighty gods like some fans liked to think from the OT.
 

Lkr

Member
This is the first MMO that I am REALLY excited about. LOTRO piqued my interest, but I did not get into it. I have high hopes for this game. Are there plans for an open beta?
 

Wallach

Member
Shanadeus said:
I'm a bit miffed about troopers being "equals" to frikking jedis. It doesn't matter if they're special or elite, jedis should always rule supreme.

I don't think that would be sticking to the canon very well. Jedis were not really "supreme" in the Star Wars universe at all.
 

LAUGHTREY

Modesty becomes a woman
Shanadeus said:
I'm a bit miffed about troopers being "equals" to frikking jedis. It doesn't matter if they're special or elite, jedis should always rule supreme.

Aside from that, the game looks pretty ace and fun.
And hopefully with a good story with minimal grind.


But we're not playing as Luke Skywalker or Obi-wan, we're playing as this guy.
 

Spire

Subconscious Brolonging
Lkr said:
This is the first MMO that I am REALLY excited about. LOTRO piqued my interest, but I did not get into it. I have high hopes for this game. Are there plans for an open beta?

Not right now. Given the hype and high profile of the game I wouldn't expect one, the best you can probably hope for is to get into the closed beta stress tests near the end of the beta period.
 

Blackface

Banned
Nar Shaddaa announced. Looks awesome.

SS_20100730_NarShaddaa02_800x450.jpg


CA_20100730_NarShaddaa04_800x450.jpg
 
czartim said:
If only games looked like their screenshots...
They have a video of that very planet. It looks the same. There are also plenty of gameplay videos from actual builds that match the screenshots. What kind of hocus pocus do you suspect?
 
Blackface said:
I have been playing WoW since beta, so has my clan.

When WoW came out the combat was terrible. None of the classes were balanced. Casters had NO way of scaling at level 60 since SP was not in the game. No end-game dungeons existed, Mara wasn't even in the game for mid level toons. All the servers crashed non stop. There was 10 minute loot lag for the first half of a month. PVP systems were not in the game, blue tier gear had place holder art, MC wasn't finished. The gear that dropped in MC was once again place holder, it was so unbalanced in quality they removed some of it and placed it in BWL, which didn't come out for another year.

Nothing was balanced, You had to depend on one single person to get into UBRS, the auction house was bugged and often didn't send the item you purchased for multiple days.

Want me to keep going? I could.

WoW was broken when it launched. People stayed around for the look and feel and it turned into something great. Rose colored glasses are awesome.

Yep, I was in one closed beta and the open and then retail ... HOLY SHIT the game was beautiful but soooo many things were wrong. I completely remember all those things. I did make some good money off having the UBRS key though!

It was still a fun game at launch, because of the universe you were exploring was so new. I had only really played a little Everquest, about 6 months of City of Heroes and very little SWG before I played WoW so it was completely new to me.
 
Blackface said:
I have been playing WoW since beta, so has my clan.

When WoW came out the combat was terrible. None of the classes were balanced. Casters had NO way of scaling at level 60 since SP was not in the game. No end-game dungeons existed, Mara wasn't even in the game for mid level toons. All the servers crashed non stop. There was 10 minute loot lag for the first half of a month. PVP systems were not in the game, blue tier gear had place holder art, MC wasn't finished. The gear that dropped in MC was once again place holder, it was so unbalanced in quality they removed some of it and placed it in BWL, which didn't come out for another year.

Nothing was balanced, You had to depend on one single person to get into UBRS, the auction house was bugged and often didn't send the item you purchased for multiple days.

Want me to keep going? I could.

WoW was broken when it launched. People stayed around for the look and feel and it turned into something great. Rose colored glasses are awesome.



Spire said:
What do you mean honor and BG system? Those weren't in the game at launch, the only pvp was open world pvp on PVP servers. The questing, which was good initially, had huge gaps later on and the game required a lot of pure mob grinding in order to hit level cap. Not that there was anything to do at endgame. MC was a total fucking mess, the game didn't even have a raid UI, it was extremely unpolished for quite awhile.



