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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Neverfade

Member
Azwethinkweiz said:
Man, I'm going to punch EA in the dick. I got an email with "Star Wars: The Old Republic" in the title just a few minutes ago and it ended up just being an email telling me to preorder the game...which I already did...on origin.

Fucking cockteases.

I just got this too. Goddammit.
 

gillty

Banned
gatti-man said:
Please explain texture work. To me this makes no sense. One of ny biggest gripes with wow are crappy textures and low poly count.
Gear in early zones look like vanilla wow textures. Rocks have large ugly textures stretched all over them. The texture work is certainly not up to par in the beta with anything in Cataclysm.

No more answers! :(
 

Jomjom

Banned
Neverfade said:
I can forward it to you if you'd like. :)

Hahah thanks for the offer. I would probably forget when I next check my email and get all excited thinking that I had gotten into the beta.
 

amrod

Member
Lame!

zy6fzo.png
 

Giolon

Member
Spire said:
God, don't say that. Nothing could destroy my interest in the game faster than theme park zones like WoW. I cannot fucking stand that shit, it destroys any atmosphere the game may have. I like MMO worlds to feel like actual places, not a series of quest spots. This idea Blizzard started using in WotLK where every inch of the zone is used for a quest and has some shit crammed into it really makes everything feel bland and calculated. A good zone needs space, it needs to breath and feel like a real place that you just happen to be in, not a linear conveyor belt designed to get you through the next five levels.

Old Republic is a theme park-style MMO, fashioned after the KOTOR single-player games (and honestly, WoW) the devs had said this. It is nothing like the sandbox games like SWG of old - the devs have also said this (if necessary I can dig those out of the dev tracker for you). They want expectations to be realistic.

That said, whether or not the world is as....calculated feeling as you say post-WotLK WoW is, you'll have to wait and see for yourself. Or I guess you could try to get a leaker to tell you, but that won't be me.
 
I hope things are a bit more space out than in RIFT, they really stuff every square inch of that game it felt like at times with mobs and quests outside of towns. Course that game was not really all that large land mass wise, but I do like some space...... just for pretty stuffs
 

Morn

Banned
Valru said:
Gear in early zones look like vanilla wow textures. Rocks have large ugly textures stretched all over them. The texture work is certainly not up to par in the beta with anything in Cataclysm.

No more answers! :(

My problem too. Really feels like vanilla WoW with a KOTOR skin instead of Cataclysm with a KOTOR skin.
 

Giolon

Member
Morn said:
My problem too. Really feels like vanilla WoW with a KOTOR skin instead of Cataclysm with a KOTOR skin.

A new (pre-release) game w/ rough edges feels like a new game w/ rough edges instead of like a game with 6 years of polish on top of it? I'm shocked! :-| (Only half serious)
 
flyinpiranha said:
What do you mean by "theme-park MMO"?

Games like WoW where you are guided through handcrafted environments are theme park MMOs.

Open World games where the community is left up to building a large portion of the world and economy like SWG are sandbox MMOs.
 

gillty

Banned
flyinpiranha said:
What do you mean by "theme-park MMO"?
A theme park mmo constantly pushes you forward, there is no room for exploration or deviation, you go where the developer wants you to and then you continue on to the next place. Theme park mmos also tend to feel "fake" and very unconvincing that they could be set in a real world. WoW is somewhat like this however WoW still allows for exploration.
 
Inferno313 said:
Games like WoW where you are guided through handcrafted environments are theme park MMOs.

Open World games where the community is left up to building a large portion of the world and economy like SWG are sandbox MMOs.

Ah, gotcha. A nice mix of both would be nice.


Valru said:
A theme park mmo constantly pushes you forward, there is no room for exploration or deviation, you go where the developer wants you to and then you continue on to the next place. Theme park mmos also tend to feel "fake" and very unconvincing that this could be a real world. WoW is somewhat like this however WoW still allows for exploration.

Yeah. WoW was done one way and one way only but they gave at least gave you a choice of "where" that one way was heh.

I do hope there are areas that you can just explore. I mean, we're talking different planets here, so hopefully some of the areas are just for exploring and the quests aren't knocked too close together.


sangreal said:
Well that sounds promising, since vanilla WoW was far superior

It was harder, that's for sure. Rag and Nef and C'thun kills felt far more rewarding than anything in WoTLK (didn't raid in TBC and quit shortly after 85 in cata).
 

