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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Einbroch

Banned
I am slightly disappointed as this appears to be WoW 1.5, but eh, I can live with it.

It better have interesting and inventive fights (WoW before WotLK) or it will fail in my book.
 

Wedge7

Member
@laugh at people expecting some kind of revolutionary change in MMO gaming, or being different from WoW.

Its an MMO, one that while I'm pretty hyped about, though have some misgivings about, especially with the over-emphasis on NPC voices/storyline/single-player type elements, but even I knew that at its heart, it would be similar to previous MMO's that have come before it.

That video was probably one of the more boring 'group' type encounters, nothing too advanced, but whatever, at this point, I just wanna try it out. Lol at them selling the combat as extremely exciting or new, "Wow, your other semi-dps class has to off tank this stronger NPC mob while your main tank grabs aggro from the main boss mob, this is exciting"
 

CzarTim

Member
Wedge7 said:
@laugh at people expecting some kind of revolutionary change in MMO gaming, or being different from WoW.

Its an MMO, one that while I'm pretty hyped about, though have some misgivings about, especially with the over-emphasis on NPC voices/storyline/single-player type elements, but even I knew that at its heart, it would be similar to previous MMO's that have come before it.

That video was probably one of the more boring 'group' type encounters, nothing too advanced, but whatever, at this point, I just wanna try it out. Lol at them selling the combat as extremely exciting or new, "Wow, your other semi-dps class has to off tank this stronger NPC mob while your main tank grabs aggro from the main boss mob, this is exciting"
Precisely. They've never said they were trying to reinvent the wheel with MMOs. The only major difference they're pushing is the story / V.O. thing.

It is disappointing that one of the few companies that has the time / resources / talent to break the MMO mold has chosen the safe route, but they've never claimed otherwise.

And of course they're hyping their combat system. What are they suppose to do? "Yeah... it's just WoW." They're trying to sell copies here.

If you aren't a fan of MMOs, then you'll have to look elsewhere for your Star Wars fix. At the very least you can solo through the story with companions and just pretend it's Kotor 3.
 

syoaran

Member
Will get this - I'm not expecting a mmo revolution here - but Bioware already have a lot here I find very interesting. Player Housing, small unique groups, clear cut classes, interesting (if a little barren) artstyle and what I imagine will be a great (and voiced) story. I might not quit WoW for it, but ill definitely double dip.
 

Darklord

Banned
Yeah it's another MMO(come on, what did you think it was gonna be?) but I still think it's changing what needed to be changed. The companions, dialog and story will make it feel a bit more evolved than WoW and things like the companions filling in for players and every player being able to revive even in combat will make it faster paced and not taking ages getting a group going.

I have faith in Bioware. Dragon Age looked incredibly generic in the trailers but turned out to be an amazing game. In fact before the reviews started rolling out I was sure it was going to be terrible. The Mass Effect series has been awesome and Kotor was one of my favorite games last gen and of all time.

This game is ten times the size of ALL of those and one of the biggest budgeted games of all time, they basically have free reign to do anything and I'm sure they'll come up with some good stuff.
 
I don't know why every has there panties in a bunch about the combat and "auto attacking"

Did anyone else fucking play KOTOR games? The combat was not real time, it was all auto attacking with a Queue system.

Did you expect the game to diverge greatly from it's roots and MMO standards which are simply RPG staples for decades now? Tanking, DPS, controllers, healers, etc, etc have been used in RPG's since the pen and paper days back in the 80's.

As for the game video, looks actually quite good, they just need to add some graphic polish on it like adding shadows to all the characters. Love the little animations like the smuggler flipping a coin in the air and shooting it.
 

Spire

Subconscious Brolonging
Deep down I was hoping for basically launch SWG without the bugs and lack of polish. Now that its been obvious for awhile that we're just getting a WoW clone, I've come to terms with that, although I can't help but always be a little disappointed.
 

Amneisac

Member
I don't really understand what about the parts of WoW that seem to have been 'cloned' are bothering people. Responsive combat? Snappy interface? Cartoonish and scalable art style?

