Precisely. They've never said they were trying to reinvent the wheel with MMOs. The only major difference they're pushing is the story / V.O. thing.Wedge7 said:@laugh at people expecting some kind of revolutionary change in MMO gaming, or being different from WoW.
Its an MMO, one that while I'm pretty hyped about, though have some misgivings about, especially with the over-emphasis on NPC voices/storyline/single-player type elements, but even I knew that at its heart, it would be similar to previous MMO's that have come before it.
That video was probably one of the more boring 'group' type encounters, nothing too advanced, but whatever, at this point, I just wanna try it out. Lol at them selling the combat as extremely exciting or new, "Wow, your other semi-dps class has to off tank this stronger NPC mob while your main tank grabs aggro from the main boss mob, this is exciting"
Rather 'old', but still good.Seda said:
Yeah it's the same one from the last page.Seda said:
Is this going to extend to Europe then?Bioware said:Game Testing is an on-going process being rolled out in several phases. These phases began with smaller, more focused tests with community members from North America, and later will expand to other territories. Users selected for the test program will be notified via email with more information on accessing the Game Testing Portal. If youve not been chosen yet, you may be selected in the next wave!
Rekubot said:Is this going to extend to Europe then?
Amneisac said:I don't really understand what about the parts of WoW that seem to have been 'cloned' are bothering people. Responsive combat? Snappy interface? Cartoonish and scalable art style?
I get that not everyone likes WoW, but it has a cockabillion subscribers for a reason, people enjoy it. I trust Bioware to take what WoW has done well and utilize it in their game, but also add lots of unique features and experiences to differentiate the game.
edited to add: it's like people forget how WoW got where it is, it copied a ton of shit from other MMOs, but at a level of presentation none of the others were able to put into their games either because they were made earlier, didn't have the resources, whatever. It seems stupid to not use some of the conventions established and refined by years of WoW in a new MMO.
Malfunky said:What's the GAF stance on beta leaks? They're already starting.
Spire said:By WoW I mean the typical MMORPG formula. Level-based advancement, Tank/Heal/DPS class structure, cookie-cutter crafting, the standard dungeon/raid endgame formula, heavy use of instances and a static world.
HarryDemeanor said:There's leaks already? I must find these!
i hear you there. Still i think the dialogue stuff might be enough to make it stand-out from everything else.Spire said:By WoW I mean the typical MMORPG formula.
id love for this to happen. Its a shame everything went the EQ route instead of following UO. <3 skill based systems.Level-based advancement,
This doesnt bother me much. Its standard to rpg games as a whole.Tank/Heal/DPS class structure,
This is the stuff thats an unknown and im really curious to see what theyve done. Is there even crafting in the game? What does end-game look like? Are there tons of instances or is it even split between open game world? How good is the phasing and do choices change the game world as you see it?cookie-cutter crafting, the standard dungeon/raid endgame formula, heavy use of instances and a static world.
Another unknown is PVP. Its probably going the Wow or Warhammer way but thats not really a shocker. i want to know is the PVP mainly in battleground type instances or is it open world pvp? Are there areas like Warhammer where PVP is heavily tied to questing?My main hope for this game right now is that open world PvP is a large part of the endgame and that they actually encourage it. If they lock rewards off to the BG-style PvP instances, I'm going to be very disappointed.
water_wendi said:This doesnt bother me much. Its standard to rpg games as a whole.
This is the stuff thats an unknown and im really curious to see what theyve done. Is there even crafting in the game? What does end-game look like? Are there tons of instances or is it even split between open game world? How good is the phasing and do choices change the game world as you see it?
Another unknown is PVP. Its probably going the Wow or Warhammer way but thats not really a shocker. i want to know is the PVP mainly in battleground type instances or is it open world pvp? Are there areas like Warhammer where PVP is heavily tied to questing?
Yea thats a whole other thread :lol i think we are in agreement though that skill systems are vastly superior. Anyway!Spire said:The typical class structure is a by-product of having a level-based advancement system. Skill-based allows you to customize your character a lot more, but anyway...
Yeah.. would be nice. Personally, i love crafting. i always have. However, after Horizons, and its super deep and intricate crafting that had an impact on the actual game world.. all im concerned with is that crafting is fun and useful.They've said crafting will be like WoW, but with a twist, whatever that means. I'm assuming it's just cookie-cutter recipes with a little something added (like the ability to crit, like in LotRO). A dull crafting system like that doesn't ruin the game for me or anything, but it'd be nice to see a game really innovate in that area.
Yea.. cant wait to hear how its all going to work.As for PvP, we know there are instanced battlegrounds and while the details are very vague, we're pretty sure there is some form of open world PvP. If that just means PvP servers with Sith vs. Republic (like WoW) or something more interesting (a keep system like Warhammer, dynamic shifting frontlines and cities, etc.) remains to be seen.
Thanks!Malfunky said:Leakerz.com has a few videos and will probably be following up.
water_wendi said:Watching those leaked beta videos is hilarious because the AI for the enemies isnt implemented yet :lol
water_wendi said:Watching those leaked beta videos is hilarious because the AI for the enemies isnt implemented yet :lol
water_wendi said:i hear you there. Still i think the dialogue stuff might be enough to make it stand-out from everything else.
id love for this to happen. Its a shame everything went the EQ route instead of following UO. <3 skill based systems.
This doesnt bother me much. Its standard to rpg games as a whole.
This is the stuff thats an unknown and im really curious to see what theyve done. Is there even crafting in the game? What does end-game look like? Are there tons of instances or is it even split between open game world? How good is the phasing and do choices change the game world as you see it?
Another unknown is PVP. Its probably going the Wow or Warhammer way but thats not really a shocker. i want to know is the PVP mainly in battleground type instances or is it open world pvp? Are there areas like Warhammer where PVP is heavily tied to questing?
i guess time will tell. Or someone breaking nda :lol
Yes. Companion characters.Azih said:The question I have from that multiplayer combat demo is if that fight is possible with just one character and the NPC team that character owns.
You can only bring one companion with you at any time. So, theoretically two players, each with a companion, could have done the mission. We don't know anything about companion AI yet, though. The kinds of tactics they used might not be easily done with companions.czartim said:Yes. Companion characters.
Spring 2011.madara said:They aiming for Fall 2011?
water_wendi said:id love for this to happen. Its a shame everything went the EQ route instead of following UO. <3 skill based systems.l
I wouldn't mind a different leveling system, but I didn't particluarly enjoy EVE because of their system. Never played UO, what was that system like?BattleMonkey said:Yes I like Skill based systems like UO and what original SWG had, but sadly it's now what the public likes. Leveling up systems is just the dominant and most popular thing to do that the majority prefer. It adds to the carrot on stick mentality people seem to like about RPGs.
JesseZao said:I wouldn't mind a different leveling system, but I didn't particluarly enjoy EVE because of their system. Never played UO, what was that system like?
kyo_daikun said:Just to clarify this game isnt going to be heavily instanced is it?
kyo_daikun said:Just to clarify this game isnt going to be heavily instanced is it?
The one main thing that I loved about galaxies was it felt like everyone was all in one place able to interact with each other.
kyo_daikun said:Just to clarify this game isnt going to be heavily instanced is it?
The one main thing that I loved about galaxies was it felt like everyone was all in one place able to interact with each other.
Blackface said:Darth Hater said there is instancing, but mainly for large quest chains. Everything is in a very large open world.
Seda said:
Jangocube said:Really disappointed that this game has the tank/healer concept for groups. I honestly just hate it.
I wish someone would make a group dynamic in a large scale mmo that did not incorporate it.