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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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water_wendi

Water is not wet!
Malfunky said:
Looks like the other playable races will be selectable as different "background" stories, ala origins in Dragon Age.
i can live with that. Love the fat merc too :lol Reminds me of my fat balding mid-40s trader i had for my SWG run.
 

Azih

Member
Trouble said:
You can only bring one companion with you at any time. So, theoretically two players, each with a companion, could have done the mission. We don't know anything about companion AI yet, though. The kinds of tactics they used might not be easily done with companions.

I'm hoping they have Dragon Age style programmable tactics for companions.


Spring 2011.

Well that's the thing. My appeal for this time is based on the idea that I can treat it like a super long KOTOR with an insane number of multiple endings (Extremely solo focused pretty much). Would I be able to get past that fight with just me and my companion which will most probably have retarded AI?
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Azih said:
Would I be able to get past that fight with just me and my companion

You can solo through all of your personal story. There are some missions that require multiple groups, but those missions are likely going to be there in the form of the world story.
 

Tongue

Member
The Bounty Hunter out of combat heal looks great.

Jetpack works...check

Flamethrower flames nicely...check

Very cool stuff.
 
I really don't mind instanced content. I don't see what is the obsession of everything being open world, it really adds nothing to the experience outside of killing the sense of immersion to me. Walking around and seeing people doing the same quests and stories over and over again always seemed lame to me. Or that the spawned boss or such would always be in the same spot even though I killed them already. The only thing nice about open world is ease of people getting involved instead of having to pregroup.

Maffis said:
Check out Guild Wars 2

And what exactly does this game that hasn't come out do differently from any other rpg in this regard? And Guild Wars does not exactly fit with the large dynamic MMO moniker being so heavily constrained.
 

Spire

Subconscious Brolonging
Are the leakerz vids and screenshots hosted anywhere else? Their site seems to have bit the dust.
 
DrBo42 said:
Oh god. If people do manage to make this happen and it's some lame announcement, prepare for epic backlash.

Yeah, I'm not sure I can get behind this kind of marketing. I'm not lobbying my friends to "like" their facebook page and I am not going to sign up for twitter just for this.
 

Zinga

Banned
It's a pretty titanic task, especially on Facebook where they need at least another 70,000 or so followers.

And you can pretty much guarantee that if it is a reveal it will be disappointing, because that is all the TOR PR seems capable of is trickling out mediocre announcements about this and that rather than anything of genuine substance.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I am curious to see the announcement, but nothing has been able to convince me to make a twitter account and this is no exception.

Either way, I wouldn't mind seeing the announcement although I am not getting my hopes up. Last time I did that, Cryptic announced a chili cook off for Champions (they had a countdown timer on the official Champions website and everything!).

If we don't see it at Comic-Con, we will see it some other time. I am of the opinion that if it is ready to be shown, then I want to see it sooner rather than later but I do not really like marketing like this (it's becoming more and more popular too - Wright did it with the Scott Pilgrim trailer).
 

CzarTim

Member
I bet they made a goal which they knew would be near impossible to reach just so they can get the followers and not have to say anything.

Because at this point, what can they say that we don't already know/guess? At least something not already done in other MMOs? I doubt it.
 

JesseZao

Member
czartim said:
I bet they made a goal which they knew would be near impossible to reach just so they can get the followers and not have to say anything.

Because at this point, what can they say that we don't already know/guess? At least something not already done in other MMOs? I doubt it.
Lazy marketing is probably right.

I hope more beta invites go out so we can get more substantial leaks. As for lack of updates, the game is still a ways off and they need the right timing to release public info so it doesn't get over-shadowed by wow or another mmo release.
 

Amneisac

Member
JesseZao said:
Lazy marketing is probably right.

I hope more beta invites go out so we can get more substantial leaks. As for lack of updates, the game is still a ways off and they need the right timing to release public info so it doesn't get over-shadowed by wow or another mmo release.

Dangerous times ahead with Cataclysm looming and FFXIV coming out in September. I wouldn't be surprised to see it this time next year.
 

Spire

Subconscious Brolonging
Given it's at Comic con, I'm going to guess the announcement will be that they've secured some B-list celebrities or Star Wars alum as voice actors. Mark Hamil voices a prominent character in the story! or something equally unexciting.
 