I get that not everyone likes WoW, but it has a cockabillion subscribers for a reason, people enjoy it. I trust Bioware to take what WoW has done well and utilize it in their game, but also add lots of unique features and experiences to differentiate the game.

edited to add: it's like people forget how WoW got where it is, it copied a ton of shit from other MMOs, but at a level of presentation none of the others were able to put into their games either because they were made earlier, didn't have the resources, whatever. It seems stupid to not use some of the conventions established and refined by years of WoW in a new MMO.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
^^^

Exactly. WoW copied what other MMOs did and refined it.

People have come to learn what to expect from MMORPGs, just like there are things people expect from RPGs or FPS games or what have you. TOR isn't copying WoW, it is simply being a game in the MMORPG genre. If TOR is an MMORPG with a story that involves the players then that is all I really ever wanted from TOR.

Anyway, with that said, Game Testing is now officially officially underway!

http://swtor.com/news/news-article/20100709_002
 

Rekubot

Member
Bioware said:
Game Testing is an on-going process being rolled out in several phases. These phases began with smaller, more focused tests with community members from North America, and later will expand to other territories. Users selected for the test program will be notified via email with more information on accessing the Game Testing Portal. If you’ve not been chosen yet, you may be selected in the next wave!
Is this going to extend to Europe then?
 

cabottemp

Banned
if i get into the beta for this i think i'm going to have to let work know that i've got a week long sickness. that's word.
 

Spire

Subconscious Brolonging
Amneisac said:
I don't really understand what about the parts of WoW that seem to have been 'cloned' are bothering people. Responsive combat? Snappy interface? Cartoonish and scalable art style?

I get that not everyone likes WoW, but it has a cockabillion subscribers for a reason, people enjoy it. I trust Bioware to take what WoW has done well and utilize it in their game, but also add lots of unique features and experiences to differentiate the game.

edited to add: it's like people forget how WoW got where it is, it copied a ton of shit from other MMOs, but at a level of presentation none of the others were able to put into their games either because they were made earlier, didn't have the resources, whatever. It seems stupid to not use some of the conventions established and refined by years of WoW in a new MMO.

By WoW I mean the typical MMORPG formula. Level-based advancement, Tank/Heal/DPS class structure, cookie-cutter crafting, the standard dungeon/raid endgame formula, heavy use of instances and a static world. My main hope for this game right now is that open world PvP is a large part of the endgame and that they actually encourage it. If they lock rewards off to the BG-style PvP instances, I'm going to be very disappointed.
 

Spire

Subconscious Brolonging
Malfunky said:
What's the GAF stance on beta leaks? They're already starting.

The more the better. And I highly doubt it's against the rules, otherwise all of WoWGAF would have been banned by now. The main WoW thread was nothing but Cata leaks for the longest time.
 

Tongue

Member
Spire said:
By WoW I mean the typical MMORPG formula. Level-based advancement, Tank/Heal/DPS class structure, cookie-cutter crafting, the standard dungeon/raid endgame formula, heavy use of instances and a static world.

I don't think any AAA MMO's coming out will go radically against the "Formula". Their chance of failing hard after investing potentially hundreds of millions and years of work will force them to stick to what has made WoW so popular.

I think we do see Bioware incrementally pushing the envelope with Story based angle. I like the idea of "move-able" player housing with the ships as well.

At any rate there is a lot of time between now and launch for other incremental evolutions of the genre to pop up.
 

Spire

Subconscious Brolonging
HarryDemeanor said:
There's leaks already? I must find these!

There was a leaked beta video, but it's been taken down. If anyone has a link to it or any other leaks, post'em!
 

water_wendi

Water is not wet!
Spire said:
By WoW I mean the typical MMORPG formula.
i hear you there. Still i think the dialogue stuff might be enough to make it stand-out from everything else.

Level-based advancement,
id love for this to happen. Its a shame everything went the EQ route instead of following UO. <3 skill based systems.

Tank/Heal/DPS class structure,
This doesnt bother me much. Its standard to rpg games as a whole.

cookie-cutter crafting, the standard dungeon/raid endgame formula, heavy use of instances and a static world.
This is the stuff thats an unknown and im really curious to see what theyve done. Is there even crafting in the game? What does end-game look like? Are there tons of instances or is it even split between open game world? How good is the phasing and do choices change the game world as you see it?