Spire

Subconscious Brolonging
Giolon said:
Old Republic is a theme park-style MMO, fashioned after the KOTOR single-player games (and honestly, WoW) the devs had said this. It is nothing like the sandbox games like SWG of old - the devs have also said this (if necessary I can dig those out of the dev tracker for you). They want expectations to be realistic.

That said, whether or not the world is as....calculated feeling as you say post-WotLK WoW is, you'll have to wait and see for yourself. Or I guess you could try to get a leaker to tell you, but that won't be me.

I know it's not a sandbox, I was just hoping the zones were well designed. MMO's these days seem to design their zones around the quests and not the other way around. It creates a completely unbelievable, uninteresting world to me, I'm hoping SWTOR avoids that.
 

Alex

Member
Exploration in WoW is meaningless, in my opinion. There's nothing to see or do, no items to obtain, no risk or danger, no point to it, I mean quests will just take you there eventually anyhow. Northrend was the only time I ever felt compelled to actually have a look around at anything, and that's mostly because Northrend is extremely gorgeous.

It worked a bit better in classic, though their quest design in classic was complete garbage so I was often down on it despite that. I do miss actually being able to die or having quest areas that demanded groups and good player skill unless you outleveled them.

I hope TOR can better balance it's leveling challenge than WoW, where you're essentially in permanent god mode until end game nowadays where it turns into a completely different game. They even took out all of the group and elite quests, though considering what a barren wasteland the world is as they just herd people into hubs and instances, I guess they kind of have to.
 

DrBo42

Member
Alex said:
Exploration in WoW is meaningless, in my opinion. There's nothing to see or do, no items to obtain, no risk or danger, no point to it, I mean quests will just take you there eventually anyhow. Northrend was the only time I ever felt compelled to actually have a look around at anything, and that's mostly because Northrend is extremely gorgeous.

It worked a bit better in classic, though their quest design in classic was complete garbage so I was often down on it despite that.

I hope TOR can better balance it's challenge than WoW, where you're essentially in permanent god mode until end game nowadays. They even took out all of the group and elite quests, though considering what a barren wasteland the world is as they just herd people into hubs and instances, I guess they kind of have to.
I think it's just a matter of time before that happens within most MMOs. Not sure how it can be corrected, at least Blizzard tried to infuse the old continents with new life/content in Catalysm. But it's too little too late IMO.

Edit: In TOR I'd like for there to be real consequences as the story goes on. I want to galaxy to change from key events on the server, certain planets swapping control due to a specific battle etc. But it order to do that you'd have to completely instance off those planets based on level so the leveling players wouldn't be screwed over.
 

Belfast

Member
Spire said:
dat skybox




God, don't say that. Nothing could destroy my interest in the game faster than theme park zones like WoW. I cannot fucking stand that shit, it destroys any atmosphere the game may have. I like MMO worlds to feel like actual places, not a series of quest spots. This idea Blizzard started using in WotLK where every inch of the zone is used for a quest and has some shit crammed into it really makes everything feel bland and calculated. A good zone needs space, it needs to breath and feel like a real place that you just happen to be in, not a linear conveyor belt designed to get you through the next five levels.

:x
 

Morn

Banned
DrBo42 said:
I think it's just a matter of time before that happens within most MMOs. Not sure how it can be corrected, at least Blizzard tried to infuse the old continents with new life/content in Catalysm. But it's too little too late IMO.

Edit: In TOR I'd like for there to be real consequences as the story goes on. I want to galaxy to change from key events on the server, certain planets swapping control due to a specific battle etc. But it order to do that you'd have to completely instance off those planets based on level so the leveling players wouldn't be screwed over.

Shadowbane did that, and it doesn't exist anymore.
 

gatti-man

Member
Valru said:
Gear in early zones look like vanilla wow textures. Rocks have large ugly textures stretched all over them. The texture work is certainly not up to par in the beta with anything in Cataclysm.

No more answers! :(
This makes me sad. Shitty textures just murder games for me :( Hopefully they get updated over time.
 
I'm back. I hit cap on Imperial side and am well on my way there on Republic side.

Two things:

1) I was right about the release date. People like Morn who thought this would be out in October were delusional.