The thing is that you are right now projecting on what has come to pass since then. What I am talking about is state of the MMO industry in 2004, and back then, the standards WoW had was among the most polished MMO experiences ever made. In 2004, it was still hard to launch a game without having technical difficulties that made the game hard, or impossible to play at launch.

For reference, see the many reviews that praised it, for it's level of polish. At the time it was unlike anything else, and it raised the bar. LOTRO and Guild Wars(if you want to count that game) are probably two games since then, that had even more smooth launch periods, when they came out in 05.


The thing is that, people didnt know about the end-game content, the pvp systems(which got delayed to after launch in beta.. it was all just promise). If you think about it, WoW has changed into a much much better experience over these 6 years, no matter what nostalgia might tell you.
But maybe I am also saying this as I was not affected by the honeymoon of WoW at all. I had been through the "wonders" of a big sprawling world in other games, and this is something I suspect many of the people who started with WoW will be surprised by when they try SWTOR.
There is simply something, fundamentaly strange going on with your first MMORPG, when you really get hooked on being part of the whole world. It's like, you're in such awe of it all that you forgive it more for the mistakes, as you also saw at launch in WoW, people where much more forgiving and biased, as there was still a sense of wonder.
For people who had tried that half a decade ago, it was just another world, though a nicely realised world with levelling and some standard PvE and RPG mechanics.


I clearly remember reviews going on about how polished WoW was because you could go all the way to max level without grinding. You could basically do quests the entire way through. If I recall at launch, there was a few places in the 40s and 50s where it was seriously thin with quests, but the sentiment behind it was that, it had never been done like this before, even though it was just a baby step in a certain direction.
 

Spire

Subconscious Brolonging
Many people called WoW "polished" at launch because of two things: The number of quests the game had and the greatly reduced downtime between combat. Those two things were huge at the time and were enough for people to overlook just how unpolished a lot of the game was. Even the quests sputtered out down the way and a lot of grinding was required to hit the level cap. Compared to some of the games that had been running for awhile by then (FFXI, EVE, even EQ), WoW was shaky but everyone wrote that off as typical launch problems. Up until Guild Wars and on, it was just assumed that MMOs had terrible launches, it was so commonplace that it didn't even factor into reviews. So WoW being a mess at launch was par for the course, people at the time largely ignored a lot of the problems (except for the server fiasco) and focused on the games design elements that made it a cut above. But as far as polish goes, it was nothing special. It would be considered a disaster by today's standards, but that's a standard set by other MMOs, not WoW's launch.
 
Lol wow wasn't polished for its time.

Remember diminishing returns ? cause I sure as hell dont. Frost shocks/fears all day...

Anyway, the new planet looks awesome.. I wonder if they'll have the old cantina music :D
 

Yasae

Banned
SuperAndroid17 said:
Lol wow wasn't polished for its time.

Remember diminishing returns ? cause I sure as hell dont. Frost shocks/fears all day...

Anyway, the new planet looks awesome.. I wonder if they'll have the old cantina music :D
cantinasheet.gif
 

Trouble

Banned
SuperAndroid17 said:
Lol wow wasn't polished for its time.

Remember diminishing returns ? cause I sure as hell dont. Frost shocks/fears all day...

Anyway, the new planet looks awesome.. I wonder if they'll have the old cantina music :D
Polish and balance are not the same thing.
 

Spire

Subconscious Brolonging
Trouble said:
Polish and balance are not the same thing.

That problem had little to do with class balance and more to do with a lot of the skills being fucking broken. Whether it's the lack of diminishing returns or the original form of Lay on Hands or any of the other problems, there were a lot of skills that were broken at launch and needed more polish.
 

Blackface

Banned
Vigilant Walrus said:
The thing is that you are right now projecting on what has come to pass since then. What I am talking about is state of the MMO industry in 2004, and back then, the standards WoW had was among the most polished MMO experiences ever made. In 2004, it was still hard to launch a game without having technical difficulties that made the game hard, or impossible to play at launch.

For reference, see the many reviews that praised it, for it's level of polish. At the time it was unlike anything else, and it raised the bar. LOTRO and Guild Wars(if you want to count that game) are probably two games since then, that had even more smooth launch periods, when they came out in 05.