My main hope for this game right now is that open world PvP is a large part of the endgame and that they actually encourage it. If they lock rewards off to the BG-style PvP instances, I'm going to be very disappointed.
Another unknown is PVP. Its probably going the Wow or Warhammer way but thats not really a shocker. i want to know is the PVP mainly in battleground type instances or is it open world pvp? Are there areas like Warhammer where PVP is heavily tied to questing?

i guess time will tell. Or someone breaking nda :lol
 

Spire

Subconscious Brolonging
water_wendi said:
This doesnt bother me much. Its standard to rpg games as a whole.


This is the stuff thats an unknown and im really curious to see what theyve done. Is there even crafting in the game? What does end-game look like? Are there tons of instances or is it even split between open game world? How good is the phasing and do choices change the game world as you see it?


Another unknown is PVP. Its probably going the Wow or Warhammer way but thats not really a shocker. i want to know is the PVP mainly in battleground type instances or is it open world pvp? Are there areas like Warhammer where PVP is heavily tied to questing?

The typical class structure is a by-product of having a level-based advancement system. Skill-based allows you to customize your character a lot more, but anyway...

They've said crafting will be like WoW, but with a twist, whatever that means. I'm assuming it's just cookie-cutter recipes with a little something added (like the ability to crit, like in LotRO). A dull crafting system like that doesn't ruin the game for me or anything, but it'd be nice to see a game really innovate in that area.

As for PvP, we know there are instanced battlegrounds and while the details are very vague, we're pretty sure there is some form of open world PvP. If that just means PvP servers with Sith vs. Republic (like WoW) or something more interesting (a keep system like Warhammer, dynamic shifting frontlines and cities, etc.) remains to be seen.
 

Dresden

Member
I hope I get in. >_> I don't care about PvP and stuff anymore, I just want to go through the storyline and see how they pulled it off.
 

water_wendi

Water is not wet!
Spire said:
The typical class structure is a by-product of having a level-based advancement system. Skill-based allows you to customize your character a lot more, but anyway...
Yea thats a whole other thread :lol i think we are in agreement though that skill systems are vastly superior. Anyway!

They've said crafting will be like WoW, but with a twist, whatever that means. I'm assuming it's just cookie-cutter recipes with a little something added (like the ability to crit, like in LotRO). A dull crafting system like that doesn't ruin the game for me or anything, but it'd be nice to see a game really innovate in that area.
Yeah.. would be nice. Personally, i love crafting. i always have. However, after Horizons, and its super deep and intricate crafting that had an impact on the actual game world.. all im concerned with is that crafting is fun and useful.

As for PvP, we know there are instanced battlegrounds and while the details are very vague, we're pretty sure there is some form of open world PvP. If that just means PvP servers with Sith vs. Republic (like WoW) or something more interesting (a keep system like Warhammer, dynamic shifting frontlines and cities, etc.) remains to be seen.
Yea.. cant wait to hear how its all going to work.

Malfunky said:
Leakerz.com has a few videos and will probably be following up.
Thanks!
 

Azih

Member
The question I have from that multiplayer combat demo is if that fight is possible with just one character and the NPC team that character owns.
 

Tongue

Member
water_wendi said:
Watching those leaked beta videos is hilarious because the AI for the enemies isnt implemented yet :lol

The Smuggler using the cover system actually looked fun.

I was also surprised by how varied and nice the terrain looked in the Trooper video.

Trooper is not for me though. I'm not into the damage sponge / fire a million shots to kill anything it appears to have going on.
 

subversus

I've done nothing with my life except eat and fap
water_wendi said:
Watching those leaked beta videos is hilarious because the AI for the enemies isnt implemented yet :lol

yes, I'm watching this drones just standing there and like "WTF?" and then I realize that it's still beta :lol
 

Blackface

Banned
water_wendi said:
i hear you there. Still i think the dialogue stuff might be enough to make it stand-out from everything else.


id love for this to happen. Its a shame everything went the EQ route instead of following UO. <3 skill based systems.


This doesnt bother me much. Its standard to rpg games as a whole.


This is the stuff thats an unknown and im really curious to see what theyve done. Is there even crafting in the game? What does end-game look like? Are there tons of instances or is it even split between open game world? How good is the phasing and do choices change the game world as you see it?


Another unknown is PVP. Its probably going the Wow or Warhammer way but thats not really a shocker. i want to know is the PVP mainly in battleground type instances or is it open world pvp? Are there areas like Warhammer where PVP is heavily tied to questing?

i guess time will tell. Or someone breaking nda :lol

A lot of the questions you have, have been answered in Darth Hater podcasts already.
 