2) Unfortunately after the latest build I am no longer recommending early adoption to my friends. I'm only putting that out here because I endorsed it previously and can no longer do so honestly.
 

MGHA

Member
Ignis Fatuus said:
I'm back. I hit cap on Imperial side and am well on my way there on Republic side.

Two things:

1) I was right about the release date. People like Morn who thought this would be out in October were delusional.

2) Unfortunately after the latest build I am no longer recommending early adoption to my friends. I'm only putting that out here because I endorsed it previously and can no longer do so honestly.
Soooo, November then? Please.
 

NeededSleep

Member
Ignis Fatuus said:
I'm back. I hit cap on Imperial side and am well on my way there on Republic side.

Two things:

1) I was right about the release date. People like Morn who thought this would be out in October were delusional.

2) Unfortunately after the latest build I am no longer recommending early adoption to my friends. I'm only putting that out here because I endorsed it previously and can no longer do so honestly.

well that worries me :(
 

Jira

Member
Ignis Fatuus said:
I'm back. I hit cap on Imperial side and am well on my way there on Republic side.

Two things:

1) I was right about the release date. People like Morn who thought this would be out in October were delusional.

2) Unfortunately after the latest build I am no longer recommending early adoption to my friends. I'm only putting that out here because I endorsed it previously and can no longer do so honestly.

What is #2 stemming from?
 

NeededSleep

Member
Spire said:
Don't make me accept the fact that SWTOR is not the savior of MMO's. DON'T DO THAT TO ME.

seriously! i dont want to go back to wow. id rather just wait for diablo3 or torchlight 2..... where the hell is torchlight 2 are they porting it for release or some shit?
 
Ignis Fatuus said:
I'm back. I hit cap on Imperial side and am well on my way there on Republic side.

Two things:

1) I was right about the release date. People like Morn who thought this would be out in October were delusional.

2) Unfortunately after the latest build I am no longer recommending early adoption to my friends. I'm only putting that out here because I endorsed it previously and can no longer do so honestly.

Is it because it's not what you wanted or not what you expected? I have a pretty good feeling what I expect out of the game but wants are a whole new ballpark.
 

Morn

Banned
Ignis Fatuus said:
2) Unfortunately after the latest build I am no longer recommending early adoption to my friends. I'm only putting that out here because I endorsed it previously and can no longer do so honestly.

Which is why there will be a NDA until launch.
 
flyinpiranha said:
Is it because it's not what you wanted or not what you expected? I have a pretty good feeling what I expect out of the game but wants are a whole new ballpark.

Well from lot of the beta reports and q&a's being leaked, it sounds like theres lot of rough edges in the game still.
 

Kintaro

Worships the porcelain goddess
Ignis Fatuus said:
2) Unfortunately after the latest build I am no longer recommending early adoption to my friends. I'm only putting that out here because I endorsed it previously and can no longer do so honestly.

I'm sorry, but you're going to spit this out with an NDA in place, either explain yourself or keep it to yourself.
 

gatti-man

Member
Honestly this game could be completely broken and id still enjoy it so im not too worried but it would be nice if it was generally successful as well.
 

Painraze

Unconfirmed Member
heh... i guess it was foolish to expect Bioware to compete on the same level as Blizzard. lots of impressions are meh so far. :\
 

LowParry

Member
Painraze said:
heh... i guess it was foolish to expect Bioware to compete on the same level as Blizzard. lots of impressions are meh so far. :\

Riiiiiight. Impressions of a build that's in beta and under NDA. A lot info out there is complete bullshit btw.
 

ampere

Member
As long as the questing experience is enjoyable and of KoTOR quality, I'll be satisfied with my preorder.

I still haven't made up my mind as to whether or not I'll be doing a lot of end game stuff.
 
I heard Final Fantasy XIV is actually fun nowadays... *rolleyes*

And it is, been playing it the last two days. Whenever I look at SWTOR screenshots now, I die a little inside. God, Final Fantasy XIV is gorgeous. Might stick to it too, if SWTOR turns out to be shite.
 
CcrooK said:
And that's the only thing going for it. Unless you're into /pose with your catgirl in a swimsuit to fap to, then have at it.

The gameplay's not bad. Feels like a single player RPG, but it's quite relaxing that way. I never played it at launch, but I heard alot has been changed in the game.
 
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