The thing is that, people didnt know about the end-game content, the pvp systems(which got delayed to after launch in beta.. it was all just promise). If you think about it, WoW has changed into a much much better experience over these 6 years, no matter what nostalgia might tell you.
But maybe I am also saying this as I was not affected by the honeymoon of WoW at all. I had been through the "wonders" of a big sprawling world in other games, and this is something I suspect many of the people who started with WoW will be surprised by when they try SWTOR.
There is simply something, fundamentaly strange going on with your first MMORPG, when you really get hooked on being part of the whole world. It's like, you're in such awe of it all that you forgive it more for the mistakes, as you also saw at launch in WoW, people where much more forgiving and biased, as there was still a sense of wonder.
For people who had tried that half a decade ago, it was just another world, though a nicely realised world with levelling and some standard PvE and RPG mechanics.


I clearly remember reviews going on about how polished WoW was because you could go all the way to max level without grinding. You could basically do quests the entire way through. If I recall at launch, there was a few places in the 40s and 50s where it was seriously thin with quests, but the sentiment behind it was that, it had never been done like this before, even though it was just a baby step in a certain direction.


People who reviewed games in 2004 barely played MMORPG's. Hell, most of the most popular game journalists don't play them now.

What drew people like myself into World of Warcraft was the look at feel of the game and the fluidity of the combat and leveling experience. Those aspects were fantastic for an MMO. No MMO on the market was as "next-gen" looking, unique or well crafted as World of Warcraft was. It's world literally separated it from games like SWG and Everquest.

The combat was extremely smooth, the animations transitioned well and the leveling experience was fresh and fantastic compared to grindfests like EQ and SWG.

Outside of that though WoW was totally broken. From the combat mechanics down to the servers. It was a complete mess.

I still remember when people would claim a class was unbalanced and Blizzard would just ignore it and Blizzard apologists would claim the game was perfectly balanced. Of course now that we have been playing the game for so long and know every single detail about the mechanics involved down to the complicated math we know how broken and unbalanced it was.

In terms of content a lot was bugged, not in the game or placeholders. Most people didn't see a lot of the problems because it took people 3-6 months to hit level 60 on their very first play-through. Unless you were in the beta you didn't level very quickly at all. Simply due to how new it all was, everyone wanting to see everything, world pvp and most people taking their time and not worrying about rushing to end-game. An end-game that wasn't fully implemented and most people didn't even know existed.

It was nothing like it is today. We all know the dozens upon dozens of revamps that have been done to the game. From levelling to mechanics, it has all changed.

That being said Blizzard stuck with it. Since they provided players with such a next-gen and amazing world people kept playing. Blizzard fixed the game and although WoW isn't perfect right now, it's easily the most polished MMO on the market.

MMORPG's don't have that advantage today. Most of the players coming into WoW were new to MMROPG's. What WoW'd them (no pun intended) was not just the world Blizzard created but the CONCEPT of an MMO. A lot of the people I got to play the game couldn't believe you could play on persistent server with thousands of other people. They thought that was the coolest shit every. combine that with an addicting atmosphere and it was a wrap.

Most people who will be playing MMORPG's for the next little while are now completely jaded to that experience. Because of WoW they now understand MMO's and know what they want from one. They expect it to be perfect and will be able to stand there and tell you why it's broken. They will be able to find the little faults in the mechanics of the game they didn't even know existed when they first started playing MMO's. Since alot of people literally grew up playing WoW they have learned in-depth all about the genre. It's like any first-time experience you have. After a while the novelty wears off and the more you learn the more picky you become.

So Bioware and other companies no longer have the advantage WoW did. Which is bringing in millions of new people and selling them not only on your game but the MMORPG genre in general.

In my nerdiest of nerd days I probably played WoW at a higher level then anyone else on this forum. Competing for world firsts, putting videos out on Curse-Gaming and overall just poop socking it for a while. I know the game and genre inside and out and every-way in between. World of Warcraft is easily my favourite game of all time with nothing coming close. That being said, trust me, the game was not polished or mechanically sound at all when it came out. Some aspects were, but they were mainly just aesthetics. Something reviews couldn't get past since most of them couldn't get past level 40.