Malfunky

Member
Leakerz apparently couldn't handle the load and are waiting for their new domain to be connected, supposedly within the next 24 hours, with 70 new beta screenshots on the way.
 

Yasae

Banned
Darklord said:
Theres a video up on about the music. Shows some new gameplay too. http://www.swtor.com/news/news-article/20100716_003?page=3

5 hours of original music(plus the other soundtracks included). The music sounds great. Really hits the Star Wars feel. I hope they release a soundtrack.
That's great to hear. I'm still trying to figure out the technicalities... IIRC five of the Star Wars films (Episodes I, II, III, V, VI) were recorded at Abbey Road, with episode IV being at the old Anvil stage with Korda.

They have movable skyline diffusers and baffles with iso booths at the far end of the hall. You can see what appears to be a Decca Tree config with M50s @ about 3:10, with outriggers (mostly spaced pairs) and a blumlein config on the right side violins. Console looks like an SSL series as usual for this type of music, but I'm not sure what range as the meter strips are thin. There's a projection screen at back, which would suggest a scoring stage. I keep thinking 20th Century Fox because they're associated with a portion of the IP, but it's not Newman.

I don't know. They need to give out more details.
 

Xamdou

Member
If they add the exact Star Wars: Rogue Leader game-play elements in the game then SWTOR will be a day one purchase!
 

Shrennin

Didn't get the memo regarding the 14th Amendment
There were way too many hints that made it hard to believe that some type of space combat wouldn't be included - I'm glad it's officially confirmed though.

This game is going to be massive.
 
Won said:
I hope trying to get so much stuff into the game doesn't backfire.

That's a real concern, mate. Let's be honest. WoW was able to be so polished as it was, because it was so simple, so boringly simple and straight forward.

SWG was the polar oppesite. A insane amount of revolutionary features that was going to redefine online gaming communities, MMORPGs, licensed gaming and star wars... Incredible array of features, classes, innovation... and it was just crash and burn.



I agree that the jump to lightspeed expansion was such a great legitimate attempt to save the game. The Devs really tried. they really fucking did. It was easy to see how crazy they worked. But they had dipshits like lucasarts in the background going "lol next month bitches" when they needed six more months.


I have said it before, but Lucasarts... Those people need to change their attitude. I hope EA and Bioware can make them STFU, and just make them sign all the yes-its-okay-to-create-this-for-star-wars-expanded-universe-fiction!

Supposedly it took months to get stupid little shit things approved in SWG. I remember reading that it created insane QA between the companies as everything had to go through approval. SOE couldnt add a content patch without LA cross checking it for everything to make sure nothing was hurting Georges lore.

god fucking dammit, even after 7 years, I apparantly am not done bitching over SWG. rabble rabble rabble, I loved that game in the beginning:lol
 

Spire

Subconscious Brolonging
Space combat = Flawless victory.

I hope trying to get so much stuff into the game doesn't backfire.

So far it's just WoW with space combat. This is not SWG, they aren't totally breaking away from the tried and true formula.
 

Malfunky

Member
Won said:
I hope trying to get so much stuff into the game doesn't backfire.

One of the reasons they've been so secretive about the game is because they don't want to announce anything unless it's absolutely sure to be finished by launch, so as not to rouse expectations and subsequently crush them should they fail.

So, with every announcement they make, I think we should be confident in their commitment. But then again, we should keep our expectations reserved regardless.

On that note, there are new Imperial Agent quest videos from Leakerz, with 3 more to come, I think.
 

gillty

Banned
Spire said:
Space combat = Flawless victory.



So far it's just WoW with space combat. This is not SWG, they aren't totally breaking away from the tried and true formula.
If space combat is like vehicles in WoW, space does not sound fun. SWG had good space (minus the missions).
 

Spire

Subconscious Brolonging
Valru said:
If space combat is like vehicles in WoW, space does not sound fun. SWG had good space (minus the missions).

I highly doubt it'll be like WoW, but we'll see. "Vehicular combat" in WoW is really just a glorified mount system. They essentially just took the flying mount dailies from BC and added a new ui toolbar, which is why mounted combat in that game is fucking horrid. I'm assuming space combat in TOR is built on a totally different system than the on-foot stuff, so it'll be designed specifically for space combat. They really have no reason to make something as shitty as WoW's mounted combat.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
The Community Manager, Sean Dahlberg, mentioned that Space Combat is an "alternative playstyle" in TOR which implies that it's not going to be like regular mounts. Alternative playstyle, to me, seems like it could be cockpit view space combat rather than third-person control of the ship (something that is different from the main combat).