Trouble

Banned
czartim said:
Yes. Companion characters.
You can only bring one companion with you at any time. So, theoretically two players, each with a companion, could have done the mission. We don't know anything about companion AI yet, though. The kinds of tactics they used might not be easily done with companions.

I'm hoping they have Dragon Age style programmable tactics for companions.

madara said:
They aiming for Fall 2011?
Spring 2011.
 
water_wendi said:
id love for this to happen. Its a shame everything went the EQ route instead of following UO. <3 skill based systems.l

Yes I like Skill based systems like UO and what original SWG had, but sadly it's now what the public likes. Leveling up systems is just the dominant and most popular thing to do that the majority prefer. It adds to the carrot on stick mentality people seem to like about RPGs.
 

JesseZao

Member
BattleMonkey said:
Yes I like Skill based systems like UO and what original SWG had, but sadly it's now what the public likes. Leveling up systems is just the dominant and most popular thing to do that the majority prefer. It adds to the carrot on stick mentality people seem to like about RPGs.
I wouldn't mind a different leveling system, but I didn't particluarly enjoy EVE because of their system. Never played UO, what was that system like?
 

Tongue

Member
JesseZao said:
I wouldn't mind a different leveling system, but I didn't particluarly enjoy EVE because of their system. Never played UO, what was that system like?

I agree with Eve's system not being very enjoyable. The rift between new and old is massive.

I loved UO. Played it for years and years. But people have way to much nostalgia for it's horrible leveling system. You had to grind actions in order to level them. So to raise your hiding you needed to spam hide. It was such a terribly boring grind that people set up macros to spam crap over and over again.

Leveling up via exp and adding points to talents in trees is not perfect, but it works the best for most people.
 
Well after being dissapointed with Star trek online im really hoping they pull this off.

I do miss playing star wars galaxies but I could never go back to it in its current shape.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
BioWare had commented on why they went with a leveling system, as they explained why the type of leveling system where your actions got better as you did them wouldn't work. People could jump randomly, just to "level up" their jumping skill, they could do a whole lot of macros, etc. I tend to prefer the standard leveling system to the one BioWare didn't go with because of the potential to abuse it although I think there are better and more innovative leveling systems out there that have either yet to be implemented on a wide scale or have yet to be thought up. As BioWare wasn't trying to innovate the MMO genre on every level, they chose to stick with what they know best and that was story.

With that said, I'm not exactly for a skill based (twitch-based) system because of latency issues.
 
Just to clarify this game isnt going to be heavily instanced is it?

The one main thing that I loved about galaxies was it felt like everyone was all in one place able to interact with each other.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
kyo_daikun said:
Just to clarify this game isnt going to be heavily instanced is it?

According to BioWare, no. It isn't. Most of the instancing will be done through the personal story, and that instancing is seamless and still feels like you are in the whole world (because of things like no loading, etc.). At least according to the impressions from people who got to play the game.
 

Darklord

Banned
Where are all the videos and screenshots? By this time WoW had like 85 million of them. I really want to see a character start out, like a good 30 minutes from starting.

kyo_daikun said:
Just to clarify this game isnt going to be heavily instanced is it?

The one main thing that I loved about galaxies was it felt like everyone was all in one place able to interact with each other.

I'm guessing things like bases and starships will be instanced. You don't want 85 Jedi running around a single ship.
 

Blackface

Banned
kyo_daikun said:
Just to clarify this game isnt going to be heavily instanced is it?

The one main thing that I loved about galaxies was it felt like everyone was all in one place able to interact with each other.

Darth Hater said there is instancing, but mainly for large quest chains. Everything is in a very large open world.
 
Blackface said:
Darth Hater said there is instancing, but mainly for large quest chains. Everything is in a very large open world.

Thats fine, as said you cant have shit tons of guys running around as it would just make it manic and stupid, as long as its nothing like STO's instance within another instance then im in.
 

Maffis

Member
Jangocube said:
Really disappointed that this game has the tank/healer concept for groups. I honestly just hate it.

I wish someone would make a group dynamic in a large scale mmo that did not incorporate it.

Check out Guild Wars 2
 
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