I won't be playing SWTOR or any game like I did WoW back in the day, as I no longer have the time. However SWTOR has a lot infront of it to become successful. Like I said it doesn't have the advantage WoW did when it came out. An MMORPG has to be as polished as WoW is NOW to survive. Not as good as WoW was when WoW came out. That version of the game is obsolete now.
 

Blackface

Banned
czartim said:
Jesus Christ, take it to the WoW thread.

When Bioware releases information worth talking about or lifts the NDA I am sure WoW will no longer be a topic of choice on this thread :lol
 
They just revealed four new playable races:

Sith Purebloods - The red tentacle faced aliens who were supposedly the original Sith race
Zabraks - Dark Maul's race
Miraluka - The blind force sensitive users like Jerec, Visas Marr
Mirialans - Pale greenskin humanoids, race of Jedi master Luminara Unduli

More still to be revealed but we are still seeing pretty much all humanoids still, none of these have any real unique racial physical characteristics outside of facial/head features. Know it makes it easy for the designers but hope they put in some more unique looking aliens into the game.

Also the info on the official site about the new races does seem to indicate that classes will be restricted to certain races probably. Makes some sense for certain races obviously, your not gonna see Sith Pureblood Republic Troopers :lol
 

Deadly

Member
BattleMonkey said:
They just revealed four new playable races:

Sith Purebloods - The red tentacle faced aliens who were supposedly the original Sith race
Zabraks - Dark Maul's race
Miraluka - The blind force sensitive users like Jerec, Visas Marr
Mirialans - Pale greenskin humanoids, race of Jedi master Luminara Unduli

More still to be revealed but we are still seeing pretty much all humanoids still, none of these have any real unique racial physical characteristics outside of facial/head features. Know it makes it easy for the designers but hope they put in some more unique looking aliens into the game.

Also the info on the official site about the new races does seem to indicate that classes will be restricted to certain races probably. Makes some sense for certain races obviously, your not gonna see Sith Pureblood Republic Troopers :lol
Wookies? =(
 

Killthee

helped a brotha out on multiple separate occasions!
Screenshots of the new species:

Sith Pureblood (Sith Warrior)

HCVdB.jpg


Zabrak (Sith Inquisitor)

2SY40.jpg


Miraluka (Jedi Knight)

HkQ50.jpg


Mirialans (Jedi Consular)

Ad9tt.jpg
 

glaurung

Member
So the Jedi Consular will still be the healer class?

The screens look good. Right now this game strikes the cartoon balance of WoW, but looks a lot sharper. Looking at the hand models on the characters is proof enough.

Stoked.
 

Trouble

Banned
Killthee said:
Screenshots of the new species:
I hope they let Miralukas be consulars. The wording of the announcement kinda makes it sound like these races are all class specific. :-/
 

Spire

Subconscious Brolonging
The game keeps looking better and better. The character models in some of those shots even look somewhat decent now.
 

Killthee

helped a brotha out on multiple separate occasions!
glaurung said:
So the Jedi Consular will still be the healer class?

The screens look good. Right now this game strikes the cartoon balance of WoW, but looks a lot sharper. Looking at the hand models on the characters is proof enough.

Stoked.
Yeah, not 100% sure, but I think the Consular/Inquisitor are the support/healing classes, Trooper/Bounty Hunter are the aoe tanks, Smuggler/Agent are rogues, and the Warrior/Inquisitor are the dps tanks.
 

Emonk

Banned
This game worries me, because I really, really want it to be awesome. I love KOTOR and I'm playing through KOTOR II for the first time, using the restoration patch.

Plus I guess I'm worried that with the amount of resources Bioware is sinking into the game that if does poorly it could really hurt them. MMOs are such a huge gamble but seeing the dividends WoW has been paying for almost six years I can see why a company would want to roll the dice.

Also I remember when Will of the Forsaken was thirty seconds long. Ah, the good ol' days.
 
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