We'll know more in the October issue of PC Magazine (releasing on August 17th, I believe).
 

CzarTim

Member
Shrinnan said:
The Community Manager, Sean Dahlberg, mentioned that Space Combat is an "alternative playstyle" in TOR which implies that it's not going to be like regular mounts. Alternative playstyle, to me, seems like it could be cockpit view space combat rather than third-person control of the ship (something that is different from the main combat).

We'll know more in the October issue of PC Magazine (releasing on August 17th, I believe).
It could be like Star Trek Online too... I'm choosing to side with you though. Cockpit space combat would be hot.

Also, they seemed to indicate it's going to be PVE only. Who knows though. And better than nothing.
 

Spire

Subconscious Brolonging
Shrinnan said:
The Community Manager, Sean Dahlberg, mentioned that Space Combat is an "alternative playstyle" in TOR which implies that it's not going to be like regular mounts. Alternative playstyle, to me, seems like it could be cockpit view space combat rather than third-person control of the ship (something that is different from the main combat).

We'll know more in the October issue of PC Magazine (releasing on August 17th, I believe).

Yeah, the "alternative playstyle" comment makes me think it's going to be a lot more than just a minigame, it'll probably have it's own form of advancement and everything. Hopefully it'll be as at least as in-depth as SWG (I'm praying for being able to have your friends man turrents and help repair the ship mid-combat).
 
1010_PCG_CVR.jpg
 

Blackface

Banned
Vigilant Walrus said:
That's a real concern, mate. Let's be honest. WoW was able to be so polished as it was, because it was so simple, so boringly simple and straight forward.

SWG was the polar oppesite. A insane amount of revolutionary features that was going to redefine online gaming communities, MMORPGs, licensed gaming and star wars... Incredible array of features, classes, innovation... and it was just crash and burn.



I agree that the jump to lightspeed expansion was such a great legitimate attempt to save the game. The Devs really tried. they really fucking did. It was easy to see how crazy they worked. But they had dipshits like lucasarts in the background going "lol next month bitches" when they needed six more months.


I have said it before, but Lucasarts... Those people need to change their attitude. I hope EA and Bioware can make them STFU, and just make them sign all the yes-its-okay-to-create-this-for-star-wars-expanded-universe-fiction!

Supposedly it took months to get stupid little shit things approved in SWG. I remember reading that it created insane QA between the companies as everything had to go through approval. SOE couldnt add a content patch without LA cross checking it for everything to make sure nothing was hurting Georges lore.

god fucking dammit, even after 7 years, I apparantly am not done bitching over SWG. rabble rabble rabble, I loved that game in the beginning:lol

WoW was the most unpolished broken piece of turd when it launched. Everything, including the servers was broken, and there was next to no end-game content in the game.

However, they fixed that and it took them years, but they got it right to an extent. Now if you don't launch as good as WoW is now, your game will fail, or be an after thought to most.
 
Blackface said:
WoW was the most unpolished broken piece of turd when it launched. Everything, including the servers was broken, and there was next to no end-game content in the game.

However, they fixed that and it took them years, but they got it right to an extent. Now if you don't launch as good as WoW is now, your game will fail, or be an after thought to most.

Simply not true. Yes, the servers were unstable, incredible que's but we all knew the game had unparalleled success and changed gaming and pop culture.


From a gameplay stand point it was considered one of the most polished games ever. I clearly remember back in beta, hundreds of people saying the game was more polished than retail games that had been out for years(like DAOC and SWG)... of course it had flaws, but the low tech, low requirements, and simplicity of it, with everything considered was a very polished experience, with a empathy on "real" quests that had never been seen before.


as for the end game comment - yes, absolutely. but thats not uncommon for most games. I remember people being flamed to bits, and told to go back EQ, after the first people hit 60. idiots should have taken their time the census was, when they complained on the forum 15 days into retail that they had capped and had run out of things to do.

the first patches were quick. I think the issue was in the end-game mantra.. the whole EQ shit turned of many players at that point, along with the initial honor and BG system. those were dissapointing. not the PvP revolution we all had hoped for.
 
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